Questions tagged [fire]
The fire tag has no usage guidance.
193
questions
2
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Explosion/fire not showing up after bake in viewport or rendered
I was following an explosion tutorial for 2.82 on youtube and he did a bake and after that, the explosion showed up, but when I do it the domain changes sizes but the explosion does not show up, I ...
0
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0
answers
14
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Vdb-export to blender not showing
using embergen 1.2.1, blender 4.0.2
i’m exporting a solid looking and working simulation in an vdb-format.
when importing into blender, nothing shows in the viewport.
the only way i got to see ...
0
votes
1
answer
843
views
My fire has extremly low resolution
I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution.
I know that the Resolution Devisions are just on 64 but I also tried ...
0
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1
answer
415
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How do i have my fire simulation have a better framerate/ quality?
I'm relatively new to blender, so I do not know entirely how to use it. I followed a fire simulation tutorial to a tea, however my frames would only go to 8 frames per second and the quality of the ...
0
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0
answers
13
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Smoke/Fire Simulation simulates Gaps between Frames
Hi, i want to simulate fire/smoke and it doesn't has a smooth transition, i tried increasing Sampling Supsteps, but since the Emitter or the Domain isn't moving it didn't change anyting.
I don't know ...
0
votes
2
answers
767
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My smoke is blocky even at highish resolutions
I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks.
I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
0
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1
answer
477
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Can't seem to bake fire animation?
I am new to baking and animation in general, but I was in the process of trying to add a basic fire/smoke animation in Blender 2.82. In the process, I create my smoke domain (using quick smoke) and ...
2
votes
1
answer
2k
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My VDB from embergen is blocky and pixelated
apparently I have exported my vdb from embergen, and I have imported them to blender, they seem to be too blocky and pixelated, I have spent hours on trying to find a fix but no sauce. Any help will ...
0
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1
answer
654
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how I can make the mesh invisible and keep the fire?
how I can make the mesh invisible and keep the fire ?
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0
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22
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Why does my fluid explosion sim have odd artifacts?
Does anyone know why I get this odd geometric noise on my fluid explosion simulation? It's rendered at 256 samples with noise and .05 vorticity. Let me know if anyone has any ideas!
0
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3
answers
1k
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How do I get the fire to show up for the mantaflow fire and smoke effect in Blender 2.92?
after setting up the explosion and smoke on my objects, then baking them, I am not seeing the fire that supposed to be there. The domain is set to gas and the objects are set to fire and smoke. The ...
2
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2
answers
916
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How to slow down the flames with simulation?
I want to slow down the speed of flames. I am trying to create smaller flames but slower. Which simulation settings do I need to dial? I tried smaller simulation time steps but that made it worsts, I ...
1
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1
answer
334
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Blender 2.8 - Weird experience with smoke domain
I hope someone can help me with this weird issue.
I'm trying to create a sphere that emits fire, like the sun.
I've followed this tutorial.
This is what it should look like:
However, as soon as I ...
0
votes
2
answers
907
views
How can you create still image fire in Blender 2.8 Cycles?
I'm working on an interior scene of an old witch's house that will have a fire in a hearth. It is just a still image and will not have any animation. What are some ways of modeling a fire for a ...
0
votes
1
answer
249
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2.92 Fire & Smoke Definition
Using 2.92, trying to work on outdated tutorials and struggling. I have my subdivisions set at 1052 so there’s no reason for the fire and smoke to be blurry, but it still is. There’s no colour mapping ...
0
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0
answers
12
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my baked fire simulation is floating with a super small scale
I basically have a ecosphere emitting particles and I added a fluid simulation (fire + smoke, inflow) to that ecosphere with the flow source as a particle system so it could follow the particle system,...
0
votes
1
answer
34
views
Repeating fire-simulation continuously without keyframes
I did alot of desperate research, but couldn't find anything helpful; here is my problem: I rigged my v8-engine, assigned some materials, but now it's time to simulate the internal combustion.
I am ...
0
votes
2
answers
149
views
Save single FireSim Frame
I am currently running Blender 2.82.7 and made a fire simulation in one .blend file, which I need to carry over to another .blend file, which will be rendered as a still image, so no animation over ...
0
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1
answer
852
views
Fire collision object
I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around ...
0
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0
answers
14
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Fire (Mantaflow) showing in render viewport, but rendering some frames blank
Hi there fellow Blenders,
I have stumbled on an odd issue; I have been playing around with a fire animation for a bit now, and am happy with the bake and the final look. I have rendered a test in ...
0
votes
0
answers
24
views
Smoke Domains Piled Up
For some reason after baking all of my smoke domains pile up on one of the domains. When I try to move the domain, it displays the domain in the correct spot.
Should I have created one huge domain to ...
0
votes
1
answer
97
views
how do you freeze/stop/apply a fire/smoke/fluid simulation?
does anyone know? i found a video where they did it but it doesn't work anymore in blender 3.6.
0
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1
answer
76
views
Blender fire simulation is jumping around randomly
Right now I'm trying to create a simple flame to create a flipbook texture to use in Unity. The only problem is that when I bake my simulation it seems to bounce all over the place. I'm not sure why ...
1
vote
1
answer
27
views
Can I disable my fire simulation from risign upwards
So basically, I am making a scene in space where a spaceship is supposed to catch flames before exploding. However the flame is rising which is unlrealistic for a 0G enviorment.
From what I've read by ...
0
votes
0
answers
88
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Fire + Smoke bake shows steps (still not solved)
When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
0
votes
1
answer
63
views
Procedural fire - scaling and similar shape on both x and y axis?
This is fire, generated as a procedural volumetric shader:
Viewed from X axis:
from Y axis:
How to get the fire style/shape from x axis to appear on the Y axis as well?
Also, how do I scale up or ...
0
votes
0
answers
84
views
Light catcher object lit via light path node of fire fluid rendering odd shadow in cycles render
I've got a scene setup like this with a fire fluid casting illumination via a light path shader node onto the rear plane geometry, the plane is perpendicular to the render camera which is facing it ...
0
votes
1
answer
22
views
Render fire simulation without fire being visible in the render for lighting the surrounding geometry
Is the above possible?
I've rendered the fire as a separate pass. I want to now render surrounding geometry acting as light catcher objects illuminated by the fire, but the fire not being visible. As ...
1
vote
1
answer
31
views
Control or manipulate Fire transparency effects?
I copied this video tutorial.
My blend file:
Now, how do I control the fire transparency? Like these:
0
votes
1
answer
133
views
Fire is unaffected by any force field
No matter what I do, no matter what render engine, no matter the strength and flow of the force field, I cannot get any fire/gas simulation to ever be moved by a force (specifically wind). I've ...
0
votes
1
answer
258
views
Render fire with transparency looks washed out
Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
1
vote
1
answer
172
views
Render of fire with a transperent background
I have a problem with rendering fire with a transparent background. The preview is different from the saved image. How do I render a fire with a transparent background?
Domain shader
Blender file:
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0
answers
77
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Why does the wind force field not do anything?
I'm animating a rocket launch and after hours of tweaking I've come to the conclusion that the wind does nothing (it stays the same if I remove it) the exhaust comes out as a blob like this rather ...
0
votes
0
answers
49
views
fire with transparency
i tried following this tutorial on realistic fire in blender, and all went very good up until the rendering. Blender apparently renders it with no problems at all
but once I save the file it simply ...
9
votes
1
answer
1k
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How can I remove black backgrounds from fire stock images to use in material with transparency?
An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
0
votes
0
answers
25
views
Oil Drum Fire Overspill
Even though I have collisions turned on I seem to get overspill from the flames and smoke
1
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0
answers
185
views
Why isn't '#frame/500' for my texture offset not working?
I am working on this tutorial for making a fire simulation using Blender 3.0.
This issue I am having happens at 00:03:30 in the video. He is saying that the offset for here should be ...
0
votes
0
answers
378
views
Is it possible to merge two vdb caches into one?
I want to produce a fire animation in Blender that cycles, the first frame being the same as the last.
I've tried following a youtube tutorial Looping Smoke-sims in Blender | Quick Tip on Simulations ...
1
vote
1
answer
211
views
Is it possible to repeatedly loop through cache data?
The animation I’m working on is illuminated by about 20 torches. Currently 1000 frames.
I’d like to use a fire animation, via fluid physics, for the torches, in a efficient way, keeping cache sizes to ...
4
votes
1
answer
182
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Should I be changing temperature min and max or reaction speed if I want my flames to go higher?
Working on a fire simulation and I was confused about which value is more physically correct to adjust because I know adjusting reaction speed slows down or speeds up the fire simulation.
Any help ...
0
votes
1
answer
352
views
Cycles isn’t rendering fire/smoke simulations
I have an animation with fire+smoke, but when I render it no fire or smoke shows up and I don’t know the problem, I’m using cycles and the domain has a shader for it. Any help?
1
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0
answers
117
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How to drive noise textures position with attributes?
I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire.
So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
1
vote
1
answer
212
views
Mantaflow Fire very blocky?
i made a Mantaflow Fire+Smoke Simulation and have to problem, that the fire looks very blocky and large. The Smoke looks pretty good nonetheless. It´s a Fire + Smoke Emitter and the Domain Resolution ...
0
votes
1
answer
111
views
Rocket Launch Simulation with Mantaflow looks weird
I want to recreate a Rocket Launch and have the problem, that the smoke behaviour looks very different from Real Rocket Launches.
I put a Mantaflow Fire/Smoke emitter and Force Field in every engine. ...
1
vote
0
answers
77
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How to make cartoonish fire wing effect?
I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending.
I have tried to mix many different tutorials ...
1
vote
0
answers
100
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How to Create Fire Reflection in Eevee?
I'm making a fireplace.
The Eevee rendered image has no fire reflection when using a Principled Volume shader on both stainless steel and glass surface.
I tried using a Reflection Cubemap to no avail.
0
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1
answer
203
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Blocky fire in rendered view
In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
0
votes
1
answer
891
views
Fire does not appear in the final rendering [closed]
I created a fire in the blender, it appears in the render Mode but does not appear in the final rendering. What to do?
0
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0
answers
336
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In the Dissolve tab for smoke simulations is the ‘time’ seconds or frames?
I’m currently testing out smoke and fire simulations and I came across the ‘Dissolve’ tab, and I’m not sure whether ‘time’ means frames or seconds.
1
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2
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1k
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Making flaming particles?
I have an animation I am trying to make of a flaming object emitting particles. I need the particles to be on fire though, and emit smoke. I have already tried faking it by placing the object that the ...