Questions tagged [fire]

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2 answers
710 views

How can you create still image fire in Blender 2.8 Cycles?

I'm working on an interior scene of an old witch's house that will have a fire in a hearth. It is just a still image and will not have any animation. What are some ways of modeling a fire for a ...
2 votes
2 answers
471 views

How to slow down the flames with simulation?

I want to slow down the speed of flames. I am trying to create smaller flames but slower. Which simulation settings do I need to dial? I tried smaller simulation time steps but that made it worsts, I ...
2 votes
1 answer
1k views

Explosion/fire not showing up after bake in viewport or rendered

I was following an explosion tutorial for 2.82 on youtube and he did a bake and after that, the explosion showed up, but when I do it the domain changes sizes but the explosion does not show up, I ...
0 votes
1 answer
20 views

Render fire with transparency looks washed out

Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
1 vote
1 answer
41 views

Render of fire with a transperent background

I have a problem with rendering fire with a transparent background. The preview is different from the saved image. How do I render a fire with a transparent background? Domain shader Blender file:
0 votes
1 answer
238 views

2.92 Fire & Smoke Definition

Using 2.92, trying to work on outdated tutorials and struggling. I have my subdivisions set at 1052 so there’s no reason for the fire and smoke to be blurry, but it still is. There’s no colour mapping ...
0 votes
0 answers
21 views

Fire + Smoke is not baked fluidly

When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
0 votes
1 answer
417 views

My fire has extremly low resolution

I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution. I know that the Resolution Devisions are just on 64 but I also tried ...
0 votes
0 answers
13 views

Quick smoke effect doesn't provide fire speed option (3.5)

I'm trying to make my smoke expand faster. I was watching this tutorial: https://youtu.be/ew1cr665u7M?t=60 Don't see any of the fire stuff in Blender 3.5
1 vote
0 answers
17 views

Why does the wind force field not do anything?

I'm animating a rocket launch and after hours of tweaking I've come to the conclusion that the wind does nothing (it stays the same if I remove it) the exhaust comes out as a blob like this rather ...
0 votes
1 answer
266 views

How do i have my fire simulation have a better framerate/ quality?

I'm relatively new to blender, so I do not know entirely how to use it. I followed a fire simulation tutorial to a tea, however my frames would only go to 8 frames per second and the quality of the ...
0 votes
0 answers
20 views

how would I randomise object in geo nodes

Ive made a scene with multiple poles lit on fire but I can't figure out a way to use geo nodes to randomise the fire so it is different on each pole. I would think there is a way to use geo nodes but ...
0 votes
1 answer
369 views

Can't seem to bake fire animation?

I am new to baking and animation in general, but I was in the process of trying to add a basic fire/smoke animation in Blender 2.82. In the process, I create my smoke domain (using quick smoke) and ...
0 votes
0 answers
25 views

fire with transparency

i tried following this tutorial on realistic fire in blender, and all went very good up until the rendering. Blender apparently renders it with no problems at all but once I save the file it simply ...
0 votes
1 answer
261 views

Baked smoke domain jumps back to origin when being moved part 2

I have this project of a large scale environment, and I have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
8 votes
1 answer
1k views

How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
0 votes
2 answers
308 views

My smoke is blocky even at highish resolutions

I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks. I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
0 votes
0 answers
21 views

Oil Drum Fire Overspill

Even though I have collisions turned on I seem to get overspill from the flames and smoke
0 votes
1 answer
637 views

Fire collision object

I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around ...
0 votes
1 answer
511 views

how I can make the mesh invisible and keep the fire?

how I can make the mesh invisible and keep the fire ?
2 votes
1 answer
1k views

My VDB from embergen is blocky and pixelated

apparently I have exported my vdb from embergen, and I have imported them to blender, they seem to be too blocky and pixelated, I have spent hours on trying to find a fix but no sauce. Any help will ...
0 votes
3 answers
951 views

How do I get the fire to show up for the mantaflow fire and smoke effect in Blender 2.92?

after setting up the explosion and smoke on my objects, then baking them, I am not seeing the fire that supposed to be there. The domain is set to gas and the objects are set to fire and smoke. The ...
0 votes
0 answers
27 views

How can I make a smoke/fire trail for a particle system that has very small particles?

I'm following the missile tutorial from the youtube channel blender made easy and everything worked just fine. But it doesn't work for my project because my missiles and their particle system are way ...
1 vote
1 answer
301 views

Blender 2.8 - Weird experience with smoke domain

I hope someone can help me with this weird issue. I'm trying to create a sphere that emits fire, like the sun. I've followed this tutorial. This is what it should look like: However, as soon as I ...
1 vote
0 answers
38 views

Why isn't '#frame/500' for my texture offset not working?

I am working on this tutorial for making a fire simulation using Blender 3.0. This issue I am having happens at 00:03:30 in the video. He is saying that the offset for here should be ...
0 votes
0 answers
119 views

Is it possible to merge two vdb caches into one?

I want to produce a fire animation in Blender that cycles, the first frame being the same as the last. I've tried following a youtube tutorial Looping Smoke-sims in Blender | Quick Tip on Simulations ...
1 vote
1 answer
88 views

Is it possible to repeatedly loop through cache data?

The animation I’m working on is illuminated by about 20 torches. Currently 1000 frames. I’d like to use a fire animation, via fluid physics, for the torches, in a efficient way, keeping cache sizes to ...
0 votes
0 answers
41 views

how to make flames look more realistic?

So my problem is that my flames always turns out like a cloud of orange paint. The shape gets better when i stop the animation but isnt really pleasing too..
4 votes
1 answer
76 views

Should I be changing temperature min and max or reaction speed if I want my flames to go higher?

Working on a fire simulation and I was confused about which value is more physically correct to adjust because I know adjusting reaction speed slows down or speeds up the fire simulation. Any help ...
0 votes
1 answer
74 views

Cycles isn’t rendering fire/smoke simulations

I have an animation with fire+smoke, but when I render it no fire or smoke shows up and I don’t know the problem, I’m using cycles and the domain has a shader for it. Any help?
1 vote
0 answers
44 views

How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
1 vote
1 answer
110 views

Mantaflow Fire very blocky?

i made a Mantaflow Fire+Smoke Simulation and have to problem, that the fire looks very blocky and large. The Smoke looks pretty good nonetheless. It´s a Fire + Smoke Emitter and the Domain Resolution ...
0 votes
1 answer
69 views

Rocket Launch Simulation with Mantaflow looks weird

I want to recreate a Rocket Launch and have the problem, that the smoke behaviour looks very different from Real Rocket Launches. I put a Mantaflow Fire/Smoke emitter and Force Field in every engine. ...
1 vote
0 answers
42 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
1 vote
0 answers
45 views

How to Create Fire Reflection in Eevee?

I'm making a fireplace. The Eevee rendered image has no fire reflection when using a Principled Volume shader on both stainless steel and glass surface. I tried using a Reflection Cubemap to no avail.
0 votes
1 answer
110 views

Blocky fire in rendered view

In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
0 votes
0 answers
34 views

Low quality of fire in eevee and cycles (text and video below) Unsolved

faced with a problem that my fire looks ok in solid mode but when i am using eevee or cycles it looks terribly low-quality and pixellated. it is actually looks more like a smoke but not a fire. Hope ...
0 votes
1 answer
269 views

Fire does not appear in the final rendering [closed]

I created a fire in the blender, it appears in the render Mode but does not appear in the final rendering. What to do?
0 votes
0 answers
73 views

In the Dissolve tab for smoke simulations is the ‘time’ seconds or frames?

I’m currently testing out smoke and fire simulations and I came across the ‘Dissolve’ tab, and I’m not sure whether ‘time’ means frames or seconds.
1 vote
2 answers
1k views

Making flaming particles?

I have an animation I am trying to make of a flaming object emitting particles. I need the particles to be on fire though, and emit smoke. I have already tried faking it by placing the object that the ...
1 vote
1 answer
198 views

How to fix pixilated fire in render

Shows fine in the 3d view but renders blocky / pixilated. How can I fix this?
0 votes
1 answer
928 views

Fire is bleeding/rendered in front of all objects in Eevee

I'm playing with fire simulation (added it to an object via object-quick effects menu). I use couple of faces on my torch model as an emitter. I encountered a problem when the fire is rendered in ...
1 vote
1 answer
459 views

How to make taller flames

I'm working on an animation where I need a fire to fill certain vertical area. How can I increase the height of flames in a fire simulation?
1 vote
0 answers
53 views

Fire Simulation Hitting Border

Trying to make a torch, but the fire simulation keeps going to the top of the border. How do I shorten the flame?
1 vote
2 answers
154 views

Explosion effect is getting stopped by domain

When i make my explosion, everything is good, but when it builds up, the smoke reaches the walls of the domain, causing it to stop there. I made the explosion from a video and in order to ask, i ...
0 votes
1 answer
308 views

Blender 2.91.2 Mantaflow fire + smoke simulation doesnt fully render in Eeevee (very little smoke and no fire at all) vs in solid object

I tried cleaning cache and changing its location to somewhere else, tried modular and all baking, still same result. I tried changing to cycles but same result. If needed, I am using AMD R9 380 4GB. ...
0 votes
1 answer
2k views

Smoke simulation not working

I am new to Blender and I am using blender 3.0 I am trying to make a smoke simulation by quick effects but the smoke simulation is not working and also I have a chimney which should work as a effector....
0 votes
0 answers
68 views

Baked smoke domain jumps back to origin when being moved

I have this project of a large scale environment, and have the main character in front, and he's supposed to be holding a torch. I made the fire smoke domain, and got it baked. But it's at the world ...
0 votes
1 answer
91 views

Fire Shader For Pixelated Fire

I learned how to make a voxel fire by importing an OpenVDB of a smoke simulation I had made, and then using the Volume to Mesh modifier to make a cube take the form of the simulation. I then used the ...
0 votes
0 answers
26 views

Does an object emitting smoke also behave as an effector?

I'm making a campfire in Blender 2.93 and I'm wondering if I need to make duplicates of the objects and set them to effectors. If my emitters are set to flow, then I can't set them to effector. So if ...