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Questions tagged [faces]

A face is a two-dimensional polygon, the space bounded by three or more edges.

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Face all outside edges at once

I made a model using the difference boolean modifier. It is the correct shape, but all of the outside faces are open now, is there a way to face all of them at once? The geometry is a bit funky so I ...
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4 votes
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313 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
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3 votes
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181 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
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3 votes
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390 views

How do I created a solid model from an imported wireframe?

I have imported a CSV file to give me vertices and edges using the addon CSV mesh Importer, but none of the edges connect. I have trying to model a ship from a video game so I can export and 3D print ...
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3 votes
0 answers
903 views

Interresting way to quadrangulate faces. Can it be done in Blender?

I have problem converting triangulated faces to quads on complex meshes. "Tris to Quads" option rarely produce any good results. When I searched web for other solutions I have found this rather ...
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3 votes
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98 views

What is causing n-gon to have smooth shading with unexisting bevel weight?

I accidently found that Bevel modifier with weight option somehow improves n-gon after subsurfing, but don't understand what does it actually do. There is no real bevel weight applied to the edge. ...
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3 votes
0 answers
930 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
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3 votes
0 answers
2k views

Why won't Blender select all visible faces?

I'm trying to select just the faces the camera can currently see to do some specialized uv mapping for them. If I leave "Limit Selection To Visible" off, I can select all visible faces - but also all ...
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2 votes
0 answers
57 views

Removing of self intersection geometry

I was trying to follow this tutorial made in Blender 2.71.x but I haven't figured out how it can be done in 2.93.x yet. He pulls out the self intersecting geometry but when I try and do it, it says ...
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2 votes
0 answers
133 views

How to access triangle vertices and their attributes in shader nodes

Is there a way to access the attributes of a triangle or face associated with the currently processed fragment? I see that we can get barycentric coordinates for each face using Geometry node -> ...
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  • 147
2 votes
0 answers
37 views

Python to get Rgb of mesh faces

This is my first use of Python in blender, although I have had Python experience elsewhere some time ago (Arcpy). I have a mesh object with several faces that has a material calculated for each face ...
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  • 131
2 votes
0 answers
37 views

Insert Face and save it as a plane

I'm wondering if it's possible to save an inserted face (f key) as new mesh? Thank you
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  • 21
2 votes
1 answer
25 views

A new created face does not sharing the old one shading information

I wish I could have a better topic title for this but I'm just a newbie and I don't know what people call it, so... I'm here with a short video to explain my problem. Here is the link: https://www....
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2 votes
0 answers
54 views

How do I create faces between curves?

(I'm on the far side of 50 so please forgive me if this is blatantly apparent to the younger generations!) Hopefully simple question. I am trying my hand at modeling in Blender for the first time and ...
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2 votes
0 answers
220 views

Texture is "inverted" when object has a face in front of another face

It's kind of hard to explain what's going on. I sketched a flower in Photoshop, saved it as an image, and imported it as a plane. From some directions, its transparent depth is inverted. I knifed a ...
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268 views

How do I have Intersecting Faces?

I have this problem quite a bit and I can not figure out why. I have looked up many posts in several forums but no one seems to have had this problem (that I can find). This appears to be a bug in the ...
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2 votes
0 answers
127 views

How to removing internal meshes from the stack of cubes?

I have a created a model with a stack of cubes that forms one big single model. There are so many unnecessary faces and cubes present inside the model. I have to remove all the internal faces to ...
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2 votes
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280 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
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2 votes
0 answers
391 views

Does Blender guarantee the order of the vertices around a polygon?

When looping through the vertices of a polygon via polygon.vertices, does Blender guarantee that the order of the vertex indices is consecutive around the edge of the polygon? ...
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2 votes
0 answers
84 views

Can I triangulate complex or non-manifold geometry in a consistent pattern?

I need help, I'm trying to make a Model like Hyrule Field of TLoZ OoT, but I don't have idea to make that triangles like in the picture, I tried to create a grid and press Ctrl + T, but it doesn't ...
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2 votes
0 answers
2k views

How do I edit a face symmetrically, or copy and mirror it?

I want to cut out the shapes seen in the background of the image below, onto the plane: I want to do it symmetrically, preferably using the knife tool. The mirror modifier won't work here; I only ...
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2 votes
0 answers
469 views

How can I execute the uv smart project operator per polygon or face of a mesh in python?

The last state of my unsuccessful attempts has been the attached code sample. ...
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2 votes
1 answer
136 views

Flip default face orientation of object

I'm creating my first model and it's going fine so far. One thing though - I probably did something wrong in the beginning, and default orientation (normals) of faces is pointing inside the model. I ...
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1 vote
0 answers
16 views

How to merge stepped topography layers to single solid mesh

I created a stepped topography model using this tutorial. The different layers of my model consist of closed slices of the same height. The slices of the planes partially touch each other at the ...
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  • 123
1 vote
0 answers
22 views

Place object exactly in the middle of a surface

I am trying to modify a microlattice for uni. I have the structure on the right, I want to have spikes on all the cylinders of the structure distributed evenly. Like I did on the left with copy and ...
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  • 11
1 vote
0 answers
54 views

Select element like in 3DS Max?

I know Blender has a very unique layout that it becomes so complex compared to Max. I just need to know if I there's a way to select all of the faces that's part of a high detailed object by just ...
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1 vote
1 answer
33 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
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1 vote
0 answers
21 views

cleaning up glitched complex overlapping mesh architecture

I am relatively new to Blender (Rhino for now) and tried to collide multiple 3d photogrammetry models. In the end, I glitched it my resizing the meshes to create an unexpected architectural model. The ...
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1 vote
0 answers
25 views

LoopTools - Circle - overlapping faces and edges when trying to create a circle

a decade ago I took a course in 3d modeling and animation in Maya, and did well, but I'm trying to learn Blender and I'm having a rough go of how different everything is. I'm trying to extrude a tank ...
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1 vote
0 answers
82 views

Create separate plane object from selected vertices

I would like to manually create some kind of hull of my 3D model. I'm new to blender and I'm looking for a way to select the vertices of my shape and then generate a surface out of them. I found the <...
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  • 141
1 vote
1 answer
74 views

How do I indent a shape from an SVG file into the face of a cube (ie to make gaming dice)?

I am creating a dice for a board game, which needs to have a different icon indented into the surface of each face. I have icon files in SVG format and have tried to import these to blender, and have ...
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1 vote
1 answer
49 views

Boolean not working - Cutting Hole doesnt completely Cut

i am trying to design a room. Therefore i need to cut some holes (as Windows) into a face of the Room. Doing this with the first Window worked easily, but the second is not working properly as seen in ...
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1 vote
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38 views

How to make a skin for vertices imported from python script?

I have a script that generates points in the configuration that I need for a surface. Here is the code that I'm using to generate the vertices. ...
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1 vote
0 answers
40 views

How do I go from box editing back to editing the actual mesh?

I am following this tutorial In the previous tutorial, we are manipulating the shape of the model using a sort of outline around the mesh itself (box modeling). In the linked tutorial, which is ...
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1 vote
1 answer
16 views

Cursor in new project is selecting attached geometry, not one face or edge?

I've been working with Blender for about a year now, teaching myself how to 3d model etc. I've never had any issues with the mouse until today, when i opened a new project and started. The cursor ...
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1 vote
0 answers
87 views

How to select linked flat faces directly?

Usually we must select (at least) one face and then "Select Linked Faces" to get selected like this Is there any way to select linked flat faces directly once you click on face? like ...
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1 vote
0 answers
70 views

on Inset faces tool, what edge rail do?

I don't think I follow Nothing is happening.
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1 vote
0 answers
47 views

How to merge vertices / faces on a mesh without altering texture

I'm working on a mesh I got from photogrammetry and I need to clean it up a bit as it has around 2 million faces. What I'm trying to do here is to merge faces that are on the same axis (merge faces ...
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1 vote
0 answers
32 views

Blender 2.91.2 : Face texture looking weird while using shade smooth

Good day, I have trouble with texturing my first model. The textures looks "edgy" while using shade smooth. I have tried recomputing normals, merging normals, redoing the mesh twice, but I ...
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1 vote
0 answers
27 views

Faces, verticies only showing on one area of object

I cannot, for the life of me, seem to find a good answer to any of this.
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1 vote
1 answer
52 views

Round edge where multiple faces exists

I've created a sample with a basic cube so I can explain it better, I'd like to smooth/bevel/round an edge but in one side I've more than one face. On the left you can see my basic cube, on the right ...
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1 vote
0 answers
32 views

Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...
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  • 11
1 vote
1 answer
326 views

Getting color from a face/polygon via python to select the corresponding face/polygon

Okay, I need help again. I've got a model with colored vertices. So far, there are only two colors applyed (red and white. It's a reference model which I use to define the script for automation). I ...
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1 vote
0 answers
30 views

No vertices, edges or faces displayed

I am new to blender and I have been trying to follow along to Blender Guru's How to make a teddy bear video but when I got to the part where I need to make seams, I don't have that same pathway choice ...
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1 vote
1 answer
43 views

I am trying to model a Arleigh-Burke class destroyer, but I can't make the structures above the deck symmetrical on any axis

So in this photo, the oval-ish structure in the front isn't completely lined up with any axis. It kinda looks like its a smidge to the right of the deck Can anyone explain how I can make part of my ...
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  • 11
1 vote
0 answers
77 views

Symmetric editing mode for faces

I'm trying to create a simply script which orients a face towards the other (like a mirror) using the middle point which coords are calculated between their normals positions. I didn't find a way to ...
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1 vote
0 answers
60 views

Merging Faces, How?

i'm fairly new to Blender and i ran into something i couldn't solve for thr last 30 min or so, googling my problem did not really help, how would i merge the selected faces into one ? Anyone have an ...
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1 vote
0 answers
28 views

Selecting a face - wonky in 2.83.2 with XRAY turned on

I think I'm running 2.83.2 with factory presets. I have a giant model in Blender (a building) and it's ghosted from being selected. I HAVE XRAY TURNED ON. Next, I make a plane, STRETCH IT (big!), and ...
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1 vote
0 answers
103 views

Merge overlapping, differently sized faces in large model

I have a code-generated model that has a lot of very regular but overlapping geometry. I am looking for a method to automate merging faces that share so much geometry, and overlap. In some cases there ...
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1 vote
0 answers
64 views

Tiny hole/seams between jigsaw models created from svg in Unity?

I have some models of jigsaw puzzle pieces made from a svg that I'm trying to use in Unity. Everything looks fine perfectly aligned with no gaps/seams in Blender, but when I try to use them in Unity I ...
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