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Questions tagged [fire]

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6 votes
1 answer
8k views

EXR color difference to PNG

To avoid the problems that PNG has with fire Transparency, I exported the images in EXR format, but when I compare them to the PNG counterpart, the colours in the EXR image are way to blown out. Why ...
Phönix 64's user avatar
10 votes
2 answers
8k views

How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials?

There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature. Using the ...
Timaroberts's user avatar
  • 12.5k
2 votes
1 answer
1k views

Smoke shows on render, Fire doesn't

Good day! I am having a problem wherein fire does not render. I followed a smoke and fire simulation on YouTube. Followed everything in his tutorial. However, the fire in my scene does not render at ...
seulgibear's user avatar
9 votes
1 answer
1k views

How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
Gordon Brinkmann's user avatar
2 votes
1 answer
483 views

Strugging to render my fire animation with Alpha/Transparency correctly [duplicate]

i've made a little fire animation using the particle system that i'm happy with, but i'm really struggling to output it correctly as a 4second .Mov with alpha/transparency enabled so i can import it ...
Samsara_71's user avatar
0 votes
1 answer
147 views

Why is my fire simulation so light?

I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not ...
Butnik's user avatar
  • 45
0 votes
1 answer
254 views

Render fire with transparency looks washed out

Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
Ebi's user avatar
  • 893
7 votes
3 answers
4k views

How do I make more complex LEGO simulations in Blender?

In the lego movie, the fire, water, and smoke is made of lego bricks. It's not just a simple method of having one type of brick, several different bricks and brick slopes are used to get a really ...
Millard's user avatar
  • 903
3 votes
1 answer
717 views

I want to do -Back to the future- like flame stripes

Im currently trying to recreate the flame stripes from Back to the future. I only need a still frame. This is what i want: And i only get this working with a basic fire sim: Is there a good way to ...
Mnkymnk's user avatar
  • 944
3 votes
1 answer
1k views

Simulate fire (quick way)

I'm doing an animation on a 2D plane. I have some 3D objects on it. Now I would like to show some fire. I know I can follow some smoke and fire tutorials and add this. But rendering takes very long. ...
juFo's user avatar
  • 1,047
0 votes
1 answer
11k views

Why is my render not showing quick fire/smoke

I'm trying to render my fire/smoke but it seems that it renders a gray smoke domain instead of my fire/smoke. Any idea? I used the quick smoke effect. Update: here is my file:
juFo's user avatar
  • 1,047
0 votes
1 answer
347 views

Multiple Colors Flame + Smoke 1 Domain

Is it possible to have multiple objects that are emitting Flame and Smoke have different colored flame and smoke within the same domain?
Thillythnake's user avatar