Questions tagged [fire]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
6 votes
1 answer
7k views

EXR color difference to PNG

To avoid the problems that PNG has with fire Transparency, I exported the images in EXR format, but when I compare them to the PNG counterpart, the colours in the EXR image are way to blown out. Why ...
Phönix 64's user avatar
10 votes
2 answers
8k views

How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials?

There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature. Using the ...
Timaroberts's user avatar
  • 12.4k
2 votes
1 answer
1k views

Smoke shows on render, Fire doesn't

Good day! I am having a problem wherein fire does not render. I followed a smoke and fire simulation on YouTube. Followed everything in his tutorial. However, the fire in my scene does not render at ...
seulgibear's user avatar
2 votes
1 answer
451 views

Strugging to render my fire animation with Alpha/Transparency correctly [duplicate]

i've made a little fire animation using the particle system that i'm happy with, but i'm really struggling to output it correctly as a 4second .Mov with alpha/transparency enabled so i can import it ...
Samsara_71's user avatar
0 votes
1 answer
141 views

Why is my fire simulation so light?

I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not ...
Butnik's user avatar
  • 45
6 votes
2 answers
4k views

Why is my fire simulation so blocky in Cycles rendered view?

I'm making a candle, using a Mantaflow fire simulation, and all looks good in solid view. But when I switch over to Cycles rendered view, the flame looks very blocky and low resolution. It looks the ...
Jamie Bassett's user avatar
6 votes
3 answers
3k views

How do I make more complex LEGO simulations in Blender?

In the lego movie, the fire, water, and smoke is made of lego bricks. It's not just a simple method of having one type of brick, several different bricks and brick slopes are used to get a really ...
Millard's user avatar
  • 873
4 votes
1 answer
1k views

Fire Doesn't Rise Up and It looks Fake

I'm initially used Blender 3.0.0 beta on Windows 10 but I duplicated this result on Blender 2.93.6. I can't get a realistic fire simulation. I followed this tutorial https://www.youtube.com/watch?v=...
ChristianOConnor's user avatar
3 votes
1 answer
1k views

Simulate fire (quick way)

I'm doing an animation on a 2D plane. I have some 3D objects on it. Now I would like to show some fire. I know I can follow some smoke and fire tutorials and add this. But rendering takes very long. ...
juFo's user avatar
  • 1,037
3 votes
1 answer
674 views

I want to do -Back to the future- like flame stripes

Im currently trying to recreate the flame stripes from Back to the future. I only need a still frame. This is what i want: And i only get this working with a basic fire sim: Is there a good way to ...
Mnkymnk's user avatar
  • 934
0 votes
1 answer
11k views

Why is my render not showing quick fire/smoke

I'm trying to render my fire/smoke but it seems that it renders a gray smoke domain instead of my fire/smoke. Any idea? I used the quick smoke effect. Update: here is my file:
juFo's user avatar
  • 1,037
0 votes
1 answer
294 views

Multiple Colors Flame + Smoke 1 Domain

Is it possible to have multiple objects that are emitting Flame and Smoke have different colored flame and smoke within the same domain?
Thillythnake's user avatar