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Questions tagged [glass]

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Mesh face selection by color range

I'm doing a scene inside a cathedral, starting from a scan. To make it short, I'm selecting the windows by hand and assigning a glass shader so the light can pass through. It works, but, I was ...
Jack Fisherman's user avatar
1 vote
1 answer
86 views

Need help with glass material

I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene. But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
Maulik Sharma's user avatar
16 votes
4 answers
3k views

How do I make imperfect window glass?

I want to make a scene where someone sees a reflection in mirrored glass but I want the reflections to look like real windows so I don't want to just use a plane. They have to have some distortion. ...
Eric Huelin's user avatar
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0 votes
1 answer
3k views

Glass doesn't let enough light through in Cycles

I have a gas lamp that shines through the glass from the inside. In one environment it works perfectly and enough light comes through the glass (normal glass BSDF). But now I have inserted the ...
Tim's user avatar
  • 477
0 votes
1 answer
376 views

is it possible to make object just transparent without reflection reflation

as you can see when it reflects it looks so weird, is it possible to make these glasses just transparent without so much reflection.
Shubham Dhage's user avatar
1 vote
0 answers
52 views

creating convex lens but focal length is not accurate [closed]

I made the biconvex lens with the following parameters: focal length=30 mm R1=30.4 mm R2=-30.4 mm lens diameter=19.1 mm center thickness=3.1 mm environment IOR=1 lens IOR=1.515 I set up a 2f optical ...
wayne's user avatar
  • 11
4 votes
1 answer
379 views

How can I achieve this type of glass and ocean results?

I want this type of result of glass for my scenes but I am not able to achieve it. Can anyone tell me how these materials are being applied on the objects and what shaders are being used?
Onkar Chougule's user avatar
2 votes
2 answers
197 views

Weird lines shows everytime when I try making a Glass Object in blender

I imported an object from maya and created a material in blender...and when i turn on the alpha blend option i get these wired lines every time. I already tried flip normals ,recalculate normals , ...
Vishal Rajput's user avatar
2 votes
0 answers
701 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
0 votes
1 answer
132 views

Why does my transparent/glass material change the colours of objects that sit inside of it, how to fix this?

How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?
Joe Chapman's user avatar
0 votes
1 answer
85 views

why does my glass look so strange especially when smooth shaded

Here's what it looks like flat shaded, in cycles, with the settings. i only upped transmission to 1 and roughness down: Here's what it looks like smooth shaded in cycles:
j a s m i n e's user avatar
1 vote
1 answer
243 views

Dark areas in glass

I have been following along with Blender Guru's Donut tutorial. I reached the end of Level 3 Part 4, but I seem to have a persistent problem - the shadows on my cup and plate are way too dark. I ...
jchalber4's user avatar
1 vote
0 answers
53 views

Glass normal reflection problem

The normal map that I have set on the glass seems to reflect on the other side of the glass, how can I remove this? object is bottle with thickness and a hollow inside + a subdivision modifier Normal ...
Tripmann's user avatar
1 vote
0 answers
697 views

Sweat on body in Cycles

I'm trying to make sweat with particles, but Glass material creates very large shadow on skin & it produces black drops. I tried different settings, but either black drops, or reflections ...
Juliya's user avatar
  • 333
1 vote
1 answer
68 views

glass backlight does not appear in final render

in the rendered viewport view I can see the emission panel behind the cube, but in the final render, it does not appear. What should be the problem? thank you
gingi's user avatar
  • 11
8 votes
2 answers
1k views

Is a UV Sphere with a glass shader applied to it considered to be a shell of glass or a solid sphere of glass in Blender Cycles?

I have been confused by this aspect. I am trying to create a solid sphere of glass and I'm worried about the light not refracting and transmitting realistically like a real sphere of solid glass. What ...
Hash's user avatar
  • 703
1 vote
0 answers
25 views

Creating a reflective surface without lighting effect [duplicate]

Heyyo all :), I'm a bit stuck, I'm working on a 3d packshot and I want it to have a reflection below the pack but without a visible surface underneath as the PNG image will be used in various places ...
Calpol's user avatar
  • 11
0 votes
1 answer
67 views

How can I recreate the lighting and the glass in this?

I am new to blender so please bear with me if this is a silly question. I have been trying to recreate this cool image and got stuck at the lighting in those glass boxes and the glass shader. Can ...
Fix The Pix's user avatar
0 votes
2 answers
114 views

Glass Reflecting [Transparanting] what is beyond walls

Hi Guys Im pretty much new to Blender and been following some tutorials and other stuff and I came into this issue and I am hoping for some help. As seen in photos, when rendering an image, the ...
LegendMask's user avatar
2 votes
1 answer
299 views

Why is the liquid's reflection look so weird after the render? (Blender Guru tutorial)

I was doing the coffee cup tutorial that made by Blender Guru,and this happened: The shadow looks weird when there is liquid in the cup.(Look like dimanods?) But everything looks right when there is ...
Simon Lin's user avatar
0 votes
1 answer
103 views

Cycles — Non-translucent glass in compositing passes — Problem

I have a scene that is obscured by a glass plane that has displacement. The glass curves/bends all the objects that are behind it. << This effect is crucial here. When I render a scene with ...
Soqlloos's user avatar
1 vote
1 answer
158 views

Using an Archimesh glass panes pixelates my HDRI background – anyone know why?

I'm new to Blender and the tutorial I'm following uses Archimesh to create basic glass doors. Using both the default Archimesh shading settings and my own custom settings (see screenshot below), the ...
NewToBlender27892's user avatar
0 votes
1 answer
965 views

Glass BSDF gets totally grey/white in cycles

I have a little problem here: As you can see I am using a Glass BDF in cycles. At the left you can see my cycles render output and at the left you can see my The viewport shading output. I would want ...
Sjondepon's user avatar
0 votes
2 answers
135 views

transparent glass material refract the light

I am trying to create a transparent glass for my windows. But somehow, I found out the glass is creating a refraction. My furniture is now refracted. This how its look with windows and glass : https://...
Adi Yono's user avatar
3 votes
1 answer
230 views

Cycles Glass BSDF on a Diamond viewport problem

I've got an issue with my glass viewport render. It creates some kind of a hole in that object, which looks bad. In comparison to the tutorial, with simplest nodes and everything super basic, with the ...
kuksu's user avatar
  • 105
0 votes
3 answers
589 views

Area light rectangle can be seen in window reflection - cycles

I have little problem. My light source (area light) can be seen in window reflection Is there any fix for it. I want to keep light, reflections and everything but without that ugly thing in window
Adrian's user avatar
  • 3
0 votes
0 answers
25 views

How to change emission color behind glass? (Cycles)

How can one maintain the color of the emission even after placing glass in front of it? Node set up for the sphere
professor.vv's user avatar
2 votes
1 answer
466 views

Problem with getting a clear and smooth glass surface

Dear Blender Community, right now I am trying to make a transparent glass shape with objects inside. I tried to smooth the shape via subdivison and smooth modifiers. With the subdivision the glass has ...
Macks's user avatar
  • 51
0 votes
1 answer
559 views

Can I make fully transparent glass with no refractions?

I made a stove. I put a light inside, for the light that's on when you're cooking something. I just found out how to make the window in the door glass to see trough it, but now there's the problem ...
Toby's user avatar
  • 1
0 votes
0 answers
92 views

How to make procedural broken glass material with a particular shape [duplicate]

Hello, I want to create something like this image does, in cycles. Does anyone know how to make procedural broken glass that can look like this ? I am looking for a way to not have the random voronoi ...
A T's user avatar
  • 1
0 votes
1 answer
54 views

Creating fantasy crystal-like object to composite in a photoshoot

first post here. I'm a beginner with Blender so I'm trying to get some advice on how to make the material part of a diamon/crystal type thing I'll add in a photoshoot. I already asked this somewhere ...
popoblito's user avatar
0 votes
1 answer
128 views

Coffee cup looks foggy after rendering

I’m following BlenderGuru’s donut tutorial, and right now I am modeling the coffee cup. The problem is that the cup looks kind of foggy after rendering (see attached screenshot). There’s a weird black-...
Thomas L's user avatar
2 votes
2 answers
218 views

Strange sphere in my glass surfaces?

I'm using Glass nodes from Blender Gurus tutorial but for some reason I get this strange sphere in all my glass surfaces. If I Enable Backface Culling in material settings, the sphere disappears from ...
lauriinc's user avatar
  • 117
2 votes
1 answer
174 views

Glass BSDF gives different results when rendered in viewport and with "Render image"

I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera ...
soundinsekt's user avatar
1 vote
0 answers
67 views

Artifacts in Glass

Blender Version 2.92.0 Windows 10 i7 Intel UHD Graphics 630 NVIDIA RTX 2080 I am trying to figure out what is happening with the render. When I try to render in EEVEE, I get areas that appear to be ...
mayanim8's user avatar
0 votes
0 answers
25 views

Black patches appearing on glass materal in cycles in viewport preview

I have a glass material applied to an object I am rendering in Cycles, but whenever I render it the material generates these black squares around it. the Object is light by an HDRI, however even ...
Al-Taneen's user avatar
0 votes
1 answer
99 views

Why are my ocean/glass shaders not being rendered properly?

I am very confused about my rendering output. I'm working on a scene with an ocean modifier used on a plane. I also attached a simple Glass BSDF to it to achieve the desired appearance. In the "...
jamesrogers's user avatar
2 votes
1 answer
2k views

Glass casting shadows and not looking real

I'm trying to make these glass planes on the ceiling but something weird is going on with the glass shader. I tried couple of different ones but nothing seems to do the job. I'm talking about shadows ...
Bartek's user avatar
  • 57
2 votes
2 answers
950 views

EEVEE Glass shader doesn't show through itself

I am having an issue with my glass shader where objects using it do not show up through each other. Here is my current setup for the shader:
Sandberg's user avatar
1 vote
1 answer
110 views

How do I make shadows through glass and liquid more transparent and less opaque?

Andrew's glass: My glass: Light paths settings: None of these seem to change the shadow (or rather the cup's?) see through What settings can I possibly fiddle with? the more the merrier! :)
Svisha's user avatar
  • 65
0 votes
1 answer
1k views

Sun Lamp not shining through Glass

I've set up my first scene in experimenting with lighting and glass, and at one point I managed to have the Sun lamp object shine through the windows and cast intense shadow inside the room. This was ...
Il Lupey's user avatar
0 votes
1 answer
923 views

Glass reflection distortion

Which factors should I look at to make the reflection as neat as that of the reference image? Some of the thigs I've tried: Increasing roughness, but still have too many distorted reflections and ...
CONQUERER HOON's user avatar
2 votes
1 answer
70 views

Why is the glass transparency not consistent?

I followed Blenderguru's tutorial and made some gum drops. Then I made glass container and use rigid body to fill it with dozens of gums, but why does it look so strange from outside? It looks like ...
Franc's user avatar
  • 35
1 vote
0 answers
30 views

(2.8) Img Texture Emitting thru Glass "Why is the glass black?"

Long time skimmer of blender, not well versed in any particular area. I'm trying to use only the emitter itself as the light source, having it shine thru the fluid object. Each object renders out ...
Jeff Lewinski's user avatar
5 votes
3 answers
489 views

How to create a realistic looking Ink spill from a bottle?

I've been working on a project for the past couple of days and I would like to know a way to create a realistic ink spill/splash from a bottle. I tried using Mantaflow and it came out looking like ...
Kailas S I's user avatar
0 votes
1 answer
143 views

Why glass isn't darker when overlapping? [duplicate]

I am trying to achieve the effect seen below, when the parts of glass planes that are overlapping get progressively darker. However when I try to do something like this it looks weird, some parts of ...
Bartek's user avatar
  • 57
0 votes
0 answers
72 views

png texture with transparent background not properly blending with glass

I’ve been working on this for the past few days and it’s almost ready. But I’ve noticed that when applying a transparent png texture over a glass material and alpha blending it, it is not quite ...
Kailas S I's user avatar
0 votes
1 answer
153 views

Eevee Eyeball procedural texturing

I’m trying to create this eye in Eevee Mode with procedural texture, but I get this strange effect on the iris. Below I attach the shading nodes panel and the link of the tutorial I was following ...
Johnnystucchino's user avatar
0 votes
1 answer
60 views

Cant apply Glass shader properly?

Was wondering what I was doing wrong, Im trying to apply this Eevee glass shader to the "glass" Material I made onto the blue faces I already assigned this material to Im doing a literal ...
jin098's user avatar
  • 73
3 votes
0 answers
199 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
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