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Questions tagged [glass]

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50 votes
6 answers
49k views

How to illuminate the darkness inside glass objects in Cycles?

My model has a clear plastic (or glass) dome with objects inside. The objects appear dark. I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader. ...
DarenW's user avatar
  • 3,099
25 votes
1 answer
57k views

How can I make a more realistic glass shader? [duplicate]

Here's a sample scene: A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
user avatar
16 votes
4 answers
3k views

How do I make imperfect window glass?

I want to make a scene where someone sees a reflection in mirrored glass but I want the reflections to look like real windows so I don't want to just use a plane. They have to have some distortion. ...
Eric Huelin's user avatar
  • 2,225
16 votes
1 answer
28k views

My glass material isn't transparent in Eevee

When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque. See for instance the ...
Nicola Sap's user avatar
  • 12.7k
13 votes
2 answers
4k views

Making a wall made from glass bricks

I need to make a frosted glass brick wall (see the example) for archvis picture. What is the best approach for it? Using just a cube with a texture of framing grout and glass shader for bricks will ...
akashihi's user avatar
  • 233
10 votes
1 answer
17k views

Export transparent material in GLTF in blender 2.8

I am trying to export a glass material in gltf. Here is the material principled shader, notice I have transmission set to 1.0: this gives me this result in cycles (the glasses have the glass material)...
Pontiacks's user avatar
  • 211
10 votes
0 answers
291 views

Floating point precision problem with transparency? [closed]

I guess this is a question of understanding, but perhaps I'm overlooking something which might solve my hassle with rendering of objects with transparency in cycles. I'm working on a project with ...
B_Engstler's user avatar
8 votes
2 answers
1k views

Is a UV Sphere with a glass shader applied to it considered to be a shell of glass or a solid sphere of glass in Blender Cycles?

I have been confused by this aspect. I am trying to create a solid sphere of glass and I'm worried about the light not refracting and transmitting realistically like a real sphere of solid glass. What ...
Hash's user avatar
  • 703
8 votes
1 answer
2k views

Is there a way to make a sphere made of equilateral triangles?

I was wondering is there a way to make something like this in Blender? The real challenge though would be to texture it properly, cause I want to make it look like every triangle has a different color ...
Butyl's user avatar
  • 383
8 votes
2 answers
586 views

how to recreate microscopic diatom glass material

I have been trying to recreate the material seen in the picture without success, this picture is an electron microscope image of diatom shells, they have 2 important characteristics. first, since they ...
Stag beetle's user avatar
8 votes
1 answer
1k views

Refract grease pencil object?

so I'm trying to use the new 2.8 Update to do a grease pencil animation behind a dirty glass window in Eevee, but the grease pencil object does not get refracted or effected at all by the glass shader,...
Trail's user avatar
  • 143
7 votes
2 answers
3k views

Glass: Increase "Transmission Roughness" as the object behind goes far

In the real world, there are some rough glasses that as objects behind them go away, they (the objects) become more blurry, but when we stick an object just behind this type of glass, it's almost ...
HF_'s user avatar
  • 480
7 votes
2 answers
22k views

EEVEE Glass Shader

I am in rendered view in the viewport and my glass shader isn't working correctly. I remember a couple months ago I was making glass for a ship and these settings are the only thing I had to mess ...
Joshua Mitchum's user avatar
6 votes
3 answers
933 views

Contact shadows on glass ( INSIDE view )

I am making an animation with a mesh deforming itself on a 100% transparent surface , but i need to make it so the part of the the mesh pressing against the surface appears darker ,from an inside ...
Mai Sasaki's user avatar
6 votes
2 answers
2k views

How to simulate glass dispersion with only one Principled BSDF node

Searching on the internet, I realized that Blender does not calculate the dispersion of the glass, in any case I have found a compromise, which is not precise, but let's say it does the "Dirty ...
Noob Cat's user avatar
  • 1,106
6 votes
1 answer
395 views

I want a double layered material, with the outer layer being glass, how can I achive that?

I'm new to blender and I'm wondering if there is a way to make a shader covered in glass, using only materials. I've just tried mixing glass with a diffuse using a radial gradient, but it didn't pull ...
Malte Bernhardsson's user avatar
6 votes
2 answers
853 views

Why does my bathroom mirror distort so much?

I am trying to make the mirror in this bathroom scene extracted from a video game have proper full reflections, but I can't for the life of me figure what settings to use in the shader. I've tried the ...
Superdarkpit's user avatar
6 votes
1 answer
3k views

Blender Cycles - Can't see Glass through Glass

I've run into a predicament with an archviz project. For some reason, I cannot see the light bulb shining through the glass encasement in a chandelier. The light bulb uses a fake glass material (with ...
Copperplate's user avatar
  • 1,108
5 votes
1 answer
489 views

How to create this nice colorful glass material?

My glass object is too dark. I tried to use the light path node to limit the shadow and reflection to make it brighter, but it doesn't have a good real shadow. I don't know why. Thank you
Joejoe's user avatar
  • 51
5 votes
3 answers
4k views

Window glass material (Eevee)

New to blender, got a question about window glass. I have tried several examples but can't get it to do what I want. The problem is that the background which I have set in the world settings is ...
McDJ's user avatar
  • 105
5 votes
1 answer
2k views

How do I control the blurriness of light through frosted glass?

I'm trying to create soft lighting through non-bumpy frosted glass. This is my attempt and it's not really working the way I want it to as reflections have no blurriness and not the kind of blurriness ...
Jairaj Patil's user avatar
5 votes
3 answers
489 views

How to create a realistic looking Ink spill from a bottle?

I've been working on a project for the past couple of days and I would like to know a way to create a realistic ink spill/splash from a bottle. I tried using Mantaflow and it came out looking like ...
Kailas S I's user avatar
5 votes
1 answer
2k views

Can't see a glass object through another glass object in Eevee

I was just testing Eevee and found that you cannot view a glass object through another glass. Is there any workaround? It works fine only If I rotate the glass window or put my camera to the back side ...
Arjun Rajput's user avatar
5 votes
3 answers
896 views

How make glow in Compositing if emission is behind glass?

Why I can't make glow in Compositing in Cycles if emission is behind glass? If use Glare, everything in picture will be glow, but I don't need it. I need only certain parts to glow, for example, like ...
Juliya's user avatar
  • 333
5 votes
3 answers
16k views

Can't see through BSDF principled/glass 2.8

High risk this question was asked a billion times and I am just too stupid to find the correct answer, so apologiez. I am trying to create a drinking glass, the inside faces are colored red to ...
Deven's user avatar
  • 441
4 votes
2 answers
914 views

A strange problem with rendering glass in Cycles

While I look on my model by shift+z (in viewport) it looks good: Render without wired connections to the center But when I render same scene out it looks like this: I think this is caused by wrong ...
gadas_'s user avatar
  • 151
4 votes
2 answers
1k views

Blur effect throught glass

What I'm trying to do in Blender is a blur effect in a way that, whenever something is not behind the crystal of the glasses, it should be blurred. That means, the sentence "Saw you there" should be ...
Jose Bellido's user avatar
4 votes
1 answer
7k views

How to Make Glass Less Reflective?

So I am making my first interior scene and I have made a coffee table but am struggling to make it less reflective. It looks as though it's a mirror and I just want to know how can I make it more ...
zyroz's user avatar
  • 51
4 votes
1 answer
451 views

How do I create a circle-pattern effect on window-glass?

I'm currently working to re-create this little scene in my windowsill in Blender with Cycles. My window-glass is covered with a thin sheet of plastic, which has a circle-pattern on it. This gives the ...
IndigoWarrior9's user avatar
4 votes
1 answer
379 views

How can I achieve this type of glass and ocean results?

I want this type of result of glass for my scenes but I am not able to achieve it. Can anyone tell me how these materials are being applied on the objects and what shaders are being used?
Onkar Chougule's user avatar
4 votes
2 answers
544 views

how to stop light from going through glass

I'm relatively new to blender and I'm trying to make a solar system inside a sort of snow globe, is there any way to make it so that light from outside the globe doesn't come into it? I'm trying to ...
fox insert last name here's user avatar
4 votes
1 answer
2k views

ArchViz Glass for quick renders in Cycles?

I have seen a number of different opinions on what light paths should be sent to the mix shader for doing archviz glass for quick renders. I've always used either just the shadow ray, or the shadow ...
BlenderBrit's user avatar
4 votes
2 answers
31k views

Creating glass material - Glass shader or Principled give black/dark or mirror render in Cycles

I have already searched for as many threads I could find to find a solution and tried them all as best as I could, but I can't make glass shader or Principled shader work with to make a transparent ...
soslearn's user avatar
  • 103
4 votes
1 answer
197 views

Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
maria-theresa's user avatar
4 votes
1 answer
170 views

During a Cycles render an object behind glass looks striped [duplicate]

Using Cycles I rendered a object inside a tube (it's glass material). The problem is the object edges are striped as shown here: The same thing happened for another project too: In the first ...
GhostofHacker's user avatar
4 votes
3 answers
2k views

Issue with Volume Absorption inside Glass

first time posting here and very new to blender, Im following BlenderGuru's latest tutorial and I'm having some issues with volume absorption, this is of course not a job, I don't have a deadline, so ...
5U3M0R's user avatar
  • 41
4 votes
0 answers
2k views

Differences between Principled and Beckman Glass BSDF

Comparing Cycles renders of a glass bowl, I see a color shift and an angle shift when switching between Principled BSDF shader and Glass BSDF (Beckman) shader. Is anyone aware of other differences? ...
R. Clay's user avatar
  • 49
3 votes
3 answers
4k views

Glass acting as a lens?

What could be causing my plane with glass shader to act like a lens? I want normal glass, and already have tried 2 different node setups, but it still acts like a lens. Render: Glass node setup 1: ...
A.D.'s user avatar
  • 3,498
3 votes
2 answers
395 views

How do I model the secondary reflection coming from the inside of the back surface of glass?

This is not a duplicate of the tricky glass shader question.1 The tricky glass shader does not handle the features of this scene. I've been trying to render an image to match the glass in the ...
Marty Fouts's user avatar
  • 32.2k
3 votes
1 answer
16k views

Glass rendering very dark/black [duplicate]

I'm trying to achieve a basic clear glass material, but it always renders as "black" glass. I'm new to Blender, so I'm probably making a fairly simple mistake here. Thanks for looking...
Green Beetle's user avatar
3 votes
2 answers
4k views

How to turn off reflections on glass

My scene has about 4 point lights which makes it reflect on the glass with white spots, you can see it in the picture. how do i fix it Here is my lighting I tried turning off glossy option in ray ...
arafium's user avatar
  • 125
3 votes
2 answers
1k views

How to create a "hollow" glass tube

I am working on a cathode ray tube (CRT) based off of an original model. Is there a way to make a glass object (the tube) hollow? In reality, the tube is not filled with glass, so the glass shader ...
Nate_Sycro27's user avatar
  • 2,919
3 votes
1 answer
283 views

How to create an animated gradient backdrop with noise-like effect

Im trying to create an animated backdrop that creates a similar effect to the noise-like textures often used in Illustrator or Adobe after effects. Is there a simple and easy way to achieve that in ...
SkullKidz's user avatar
3 votes
2 answers
897 views

Glass Transparency Seems Dark

I rendered this glass material, however, the transparency of the glass is darker than what I was looking for. I tried to increase the light bounce number but it didn't work. How can I achieve glass ...
Shogun J's user avatar
3 votes
1 answer
964 views

simulate gold foil sticker on glass [duplicate]

wise Blender-World folks, I'd like to do a proper simulation of gold foil stickers on glasses (like a decorated long-drink glass). I am pretty sure about pictures with transparency and stuff that ...
Andal Tandla's user avatar
3 votes
1 answer
230 views

Cycles Glass BSDF on a Diamond viewport problem

I've got an issue with my glass viewport render. It creates some kind of a hole in that object, which looks bad. In comparison to the tutorial, with simplest nodes and everything super basic, with the ...
kuksu's user avatar
  • 105
3 votes
1 answer
2k views

Reflective Glass shader, like those in our window

I want my glass in Blender to be reflective and also transparent, like most glasses of the windows (not MS Windows). They reflect light to the lighter side. For example, during the day, it behaves ...
HF_'s user avatar
  • 480
3 votes
1 answer
2k views

How to control specular/glossyness of glass shader in cycles

I am trying to control the amount glossyness/specular (not roughness) of glass but not able to find any option in cycles. I have tried both the traditional glass shader and the new Principled BSDF ...
saicode's user avatar
  • 953
3 votes
1 answer
122 views

How to make this emeral shader look like this?

Is there anyone here who can show me how to make shading like this art? https://www.instagram.com/p/CGryePsAuaz/ (high quality) Thank you for the answer
Joda Sahfa Ramadhan's user avatar
3 votes
1 answer
619 views

Why cant I see my object behind glass in eevee?

I can't see the back of the oven in eevee, ive tried in cycles and this works but dont want to render in cycles. Im pretty new to blender but dont know whats going on here. Ive turned on screen space ...
Henry's user avatar
  • 75

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