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Questions tagged [freestyle]

An edge and line-based non-photorealistic (NPR) rendering engine. Available in Blender since version 2.67. Use this tag for all of your Freestyle related questions.

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21 views

Using custom normals instead of generated normals in calculations

I'm currently in the process of creating some very unique to say the least code for the freestyle render engine. Everything has been progressing smoothly so far, but I've hit a roadblock due to not ...
2 votes
1 answer
666 views

Freestyle line color from underlying material not working as expected

I'm trying to color freestyle lines using the underlying material. It looks like it should be able to pick up the RGBAa diffuse and specular channels, and the documentation agrees. But I can't make it ...
0 votes
0 answers
21 views

Is there a way to simplify the detail of grease pencil line art procedurally?

I'd like to have the line art set up to dynamically change the level of detail picked out by the lines, e.g. based on distance to the camera. The illustrative example is a beveled edge: when the ...
1 vote
1 answer
20 views

Freestyle stroke thickness change in different rendering resolutions

Have I missed a checkbox somewhere? (Tried this question in other forums without response) I’ve noticed that the stroke appearance alters when changing the render output resolution. This make the ...
0 votes
0 answers
51 views

Freestyle line visible behind solid objects

I am learning how freestyle works and I have this issue where lines that should't be visible (they are behind solid objects) are showing in render. I tried playing with some settings in Freestyle and ...
0 votes
0 answers
7 views

Lock depth buffer to specific object for compositor

I am working on creating a simple outline that renders on and behind a specific object. I want the outline to dynamically be carved out by objects in front of my object, and the outline to occlude ...
1 vote
0 answers
47 views

Basic Consistently sized outline with depth

I am struggling to create a very simple outline because of its criteria. I would like the outline to not draw atop the object and affect the object's size, and the width to scale as if it were an ...
0 votes
0 answers
30 views

My freestyle lines have stopped showing up, why?

I am a bit new at blender but here goes... I have posted my computer info in case this is a processing issue. I have set up a basic laundry room, and the client would like it outlined. I had this ...
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1 answer
1k views

Edge Marking not rendering

Posted this on another forum already, but at this point I'm trying to get as much help as possible. I've also already gone through a handful of other forums trying to fix freestyle edge rendering ...
1 vote
1 answer
346 views

How can I get outlines to just go around the edge of object?

I've tried a few methods of rendering outlines but I just want it to go around the silhouette. Freestyle and the solidify method both give me too many outlines or dont show up at certain angles like ...
1 vote
1 answer
236 views

Outline using freestyle missing some parts of the mesh

I use freestyle to add outline but somehow the hair line takes over the face. And the face seems behind the hair. No not just the hair its also behind the neck. Like somehow face mesh doesnt exist :| ...
1 vote
0 answers
54 views

How to improve performance when rendering freestyle lines only?

I have a moderately complex scene that I wish to render in a "line only" style like blueprints. I've enabled freestyle rendering and stuck with the Workbench render engine given that I don't ...
0 votes
2 answers
85 views

can't enable freestyle

I am checking all boxes but the freestyle outlines are not visible in the rendering. I have tried different crease angles, butt/round profiles, but I cannot see anything. Any bet on what it could be ? ...
3 votes
1 answer
134 views

How do I fix these glitches in freestyle renders?

My freestyle renders randomly have these glitches in them (circled in red). From what I can tell they appear sometimes where there is geometry in the background that crosses lines in the foregroud - I'...
0 votes
0 answers
25 views

How to Freestyle script to export overlapping meshes?

I am using this plugin (modified to make it work in Blender 3.2) to export my meshes as an SVG with a stroke and fills. It has 2 scripts I am using: ...
0 votes
0 answers
29 views

How to export an SVG with fill per material slot?

I am trying to export an SVG using multiple meshes with multiple material slots with the Freestyle SVG Export plugin: (using default settings for everything else with Freestyle) I can export with ...
0 votes
0 answers
75 views

"Freestyle Strokes"->"Sorting" parameter

I can't figure out "Properties"->"View Layer Properties"->"Freestyle Strokes"->"Sorting" settings. I looked at the documentation, but still nothing is ...
0 votes
0 answers
45 views

How to composite Freestyle layer with surface layer using Z Combine node?

I'm trying to render (in Cycles, Blender 3.0.0, can upgrade if it helps) an image that combines surface shading and Freestyle. I need to be able to combine these using the Z Combine node, but it's not ...
2 votes
2 answers
492 views

Freestyle render - Problems getting it right

I am trying to get the same result as: From Render docs, Freestyle SVG Exporter. I have tried working with freestyle edge marks, but it does not get the desired result. I have tried the different ...
0 votes
0 answers
19 views

Freestyle not working in Eevee Geo-Nodes scene?

So I have a relatively complex scene that I did with Geo nodes. It is circular road with trees and lights and some basic assets I modelled myself scattered around. When I am turning on Freestyle int ...
4 votes
2 answers
2k views

How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
0 votes
0 answers
29 views

Freestyle Line Resolution - Architecture and Technical Drawing

I'm using Freestyle to try and output architecutral elevation drawings, specifically tiling patterns where it is important to see the space between tiles to indicate grout line width. The mesh looks ...
2 votes
0 answers
43 views

Create SVG "Scan" lines in freestyle / Replicating documented effect

I am observing the documentation page for the freestyle SVG exporter, and would like to know how to reproduce the effect demonstrated in the header image, shown below. I am specifically interested in ...
4 votes
2 answers
793 views

Non-photorealistic shading + outline in an illustration aesthetic style

I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender? Any suggestions would ...
0 votes
0 answers
180 views

Blender 3.3, Grease Pencil Silhouette Line Art and Camera Shift X and Y

Not sure if this is a bug or if it's something wrong from my end. I tried using the new Grease Pencil Modifier Edge Type, Silhouette, and it works fantastically, but after animating the camera, it ...
0 votes
0 answers
29 views

freestyle with no faces in compositing

I have decided to use freestyle for my line art over the line art modifier for a few geometry features that it has. However, this is coming with the problem of not being able to render freestyle on ...
0 votes
1 answer
137 views

How long it takes to render in Freestyle mode? [closed]

I am a beginner in Blender, and I have a question for you if you can help me. I have a scene with multiple objects and a total of 1,731,619 triangles and I am rendering in Eevee in Freestyle. I have ...
2 votes
1 answer
2k views

Can’t get freestyle to render

I am trying to render the wire frame of (any) model using freestyle. I have followed every tutorial I could find, and no matter what settings I check or uncheck, the outline never renders. I have ...
3 votes
2 answers
793 views

How to export object outline as DWG or SVG lines without modifying mesh?

I was wondering if there was a way to export object outlines as displayed in the viewport as SVG/DWG lines. I'm aware of the Line Art modifier for greasepencil object but there are some issues with it ...
1 vote
0 answers
39 views

Freestyle Renders Triangles but the original Mesh are Quads

I'm doing a freestyle render of this model because I want the SVG. But the result difers from the original mesh. Freestyle adds in between lines on every quad making it triangles. I've been trying to ...
10 votes
2 answers
56k views

How do you add a thin outline?

I am new at this. I am extracting files from a game. In the game they have thin black outlines, but they aren't part of a model. I am having trouble finding anything about this. What is the simplest ...
1 vote
2 answers
648 views

black edge lines not showing in Freestyle

No doubt I'm missing something obvious, but I can't get the black line edges in Freestyle to show, either in the viewport or in the render. Any ideas why? I'm in Eevee. enter image description here
3 votes
0 answers
76 views

How to kill Freestyle 'scribbles' and 'flecks'?

Here's a technical model I tidied up topologically. I want Freestyle line diagrams out of it. But I'm getting problems. Overprinted lines/"scribbles". There are two line styles in operation....
6 votes
1 answer
731 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
1 vote
1 answer
94 views

very strange freestyle behaviour

so i know there are problems with the freestyle module, and it sometimes does not occlude edges properly leading to incorrect lines being drawn. however, i've attached a blend file in which freestyle ...
4 votes
3 answers
2k views

How can render overlapped object's edge freestyle line?

When I overlap 2 objects like this resulting freestyle lines are like this But I want render overlapped edge lines like this(red lines below picture) What's the easiest way to accomplish my purpose?...
0 votes
1 answer
77 views

Freestyle failure?

Below is a render of my object: I'm using freestyle, but it has these small failures: The freestyle settings are the defaults. I tried to tweak the thickness, position, angle, lighting of the scene. ...
0 votes
0 answers
61 views

Is there a way to render and export only the horizontal or vertical mesh lines to SVG using Freestyle?

I seem to be able to export the full (square) mesh to SVG using Freestyle, but I ideally only want to export the horizontal OR vertical mesh lines. Example image of successfully exported square mesh (...
1 vote
1 answer
29 views

How can I create a freestyle line without a shadowcatcher affecting the line calculation?

In the default scene with freestyle enabled and external contour selected, I get this: If I then add a plane below the cube you get this: Then I enable shadowcatcher on the plane, and get this: As ...
2 votes
1 answer
290 views

Are there any ways to add a blur effect to 3d characters to make them appear old-fashioned from 80's anime animation?

Is anyone familiar with the answer? I am interested in finding out how to add blur only to the entire 3D character to make it seem more blurry like the old anime. No rude comments, please. Make sure ...
1 vote
0 answers
314 views

How to make the 3D Cutout style. (3d paper cut)?

I found a video from “Cutout 102 - How to stylize an animation with the 3D Cutout style” it's look cool, That's what I want to accomplish for style. I want to make it in a blender, but it is different ...
1 vote
0 answers
60 views

Freestyle Cell Shading flickering problem

I’ve made freestyle Black/White outline and for an unknown reason, some of the outlines flicker. Often I can freestyle rendering lines even if it’s behind other mesh which seems to work pretty ...
0 votes
1 answer
103 views

freestyle not rendering open ends

I’m unsure if this feasible, but this is what I want to do: In edit mode the lines for the arms are visible but when I render with freestyle these do not get rendered. I think I have a hunch of what ...
1 vote
0 answers
117 views

Has camera culling & crop to render region no effect on freestyle calculations?

I'm rendering a large environment scene of 3.000.000 triangles with freestyle outlines at high output resolutions. The geometry is optimised, textures are basic and I've done what I could to avoid ...
4 votes
1 answer
173 views

Workflow: Clean Line Art

I know there on some talented Blender user on here, and I have been looking for methods with Blender Eevee to make clean line art like the work of @beesandbombs on Twitter: Unfortunately, I have been ...
2 votes
3 answers
2k views

Bug? Freestyle rendering hidden edge

I have a problem with Freestyle rendering. As you can see there is a redundant line, which actually is hidden. Why this is happening? Is this a bug? Are there any ways to solve or workaround (except ...
5 votes
5 answers
6k views

How can I freestyle render outlines but remove the object itself?

I am working on a project that requires the freestyle lines render set. I am creating a 3D floor plan and would like to overlay dotted lines as the "walls" of the building. How can I render the ...
0 votes
0 answers
103 views

Freestyle flickering problem

https://www.youtube.com/watch?v=ouWvcSiaeyg&ab_channel=Stesiek1235 I’ve made a freestyle Black/White outline and for an unknown reason, some of the outlines flickers. I have many scenes but only ...
1 vote
1 answer
889 views

Does anyone know how to make my 3d model's outline look like a boiling line animation effect? like Ed, Edd n Eddy

I'm trying to make it look like a boiling line animation like "Ed, Edd n Eddy" from Cartoon Network or "Cuphead." I have an outline now, but how do I make this boiling line? If you ...
0 votes
0 answers
119 views

How to calculate the rendered Blender freestyle stroke coordinates

Is there any way we can access the coordinates of the rendered stroke as we can access for e.g Cube mesh. Since we can see if we enable blender freestyle rendering, it does the stroke rendering based ...

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