Questions tagged [geometry]

Questions pertaining to creating, generating or editing an objects geometry. Object geometry is defined by editing and creating the location and rotation of vertices, edges, and faces.

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How to cycle through set amount of numbers and loop using geometry nodes?

I've been working on a 'digital stopmotion' setup using geometry nodes, it basically cycles through some selected objects to create a stop-motion effect. Currently, it goes through these 5 objects to ...
OnnoVader's user avatar
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0 answers
57 views

Combining geometry proximity nodes with cloth sim problem

I'm trying to create something like this simple mograph animation, where cards rise up in proximity with another object and slightly bend: I'm trying to do so by combining cloth and geometry nodes, I'...
Anastasia Shopine's user avatar
2 votes
0 answers
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How to shade a mesh according to UV distortion / mesh size?

I'm trying to create a reasonably-accurate article of clothing for a character. Unfortunately, cloth simulation is... very challenging for this particular case, and while I am using some simulation as ...
Matthew's user avatar
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randomize scattering geo nodes

I'm trying to scatter a collection of buildings ontop scattered cubes across a plane. The issue im having is that every cube is using the same points i think? So the scattering becomes very repetitive....
joriz's user avatar
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Node tree adding profiles on some edges of a plane

Trying to get a node tree capable of adding different profiles along specific sides of plane objects. This current rendering was obtained by copying edges in edit mode then making distinct objects ...
UCNL's user avatar
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How can I convert a shader displacement to a texture map?

I'm looking to convert the distortion and noise nodes into a mesh that I can sculpt/transfer over to unity to use as a landscape for a game I'm working on, but every suggestion I've found elsewhere ...
Voimakkuus's user avatar
0 votes
2 answers
59 views

Offsetting Objects Along a Curve Perpendicular to the Curve Geometry Nodes

I have an objects along a curve geometry nodes setup and I would like to randomly offset the objects perpendicular to the curve without effecting the Z axis...I guess you could say scattering along a ...
IvanB's user avatar
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78 views

How to slow down and optimize fluid animation for a collision animation

I have a scene where a fluid flow object(a plane) is emitting fluids which is then affecting the main object. I am trying to animate the entire scene, but the animation is so fast I can hardly catch ...
Atharva Deodhar's user avatar
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31 views

Inflated an object into itself

I have a helmet with horns, I wanted bigger horns, inflated in sculpt mode and it caused overlapping geometry. Normally I have solved this but it's not playing ball this time. I've tried Limited ...
ind6's user avatar
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2 votes
1 answer
60 views

Geo Nodes: Applying an image over multiple instancess, but texture needs to "stick" to each instance

So I want to create something similar to a flipboard at an airport, so basically I use a grid object as my base and a texture stretching over all instances. Initially I used Texture coordinates using ...
maxim espace's user avatar
4 votes
1 answer
228 views

How to put white road markings on the asphalt of a highway in Geometry Nodes

I ask this question in relation to my previous question on this topic: link here This was resolved by Quellenform (many thanks!), but now I am encountering another problem: When the road/curve is ...
Pieter Léon's user avatar
3 votes
0 answers
46 views

How to make a golden isosceles triangle spiral/fractal, and its associated scaffold, with iterable depth?

Any way to control the fractal depth while having both the spiral and the triangular scaffold as separate objects so that they can be manipulated together or separately. I'm interested in this exact ...
t8ja's user avatar
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2 votes
1 answer
185 views

How can i make instances on faces real (single) objects?

I need every track element separated. How can i make this?
Chris's user avatar
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1 vote
1 answer
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How to model repeating pyramid pattern shrinking in the center?

An object was created that repeats, narrows towards the center. There is an animation. I'm graduating please help I found this model on youtube This model is based on the "Golden Ratio" ...
viky zhokhova's user avatar
0 votes
1 answer
46 views

How to fix this?

I am a neophyte to Blender, currently working on a pair of woman boots starting from a Cube. During modelling process, I need to create an opening on the mesh front and therefore I deleted an edge ...
Carlo Ventimiglia's user avatar
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32 views

Low poly models for buildings creation

[INTRO]: I'm currently working on a project that includes an extensive library of high poly building models. The web engine in which we are planning to operate them seems not to handle such a large ...
Jeff's user avatar
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Is there a way to make object always face the active camera or just viewport with geometry nodes? [duplicate]

Is there a way to make an object always rotate towards 3D view or active camera using geometry nodes without manually choosing targets, so it would work with multiple cameras in you scene? I saw the ...
PeterK's user avatar
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0 answers
47 views

Bevel ruins the geometry instead of creating new one

I tried to bevel an edge, but it acts weirdly, snapping the nearby point. The wireframe shows that everything is ok, but the shading looks like a complete mess. I'm a total newbie, so I think I'm ...
TRUEvector's user avatar
3 votes
5 answers
100 views

How would I make a "wavy" layers pattern onto a wall?

So i need to try to achive this kind of pattern on the wall. Is it even possible to make this pattern without maybe modeling it? I thought about array with curve modifier, but i cant make this kind of ...
David's user avatar
  • 31
1 vote
1 answer
40 views

Best way to model armor plate shin guard like the attached picture?

I was wondering what the best approach to modeling the armor plates like the given picture. I've tried to box model it but I'm not getting similar results. Any help would be appreciated. Thanks! [1]
EverBlazen's user avatar
1 vote
1 answer
46 views

Polygon shape with smooth curved face

I am trying to make a polygon shape (hexagon) with a curved face, but I can't smooth out the actual edges of the mesh. . On the left is the mesh before (Shade smooth). On the right is the result I am ...
Georgi Kovachev's user avatar
0 votes
1 answer
88 views

How to rotate individual instances in GN based on the value in Edit Mode?

I'm looking for a way to rotate individual instances in GN with a collection of multiple objects and access each instance to have more control over rotations while maintaining the procedural dimension ...
Pacpak P's user avatar
4 votes
1 answer
234 views

How do I transform a set of vertices into a hexagon shape

I'm new to Blender and I've been trying to attempt to create a low-poly character and I came across this speed build video where one was able to instantly transform a set of vertices into a hexagon ...
Manifestation5's user avatar
0 votes
0 answers
21 views

Is there any GLobal Subdivision Option for Cycles render engine?

I am using Blender 3.5.1, and I am not able to find Global subdivision option. I am using Cycles render engine. For example I need to apply subdivision on all Geo's without adding Subdivision Modifier....
Redrust's user avatar
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1 vote
2 answers
75 views

Object -> Set origin operators

Why are operators Object -> Set Origin -> "Origin to Geometry" and ...
Imp's user avatar
  • 67
0 votes
1 answer
114 views

Moving a point of a line with Geometry Nodes

I have a line with a start and end point. I need to move the initial point of a variable distance but always following the direction of the line. If there any Node that allows you to do that easily? ...
Pep Andorra's user avatar
0 votes
0 answers
17 views

Getting the vertex values for a point

I'm trying to get all vertex values from a bounding box. For each one, I'm using this Is this going to return the correct X/Y/Z for the vertex at position 'index'? I'm on 3.5 and the values it's ...
Bruce Thompson's user avatar
1 vote
0 answers
75 views

Geometry Nodes: Is there a way to add a vertex on all intersecting edges?

Similar to what is done with auto-merge function as seen here: This is the start with the curved corners I have Here I delete the edges that are at a certain angle + very short Here I extrude the ...
muckyu's user avatar
  • 127
0 votes
0 answers
131 views

Geometry Nodes: Is it possible to turn rounded corners into sharp corners?

Basically I have some SVG drawings that don't have perfect sharp corners. Sometimes it's at a slight angle or rounded. Is there a way to get them to be a perfect 90° angle or something similar so that ...
muckyu's user avatar
  • 127
0 votes
0 answers
12 views

How to turn a trim sheet (plane) into an image that I can use to UV map the details (i.e., the geometry) onto faces of another object? [duplicate]

I have taken a plane and modeled it into a pattern that I would like to be able to apply as a little detail, i.e., trim, to other objects. I have not applied any textures or materials to it; I simply ...
davi1521's user avatar
0 votes
1 answer
158 views

Is there a way to use distribute points on faces/volume on animated geometry?

I like to animate geometry using noise texture/scenetime and then set position in the offset but when I do this the points will randomly change every frame unlike with mesh to points which works with ...
Stu Pot's user avatar
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0 answers
79 views

Rendering boolean Object in Cycles (problem!!) blender 3.6

I modeled a building using boolean, but when i render it, it shows many problems. I tried gpu, cpu, experimental version of cycles, but it seems nothing works. I uploaded the file, thanks for your ...
Pooya heydari's user avatar
1 vote
0 answers
220 views

Recreating Surface from Curve Network in Geometry Nodes

Many CAD programs (for example: Rhino, Moi, FreeCad) have command Surface from Curve Network, which create mesh from separate curves, like in bellow images: This command work for many shapes, from ...
Xostyrka's user avatar
1 vote
0 answers
106 views

Geometry Node Raycast - ignore occluded faces

This is based off Chris P's Frustrum culling, and is part of a larger project. I've broken it down to this example as this is the simplest failure case I can think of. I've got a set up where I ray ...
Patrick S's user avatar
0 votes
1 answer
284 views

Fibonacci Spiral curve with Geometry Nodes?

I've seen a few posts about creating a "golden spiral" with python but have so far failed at being able to convert the math and code in those posts into a geometry node tree that works. I'd ...
Joe Bowers's user avatar
0 votes
2 answers
55 views

Change wireframe modifier to only show rings

I use geometry nodes to create a cylinder, deform it with a noise texture and then add the wireframe modifier. What I want to achieve is (given the cylinder is in Z direction)that I have wireframe ...
enats's user avatar
  • 41
0 votes
0 answers
123 views

Vertex Group in Geometry nodes set to another object

I am trying to use Geometry nodes to control the position of a vertex group I have. I am able to recall the group and I am able to move it but I want the vertex group to be assigned to either a point ...
Matt L.'s user avatar
  • 23
2 votes
2 answers
469 views

Object Parenting in Geometry Nodes

Lets say that I create three (3) cubes, side by side, in Geometry Nodes. Now, I want to make the center cube parent to the others. Is this possible? I am not seeing an option to parent in Geometry ...
Neowat's user avatar
  • 21
2 votes
1 answer
153 views

Morph between two objects along the curve (geometry nodes)

I have two objects with the same number of vertices. I need to array them along the curve but the first object has to morph into the second one evenly during the array. So each next copy will be ...
3DBear's user avatar
  • 703
0 votes
2 answers
224 views

Upwards pointing Normals in Geometry Nodes in world coordinates (when object ist rotated)

I would like to get the same thing done in Geometry Nodes as was done here in Shading. I want to create points only on the faces pointing upwards. This should also be the case when the object is ...
Andi 's user avatar
  • 691
0 votes
2 answers
51 views

Proximity based merging and smart array

I'm an architect and archviz-guy (archicad+twinmotion+photoshop). recently i got into blender to extend on my knowledge and realize more complex structures. unfortunately even after searching the net ...
chemoletter's user avatar
0 votes
0 answers
16 views

Is it possible to imitate cartoon shading with only geometry?

I'm trying to create meshes for ue5 and I want to stylize it wit outlines. For now I'm using prepared textures and post processing for that purpose: Thanks to nanite, geometry became extremely cheap ...
Сергей's user avatar
0 votes
1 answer
17 views

How do I consolidate a Sketcher line construct?

I have created a Sketcher sketch like that: But I can't get it to become filled as I planned to: Did I mess it up in such a way that it can't be used, or is there any way to still achieve what I ...
tmighty's user avatar
  • 885
0 votes
0 answers
54 views

Is it possible to replicate a "Limited Dissolve" function with Geometry nodes?

Is it possible to replicate a Limited Dissolve function with Geometry nodes? Basically I want to be able to "clean" up a model of unnecessary edges etc.
muckyu's user avatar
  • 127
0 votes
0 answers
72 views

How to read custom properties from alembic after import?

I need import alembic file and this file have custom attributes on it, How to read these attributes as properties in blender?
michael's user avatar
1 vote
1 answer
74 views

Sticky tape around stuff

I tried few tutorials , followed some tips on the subject , tried shinrkwrap / simulation / modeling / geometry nodes / editing / curves but i can never achieve the effects i want because of my lack ...
Sakisaki's user avatar
2 votes
1 answer
73 views

Intersecting Boolean Not Working

I used to use C4D, but have moved to blender since it is free. I am trying to recreate a 3D printing project I had done in C4D but am struggling. (I am using Mac btw. Idk if that’s important) I am ...
Rachael Schulte's user avatar
0 votes
0 answers
35 views

Geonodes question: Is there a way to straighten slightly curved curves?

I am importing a traced SVG file of a maze. It imports fine and looks okay but in some areas I have slightly curved areas. Is there a way to make them more straight in geometry nodes? Ideally with a ...
muckyu's user avatar
  • 127
2 votes
1 answer
459 views

Geonodes Question: Is there a way to extrude the endpoint of a mesh line or curve in the tangent direction?

For example if I have a curve or mesh line with many points in a shape of a snaker and I want it to extrude the end point along the same direction as the last edge. I saw that there is a curve tangent ...
muckyu's user avatar
  • 127
0 votes
1 answer
184 views

How can I make a dashed line on a road that completely follows a curve?

I want to create a dashed line in the middle of a road which follows a curve using Geometry Nodes. The problem in my current setup is that the individual 'dashes" don"t follow the curve ...
Pieter Léon's user avatar

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