Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

Filter by
Sorted by
Tagged with
0
votes
1answer
18 views

Why do my mesh planes get deleted when I bind all objects using control + j?

When I bind all objects the mesh planes get deleted, I’m trying to export it as one piece so any solutions?
0
votes
1answer
450 views

Converting OBJ to FBX with material

I'm trying to convert OBJ to FBX for my project in Unity. I downloaded this Link model which comes with an OBJ file and MTL file from: https://www.models-resource.com/gamecube/...
3
votes
1answer
84 views

Weird blown out colours in renders eevee

I have a weird problem with blown out colors when I render with atmosphere and bloom. It's weird because I'm rendering a video with 300 frames, and the glitch shows up at about 30 random frames. I can ...
0
votes
1answer
34 views

Cant export projext as .fbx

When ever i try and export my project as an .fbx i get this error. Im new to blender so i may have made an error on the model that makes this error appears Blender file
0
votes
0answers
23 views

Why camera's matrix exported to alembic has swapped axis?

I'm working on software which loads .abc files exported from blender. Yesterday I noticed strange thing: exported camera which is placed in (0, 0, 0) without any translation, rotation and scale doesn'...
0
votes
2answers
233 views

How to import obj and convert and export as fbx from command line in Python [duplicate]

I would like to import an obj file and export it as an fbx file without having to use the Blender GUI. The command: blender --background --python myscript.py Is not working for me from Terminal on mac....
0
votes
1answer
29 views

When I import and edit a .fbx file and export with Blender, the file size gets bigger than it was

I have some files from Unity, they are 3.6 MB and always keep 2 MB more when exporting, I don't include anything extra. Can I save with the same file size? Or can the Unity exporter do this but ...
0
votes
0answers
28 views

Multiple link-duplicated characters don't re-use armature on GLTF export

In a scene with multiple link-duplicated characters. During export, the mesh, material and animation are exported once, since each re-uses those. They are also all set to use the same armature, ...
0
votes
1answer
14 views

Blender model is not correct in unity

i am having a problem in unity that after importing assets from blender to it. the assets are looking not correct. View in blender: View in unity: pls help!
0
votes
1answer
67 views

FBX export operator - How can I change the scaling mode?

I want to change the scaling mode in blender based on documentation I can do it: apply_unit_scale ...
1
vote
0answers
148 views

Blender to Godot: Export as glTF without materials, but with empty material slots

I want to export objects that have multiple materials, without exporting the actual materials, since I'm making materials in Godot. Disabling Geometry > Materials in the exporter makes it not ...
0
votes
0answers
28 views

Bake bone movement

I have added bone constraint to make bone a child of a moving empty. For exporting purposes I need to bake the bone's movement into an action of the bone's armature (so I can delete the empty and ...
0
votes
0answers
8 views

Materials Turn White Once Imported Into UE4 [duplicate]

I wasn't sure whether to post this on the game dev Stack Exchange or the Blender Stack Exchange, so I'm just posting it here. Anyways, as you can see below MOST of my materials turn white when ...
1
vote
0answers
39 views

Why is my image sequence exporting to a black and white mp4?

In order to make mp4 made from an image sequences, I chose: ffmpeg video container mpeg 4 video Codec h264 output Quality: lossless encoding speed: slowest Result: black and white mp4 Blender ...
0
votes
1answer
106 views

GLTF Export — get scene camera

I am using the GLTF exporter to use the result with Three.js. Within the Scene I have defined two cameras and set one as the »scenes' camera« within the Scene Properties panel (see image below): The ...
1
vote
0answers
31 views

Blender Object (Exported As FBX) Slightly Transparent And Poor Quality When Imported into Davinci Resolve

I followed this tutorial by Blender Guru and finished creating a 3D donut: https://www.youtube.com/watch?v=rKPSB8tcXhQ It was really good and looked photo realistic but for some reason when I exported ...
0
votes
0answers
44 views

How to export animations in Blender 2.8 correctly?

So I have made this conveyor belt animation using a Cube with the Array modifier then the Curve modifier. Then I created a simple Path and assigned it to the Curve modifier which is on the cube object....
0
votes
0answers
84 views

How to export animations with bone constraints for Unity?

I'm using Blender 2.82a and I've made first-person arms for a game I'm working on. I had to add bone constraints to avoid the infamous wrist-twisting issue (copy rotation). All of my animations are on ...
0
votes
0answers
16 views

Whenever I export my blender model as OBJ, I loose mesh data

Every time I try to export my character as OBJ, and then try to use it in Mixamo, I get an issue where I lose mesh data, as can be seen in the screenshot below. I have applied all modifiers, ...
0
votes
0answers
20 views

Motion tracked camera to keyframe/fbx 2.83

I've successfully motion tracked a camera inside blender 2.83, but am struggling to bake the animation to keyframes so that I can export as an fbx (ultimately to UE4). I've tried "bake action&...
0
votes
0answers
281 views

How to export my .fbx file as an .mp4 file [duplicate]

I have created a 3D animated character in Mixamo and uploaded the .fbx file into Blender. What steps do I need to take to export it as an .mp4 file (Maybe there is a tutorial I could watch?) I'm new ...
0
votes
0answers
18 views

Help with UV's modifiers and projection needed

I'm attempting to do some 3D projection mapping on my wall at home with blender. Now the problem is that the mapping software as can be seen at 10:15 in this tutorial (https://www.youtube.com/watch?v=...
0
votes
0answers
19 views

Export a 3D model with texture , into element 3D

Is there any solution to import a 3d model with its texture, into element 3d? I'm using blender 2.8, and I will appreciate if you mention any reference wich describe that, using 2.8 version Thank you ...
0
votes
0answers
23 views

How to export materials from blender to unity [duplicate]

Does anyone know how to export shaders or materials from Blender to Unity? Any help is appreciated Thank you
1
vote
0answers
17 views

How to properly animate characters for games? [closed]

I've been using blender for some years now... But I never really touched anything concerning the animation of bones. Now my question is how I am supposed to key character animations and what do I need ...
1
vote
0answers
65 views

How to export a volume as a separate render pass and composite it correctly in Photoshop?

I have one render layer with objects and one render layer with a fog volume. The objects are set to Holdout on the layer with the fog. The combined composite output (left image) looks correct. It also ...
0
votes
0answers
76 views

FBX export causes animation problems

I have created a model with some animations that I'd like to export to FBX in order to use in Unity. However, when I export the file and play back the animations in Unity, they are messed up and ...
0
votes
0answers
16 views

How to keep IK/FK position when exporting to Unity?

So I've created idle, running, and battle pose animations that fluctuate between using IK and FK controls. I'm saving these animations in the action editor, and I've noticed that when I switch between ...
0
votes
0answers
27 views

Rigging multiple outfits for Unreal Engine character

I am making a character to use in Unreal Engine. I have been able to rig the character body as a test, and now I would like to proceed and do a few outfit variations of such character. I plan to then ...
0
votes
0answers
28 views

How to fix this shading?

I'm still a beginner to 3D modeling. I made this gun and UV unwrapped it and exported it to substance painter. But after baking the textures this weird shading happens. This is my third gun model and ...
0
votes
0answers
8 views

i cant save smoke effect(fire) of my blender animation [duplicate]

i made a flame animation by using smoke effect with UVSphere. everything is okey when i am in blender. but i wanna use this animation in unity3D. But when i exported the animation .fbx, I can see only ...
1
vote
0answers
37 views

Can't export particles as 1 object

I have followed this tutorial and finished creating a 3D donut object: https://www.youtube.com/watch?v=rKPSB8tcXhQ I'm trying to export the donut as an FBX to import it into a Davinci Resolve fusion ...
1
vote
1answer
523 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
0
votes
0answers
17 views

No transparancy when rendering

I imported a video file with a greenscreen backround. I was able to remove the green and acheive transparency. However when I render I still see the green screen. Even though I don't see it in the ...
0
votes
0answers
28 views

How can import a mesh from blender to UE4 without losing parented sub meshes like eyes?

I am trying to import a character from blender to unreal engine, the animations are in good shape as well as the base mesh, but my problem is the eyes, whenever I import it , the eyes are missing. I'...
0
votes
0answers
198 views

How to export instanced collections to unity and retain the heirarchal format of an object?

I'm trying to export my scene with all its objects hierarchies into unity. However the instanced collections of the Sofa object does not have the same hierarchical format of the original collection ...
0
votes
1answer
39 views

STL batch exporter alters file name

Blender has a built in option to batch export STL files but it replaces spaces, "(", "[" with underscores which I don't want. For example: What the object is named: ...
0
votes
1answer
102 views

Exported .fbx not opening

I have a rigged and animated file made in blender that was exported as a .fbx file, but I can't open it with FBX Review or Unity. There is no error message that show up in either tool. I have no idea ...
0
votes
0answers
46 views

FBX Export: Extra Frame & Loop Glitch

I'm required to export animated models from blender to fbx, and while I've managed to exported animated models to fbx format, I'm having two issues I can't seem to crack: The animation is looped with ...
0
votes
0answers
106 views

Why is the Unreal Engine transform widget not aligned to my exported mesh?

Exporting my mesh from blender to unreal - just a simple wall - the unreal transform widget (scale, move, rotate) is not aligned with the mesh in UE4 and instead the widget is way in front of the mesh....
0
votes
0answers
14 views

Multiple animation clip to single clip

I did a simple animation of a car to open a rear and back door at a time. While exporting as fbx it shows so many animation clips in order like each parts has each clip. It doesn't export as a single ...
1
vote
0answers
48 views

Exporting FBX animations from Linked character rigs

I'm fairly new to Blender and have been using and made an animation to practice myself to get used to Blender and using the Rain v2.1 Rig, and I made the animation by Linking the character rig from ...
0
votes
0answers
15 views

Exporting, flickering

i'm trying to export a particles in rgb Alpha, when i finish the render, the animation have 1 frame black 1 frame of animation, sorry for my bad english i'm spanish.
0
votes
1answer
403 views

Export FBX while keeping Collections Hierarchy

I am looking for a way to transfer the hierarchy of the collections from Blender to Unity. In other programs, like Cinema 4D, this works without any problems. Is it possible to export a fbx-file with ...
1
vote
1answer
160 views

Export animation as a video for editing later

I have simple 10 sec animation and I want to render it into a video file for future video editing. I've used FFmpeg video format option in Blender with MPEG-4 container, H.264 codec and Lossless ...
0
votes
0answers
30 views

Multiple Models Export

I hope I can explain my question clearly. I am also including a YouTube link of a screen record to help explain my issue. I just got into photogrammetry. I wanted to experiment on the beach house. ...
0
votes
0answers
11 views

Blender to Unity export abomination

I tried exporting with every option available, and exporting with wavefront(.obj) works but it doesn't include all the parts(like the body parts where I added the armature thingy).
0
votes
0answers
22 views

Exporting an FBX file imported into blender gives me a reduced number of vertices?

I have an FBX file made in Unreal Engine. In UE4 it shows that it has 12,866 vertices and when I export the .obj file it also has 12,866. However if I load that same FBX into Blender and export it as ...
0
votes
1answer
52 views

Importing to Unity, broken arm

I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken. All the animations work fine too, ...
0
votes
0answers
21 views

Exported DAE showing Weird Deformations

I'm new to Blender and I'm exporting an animated model as .dae, and finding that the animation is causing weird deformations in the exported file, while it looks perfectly fine in blender. Please see ...

1
3 4
5
6 7
40