Questions tagged [glass]

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Differences between Principled and Beckman Glass BSDF

Comparing Cycles renders of a glass bowl, I see a color shift and an angle shift when switching between Principled BSDF shader and Glass BSDF (Beckman) shader. Is anyone aware of other differences? ...
R. Clay's user avatar
  • 49
3 votes
0 answers
43 views

Possible to make a material that shows negative version of whatever's on the other side?

kind of like a glass material, except anything that's shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here's an edit of what I'm trying to go for.
Cloud_In_A_Bottle's user avatar
3 votes
0 answers
199 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
  • 1,371
3 votes
0 answers
2k views

Cycles: realistic light refraction for glass lenses

I found this image somewhere on the Internet: It was made with Cinema 4D and some special renderer. I decided to try create somethings similar using our favourite Blender and Cycles. To achieve a ...
AivanF.'s user avatar
  • 544
2 votes
0 answers
30 views

How to intensify and edit glass caustics?

I am having trouble with my caustics - using 3.2 and they work fine. However they do not do the trick just right - I need the shadow of the glass to have much more of the light streaks, following the ...
un1ca_do4ka's user avatar
2 votes
0 answers
120 views

Create a binary image of an object inside a Glass BDSF object

For my PhD, I want to simulate objects (insects) inside amber pieces, then I would like to render the binary image of the object (i.e a segmentation of the object in the rendering view). I managed to ...
Robin Bruneau's user avatar
2 votes
0 answers
284 views

Can this glass effect be done in Cycles?

I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d? Is it possible? I found on one ...
Maya's user avatar
  • 53
2 votes
1 answer
521 views

How to create glowing light bulbs in Eevee?

I would like to model hanging spherical bulbs like these in Eevee: I thought I could follow this tutorial to make transparent spheres, then put a point light inside and it might come out reasonably: ...
mike's user avatar
  • 375
2 votes
0 answers
701 views

Transmission and Specular in cycles

In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...
Juan de Dios's user avatar
2 votes
1 answer
173 views

Glass BSDF gives different results when rendered in viewport and with "Render image"

I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera ...
soundinsekt's user avatar
2 votes
0 answers
921 views

How would you make a toon glass shader in Cycles?

I saw plenty of Eevee toon shaders (and let's be fair, Eevee is just better for toon shading), but how would you go about making a Cycles Toon Glass Shader? I tried making something that I'm linking ...
aphatetic_artist's user avatar
2 votes
0 answers
240 views

Pixelated glass refractions with Eevee

Is there a way to increase the refraction resolution in Eevee? Currently the lens refractions are very pixelated: I have un-ticked the "Half Res Trace" under Screen Space Reflections and ...
funky_vertex's user avatar
2 votes
0 answers
115 views

Volumetrics don't show through glass

Is it some Eevee limitation or am I doing something wrong ? Here are my SSR and material parameters:
Nad's user avatar
  • 21
2 votes
0 answers
119 views

How to improve refraction when object is in a liquid (object)?

To be as simple as possible, I made a martini glass with an olive, toothpick inside of it, and I added the liquid, which is an object with full transmission (Principled BSDF). Made other things and I ...
marrecar's user avatar
2 votes
0 answers
126 views

Why is this glass getting blown out?

Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white. Denoise ...
blue's user avatar
  • 1,237
2 votes
0 answers
164 views

Glass spherical lamp - How to create correct light diffusion inside the glass

I am trying to render a suspended lamp made of spherical glass with led source inside. Here is my reference image: I have modeled a very simple object made by 3 elements: - Light source: An ...
Project's user avatar
  • 203
2 votes
0 answers
335 views

Smoke not rendered behind transparent material - Blender Internal

I have been banging my head against the wall for weeks over this before deciding to reach for help with more experienced users. I am working on a smoke simulation in which smoke flows through a ...
Rod's user avatar
  • 21
2 votes
0 answers
185 views

How to make a textured window shatter with the textures on the shards

I'm making a Minecraft animation, and my character is going to throw an object out a window, so I want it to shatter, and it's going to be a pane instead of a block. So I created new faces by creating ...
Luke Roberts's user avatar
2 votes
0 answers
71 views

strange (cycles) render result on 2 equal glass lenses

Version 2.79 (official) on Win10 I created a lens using a mesh with hyperbolic math function (z = sqrt(x^2+y^2 +1) and boolean modifier using a box to cut of. I used glass BDSF shader, copied the ...
jb0815's user avatar
  • 83
2 votes
1 answer
3k views

Glass material not transparent in cycles

After following Andrew Prices' tutorial for coffee and a doughnut to the coffee part, I find that my cup seems to be frosted glass in the render while looking transparent in non-rendered views. Is ...
OKH's user avatar
  • 21
1 vote
1 answer
29 views

Improving the look of my glass and water

I have worked on and improved my glass since last time and even added some water to it: The glass on the left has 'water' in it, and the glass on the right is an empty glass. I am still however, ...
CodeZealot's user avatar
1 vote
1 answer
49 views

Glass Bottle under water

I am new here and in Blender... I have a problem with my work. I made a Glass bottle with a message inside and placed it under water. I want to get something like a bottle in the ocean. The problem is,...
Mateusz Marcinkowski's user avatar
1 vote
0 answers
16 views

Why is my dark field photography setup for glass looking different from what a real studio setup would?

I am trying to replicate a dark field photography setup for glass. Similar to this: The final goal is to get a set of clean reflections on a transparent background that I can composite with the ...
sabuosh's user avatar
  • 11
1 vote
1 answer
55 views

Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
Francis Mike Nathan's user avatar
1 vote
0 answers
123 views

Strange problem with light through glass

After having worked with vray for a long time, I recently started Blender and I am having trouble with glass and lights. As you can see the light sources show as spheres through some of the glass, ...
joethelion's user avatar
1 vote
0 answers
33 views

Reflecting Light From Glossy Material

I am trying to emulate the dichroic glass effect with the cycles. I can create the light passing through effect using the "is Shadow Ray," but I can't get the reflection without getting it ...
merkwur's user avatar
  • 77
1 vote
0 answers
92 views

How to mix glass and emission shader

I want to mix a glass and an emission shader. The goal is to create a window, which is seethrough but at the same time the light source. Normally I'd just use an HDRI and the glass shader to ...
Caroline's user avatar
1 vote
0 answers
37 views

Text and shape inside glass

I try to create a LED glass and there are texts and shapes inside it. I want the text look like this. And here is my rendering. This isn't what I want. How can I fix it?
s aS's user avatar
  • 81
1 vote
0 answers
32 views

How do I add an emissions node to a material with a mixed shader?

I am making a scene where there are curtains behind a window and lights are supposed ot emit through the curtain and be seen through the window. The issue im having is that the glass is too reflective ...
Peter Randall's user avatar
1 vote
0 answers
21 views

Weird effect whislt applying imperfections

I was trying to make a bottle for a project and decided to add some pretty basic imperfections. I tried some maps and then with a musgrave texture but the result is the same. Any ideas on why this is ...
Chauwfer's user avatar
1 vote
1 answer
480 views

Something black in Glass render in Cycles

I'm trying to figure out the solution for this problem. This is a screenshot of the render of toruses with default glass shader in absolutely whire environment. As you can see there are some black ...
Ivan Lebedev's user avatar
1 vote
1 answer
106 views

Why my cup is black when I turn the transmission to 1 for making glass in blender using eevee?

Following through this Blender Guru tutorial. I am using a laptop with: NVIDIA GTX 1650 Max-Q design, 16 GB Ram, Intel i7 8th gen processor
Sanket's user avatar
  • 11
1 vote
0 answers
339 views

Transparent material overlapped error when i export GLTF

I'm trying to export transparent materials in GLTF for AR. but i found some issue when transparent materials overlapped in view, the texture looks like it breaks. I guess it's from the alpha map. It ...
Harry Kim's user avatar
1 vote
0 answers
62 views

How do I create light reflections that are visible on surfaces?

I am trying to recreate dichroic glass and how it not only produces colored "shadows" but also how it REFLECTS light back onto the surface it's mounted to. As you can see in this image, i'm ...
j3d's user avatar
  • 11
1 vote
0 answers
246 views

rendering a (glass) bottle with a liquid in it

I'm trying to render a soja bottle (transparent) with glass in it; but when rendering it (Cycles), it looks weird - like if the liquid was cut in bias : My mesh looks okay. I have a bottle that has a ...
gordie's user avatar
  • 2,398
1 vote
1 answer
74 views

How to make this mug of beer work in Eeevee and not just in Cycles?

I have a mug of beer I'm working with which is composed of three elements: foam, beer, and the glass mug. In Cycles it looks reasonable as one would expect: However, in Eevee, I can't see the beer ...
mike's user avatar
  • 375
1 vote
0 answers
144 views

How can I add bubbles to glass shader without using particle system?

I created a glass object following this CGMatter's tutorial https://www.youtube.com/watch?v=Zu74ljrLz4w&t=124s Now I would like to add bubbles inside the glass, but since the glass object is a ...
Michiel's user avatar
  • 11
1 vote
0 answers
52 views

Glass normal reflection problem

The normal map that I have set on the glass seems to reflect on the other side of the glass, how can I remove this? object is bottle with thickness and a hollow inside + a subdivision modifier Normal ...
Tripmann's user avatar
1 vote
0 answers
694 views

Sweat on body in Cycles

I'm trying to make sweat with particles, but Glass material creates very large shadow on skin & it produces black drops. I tried different settings, but either black drops, or reflections ...
Juliya's user avatar
  • 333
1 vote
1 answer
67 views

glass backlight does not appear in final render

in the rendered viewport view I can see the emission panel behind the cube, but in the final render, it does not appear. What should be the problem? thank you
gingi's user avatar
  • 11
1 vote
0 answers
67 views

Artifacts in Glass

Blender Version 2.92.0 Windows 10 i7 Intel UHD Graphics 630 NVIDIA RTX 2080 I am trying to figure out what is happening with the render. When I try to render in EEVEE, I get areas that appear to be ...
mayanim8's user avatar
1 vote
0 answers
30 views

(2.8) Img Texture Emitting thru Glass "Why is the glass black?"

Long time skimmer of blender, not well versed in any particular area. I'm trying to use only the emitter itself as the light source, having it shine thru the fluid object. Each object renders out ...
Jeff Lewinski's user avatar
1 vote
0 answers
634 views

Getting hard shadows through glass material

I am attempting to emulate what's seen in the image below: I have an indoor scene that's fully surrounded by walls. The only way in for light is the glass skylight at the top. When I render the ...
kettlepot's user avatar
  • 111
1 vote
0 answers
31 views

My glass becomes opaque on the bottom

I made a wine bottle for a client and when it's turning it becomes opaque at the bottom, really strange and I do not understand why. Do you have any idea ?
Dervieux Benoît's user avatar
1 vote
0 answers
28 views

Glass material reflecting weird when looking from side

I have a 3d model: And when I look front the side, it looks like this: It shows the HDRI completely. I want it to look like this from all angles: But for some reason, the side shows the HDRI instead ...
Daniel's user avatar
  • 610
1 vote
0 answers
45 views

How can I make my material into glass?

I'm following a tutorial on making frosted glass, and I'm already stuck with making it transparent. I brought the roughness down, transmission up, and turned on the screen space reflections...
Joshua Park's user avatar
1 vote
0 answers
606 views

Architectural Window Glass - White or Black circle in IOR Reflection

I have modelled a window using a glass that has thickness (about 10mm). Normals face the correct way. I have researched glass shaders to make sure light passes throught the material and also keeps ...
Ian's user avatar
  • 11
1 vote
0 answers
34 views

How can you eliminate glass material seams when they are right next to each other?

I am using a wave modifier to animate iphone glass. I've broken up the glass into honeycomb units, However, the 'seams' between the units can still be seen after it is joined back togther. Is there ...
Roger's user avatar
  • 29
1 vote
0 answers
92 views

Glass/Transmissive Principled BSDF doesn't refract images in planes in eevee

I was thinking about adding a CG crystal object to a video, and thought about putting the image behind so it would have the correct distortions and stuff, but it only refracts the image behind if I ...
Throndronis's user avatar
  • 1,011
1 vote
0 answers
75 views

Black part when glass touches a surface

I've modeled a glass container with a very simple principled shader (see below). When the container is in contact with the floor, the lower part of the container turns black. (cycles render) How can ...
valentin's user avatar