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Questions tagged [geometry-nodes]

Use this tag for questions regarding Geometry Nodes, a modifier added to Blender in version 2.92 to manipulate geometry in a Blender scene.

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Creating knurl on certain faces using geometry nodes

Creating knurl on certain faces using geometry nodes for 3D printing. I know I can create a knurl in "normal" Blender. Easy way to model spiral engraving (knurling) that is usually used on ...
Rick T's user avatar
  • 3,799
1 vote
0 answers
18 views

Using an edge for one axis and its neighboring faces' normals for the other two axis, how can instances be oriented on right-angled geometry?

On only one axis (the x axis in this example), I'd like to orient instances so that they are all rotated uniformly around right angles, like this: I think this is theoretically possible if the axis ...
bobhasajetpack's user avatar
2 votes
1 answer
53 views

Can't boolean with geometry node'd object?

It doesn't appear that you can do boolean operations with an object that has been generated from geometry nodes, and I'm trying to understand why - or am I doing something wrong? As a simple example, ...
John Graham's user avatar
0 votes
0 answers
19 views

Mesh To Volume - Applying Voronoi geonode to custom shape

I've been looking at several tutorials showing how a voronoi texture geonode can be applied to a Volume Cube to create something like this: What I'm looking to do is to apply the same Voronoi texture ...
Otochi's user avatar
  • 13
0 votes
0 answers
9 views

Using VDM Brushes procedurally in Geometry Nodes?

I am fascinated by the new possibilities to use VDM Brushes in Blender. I used the VDM Baker Addon to generate a VDM Texture. I thought it might be interesting to use these in Geometry Nodes, to ...
Todes Digga's user avatar
0 votes
1 answer
31 views

How to visually number meshes with geometry nodes?

I have 26 meshes for each letter of alphabet. I want to put a number directly under each one of them. How can I do it with geometry nodes? Thanks.
Loodle's user avatar
  • 1
1 vote
1 answer
25 views

Alignment of instances

I have created a test system in which I want to cut a grid into separate faces where perpendicular on each face, I create cylinder that needs to stay perpendicular when the individual faces are ...
BertK's user avatar
  • 9
-2 votes
1 answer
27 views

normal after using mesh to point [closed]

When I subdivide an object by using split edges and then put an object perpendicular onto the new faces (using the normal), this works well in combination with "Distribute Points on Faces", ...
BertK's user avatar
  • 9
1 vote
1 answer
21 views

limit displace mesh to one uv face

I have a dem (baked texture) which I'm using to displace a uv face (projected from view, bounds and aspect) the issue being both the front face AND the back face are displaced, how do I only target ...
Dudley Craig's user avatar
2 votes
2 answers
108 views

Passing parameters from Geometry Nodes of different objects

I have a Geometry Node group named 'Main' where I defined a vector and connected it to the group output. On another object I have a Geometry Node group named 'Sphere' where I want to position the ...
Pep Andorra's user avatar
0 votes
1 answer
26 views

Edit string input for geometry nodes?

How can I edit a string input in geometry nodes from the modifier properties? It seems to be the only type that cannot be edited (other than "Geometry" which just doesn't display at all).
Sandberg's user avatar
0 votes
0 answers
16 views

Duplicate hair curve Raidus control

What is connected to the Radius socket in this video? https://video.blender.org/w/es5bkTNvRwrvUFdjuK1UvB?start=1s
lantior's user avatar
0 votes
0 answers
20 views

Are "sample curve" and "simulation zones" nodes incompatible?

I'm trying to sample a curve in the new simulation node, but without any result... I attached 2 screenshots, one of a functioning node setup and one a that doesn't work. I would like the second setup ...
Louis Remes's user avatar
1 vote
0 answers
34 views

Mirror multiple objects

I have 2 joined objects that I'm trying to mirror on the x axis. But the points of one object cling to the points of another object. This question isn't about how to mirror the objects differently, ...
sanchoponcho's user avatar
0 votes
0 answers
15 views

How to export Geometry Nodes animation with UV map

I made an animation of a flower growing and blooming, that I want to export as an alembic file and render in 3D Studio Max. The problem is that I can't seem to export the UV map with the animation. ...
sundan's user avatar
  • 121
3 votes
1 answer
85 views

How to outset faces in geometry nodes

So essentially I need to scale edges so that the offset after transformation is constant distance away from original geometry (something like the opposite of inset). I need it to be procedural, so it ...
jst kiko's user avatar
  • 641
0 votes
1 answer
29 views

Remove sections of a point cloud with Geometry Proximity or any other node setup

I am trying to create slits in this point cloud model (.ply filetype). The geometry I would like to use to delete the slits in the point cloud is a plane with an array modifier (to control the ...
Cailean Boch Murphy's user avatar
0 votes
0 answers
19 views

How to use 'Realise Instances' node without losing multiple colours on object [duplicate]

I have a donut here which I have made. The sprinkles are made using geometry nodes and have NOT been applied to the object yet: I would like to apply the geometry nodes and convert the sprinkles into ...
CodeZealot's user avatar
0 votes
0 answers
19 views

Selecting pair of edges in geometry nodes

Given a mesh geometry consisting of edges, I want to select the pairs of adjacent edges for each vertex. For vertex a there is only 1 pair [1,2]: For vertex b there are 4 pairs [1,2],[2,3],[3,4],[4,...
Warhead980's user avatar
2 votes
1 answer
32 views

fill gaps of a mesh only made of edges

I have a bunch of edges which are the result of spliting a curve into splines and getting those splines trimed and convert them to mesh. Now I need to create new edges in order to close those gaps, I'...
Juan Manuel Lynch's user avatar
0 votes
0 answers
13 views

GN: overlapping curve points with float attribute - select points with min / max values at the same coordinate

I have complex curve object (mesh converted to curve) with overlapping curve points (every former edge becomes curve line - mesh with quad polygons will have 4 points at each former vertex) This curve ...
Josef Ludvík Böhm's user avatar
2 votes
1 answer
45 views

How do the "Collection/Object Info" node options affect its output?

So a few simple questions around an area that keeps tripping me up in two areas that are related. I guess I need a good tutorial on these very specific areas...The bottom line is that if I can ...
Jon's user avatar
  • 422
0 votes
0 answers
24 views

How to access scene camera rotation data in a context driver in geometry nodes?

This question refers to the feature introduced here: https://projects.blender.org/blender/blender/commit/c26566ad The path listed in this link, camera.matrix_world[3][0], allows for accessing the ...
Legoman's user avatar
  • 1,731
3 votes
2 answers
241 views

Using multiple face islands with differing rot/pos as the "Target Geometry," how can the Raycast node's "Is Hit" boolean be used to separate geometry?

I'm attempting to remove the points which are in front of instanced planes of various sizes: That way, the remaining points can be used for instances that won't overlap: The task is almost solved ...
bobhasajetpack's user avatar
2 votes
1 answer
30 views

Reverse time/direction geometry nodes

I have instances traveling along a curve based on the factor of 0 to 1 in a circle. I would like to click the switch and have the instance start traveling backwards from it's current position on the ...
Black Fox's user avatar
1 vote
1 answer
28 views

Geometry nodes: number of distributed points per face

I'm trying to get the number of distributed points per face. In the following node tree I get the number of points for face 0, but how to calculate this for each face (face_index in this example) of ...
EwSa's user avatar
  • 469
0 votes
1 answer
23 views

Geometry Nodes do not pop up

I'm a complete beginner in terms of Blender, never worked with it before, so I'm probably missing something. Anyway, I'm trying to make some models for a future game, and so I followed a tutorial for ...
Random Speedruns's user avatar
0 votes
1 answer
25 views

How can I scale instances to hair lengths?

(Using Blender 3.3) Since particles seem to be deprecated, I am trying to use hair curves to allow me to precisely position instances on a model. (Consider feathers, as an example.) Specifically, ...
Matthew's user avatar
  • 282
0 votes
0 answers
22 views

How do I apply a pre-existing UvMap to a color attribute? [duplicate]

I'm working on a viva piñata styled fur in geometry nodes, but ran into an issue, I'm trying to make the fur use the same Uvs as the base mesh, but I don't know how to add the map to the color when it'...
user avatar
0 votes
0 answers
29 views

Achieve similar effect as curve modifier in Geometry Node

Here's the problem I have with geometry node: And here's the effect I wanted to achieve in geometry node: So basically is there a nodesetup that allows me to make the distributed instance/mesh ...
Aidelank's user avatar
1 vote
1 answer
37 views

How to make the rotation of instances in geo nodes follow their motion path?

I created a scene with instances randomly following a noise texture, and now I want their rotation to align along its motion paths. I am not succeeding though and would appreciate any help.
Wissam Mo'athen's user avatar
1 vote
1 answer
29 views

Geometry Nodes, creating a ruffle effect - changing mesh along a curve profile?

I am trying to recreate this ruffle (see ref image), I have a bezier curve profile that is thicker on the outside and would like to add noise or waves for movement, however only on the thicker bit and ...
tskn's user avatar
  • 11
1 vote
0 answers
48 views

How can I create an outline around an object?

I want to use a geometry node to place a fixed number of instances on the outline of an object based on the camera's viewpoint. How can I place a fixed number of points on the outline of an object ...
toyxyz's user avatar
  • 11
0 votes
1 answer
15 views

Geo Nodes: Change the H/S/V of an Instances Material per Mesh Island (without realizing them)

I work on a Node Setup with which I can spawn Houses on Faces. Now I want to make the instanced House Fassades the same Color as the Face it´s been spawned on while only using one Mastermaterial for ...
Tucker's user avatar
  • 11
2 votes
3 answers
86 views

Geonode : Display instances scales as text

I need to display a bunch of fish instances with randomized scale. They are generated with geonodes. Under each fish, I need to display its ( randomly generated ) scale. As you may know using a ...
Nicolas's user avatar
  • 93
0 votes
1 answer
19 views

Object in Rendered Mode is different from Material Preview Mode [duplicate]

So I'm making a running train in Geometry Node but the object looks different when switching between Material Preview & Rendered View. This is my node setup
Vinh Tran's user avatar
0 votes
1 answer
45 views

Turn 2D shape into a Point Cloud

A project I'm currently working on requires turning a 2D shape (simple but random 2D shape, typically a face extracted from another object, can be tilted) into a Point Cloud of some specific specs (...
Raven's user avatar
  • 3
0 votes
1 answer
36 views

Adjust edge length with Geometry Nodes relative to center

I was following this tutorial and it was great! But I would like to modify it little. When I find the corner vertex, is it possible add new vertices at a certain (constant) distance in the same ...
Härkäniemi's user avatar
0 votes
1 answer
30 views

Calculate middle between two vectors with Geometry Nodes

I need to calculate the coordinates of the middle between two vectors and I'm sure it's very easy to do, but I don't see how. I draw a line between two objects but I couldn't find the middle. Any ...
Pep Andorra's user avatar
1 vote
1 answer
51 views

How to make skirting boards in Blender geometry nodes?

I want to add skirting boards to all my walls and I thought geometry nodes would be the fastest way to do it. A flow like: Duplicate Elements the wall object, so ...
Richard's user avatar
  • 288
1 vote
2 answers
36 views

Random Rotation in Opposite Direction

How do I set up random rotation in Geometry Nodes in a way that enables me to rotate the individual arrayed instance in opposite directions? Currently, the random value node only randomly rotates in ...
Obscure Guy's user avatar
-2 votes
0 answers
32 views

Metallic Object Are Not Showing Up

I was trying to follow Ducky 3d tutorial, and I added a metallic surface but when I try to view it on render the metallic does not show up. Its all black I messed up a bit with the lighting world but ...
Games nr's user avatar
1 vote
2 answers
55 views

Need help with Geometry Nodes edge selection

I have a closed line of connected vertices without faces in GN. This is the outline of a road which I'm using to create a guard rail along the sides. I need to delete the end edges so the rail won't ...
Booth's user avatar
  • 581
1 vote
1 answer
38 views

How to export Blender spreadsheet data into .csv file without applying GN?

I created this geometry in Blender GN, and I need to export the 3d coordinates of a list of points(These points are not on the input geometry), the data is already shown in the "Blender ...
miaomiao's user avatar
1 vote
0 answers
29 views

Is there a way to make object always face the active camera or just viewport with geometry nodes? [duplicate]

Is there a way to make an object always rotate towards 3D view or active camera using geometry nodes without manually choosing targets, so it would work with multiple cameras in you scene? I saw the ...
PeterK's user avatar
  • 11
0 votes
1 answer
33 views

How to know what number should be input in From Min and From Max in Map Range Node?

This node Map Range takes a min and a max from incoming data, but as far as I know, GN has no nodes that can return the domain of the incoming data. So how come one knows which number should be input ...
Quan Lee's user avatar
1 vote
1 answer
28 views

Stretch and skew planes between posts or points on a bezier curve with geometry nodes

I am trying to stretch and skew a series of planes between cube posts on a bezier curve The bezier curve is set to vector to give only straight lines, but in all possible directions. The plane will ...
GAG's user avatar
  • 11
1 vote
0 answers
31 views

geometry nodes: how to assign an image texture to a geometry [closed]

if i create an image texture node, the output is a color. what do i do with that? i cannot figure out where i should use this as an input. online i have only found more complicated methods where an ...
composersucks's user avatar
1 vote
0 answers
39 views

How to model machicolations using geometry nodes? [duplicate]

So years ago, early in my CG learning journey I had trouble trying to understand how to model machicolations. As in these things: and eventually learned how to get really good at modeling in general. ...
Cadell Banks's user avatar
0 votes
1 answer
26 views

Wiggle Path Effect in Geometry Nodes

Hi would love some geometry nodes help. I'm trying to recreate this effect in geometry nodes. Wiggling noise along a path. This was done with the wiggle paths layer effect in After Effects. Any advice ...
Shotty's user avatar
  • 247

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