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Questions tagged [fire]

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2 votes
1 answer
1k views

Explosion/fire not showing up after bake in viewport or rendered

I was following an explosion tutorial for 2.82 on youtube and he did a bake and after that, the explosion showed up, but when I do it the domain changes sizes but the explosion does not show up, I ...
0 votes
0 answers
14 views

Vdb-export to blender not showing

using embergen 1.2.1, blender 4.0.2 i’m exporting a solid looking and working simulation in an vdb-format. when importing into blender, nothing shows in the viewport. the only way i got to see ...
0 votes
1 answer
843 views

My fire has extremly low resolution

I started experimenting with fire and smoke and now i have the problem that my fire and smoke both have are in terrible resolution. I know that the Resolution Devisions are just on 64 but I also tried ...
0 votes
1 answer
415 views

How do i have my fire simulation have a better framerate/ quality?

I'm relatively new to blender, so I do not know entirely how to use it. I followed a fire simulation tutorial to a tea, however my frames would only go to 8 frames per second and the quality of the ...
0 votes
0 answers
13 views

Smoke/Fire Simulation simulates Gaps between Frames

Hi, i want to simulate fire/smoke and it doesn't has a smooth transition, i tried increasing Sampling Supsteps, but since the Emitter or the Domain isn't moving it didn't change anyting. I don't know ...
0 votes
2 answers
767 views

My smoke is blocky even at highish resolutions

I’m working on this project where I’m getting this blockiness in the fiery smoky flying rocks. I already increased the resolution of the bake to 500 in the domain menu and it took the whole day to ...
0 votes
1 answer
477 views

Can't seem to bake fire animation?

I am new to baking and animation in general, but I was in the process of trying to add a basic fire/smoke animation in Blender 2.82. In the process, I create my smoke domain (using quick smoke) and ...
2 votes
1 answer
2k views

My VDB from embergen is blocky and pixelated

apparently I have exported my vdb from embergen, and I have imported them to blender, they seem to be too blocky and pixelated, I have spent hours on trying to find a fix but no sauce. Any help will ...
0 votes
1 answer
654 views

how I can make the mesh invisible and keep the fire?

how I can make the mesh invisible and keep the fire ?
0 votes
0 answers
22 views

Why does my fluid explosion sim have odd artifacts?

Does anyone know why I get this odd geometric noise on my fluid explosion simulation? It's rendered at 256 samples with noise and .05 vorticity. Let me know if anyone has any ideas!
0 votes
3 answers
1k views

How do I get the fire to show up for the mantaflow fire and smoke effect in Blender 2.92?

after setting up the explosion and smoke on my objects, then baking them, I am not seeing the fire that supposed to be there. The domain is set to gas and the objects are set to fire and smoke. The ...
2 votes
2 answers
916 views

How to slow down the flames with simulation?

I want to slow down the speed of flames. I am trying to create smaller flames but slower. Which simulation settings do I need to dial? I tried smaller simulation time steps but that made it worsts, I ...
1 vote
1 answer
334 views

Blender 2.8 - Weird experience with smoke domain

I hope someone can help me with this weird issue. I'm trying to create a sphere that emits fire, like the sun. I've followed this tutorial. This is what it should look like: However, as soon as I ...
0 votes
2 answers
907 views

How can you create still image fire in Blender 2.8 Cycles?

I'm working on an interior scene of an old witch's house that will have a fire in a hearth. It is just a still image and will not have any animation. What are some ways of modeling a fire for a ...
0 votes
1 answer
249 views

2.92 Fire & Smoke Definition

Using 2.92, trying to work on outdated tutorials and struggling. I have my subdivisions set at 1052 so there’s no reason for the fire and smoke to be blurry, but it still is. There’s no colour mapping ...
0 votes
0 answers
12 views

my baked fire simulation is floating with a super small scale

I basically have a ecosphere emitting particles and I added a fluid simulation (fire + smoke, inflow) to that ecosphere with the flow source as a particle system so it could follow the particle system,...
0 votes
1 answer
34 views

Repeating fire-simulation continuously without keyframes

I did alot of desperate research, but couldn't find anything helpful; here is my problem: I rigged my v8-engine, assigned some materials, but now it's time to simulate the internal combustion. I am ...
0 votes
2 answers
149 views

Save single FireSim Frame

I am currently running Blender 2.82.7 and made a fire simulation in one .blend file, which I need to carry over to another .blend file, which will be rendered as a still image, so no animation over ...
0 votes
1 answer
852 views

Fire collision object

I am working in EEVEE and I set up a fire simulation. I am trying to figure out though, is there a way to have my fire wrap around an object? I need it to collide with what is above it and wrap around ...
0 votes
0 answers
14 views

Fire (Mantaflow) showing in render viewport, but rendering some frames blank

Hi there fellow Blenders, I have stumbled on an odd issue; I have been playing around with a fire animation for a bit now, and am happy with the bake and the final look. I have rendered a test in ...
0 votes
0 answers
24 views

Smoke Domains Piled Up

For some reason after baking all of my smoke domains pile up on one of the domains. When I try to move the domain, it displays the domain in the correct spot. Should I have created one huge domain to ...
0 votes
1 answer
97 views

how do you freeze/stop/apply a fire/smoke/fluid simulation?

does anyone know? i found a video where they did it but it doesn't work anymore in blender 3.6.
0 votes
1 answer
76 views

Blender fire simulation is jumping around randomly

Right now I'm trying to create a simple flame to create a flipbook texture to use in Unity. The only problem is that when I bake my simulation it seems to bounce all over the place. I'm not sure why ...
1 vote
1 answer
27 views

Can I disable my fire simulation from risign upwards

So basically, I am making a scene in space where a spaceship is supposed to catch flames before exploding. However the flame is rising which is unlrealistic for a 0G enviorment. From what I've read by ...
0 votes
0 answers
88 views

Fire + Smoke bake shows steps (still not solved)

When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
0 votes
1 answer
63 views

Procedural fire - scaling and similar shape on both x and y axis?

This is fire, generated as a procedural volumetric shader: Viewed from X axis: from Y axis: How to get the fire style/shape from x axis to appear on the Y axis as well? Also, how do I scale up or ...
0 votes
0 answers
84 views

Light catcher object lit via light path node of fire fluid rendering odd shadow in cycles render

I've got a scene setup like this with a fire fluid casting illumination via a light path shader node onto the rear plane geometry, the plane is perpendicular to the render camera which is facing it ...
0 votes
1 answer
22 views

Render fire simulation without fire being visible in the render for lighting the surrounding geometry

Is the above possible? I've rendered the fire as a separate pass. I want to now render surrounding geometry acting as light catcher objects illuminated by the fire, but the fire not being visible. As ...
1 vote
1 answer
31 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
0 votes
1 answer
133 views

Fire is unaffected by any force field

No matter what I do, no matter what render engine, no matter the strength and flow of the force field, I cannot get any fire/gas simulation to ever be moved by a force (specifically wind). I've ...
0 votes
1 answer
258 views

Render fire with transparency looks washed out

Why it is so complicated to render fire with transparency? A few versions ago, things wouldn't even show on the output file and now the render look very washed out compare to the Blender viewer, If I ...
1 vote
1 answer
172 views

Render of fire with a transperent background

I have a problem with rendering fire with a transparent background. The preview is different from the saved image. How do I render a fire with a transparent background? Domain shader Blender file:
1 vote
0 answers
77 views

Why does the wind force field not do anything?

I'm animating a rocket launch and after hours of tweaking I've come to the conclusion that the wind does nothing (it stays the same if I remove it) the exhaust comes out as a blob like this rather ...
0 votes
0 answers
49 views

fire with transparency

i tried following this tutorial on realistic fire in blender, and all went very good up until the rendering. Blender apparently renders it with no problems at all but once I save the file it simply ...
9 votes
1 answer
1k views

How can I remove black backgrounds from fire stock images to use in material with transparency?

An easy way to get fire in your scene without simulating - no matter if it's for still images or animation - is using stock footage/photos of fire, often with a black background and just as JPG or PNG....
0 votes
0 answers
25 views

Oil Drum Fire Overspill

Even though I have collisions turned on I seem to get overspill from the flames and smoke
1 vote
0 answers
185 views

Why isn't '#frame/500' for my texture offset not working?

I am working on this tutorial for making a fire simulation using Blender 3.0. This issue I am having happens at 00:03:30 in the video. He is saying that the offset for here should be ...
0 votes
0 answers
378 views

Is it possible to merge two vdb caches into one?

I want to produce a fire animation in Blender that cycles, the first frame being the same as the last. I've tried following a youtube tutorial Looping Smoke-sims in Blender | Quick Tip on Simulations ...
1 vote
1 answer
211 views

Is it possible to repeatedly loop through cache data?

The animation I’m working on is illuminated by about 20 torches. Currently 1000 frames. I’d like to use a fire animation, via fluid physics, for the torches, in a efficient way, keeping cache sizes to ...
4 votes
1 answer
182 views

Should I be changing temperature min and max or reaction speed if I want my flames to go higher?

Working on a fire simulation and I was confused about which value is more physically correct to adjust because I know adjusting reaction speed slows down or speeds up the fire simulation. Any help ...
0 votes
1 answer
352 views

Cycles isn’t rendering fire/smoke simulations

I have an animation with fire+smoke, but when I render it no fire or smoke shows up and I don’t know the problem, I’m using cycles and the domain has a shader for it. Any help?
1 vote
0 answers
117 views

How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
1 vote
1 answer
212 views

Mantaflow Fire very blocky?

i made a Mantaflow Fire+Smoke Simulation and have to problem, that the fire looks very blocky and large. The Smoke looks pretty good nonetheless. It´s a Fire + Smoke Emitter and the Domain Resolution ...
0 votes
1 answer
111 views

Rocket Launch Simulation with Mantaflow looks weird

I want to recreate a Rocket Launch and have the problem, that the smoke behaviour looks very different from Real Rocket Launches. I put a Mantaflow Fire/Smoke emitter and Force Field in every engine. ...
1 vote
0 answers
77 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
1 vote
0 answers
100 views

How to Create Fire Reflection in Eevee?

I'm making a fireplace. The Eevee rendered image has no fire reflection when using a Principled Volume shader on both stainless steel and glass surface. I tried using a Reflection Cubemap to no avail.
0 votes
1 answer
203 views

Blocky fire in rendered view

In the render view my fire is kinda "blocky". No matter it is in Eevee or Cycles. When I change Emission to 0 and Blackbody Intensity to 1, is better, but this is not the result I want to ...
0 votes
1 answer
891 views

Fire does not appear in the final rendering [closed]

I created a fire in the blender, it appears in the render Mode but does not appear in the final rendering. What to do?
0 votes
0 answers
336 views

In the Dissolve tab for smoke simulations is the ‘time’ seconds or frames?

I’m currently testing out smoke and fire simulations and I came across the ‘Dissolve’ tab, and I’m not sure whether ‘time’ means frames or seconds.
1 vote
2 answers
1k views

Making flaming particles?

I have an animation I am trying to make of a flaming object emitting particles. I need the particles to be on fire though, and emit smoke. I have already tried faking it by placing the object that the ...