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Questions tagged [instances]

Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.

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Spawn unique instance per point

I'm trying to instance a collection of images, such that each point has a unique image. When using a mesh to points node to create the points, everything works fine when set to Vertices, Corners, or ...
Black Fox's user avatar
  • 168
0 votes
1 answer
46 views

How to get a random number only once per instance, in stead of for each vertex, in geometry nodes

I've built this rather complex way to create a box with tape on it in geometry nodes. This is because I need to create many different boxes according to specific size profiles. The setup works but I ...
Smitje's user avatar
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0 answers
20 views

Geometry nodes: problem with intersect boolean of mesh and instances

I`m making a roof generator, and I have a little problem with intersect of meshes: And there is the result Here is nodes and geometry:
TosiX's user avatar
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1 vote
2 answers
42 views

Proximity colors between instances of a same pack

I'm trying to do a little effect where instances (any kind) on points would change their color based on the proximity of another instance. Thanks to some tutorials and questions here, I've ...
Zazou Z's user avatar
  • 13
1 vote
1 answer
31 views

how to use geometric nodes to deform geometry instances with curves?

I followed this tutorial, but ran into a problem creating instances. What I want to do: I want the geometry nodes to create instances of the object I place as a reference and deform it along curves. ...
AquaMan's user avatar
  • 11
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2 answers
43 views

Random selection of objects copied by multiple Instance on Points nodes

I can't figure out how to address random object that has been repeatedly copied by 'instance on points' nodes. To describe the situation let's say I have triangle like mesh that I want to copy on ...
Andy's user avatar
  • 3
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0 answers
19 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
BlendyBoi9000's user avatar
2 votes
0 answers
38 views

Distributed points with Geometry Nodes on an animated armature popping in and out?

I'm trying to generate instances using geometry nodes on an object with an armature. The problem is that any pose changes make the instances unstable: I get the underlying issue, geometry nodes ...
dabi's user avatar
  • 21
0 votes
1 answer
35 views

Using Curve ID to drive Random Value Node for Instances

I've instanced a Curve Circle at the end of two splines, which are part of the same geometry. I'd like to assign a random number between 0 to 5 to the Resample Curve count, before it's instanced at ...
Gano711's user avatar
  • 13
0 votes
1 answer
35 views

How to randomise instance positions on a plane? Currently they appear as if vertical/ diagonal formation

I encountered this issue for the first time while instancing. The instances seem to have lined up and not appearing in a random way. As it is visible in images shared, the houses (instances) on the ...
samar's user avatar
  • 55
2 votes
1 answer
54 views

Can not scatter properly procedural plant on targeted mesh

I have created a procedural plant using geo nodes that i would like to scatte on a mesh using particles system. When i instance oject selecting the plant as a target, only the curve appears and not ...
ant0's user avatar
  • 39
2 votes
1 answer
93 views

Geometry Nodes: Deleting instances on the ends of a curve

I have this nodes set up that creates instances of an object along a curve to make corrugated pipes that don't deform like the ones made with an array. It also uses the curve to make and interior pipe ...
Cornivius's user avatar
  • 1,491
0 votes
0 answers
25 views

How to make dynamic instance density in the viewport with geometry nodes?

I'm wondering if it's possible to make a scattering system with geometry nodes that would dynamically change the density of the viewport instances so that the total number of instances would stay the ...
Xylas Quinn's user avatar
4 votes
1 answer
139 views

How to animate/increase scale of instances on points one by one, using geo nodes?

I'm trying to create kind of a neural network representation and need to make appear each of the spheres (which are instanced on each of the mesh nodes) one by one, so at frame 0 non on the spheres ...
Marco Polo's user avatar
2 votes
1 answer
106 views

How to replace instances in the collection with others?

How can I move the Icosphere to Suzanne's position, preferably taking the size into account?
Stone Alone's user avatar
0 votes
0 answers
17 views

How to make a constrained asset camera real?

I have an asset which is a collection of 2 objects: a path and a camera tracked to it with a constraint. When I place that ...
oaaya's user avatar
  • 310
3 votes
2 answers
73 views

How do I make each Instance (on Points) a different color?

How do I assign a random color to each instance created by the Instance on Points node? (EDIT: The only solution I've found that would work is to "Realize Instances" as Chris pointed out ...
Glen Candle's user avatar
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0 votes
0 answers
21 views

avoid intersections of instances when changing their size

there is a simple bunch of nodes that allows you to avoid intersections of instances, but if scale = 1, and if you set a random value, then intersections appear
Stone Alone's user avatar
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0 answers
22 views

hair particle make instances real question

As far as I know, this function is to make what is made of a particle system into a separate object enter link description here When I merge an object made of make instruments real like the video with ...
hohomono's user avatar
0 votes
1 answer
80 views

Move elements separately in Geometry Nodes?

I have created 5 different curves. These are "elements" created within Geometry Nodes. (I would use Separate Children when using a collection). I would like to achieve the same effect and ...
JSM_Parametr's user avatar
2 votes
1 answer
48 views

Create concentric scaled rings with individual noise translation to each instance

I am attempting to create the following outcome using a generated Curve Circle in geo nodes. What I want to do: Duplicate the Curve Circle a few times. Then scale them down concentrically Be able to ...
Meestar P's user avatar
1 vote
1 answer
101 views

Vary Geometry Node Instance Rotation Along Source Normal

I am new to the geometry nodes. I am using this simple graph to put tiles on a plane to make easy roofs. My problem is that when the curvature of the plane changes, the graph is no longer useful, if ...
Daniel Gimenez's user avatar
0 votes
0 answers
41 views

.Problem with randomization of Instances in a Repeat Zone

Hello everyone, my project is still to animate a growth of branches on a trunk and other branches on the firsts and so on… I want to randomize the position of the branches to do so, in the ...
Fred I. R.'s user avatar
  • 1,029
3 votes
1 answer
156 views

Dynamic Distance between Instances while rotate

I have the following problem: I have created a simple grid to which an Instances on Points node is connected. I used an Object Info Node for the instances. However, the object is larger in width than ...
fefe's user avatar
  • 33
2 votes
1 answer
40 views

Distribute instances along a curve equidistance on cuve projection on a plane

complete beginner here, so bear with me please! I would like to create a palisade fence with the help of the geometry nodes. At first sight it seems simple: Curve --> Resample --> instance on ...
Simon Huwyler's user avatar
0 votes
0 answers
6 views

Why do my shaders appear so dark in my linked collection?

The first render is from the actual blend file. The other renders are when I use that first blend file appended/linked as a collection instance in another blend file. Why do my plastic containers look ...
James Riley's user avatar
0 votes
1 answer
57 views

Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
0 votes
0 answers
10 views

How do I suppress nested collections when instancing?

Here I have a collection which includes a nested collection. Next to it I have a collection instance. When I suppress the nested collection, I would like for the collection instance to reflect that ...
James Riley's user avatar
0 votes
2 answers
57 views

Modify individual instances after instancing on points along a path

I've created a pipe bracket which I want to distribute along the pipe(a curve), I'm using geometry nodes to achieve this, and my node tree is shown in the picture below. I want to delete the first and ...
Shuai Luo's user avatar
1 vote
1 answer
50 views

How to make multiple instances of a same object to track a specific point in geometry nodes?

I'm using duplicate geometry node and instance on points node to create multiple objects from same objects and to arrange them on a curve and now I want to make them face at the origin. Below provided ...
Aman Rathore's user avatar
0 votes
0 answers
50 views

Curve straight connection path to selected points using geometry nodes

I'm looking for a solution for connecting orange random points (orange color) diagonally but I used shortest path node and it seems that connects along main mesh's edges instead. Is there another to ...
Mihael-Ionuț FURDU's user avatar
0 votes
0 answers
13 views

Collection Instance Containing Vertex Instancing Shows Original Mesh

I was trying to streamline instancing in a Blender 4.0 project and found the following difficulty: While concealing an original mesh in the final render using the 'DupliVerts' vertex instance ...
Quin Benson's user avatar
0 votes
1 answer
99 views

Slicing object into multiple parts using geometry nodes so I can perform actions on each separate sliced object

Slicing object into multiple parts using geometry nodes so I can perform actions on each separate sliced object. Example: I have a cone that I would like to split it into multiple parts and add ...
Rick T's user avatar
  • 4,523
0 votes
1 answer
35 views

Instances on points, selection of visible instances by alpha map values (1 / 0 );

I got stuck at an important step and I need some help to understand what i'm doing wrong. I'm looking for a way to tell blender to select instances (on faces) only for those on white color (solid, ...
Mihael-Ionuț FURDU's user avatar
0 votes
0 answers
17 views

I cannot see my selections when editing linked instances

fairly new to 3D and Blender. I am following Chamfer Zones intro to Blender (https://www.youtube.com/watch?v=g2U0MiZSV9A&ab_channel=ChamferZone) and about an hour in the video it shows the ...
SyruM's user avatar
  • 1
2 votes
1 answer
81 views

How to add object coordinates to instance coordinates?

I'm trying to create infinite "Teleport Waves" and everything is going well until I try to move the teleport itself. Then the waves stay in place. My attempts to intercept the coordinates ...
arachnoden's user avatar
  • 1,369
2 votes
2 answers
217 views

Rotation of instances aligned to curve tangent and normals of another object

I hope your're not mad about another dump rotation alignment question. I'm trying hard to wrap my head around this topic, but still fail at certain points. And other answered question here i can't ...
Rolando's user avatar
  • 57
1 vote
1 answer
47 views

Geometry Nodes: How can i prevent an instanced mesh to protrude over the "border" of the parent face?

I distributed points on a face with material_1 (green). I instanced a disk on the points. How can i prevent the disks to protrude over the edgeloop that surrounds material_1? (Deleting the disks in ...
sinwar's user avatar
  • 239
3 votes
1 answer
156 views

How to curve deform a line of points - of specific uneven distances - and then instance on these points following the curve's rotation?

I started with this: ... And I was able to deform it to the curve with correct rotation like that below - but the points are all in the same position. How do I offset them individually on the curve ...
Pedro Ribeiro's user avatar
1 vote
1 answer
69 views

Curve to Mesh vs Instance on Points

I want to make a lathe node that takes a curve and rotates it around the z-axis using either Curve to Mesh or Instance on Points. The attached node graph does mostly what I want but I have to fiddle ...
lwiseman's user avatar
  • 113
0 votes
1 answer
84 views

Distributing Objects on a Plane with Defined Probability and individual translation/rotation/scale in Blender

I am looking for a solution to distribute my objects from a collection on a plane with defined occurrence probabilities. However, I would like the individual objects to be rotated and moved randomly. ...
maarr's user avatar
  • 13
0 votes
1 answer
28 views

Scale incrementally over time, each instance

I'm been looking for it, but I couldnt figured it out, Do you people know how to make a sequential increase of instances, with or whitout simulations? I attach my geo tree, and an example of what I ...
nelson duarte's user avatar
0 votes
1 answer
25 views

How do I change the length of the secondary bone segments with Geometry Nodes

I am trying to make spines generated on a Bezier curve and have it 95% working. The rotations are all correct and the scaling is how I like it BUT I cannot figure out how to change the length of the ...
Nik's user avatar
  • 1
0 votes
0 answers
32 views

Is there is no way to switch on/off meshes inside instances collections, what workflow can simulate this?

Kind of a theoretical question. In Figma (an application for interface design) there is a concept of instances as it is in Blender. They work this way: For example, you designing a collecting data ...
Marfa Razmakhova's user avatar
0 votes
1 answer
28 views

Limiting the Instances on point to +z (the topside of the model)

I am using a series of modifiers and the solidify creates instances on both sides of the model when I only want to limit it to 'top side'
Neil McNally Design's user avatar
1 vote
0 answers
85 views

Trying to set the color of lights via geometry nodes instancing

I'm using Geometry Nodes in Blender 4.0.2 to instance a collection on points: The collection contains a single light and a single mesh with a few materials. I'm trying to control the color of the ...
Dave Whitney's user avatar
0 votes
0 answers
50 views

Keep attributes after Instance on Points Node in Geometry Nodes

Is there anyway to keep attributes when using Instance on Points?
clankill3r's user avatar
  • 1,223
0 votes
1 answer
79 views

Positive "Instance scale" value returned for instanced objects with actually negative scale applied

I noticed something weird that nobody seems to have reported yet (but I am still using Blender 3.3.12, checked that the result was identical with 3.4.1 but can’t run newer versions on my current ...
robinfredericf's user avatar
2 votes
2 answers
167 views

Curve tilt of instanced curves to follow sampled geometry

I have a node set up that requires curves to follow a plane. (the plane is manipulated outside of geonodes and the curves follow) Is it possible to have the curve tilt follow the normals of the plane? ...
special_frog's user avatar
0 votes
1 answer
86 views

How can I deform individual instances using geometry nodes? [duplicate]

I have a simple fish model and can bend it around Z axis using geometry nodes - bending factor is linked to input attribute: What I'm trying to do is to distribute this model in volume and apply ...
pavelplus's user avatar

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