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Questions tagged [glare]

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Compositing get's applied in viewport and render result window but not in the saved image file

I am currently playing around with eevee next in Blender 4.2 just added a bloom effect via this simple compositing setup (the result doesn't change whether the alpha sockets are connected or not): in ...
risyn's user avatar
  • 1
1 vote
1 answer
36 views

Glare node outputs black square

I've rendered an animation to an EXR image sequence and am now compositing it. The glare node outputs a black square where the Nishta sky texture sun is. This does not happen when having the composite ...
thomThalas's user avatar
1 vote
0 answers
189 views

With 4.2 EEVEE, how do I get high-emission parts of the background HDRI to render to the emit layer?

I'm using 4.2 EEVEE (no bloom) and I'm trying to make stars in the background HDRI flicker by mixing low-emission and high-emission shaders driven by evolving noise, then in the compositor running the ...
gulagkulak's user avatar
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0 answers
32 views

Cannot use two glare nodes at the same time

I am trying to use two glares in the compositor, and it works in viewport, but on render and compositor view only one works. Screenshot shows desired output on the left and render output on the right, ...
matthieu vanhecke's user avatar
0 votes
0 answers
60 views

What settings do I need on the glare node to replicate the look of EEVEE's bloom in Cycles?

I have a scene that I designed in EEVEE, which looks amazing with Bloom activated, but would look even better with Global Illumination and better reflections. The problem is that using Cycles with the ...
Sci3nt0bj3ct 4t's user avatar
0 votes
1 answer
52 views

How do I dissolve a render into it's components?

This first image has a wireframe box with an emission shader. It is placed at the same location as a metallic cube. If I were to use the glare node in the compositor, I would get glare from metallic ...
James Riley's user avatar
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0 answers
21 views

Glare node Final Render is not same with Viewport Render Glare [duplicate]

Final render of my scene not showing glare node correctly same with viewport render, Here's my look viewport render with simple glare composition. And here'e the result: can someone help me or i do ...
Satrio Adib's user avatar
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0 answers
80 views

Why is the glare node never working?

So, I am making a pitch-black humanoid model for a game. I have tried several versions of the glare node and none of them work. Does it not work in cycles?
CosmicCat10's user avatar
1 vote
0 answers
178 views

Render glare with alpha for compositing later

There's a lot of questions about this but they're really old and no one seems to mention the issue I'm running into. Here's a screenshot of this test scene I'm using to debug (Blender 4.0, using ...
Naty722's user avatar
  • 111
1 vote
0 answers
213 views

Glare effect different when rendered than from viewport

No idea why this happens, the glare/lense effect I added looks fine in the viewport with the Compositor enabled, but when I render it looks way different : Viewport Display : Render Display : I'm ...
ttb's user avatar
  • 11
1 vote
1 answer
602 views

Compositing - Glare Effect/Node in Viewport different than Render

When I try to use the glare in the compositing editor, the live viewport as well as single frames will render showing these RGB reflections/glare that I want. The problem is, when I save the photo, ...
TASPII's user avatar
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1 vote
1 answer
182 views

How can I add a glow to my character in cycles?

I want to add a golden glow to my character. A outline with a glow. Like the "outer glow" feature in Photoshop. It is a image to plane video with a color node and a alpha node. Ive seen alot ...
Ricky Bascom's user avatar
0 votes
0 answers
77 views

Hide an emission object but keep it's glare effect

I'm using the glare node in the compositor to create a lens flare effect. Is there any way to make the emission object not appear in the render, but keep it's glare effect? I've tried turning off ...
Rod's user avatar
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0 votes
0 answers
128 views

Glare node is visible in the viewer node but not in the render result

So my glare node is not working properly. I am working on an animation and in the composite tab the glare node is visible but not in the render result.
Krazhn's user avatar
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1 vote
0 answers
250 views

Render animation with compositing

Hello everyone I'm trying to render a sequence of images with compositing. I add an Image node, specify a link to the already rendered sequence in it, add a Glare node to create Fog Glow. Glow works ...
Denis Weber's user avatar
4 votes
2 answers
3k views

How to add a `Bloom/Glare` effect in Cycles without using the compositor every time?

I am well aware that the "Bloom" feature is not available in cycles, and can only be recreated in the compositor. This is something I am totally confused about why the developers didn't add. ...
Yousuf Chaudhry's user avatar
0 votes
0 answers
178 views

Weird glare effect

Whenever I attempt to implement glare in this planet scene, it creates odd effects as seen in the image. The black dot is a sphere with an emission material and the strength set to 1000. In front of ...
Mr Calamari's user avatar
1 vote
1 answer
608 views

How to make realistic light emission effect using EEVEE nodes with detail

I saw on Blenderartists a user who made traffic lights and have good detail, looking realistic using EEVEE render engine. I have included some images from the internet which show the lights having ...
blender breath's user avatar
2 votes
1 answer
165 views

Glare node not working with a gradient emission material, how can I fix this?

I've been working on a project using the glare node in the compositing tab and so far experimenting with the emission material by itself has been fine, but as soon as I added a gradient node to the ...
L4Chl4N's user avatar
  • 23
6 votes
2 answers
2k views

Glare alpha not saved to png file

I'm using the "glare" node in the compositing view, with a transparent background. The results in the blender image viewer look fine: (notice the blueish glare around the monkey, over a ...
Simon Epskamp's user avatar
1 vote
2 answers
598 views

Cycles Glare not working in editor

Already tried out Google, not one single video or forum helped me till now. Emission is not glowing in the editor, only Eevee glowing there.
TheFrieber's user avatar
1 vote
0 answers
821 views

How to composite an animation?

How to composite an animation? I am trying to add some effects like fo example glare, but I would like to animate it and be able to see the process like in After Effects. Can I use compositor after ...
8paula's user avatar
  • 111
1 vote
1 answer
93 views

Assign nodes to a specific area of the rendered image (compositor)

i am doing a scene at night with a selfmade world with stars. In my final render i want to now add a glare node in the compositor. My problem is that i have other lightemitting sources which are also ...
Martin's user avatar
  • 11
2 votes
1 answer
207 views

Is it possible to rotate glare streaks in compositor?

Is it possible to rotate glare streaks in compositor? I need these stars rotating. May be i will use blinking changing iterations, but rotation is better for my purpose.
RusDark's user avatar
  • 57
0 votes
1 answer
172 views

Add "bloom" effect to object using Radeon ProRender

I'm following this YouTube tutorial but instead of rendering in Cycles, I'm using Radeon ProRender, because my laptop has Radeon graphics and it makes it easier. On minute 7'53" of the tutorial, ...
Jorge Sanmarcos's user avatar
1 vote
0 answers
382 views

Glare node with Fog glow makes Hard Edges

When I use the Fog Glow node, there are two Parts on my Character that makes Hard Edges. Why is that so and how can I fix it? Some more details to the scene There is nothing big just 3 area light with ...
3D bob's user avatar
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