Questions tagged [fire]

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my baked fire simulation is floating with a super small scale

I basically have a ecosphere emitting particles and I added a fluid simulation (fire + smoke, inflow) to that ecosphere with the flow source as a particle system so it could follow the particle system,...
Dante's user avatar
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1 answer
29 views

Repeating fire-simulation continuously without keyframes

I did alot of desperate research, but couldn't find anything helpful; here is my problem: I rigged my v8-engine, assigned some materials, but now it's time to simulate the internal combustion. I am ...
Philipp's user avatar
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Fire (Mantaflow) showing in render viewport, but rendering some frames blank

Hi there fellow Blenders, I have stumbled on an odd issue; I have been playing around with a fire animation for a bit now, and am happy with the bake and the final look. I have rendered a test in ...
The_Ro's user avatar
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Smoke Domains Piled Up

For some reason after baking all of my smoke domains pile up on one of the domains. When I try to move the domain, it displays the domain in the correct spot. Should I have created one huge domain to ...
2bcrushed's user avatar
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1 answer
58 views

how do you freeze/stop/apply a fire/smoke/fluid simulation?

does anyone know? i found a video where they did it but it doesn't work anymore in blender 3.6.
catwithlonghair's user avatar
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Blender fire simulation is jumping around randomly

Right now I'm trying to create a simple flame to create a flipbook texture to use in Unity. The only problem is that when I bake my simulation it seems to bounce all over the place. I'm not sure why ...
Mathieu Dubois's user avatar
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52 views

How do I render fire + smoke?

I am trying to render a simple rocket ship animation. I have used the advice from this question, but it only displays the fire & smoke in the solid mode of viewport shading. In material preview ...
cheese's user avatar
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1 answer
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Can I disable my fire simulation from risign upwards

So basically, I am making a scene in space where a spaceship is supposed to catch flames before exploding. However the flame is rising which is unlrealistic for a 0G enviorment. From what I've read by ...
Tocak's user avatar
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Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
Francis Mike Nathan's user avatar
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65 views

Light catcher object lit via light path node of fire fluid rendering odd shadow in cycles render

I've got a scene setup like this with a fire fluid casting illumination via a light path shader node onto the rear plane geometry, the plane is perpendicular to the render camera which is facing it ...
Helpme's user avatar
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22 views

Render fire simulation without fire being visible in the render for lighting the surrounding geometry

Is the above possible? I've rendered the fire as a separate pass. I want to now render surrounding geometry acting as light catcher objects illuminated by the fire, but the fire not being visible. As ...
Helpme's user avatar
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Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
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261 views

Embergen simulations are not lookin correctly in blender

so i just imported the some vdb files into blender that i made in embergen but the smoke+fire effect is not lookin as embergen here is my node setup
AhmetHakan's user avatar
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1 answer
69 views

Fire is unaffected by any force field

No matter what I do, no matter what render engine, no matter the strength and flow of the force field, I cannot get any fire/gas simulation to ever be moved by a force (specifically wind). I've ...
Leo Schunn's user avatar
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1 answer
146 views

Render fire with transparency looks washed out

Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
Ebi's user avatar
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134 views

Render of fire with a transperent background

I have a problem with rendering fire with a transparent background. The preview is different from the saved image. How do I render a fire with a transparent background? Domain shader Blender file:
Tobi's user avatar
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63 views

Fire + Smoke bake shows steps (still not solved)

When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
ngerbens's user avatar
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20 views

Quick smoke effect doesn't provide fire speed option (3.5)

I'm trying to make my smoke expand faster. I was watching this tutorial: https://youtu.be/ew1cr665u7M?t=60 Don't see any of the fire stuff in Blender 3.5
SmallAngryChild's user avatar
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67 views

Why does the wind force field not do anything?

I'm animating a rocket launch and after hours of tweaking I've come to the conclusion that the wind does nothing (it stays the same if I remove it) the exhaust comes out as a blob like this rather ...
LikedLizard's user avatar
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45 views

fire with transparency

i tried following this tutorial on realistic fire in blender, and all went very good up until the rendering. Blender apparently renders it with no problems at all but once I save the file it simply ...
Rodrigo Müller's user avatar
8 votes
1 answer
1k views

How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
Gordon Brinkmann's user avatar
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25 views

Oil Drum Fire Overspill

Even though I have collisions turned on I seem to get overspill from the flames and smoke
Neil McNally Design's user avatar
1 vote
0 answers
123 views

Why isn't '#frame/500' for my texture offset not working?

I am working on this tutorial for making a fire simulation using Blender 3.0. This issue I am having happens at 00:03:30 in the video. He is saying that the offset for here should be ...
Skymero's user avatar
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302 views

Is it possible to merge two vdb caches into one?

I want to produce a fire animation in Blender that cycles, the first frame being the same as the last. I've tried following a youtube tutorial Looping Smoke-sims in Blender | Quick Tip on Simulations ...
twisted's user avatar
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1 vote
1 answer
176 views

Is it possible to repeatedly loop through cache data?

The animation I’m working on is illuminated by about 20 torches. Currently 1000 frames. I’d like to use a fire animation, via fluid physics, for the torches, in a efficient way, keeping cache sizes to ...
twisted's user avatar
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4 votes
1 answer
150 views

Should I be changing temperature min and max or reaction speed if I want my flames to go higher?

Working on a fire simulation and I was confused about which value is more physically correct to adjust because I know adjusting reaction speed slows down or speeds up the fire simulation. Any help ...
MrChurch2005's user avatar
1 vote
0 answers
108 views

How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
MrChurch2005's user avatar
1 vote
1 answer
190 views

Mantaflow Fire very blocky?

i made a Mantaflow Fire+Smoke Simulation and have to problem, that the fire looks very blocky and large. The Smoke looks pretty good nonetheless. It´s a Fire + Smoke Emitter and the Domain Resolution ...
VICUBE Animation's user avatar
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1 answer
105 views

Rocket Launch Simulation with Mantaflow looks weird

I want to recreate a Rocket Launch and have the problem, that the smoke behaviour looks very different from Real Rocket Launches. I put a Mantaflow Fire/Smoke emitter and Force Field in every engine. ...
VICUBE Animation's user avatar
1 vote
0 answers
57 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
Marcelo Motta's user avatar
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1 answer
234 views

Cycles isn’t rendering fire/smoke simulations

I have an animation with fire+smoke, but when I render it no fire or smoke shows up and I don’t know the problem, I’m using cycles and the domain has a shader for it. Any help?
Cabbage's user avatar
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How to Create Fire Reflection in Eevee?

I'm making a fireplace. The Eevee rendered image has no fire reflection when using a Principled Volume shader on both stainless steel and glass surface. I tried using a Reflection Cubemap to no avail.
Sek Fukeung's user avatar
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1 answer
720 views

Fire does not appear in the final rendering [closed]

I created a fire in the blender, it appears in the render Mode but does not appear in the final rendering. What to do?
yair biton's user avatar
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0 answers
256 views

In the Dissolve tab for smoke simulations is the ‘time’ seconds or frames?

I’m currently testing out smoke and fire simulations and I came across the ‘Dissolve’ tab, and I’m not sure whether ‘time’ means frames or seconds.
Cabbage's user avatar
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1 vote
1 answer
395 views

How to fix pixilated fire in render

Shows fine in the 3d view but renders blocky / pixilated. How can I fix this?
Todahmoon's user avatar
  • 341
1 vote
1 answer
1k views

How to make taller flames

I'm working on an animation where I need a fire to fill certain vertical area. How can I increase the height of flames in a fire simulation?
Mason Heilman's user avatar
1 vote
0 answers
85 views

Fire Simulation Hitting Border

Trying to make a torch, but the fire simulation keeps going to the top of the border. How do I shorten the flame?
Luca5a's user avatar
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1 answer
3k views

Smoke simulation not working

I am new to Blender and I am using blender 3.0 I am trying to make a smoke simulation by quick effects but the smoke simulation is not working and also I have a chimney which should work as a effector....
Mad Human's user avatar
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0 answers
88 views

Baked smoke domain jumps back to origin when being moved

I have this project of a large scale environment, and have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
steelshotronin's user avatar
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1 answer
118 views

Fire Shader For Pixelated Fire

I learned how to make a voxel fire by importing an OpenVDB of a smoke simulation I had made, and then using the Volume to Mesh modifier to make a cube take the form of the simulation. I then used the ...
RBlong2us's user avatar
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37 views

Does an object emitting smoke also behave as an effector?

I'm making a campfire in Blender 2.93 and I'm wondering if I need to make duplicates of the objects and set them to effectors. If my emitters are set to flow, then I can't set them to effector. So if ...
MrChurch2005's user avatar
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0 answers
51 views

Fire+Smoke Simulation isn´t working with motion

Im trying to make a scene where a helicopter flies in the camera view and shoots rockets at the camera. I want to make a fire and smoke trail behind the rockets but i cant get the simulation to work. ...
MrAims's user avatar
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4 votes
1 answer
1k views

Fire Doesn't Rise Up and It looks Fake

I'm initially used Blender 3.0.0 beta on Windows 10 but I duplicated this result on Blender 2.93.6. I can't get a realistic fire simulation. I followed this tutorial https://www.youtube.com/watch?v=...
ChristianOConnor's user avatar
0 votes
1 answer
186 views

Blocky fire in rendered view

In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
Sylvester's user avatar
0 votes
2 answers
617 views

My smoke is blocky even at highish resolutions

I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks. I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
Alex Moreán's user avatar
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1 answer
733 views

My fire has extremly low resolution

I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution. I know that the Resolution Devisions are just on 64 but I also tried ...
Tobias's user avatar
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2 votes
0 answers
328 views

Blender Refraction BSDF too dark

as you can see in the first picture if i use an refraction shader on a plane in front of the fire/persons it´s way darker then without. I want to use it for an heat distortion because of the fire. I ...
VICUBE Animation's user avatar
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1 answer
157 views

Why is my smoke sim so grainy?

(This was made in blender 3.0 alpha) So basically I followed this tutorial from Polyfjord, my whole process is basically the same, for those who don't have the time to watch the whole vid: Create a ...
FrostyShock's user avatar
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0 answers
46 views

Smoke not rendered in viewport in smoke and fire simulation

So i have been messing around with the flame and smoke simulation, but for some reason, i cant seem to be able to see my smoke being rendered in my viewport. Here are my settings for the simulation. ...
HCHG's user avatar
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0 answers
104 views

Export to transparent PNG doesn't export everything

I've got a fire simulation in Blender 2.83 and when I export the image the colors at the edge of the fire don't come through. Any ideas? Attached, highlighted in red the left shows the Blender file, ...
SpiffyJon's user avatar