Questions tagged [glass]

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41
votes
6answers
31k views

How to illuminate the darkness inside glass objects in Cycles?

My model has a clear plastic (or glass) dome with objects inside. The objects appear dark. I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader. ...
19
votes
1answer
29k views

How can I make a more realistic glass shader? [duplicate]

Here's a sample scene: A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
13
votes
2answers
2k views

Making a wall made from glass bricks

I need to make a frosted glass brick wall (see the example) for archvis picture. What is the best approach for it? Using just a cube with a texture of framing grout and glass shader for bricks will ...
5
votes
1answer
533 views

How do I control the blurriness of light through frosted glass?

I'm trying to create soft lighting through non-bumpy frosted glass. This is my attempt and it's not really working the way I want it to as reflections have no blurriness and not the kind of blurriness ...
4
votes
2answers
589 views

A strange problem with rendering glass in Cycles

While I look on my model by shift+z (in viewport) it looks good: Render without wired connections to the center But when I render same scene out it looks like this: I think this is caused by wrong ...
4
votes
2answers
322 views

Blur effect throught glass

What I'm trying to do in Blender is a blur effect in a way that, whenever something is not behind the crystal of the glasses, it should be blurred. That means, the sentence "Saw you there" should be ...
4
votes
1answer
201 views

How do I create a circle-pattern effect on window-glass?

I'm currently working to re-create this little scene in my windowsill in Blender with Cycles. My window-glass is covered with a thin sheet of plastic, which has a circle-pattern on it. This gives the ...
4
votes
1answer
125 views

Refract grease pencil object?

so I'm trying to use the new 2.8 Update to do a grease pencil animation behind a dirty glass window in Eevee, but the grease pencil object does not get refracted or effected at all by the glass shader,...
3
votes
3answers
2k views

Glass acting as a lens?

What could be causing my plane with glass shader to act like a lens? I want normal glass, and already have tried 2 different node setups, but it still acts like a lens. Render: Glass node setup 1: ...
3
votes
1answer
1k views

How to Make Glass Less Reflective?

So I am making my first interior scene and I have made a coffee table but am struggling to make it less reflective. It looks as though it's a mirror and I just want to know how can I make it more ...
3
votes
1answer
580 views

simulate gold foil sticker on glass [duplicate]

wise Blender-World folks, I'd like to do a proper simulation of gold foil stickers on glasses (like a decorated long-drink glass). I am pretty sure about pictures with transparency and stuff that ...
3
votes
1answer
1k views

How to control specular/glossyness of glass shader in cycles

I am trying to control the amount glossyness/specular (not roughness) of glass but not able to find any option in cycles. I have tried both the traditional glass shader and the new Principled BSDF ...
3
votes
1answer
559 views

Pixels artifacts when rendering glass BSDF with Cycles [duplicate]

I was trying different types of materials with Blender, and I tried to play with the glass with Cycles, but in the render, it makes weird blue pixels on my blue table. Even in the preview tab it ...
3
votes
1answer
143 views

Glass shader has black parts

i'm trying to render this glass material but i have these black parts all over the model. Any idea what could be the cause of this ?
3
votes
1answer
52 views

During a Cycles render an object behind glass looks striped [duplicate]

Using Cycles I rendered a object inside a tube (it's glass material). The problem is the object edges are striped as shown here: The same thing happened for another project too: In the first ...
3
votes
1answer
280 views

Cycles - transparent background still renders background color through glass?

Im having an issue with glass rendered where there isn't something IMMEDIATELY behind it - either objects are in distance or there actually isn't anything there. I need it to render CLEAR, meaning ...
3
votes
1answer
136 views

How can I get my glass to look like this glass?

I have tried to make it look like this but I cant get the reflections with it still being see through. Could someone please help figure out how I can get my glass material to look like this?
3
votes
1answer
1k views

Partially high noise using glass material [duplicate]

I created a simple bottle and applied a glass material using the new principled shader. When it comes to rendering the surface of the bottle turns out incredibly noisy, except the part on the front ...
3
votes
0answers
852 views

Differences between Principled and Beckman Glass BSDF

Comparing Cycles renders of a glass bowl, I see a color shift and an angle shift when switching between Principled BSDF shader and Glass BSDF (Beckman) shader. Is anyone aware of other differences? ...
2
votes
2answers
181 views

How do I model the secondary reflection coming from the inside of the back surface of glass?

This is not a duplicate of the tricky glass shader question.1 The tricky glass shader does not handle the features of this scene. I've been trying to render an image to match the glass in the ...
2
votes
1answer
72 views

Glass pane not acting the way it should

Hello guys, thanks for clicking this post, I am trying to make a basic cableway but unfortunately I got stuck at one point. I was trying to put there windows but the glass panes don´t seem to work ...
2
votes
3answers
634 views

Why is glass material increasing noise, and what to do about it?

I have a quite simple rendering in Cycles, containing some droplets with a standard glass material – only glass node, connected to surface of material node. The problem is, the glass increases the ...
2
votes
1answer
3k views

Adding smudges/fingerprints to a glass material

I have a project here that uses a lot of glass panels and to bump up the realism, I added fingerprint textures. However, I still don't know how to add or combine them. I got mud instead of ...
2
votes
1answer
2k views

Glass rendering very dark/black [duplicate]

I'm trying to achieve a basic clear glass material, but it always renders as "black" glass. I'm new to Blender, so I'm probably making a fairly simple mistake here. Thanks for looking...
2
votes
1answer
215 views

Refraction quality is lower in rendered image than in the viewport preview

I was playing around with Glass BSDF shader to see what it look like and how it interacts with its environment. Bellow, you can see a test scene. Preview Final The preview render on the sphere ...
2
votes
1answer
680 views

How to properly light a scene that's both indoors and outdoors

I'm creating an architectural rendering and I would like the inside of the house to be visible, yet, I want the windows to be closed because that's what I was asked. The problem is, with Sun strength ...
2
votes
1answer
34 views

Eevee thin glass surface

I am experimenting a bit with Eevee to get used to it but I can't render correctly objects with a thin glass surface (a sphere with solidify modifier for instance). Instead Eevee renders an object ...
2
votes
1answer
58 views

Why are my Reflections colored?

I've been working on a ruby material and I think is pretty good so far but it has a major error that I don't know how to fix. Every reflection on the faces of the ruby are colored and this is ...
2
votes
1answer
315 views

Strange vertical black stripes

I'm new to Blender fluid simulation and want to fill a cylinder with water. As you can see in the following image, it fills up the cylinder, but on the rendering result, there are strange black ...
2
votes
2answers
3k views

Shader for see-through glass?

I want to create a simple see-through glass but without the reflections and refraction. Here is the issue: The refraction makes it look like there is another chair in front of the original chair. ...
2
votes
1answer
58 views

Glass shader looks dark depending on exposure setting, even though there is enough light in the scene to compensate

I always work with sky and sun light high values to emulate real light, this leads me to use negative values on the exposure, usual linear workflow for better GI bounces, this causes the glass shader ...
2
votes
1answer
355 views

How to mix glass, glossy and diffuse (sticker on glass jar)

I trying to make sticker on the transparent bottle - but i couldt figure out - how to mix shaders by mask? I place the sticker with help of UV. I can make the bottle completely glass like - or non ...
2
votes
1answer
402 views

Need Help making a frosted light Bulb material

I been trying to make a material that looks like this: I have only been able to make this: I would love to have some help with this.
2
votes
1answer
54 views

Surface rendered with a different blur frame by frame

I'm using Blender 2.79 to render an animation. While many frames look consistent, every three or four frames, a series of frames crop up where a surface is rendered differently than the rest, often ...
2
votes
0answers
87 views

Why is this glass getting blown out?

Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white. Denoise ...
2
votes
1answer
937 views

Export transparent material in GLTF in blender 2.8

I am trying to export a glass material in gltf. Here is the material principled shader, notice I have transmission set to 1.0: this gives me this result in cycles (the glasses have the glass material)...
2
votes
0answers
77 views

Glass spherical lamp - How to create correct light diffusion inside the glass

I am trying to render a suspended lamp made of spherical glass with led source inside. Here is my reference image: I have modeled a very simple object made by 3 elements: - Light source: An ...
2
votes
0answers
48 views

How to make a textured window shatter with the textures on the shards

I'm making a Minecraft animation, and my character is going to throw an object out a window, so I want it to shatter, and it's going to be a pane instead of a block. So I created new faces by creating ...
2
votes
1answer
249 views

Strange liquid in glass and thick glass behavior

I am doing a chemistry render but I am struggling with my cupric sulfate solution in a flask in Blender : the Volume Absorption node doesn't really works as expected. I have a too light area and a ...
2
votes
0answers
49 views

strange (cycles) render result on 2 equal glass lenses

Version 2.79 (official) on Win10 I created a lens using a mesh with hyperbolic math function (z = sqrt(x^2+y^2 +1) and boolean modifier using a box to cut of. I used glass BDSF shader, copied the ...
1
vote
1answer
94 views

What is the most physically correct glass shader?

What node setup is the most physically correct? I mean, wich is the glass shader that looks the most like real life? The glass shader that makes the light rays act like real life.
1
vote
1answer
325 views

Why is my glass plane displaying diffuse at specific angles?

I have a glass plane mixed with a diffuse fresnel (and a .png texture): This glass plane shows up diffuse when viewed at an angle. When viewed straight on, it looks fine, like a regular glass plane. ...
1
vote
1answer
713 views

Is it possible to show glass as being transparent in the viewport

I have been trying for a couple of days to make an object with a glass material transparent in the viewport. I've seen a couple of tutorials using the material viewport shading and cycles render to ...
1
vote
2answers
31 views

Combine 360 HDR with video background

I have a scene with some Glass BSDF Text and a rendered video as background. Because the video is not in 360°, I'd like to add a HDRi Image as Environment, but still keep the video as background to ...
1
vote
1answer
87 views

Rim lighting in glass sphere? light inside doesnt work?

I am trying to achieve this effect with my smooth shaded spheres, but if the sphere had the glossiness of glass with something inside it: https://dribbble.com/shots/3889660-Siri-assistant-AR-Hologram ...
1
vote
2answers
3k views

Creating glass material - Glass shader or Principled give black/dark or mirror render in Cycles

I have already searched for as many threads I could find to find a solution and tried them all as best as I could, but I can't make glass shader or Principled shader work with to make a transparent ...
1
vote
2answers
54 views

2.8 Glass not reflecting in mirror?

I'm new to Blender and modeled a glass lantern and mirror. For some reason, my glass is not reflecting in the mirror and the reflections in the mirror are lower in resolution. The glass lantern and ...
1
vote
1answer
112 views

Blender Cycles - Can't see Glass through Glass

I've run into a predicament with an archviz project. For some reason, I cannot see the light bulb shining through the glass encasement in a chandelier. The light bulb uses a fake glass material (with ...
1
vote
1answer
52 views

Eyeball gloss not visible behind another glass object

I have these objects with glasslike materials I used refraction and glossy shaders because I dont like the double relfection I get with a glass shader. But even with a glass shader my eye glass ...
1
vote
1answer
123 views

Camera (F12) wont render correctly [duplicate]

I have a small problem. The f12 wont render correctly. This is my viewport: and this is the f12 image: Blender File here: https://jmp.sh/pIbvOCR Could someone please help me :)?