Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

Filter by
Sorted by
Tagged with
0
votes
0answers
12 views

Whenever I export my blender model as OBJ, I loose mesh data

Every time I try to export my character as OBJ, and then try to use it in Mixamo, I get an issue where I lose mesh data, as can be seen in the screenshot below. I have applied all modifiers, ...
0
votes
0answers
15 views

Motion tracked camera to keyframe/fbx 2.83

I've successfully motion tracked a camera inside blender 2.83, but am struggling to bake the animation to keyframes so that I can export as an fbx (ultimately to UE4). I've tried "bake action&...
0
votes
0answers
39 views

How to export my .fbx file as an .mp4 file [duplicate]

I have created a 3D animated character in Mixamo and uploaded the .fbx file into Blender. What steps do I need to take to export it as an .mp4 file (Maybe there is a tutorial I could watch?) I'm new ...
0
votes
0answers
18 views

Help with UV's modifiers and projection needed

I'm attempting to do some 3D projection mapping on my wall at home with blender. Now the problem is that the mapping software as can be seen at 10:15 in this tutorial (https://www.youtube.com/watch?v=...
0
votes
0answers
12 views

Export a 3D model with texture , into element 3D

Is there any solution to import a 3d model with its texture, into element 3d? I'm using blender 2.8, and I will appreciate if you mention any reference wich describe that, using 2.8 version Thank you ...
0
votes
0answers
23 views

How to export materials from blender to unity [duplicate]

Does anyone know how to export shaders or materials from Blender to Unity? Any help is appreciated Thank you
1
vote
0answers
15 views

How to properly animate characters for games? [closed]

I've been using blender for some years now... But I never really touched anything concerning the animation of bones. Now my question is how I am supposed to key character animations and what do I need ...
1
vote
0answers
41 views

How to export a volume as a separate render pass and composite it correctly in Photoshop?

I have one render layer with objects and one render layer with a fog volume. The objects are set to Holdout on the layer with the fog. The combined composite output (left image) looks correct. It also ...
0
votes
0answers
39 views

FBX export causes animation problems

I have created a model with some animations that I'd like to export to FBX in order to use in Unity. However, when I export the file and play back the animations in Unity, they are messed up and ...
0
votes
0answers
10 views

How to keep IK/FK position when exporting to Unity?

So I've created idle, running, and battle pose animations that fluctuate between using IK and FK controls. I'm saving these animations in the action editor, and I've noticed that when I switch between ...
0
votes
0answers
16 views

Rigging multiple outfits for Unreal Engine character

I am making a character to use in Unreal Engine. I have been able to rig the character body as a test, and now I would like to proceed and do a few outfit variations of such character. I plan to then ...
0
votes
0answers
19 views

How to fix this shading?

I'm still a beginner to 3D modeling. I made this gun and UV unwrapped it and exported it to substance painter. But after baking the textures this weird shading happens. This is my third gun model and ...
0
votes
0answers
8 views

i cant save smoke effect(fire) of my blender animation [duplicate]

i made a flame animation by using smoke effect with UVSphere. everything is okey when i am in blender. but i wanna use this animation in unity3D. But when i exported the animation .fbx, I can see only ...
1
vote
0answers
22 views

Can't export particles as 1 object

I have followed this tutorial and finished creating a 3D donut object: https://www.youtube.com/watch?v=rKPSB8tcXhQ I'm trying to export the donut as an FBX to import it into a Davinci Resolve fusion ...
1
vote
1answer
176 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
0
votes
0answers
14 views

No transparancy when rendering

I imported a video file with a greenscreen backround. I was able to remove the green and acheive transparency. However when I render I still see the green screen. Even though I don't see it in the ...
0
votes
0answers
22 views

How can import a mesh from blender to UE4 without losing parented sub meshes like eyes?

I am trying to import a character from blender to unreal engine, the animations are in good shape as well as the base mesh, but my problem is the eyes, whenever I import it , the eyes are missing. I'...
0
votes
0answers
68 views

How to export instanced collections to unity and retain the heirarchal format of an object?

I'm trying to export my scene with all its objects hierarchies into unity. However the instanced collections of the Sofa object does not have the same hierarchical format of the original collection ...
0
votes
1answer
20 views

STL batch exporter alters file name

Blender has a built in option to batch export STL files but it replaces spaces, "(", "[" with underscores which I don't want. For example: What the object is named: ...
0
votes
1answer
62 views

Exported .fbx not opening

I have a rigged and animated file made in blender that was exported as a .fbx file, but I can't open it with FBX Review or Unity. There is no error message that show up in either tool. I have no idea ...
0
votes
0answers
28 views

FBX Export: Extra Frame & Loop Glitch

I'm required to export animated models from blender to fbx, and while I've managed to exported animated models to fbx format, I'm having two issues I can't seem to crack: The animation is looped with ...
0
votes
0answers
55 views

Why is the Unreal Engine transform widget not aligned to my exported mesh?

Exporting my mesh from blender to unreal - just a simple wall - the unreal transform widget (scale, move, rotate) is not aligned with the mesh in UE4 and instead the widget is way in front of the mesh....
0
votes
0answers
11 views

Multiple animation clip to single clip

I did a simple animation of a car to open a rear and back door at a time. While exporting as fbx it shows so many animation clips in order like each parts has each clip. It doesn't export as a single ...
1
vote
0answers
35 views

Exporting FBX animations from Linked character rigs

I'm fairly new to Blender and have been using and made an animation to practice myself to get used to Blender and using the Rain v2.1 Rig, and I made the animation by Linking the character rig from ...
0
votes
0answers
12 views

Exporting, flickering

i'm trying to export a particles in rgb Alpha, when i finish the render, the animation have 1 frame black 1 frame of animation, sorry for my bad english i'm spanish.
0
votes
1answer
153 views

Export FBX while keeping Collections Hierarchy

I am looking for a way to transfer the hierarchy of the collections from Blender to Unity. In other programs, like Cinema 4D, this works without any problems. Is it possible to export a fbx-file with ...
1
vote
1answer
53 views

Export animation as a video for editing later

I have simple 10 sec animation and I want to render it into a video file for future video editing. I've used FFmpeg video format option in Blender with MPEG-4 container, H.264 codec and Lossless ...
0
votes
0answers
18 views

Multiple Models Export

I hope I can explain my question clearly. I am also including a YouTube link of a screen record to help explain my issue. I just got into photogrammetry. I wanted to experiment on the beach house. ...
0
votes
0answers
10 views

Blender to Unity export abomination

I tried exporting with every option available, and exporting with wavefront(.obj) works but it doesn't include all the parts(like the body parts where I added the armature thingy).
0
votes
0answers
21 views

Exporting an FBX file imported into blender gives me a reduced number of vertices?

I have an FBX file made in Unreal Engine. In UE4 it shows that it has 12,866 vertices and when I export the .obj file it also has 12,866. However if I load that same FBX into Blender and export it as ...
0
votes
1answer
40 views

Importing to Unity, broken arm

I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken. All the animations work fine too, ...
0
votes
0answers
17 views

Exported DAE showing Weird Deformations

I'm new to Blender and I'm exporting an animated model as .dae, and finding that the animation is causing weird deformations in the exported file, while it looks perfectly fine in blender. Please see ...
0
votes
1answer
34 views

Can I run bpy scripts without all of blender in background

I need to run a blender script server side and would like to know if there is a way to run just some of blender libraries for server optimization purposes . My script is just importing a heavy glb ...
0
votes
0answers
25 views

Not all actions exported to glb file

I have a cuboid that can lean left, lean right or do an idle animation determined by actions. Using the Blender IDE I can get any of those 3 to play.Here it is, leaning to its right. My problem is ...
0
votes
0answers
12 views

Is there a working io_export_batch_obj.py for Blender 2.83+? [duplicate]

i just stumbled across this information about a script for multi export, and there has to be an import too. But all the scripts from the answers here don't work for me: Export multiple objects to .obj ...
0
votes
1answer
107 views

Traceback Error while FBX export

help I cant export this into a FBX file, an advance thank you to all who tried to help This is just a model, no Animations or Armatures.
0
votes
0answers
23 views

How to export only the selected mesh as .fbx to Unreal engine?

I have the following scene from which I want to export a single character as a .fbx file: But upon export with the following settings: And trying to import it into unreal engine 4, I get the ...
0
votes
0answers
13 views

Editing UEXP Mesh (Deleted Faces Return After Export)

Need some help here, I'm trying to edit a UEXP mesh with Blender. Everything has gone smooth as butter so far up until this last little bit. The faces I've selected can be deleted when I delete them ...
0
votes
2answers
72 views

Blender > Unity Animation Export (Missing Actions)

I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow. I'...
0
votes
1answer
20 views

How To Export Blender Mesh w/ Shaders to Unity [duplicate]

I am following CG Geek's How to Create a Low Poly Tree in 1 Minute and I want to export this tree, shaders and all, to Unity so I can add it to my game. How would someone go about exporting a (Cycles ...
0
votes
0answers
24 views

Exporting mesh (3D model) for Adobe Dimension

I've tried exporting a mesh (as an .obj) for further use in Adobe Dimension. It imports in Dimension without textures or materials, just a blank object/mesh. Does anyone have experience with this?
0
votes
0answers
21 views

object disappears when looking through the camera view [duplicate]

I am taking a youtube course about making a medieval well but have some problems. Made the well, added environment texture, emphasized the camera and lights. Before I clicked the “0” button on the ...
1
vote
0answers
34 views

Exporting PNG Animation With Shadows On Transparent Background

I'm doing an animation and trying to export it as a PNG. I need to export it with the shadows, but on a transparent background. Once the render finished I imported of on the PNG sequence to see if the ...
0
votes
0answers
14 views

Trimming image-object to Size Equivalent to Photoshop [duplicate]

Is there a method in Blender equivalent to Photoshop, where you can select the image size to its exact dimensions? In this example I have attached the trim command in PS, where it automatically ...
1
vote
1answer
51 views

How can I make an animation using importing several x3d files to Blender by scripting?

I have some x3d files made by ParaView. I need to write a script to import these objects sequentially to Blender and make an animation. When each object is imported to 3D View Editor, a keyframe ...
2
votes
1answer
25 views

gltf2.0 export ignores “Inherit Rotation” property changes

This potentially affects other bone properties, but this is the only one I'm comfortable with messing with. Is this simply not something that's supported by gltf2.0 or is there a setting I'm missing ...
0
votes
0answers
19 views

How to apply “Envelope Muliply” in Deform in Export

Title. I have a bugged shoulder in animation of a mesh that I have imported into UE4. I went back into blender to select the bone and I went to bone properties and checked "Deform" which was ...
0
votes
0answers
30 views

How to make operator (button) use my properties on execute?

I'm trying to create a simple panel for exporting models to fbx. After going through the templates and getting to grips with the layout etc. I'm struggling to actually get the properties I've created ...
0
votes
1answer
38 views

Why is the transparency on my particles not working once exported to Godot?

I am new to blender. I am using blender 2.8 version. Recently I created a grass setup with the help of a tutorial video. In which I applied transparency for outside of grass using node editor. It ...
0
votes
0answers
22 views

“Child Of: Bone” Objects Export With Separate Animations in Unreal

I have recently created a character with separate objects associated with the main body via the child of bone constraint. My character animates as intended, and the objects move with the bones to ...

1 2
3
4 5
38