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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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0answers
3k views

Export as .fbx with uv-mapped texture

I want to export my blender model as a .fbx file. The model (eg. a cube) has a material and a uv-mapped texture attatched to it. I can see the reference to the texture (.png file located seperately ...
2
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1answer
16k views

How do I export an OBJ to an .X file

I just downloaded blender 2.70 windows 64. I want to convert .obj files to .X files to use then in the pmd editor and MMD. I cant find an export to .x file. the tutorial that I am looking at is for an ...
5
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1answer
1k views

How to I subdivide a mesh so that it fits into a bounding box?

This is a python question. What I want is a function that takes a mesh M and a bounding box B (This bounding box can be axis aligned or on an arbitrary angle. This detail isn't important, which ever ...
5
votes
1answer
915 views

Good format for character mesh & animation export?

I've been trying all sorts of different formats but I can't find a decent exporter for character animation from Blender 2.69 which exports mesh, UV wrapped texture info (doesn't have to include the ...
1
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0answers
349 views

How to export with python a vertex's position before bone weights are applied

I have modified the obj export script for all my needs so far but I am having trouble with the Math in regards to how I get a vertex's position before you apply multiple bone matrix's (with their ...
15
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3answers
11k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
3
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1answer
2k views

How to export to .obj with separate map-channels?

I'd like to export a .blend file with a UV-mapped texture, a displacement map and a normals map in 3 separate channels to an .obj file. Tried it with 3 UV Maps in 'Object data' but only 1 map will be ...
2
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1answer
4k views

How to export blender model to Metasequoia files(.MQO)

That pretty much all, I need to export the model to this type of model for a papercraft designer program that only uses this file format. Is there any way I can export it to this format or any plugin ...
1
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0answers
1k views

FBX Converter has no texture/animation when imported to Blender?

When attempting to import my FBX files to Blender, I received an error saying version 6100 not supported, use 7100 instead. At the suggestion of a forum thread I found, I am now using the official FBX ...
5
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1answer
4k views

Blender not exporting mesh properly

I have just started using blender 2.66a. I was trying to model a chair. I used a cube to create the chair. I exported it as an .obj file. However when I tried to import it back in, it is just showing ...
2
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1answer
254 views

Exporting UV coordinates by face elements

I'm trying to write my own export script, and I'm not sure how to reference the uv coordinates as an element array, similar to how .obj format works (ie. you have a list of all uv coordinates "vt s t" ...
2
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0answers
30 views

How do I export my scene with the propper nodes to a Collada file from my cycles render [duplicate]

How do I export my scene with the propper nodes to a Collada file from my cycles render I am working on a spaceshipe but when i try to export it to a collada file the texteres are missing, I am using ...
1
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0answers
404 views

Importing a DXF into blender, exported from illustrator

I am exporting from Illustrator to a DXF, and when I open this in a DXF viever the lines are ok. Then I imported the DXF in Blender, but I see that many curves are flattened. See the images below. ...
14
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6answers
45k views

Scale settings for exporting to STL (for 3d printing)

I've set my Units (in scene properties) to Metric, and the Scene Scale to 0.01 hoping to get the Blender dimensions it mm's. While the (normal) scale is 1 for x,y,z, the standard cube has the ...
3
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4answers
4k views

Exported STL is empty in Slic3r

I am having trouble exporting meshes as .stl files from blender, when I import the exported mesh into Slic3r nothing shows up. However when I import an already existing model into blender and then ...
1
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0answers
53 views

Export separate objects as separate .obj [duplicate]

I want to export a selection of objects as .obj. I want each object as its own .obj. Is there a way to export individual .obj for each object selected? There does not seem to be an python reference ...
1
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1answer
2k views

Animated mesh has incorrect transforms when exported to Unity

I am exporting a model to Unity 3d. Some parts of the model appear rotated 180/90 degrees. I have tried CtrlA and resetting the location/scale/rotation but to no effect. I am directly using the ....
7
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2answers
2k views

Save the 2D bounding box of an object in rendered image to a text file

I have a blend file with a moving object and want to save the object's bounding box positions (x, y, ...
4
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2answers
1k views

Save the bounding box position of an object in a text file

I have a .blend file found here and I'm asking if anyone could assist me to save the positions (x, y, width and height) of the bounding box of the moving object for every frame in the file attached, ...
3
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2answers
5k views

How can I triangulate a mesh without changing the object?

I have to triangulate the object's mesh because the format I export to only understands triangles. Now I not only want to export geometry but also the uv-mappings for the mesh. Let's call the ...
1
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1answer
2k views

How to create and export multiple animation/actions in blender?

I understand how to create animations, but can't seem to find a good tutorial on how to create, name, and export multiple animations into Wavefront OBJ. Do you know of any or can you please explain? ...
9
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1answer
11k views

Save image as for example .png by a script

My export script should export all images that the user might have used as textures. I don't have problems collecting the images. I also don't have a problem emulating being in an image-editor. The ...
2
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0answers
272 views

Collada exporter generates too many UVs

I have a model with only 98 vertices. When I export it to Collada with Blender 2.64, it generates a Cube_001-mesh-map-0-array with 768 entries, that is, 384 UVs. I've checked the UV map, but it doesn'...
28
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1answer
19k views

Can blender export 2D curves to svg?

Is it possible to convert/export 2D curves to an svg? I know you could render it to a raster image and then convert it with inkscape/potrace, but it would be nice ...
0
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1answer
4k views

Mesh has invisible parts after exporting [duplicate]

This is my mesh in Blender: And this my mesh when placed in UDK: As you can see it doesn't have the human head/chest part, parts of the hood are invisible, and it has some white lines. Why?
3
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0answers
304 views

How can I export Exact material name with FBX?

I exported from blender to a fbx file and I use a converter that convert to a custom format for game engine, but fbx export name of material with image name like this ...
1
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0answers
825 views

how to export armatures

I used to export armatures in 2.49 using the following code: ...
2
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1answer
2k views

Problem when exporting from Blender to Unity 3D?

I'm having a problem when trying to import my character to the Unity Engine. It gives me message: ...
2
votes
1answer
663 views

Export modifier, not apply

I'm making an exporter for Blender to Metasequoia. (the import while come later) Metasequoia 3d file are compatible with modifier like mirror and subdivision surface I really don't want to apply them ...
2
votes
1answer
2k views

.obj export - moving the origin

I'm having trouble with the Wavefront .OBJ export script (using Blender 2.69). I can't seem to affect the origin of the exported vertices. I've seen other threads suggesting the origin is that of the ...
2
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0answers
245 views

Packing all UV Islands when Draw Other Objects is activated?

I wanted to pack all UV islands from separated meshes at the same time while the Draw other Objects function is activated. I already know the function to join the meshes with CtrlJ, but I get size ...
3
votes
2answers
4k views

Can Collada export vertex colors?

In order to demonstrate my problem, I created a simple scene with a cube and I used Vertex Paint to color one corner. When I export to COLLADA, I make sure that "Include Material Textures" is checked....
2
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1answer
219 views

How to make an object's texture conjoin when exported to Photoshop?

I have an object that I have created in Blender out of a bunch of cubes. When I export it .3ds into Photoshop, the cubes are each individually texturized, but I want them to all blend together as if ...
2
votes
1answer
3k views

'Mesh' object has no attribute 'faces'

I'm trying to do an export plugin for Blender 2.69 to metasequoia file (.mqo). Vertex is exported but i have some trouble with faces. I used this has a reference but it's for blender 2.5 so i think ...
3
votes
1answer
3k views

UVs button is missing

I want to export the UV layout of a mesh but I can't seem to find the UVs menu in the image window to save the UV face layout (according to the blender wiki). I could of course use the plain command ...
4
votes
1answer
886 views

Exporting to Collada --> Loss of Transparency

I created an object with glass-like appearance upon rendering using raytracing in blender, but when I export to collada, the material's transparency doesn't seem to be transferred. Is there any way I ...
1
vote
1answer
687 views

Wavefront export with [Vertex/texture-coordinate/normal] face definitions

I downloaded wavefront obj model from this site http://tf3dm.com/3d-model/edward-kenway-23504.html. The model I downloaded (According to this wikipedia article: http://en.wikipedia.org/wiki/...
7
votes
1answer
23k views

Animated object exported to fbx does not have any animation

I have 2 animations currently on a sword that I have modeled and when I export the object as a fbx into my game engine Unity it seems to not bring the animations along with it. Here are the export ...
3
votes
2answers
2k views

Arm resets position when exported?

So in edit mode when I export my hand model into unity 3d, the hand resets its position, but when I go into edit mode the hand also goes back to its original position. I have a animation with it, so ...
2
votes
0answers
333 views

Export 3DS file with pivot point in Blender

Hi I've been working with Blender for some time and I can't figure out how to export 3DS with pivot point. I tried exporting 3DS by putting 3D cursor and the object origin, but it doesn't seem to ...
24
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4answers
20k views

Export multiple objects to .obj

It is possible to export all object from a scene into different obj files (each object in a obj file separately)?
8
votes
1answer
4k views

Exporting (bullet) collision shapes

I'm writing a scene exporter from blender to a format to be used by a game. I need to be able to export physics information the game needs, mainly the collision shape of every object (either the one ...
3
votes
1answer
543 views

Exported .dae models have a cube embedded in them

I've made a few models and when I import them into my game using assimp they all have what looks to be the starting cube in the model, usually poking out the side of the model. But when I open the ...
3
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0answers
232 views

Blender not exporting Ambient Coefficient in .MTL? [duplicate]

Here are my settings: Export settings: In '.mtl' ...
14
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1answer
1k views

Setting additional properties per face

I wish to use Blender to model a level for a 3D game. The level is a set of Meshes. I have to set special (additional) properties per face (triangle). These properties are integer number (TAG1), ...
16
votes
4answers
10k views

Convert particle system to animated meshes

I've started trying to make a 3D model that I will end up exporting to an augmented reality app but I've hit a problem in terms of the particle system. The app wants the 3D file in .dae(collada) ...
2
votes
0answers
733 views

Exporting a material with multiple diffuse textures in COLLADA format

I need a Blender export format that handles materials with multiple diffuse textures in it. Specifically, I want to export a mesh with a single material and two diffuse textures and a single stencil ...
5
votes
4answers
728 views

Disconnected (exported) mesh because of vertex paint?

I have a model that was imported from an erronous file where each triangle was disconnected from the others. After "reconnecting" it via removing duplicate vertices and exporting (to .ply with vertex ...
3
votes
2answers
651 views

Changing default bake output format and quality

Working with 2.68a (r58537). When I try to export a UV bake, I'm always presented with the format set as PNG, it would be amazing to set the default as ...
10
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2answers
11k views

Why does the collada exporter not export texture references?

I've been having trouble exporting collada objects from blender, so I stripped everything back and textured a single cube, and exported it. This is a completely trivial model, one cube, with one ...