Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

Filter by
Sorted by
Tagged with
0
votes
1answer
11 views

how I can make the mesh invisible and keep the fire?

how I can make the mesh invisible and keep the fire ?
0
votes
0answers
3 views

I export to the fbx and load it into the clip studio modeler, the mesh breaks

The obj extension was loaded correctly. I have to load with the fbx extension. I have to apply mobility. What's wrong?
0
votes
0answers
10 views

Getting different (bad) deformation when Importing to Unity

I'm getting different deformation on some parts of a character in Unity comparted to Blender. Inside Blender the deformation is fine. Deformation in Blender: Deformation in Unity: I have no idea why ...
0
votes
0answers
8 views

Export to HDF5/Convert to HDF5

Ive used rigid body physics to generate balls falling into a basket (which works fine) and want to export the balls into a voxel-wise form (i.e a HDF5 file). I can export each individual ball using ...
0
votes
1answer
16 views

OBJ Export (Pivot Points Wrong)

I believe I've tried every export setting I can think of. I'd like objects I export from Blender to keep their pivot point, but they never seem to do that. Is there a secret way to do this, or does ...
0
votes
0answers
11 views

Loosing curves on an object when exporting to STL

My goal is to create a vase, that will be painted by KUKA robot. So I need to export it from blender in STL format for robo software to understand. I made a vase, and I make curves, which will be a ...
0
votes
0answers
8 views

Export room made with ArchiMesh to Unity

I've created a simple room and I have two ways to export that to Unity, each with its own problems. First - just use the project. Second, export it to FBX. There is a problem that appears in both ...
0
votes
0answers
15 views

Polygon count standards for low poly indie games? [duplicate]

What are the polygon count standards for game assets? I'm thinking about games that are lower poly but aim for the best graphics possible, I'm thinking like L4D / L4D2 or Insurgency level of detail.
1
vote
0answers
15 views

fbx export to unity missing textures [duplicate]

But I am a second day newb in blender. When i export the asset into unity through fbx the character is just white. No textures or anything. Same with mixamo as well. I am starting to think fbx is not ...
0
votes
0answers
18 views

Export to JSX for After Effects no longer working on 2.91

I've installed the After Effects JSX export add-on, and it was working fine in 2.90, but with 2.91, it says "Upgrade to 2.8x required" and it doesn't give me the option to export anymore. As ...
0
votes
0answers
13 views

Convert Sketchup files to Blender files [duplicate]

I have around 20 old Sketchup files that need to be converted to Blender 2.9. Is there anyone that would be able to do that for me?
0
votes
0answers
7 views

Exporting large scene into FBX

I am trying to export decently large scene into FBX all at once, but Blender freezes almost instantly. I tried to leave it on for an hour or so, but nothing happened. Is there any way I can do this, ...
0
votes
0answers
22 views

How do I export an animation along with the virtual environment? [duplicate]

I made an animation in blender, which I want to export. I already know how to export an animation, but the thing is I also have an environment, as shown in the screenshot below: However, when I ...
0
votes
0answers
15 views

Was importing ripped game models but appear incredibly deformed and look fine in other model programs

I have a problem with these models. I was working on a star wars fangame that is suppose to be assassin's creed styled and wanted to use starkiller's jedi adventure robes from the force unleashed, but ...
0
votes
0answers
9 views

What is the correct way to export meshes and rigs from blender to unreal engine 4.25.4?

I have been playing around with character models, trying to import them into unreal. I have read that unreal works in centimeters while Blender does it in meters so i changed the scale to 0.01 in the ...
0
votes
1answer
24 views

How to export step file?

With default blender or any other addon. How can i export .STEP file. I have download the FREECAD software. Imported the file in Freecad and exported in STEP. It export but in folder no files created. ...
0
votes
0answers
8 views

Saving Multiple Image files to Disk with Python

So an addon I am working on is generating a new sequence of images using numpy. My question is, what would be the best approach to saving them to disk? Python ...
0
votes
1answer
34 views

How create perfect mask using ID Pass ( “clown pass” in Photoshop)?

Has anyone looked at the tutorial? regular ID Pass so that later in Photoshop it will be easier to select the necessary objects. But what I don't understand is that even if you have this ID Pass (...
0
votes
1answer
16 views

How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
0
votes
0answers
5 views

On fbx export some body parts are not in their original position on my character

I have exported a character in an fbx file. In the final export the eyes are several inches away from the head. However, in the original design the character looks just fine. What could be the problem?...
0
votes
0answers
19 views

Project not exporting to unity as rest pose

I have a project for a FPS character. I set its rest pose to a standard, hands at sides pose. I selected everything and exported the project as an FBX. I clicked limit to "selected objects", ...
0
votes
0answers
29 views

Error when export in fbx

I'm starting using Blender and I want to export in fbx format for Unity. I have this error when I try to export : ...
2
votes
1answer
44 views

How to achieve a realistic display with bright colours?

I would like to model an iPhone wich shows a display with bright colors. When I am using dark color palette, there is no problem but when I use the light color palette, then it appears too brigh.
0
votes
0answers
25 views

How to export texture mapping to 3dsMax

If I try to export an object to 3ds, everything seems to work fine except the texture's mapping. How could i fix that ?
0
votes
0answers
27 views

How can I export my model along with its shaders? [duplicate]

I created an eye with a lot of nodes in eevee but the problem is, there is no way to export the nodes with the model (I didn't import any texture I created them with nodes). What should I do? As you ...
0
votes
0answers
5 views

STL File Exporting with Incorrect Origin Point

I'm trying to set a new origin of rotation of a STL file using Blender. I've imported the STL file into Blender and changed the origin (using Origin to 3D Cursor), which allows me to rotate the object ...
0
votes
0answers
11 views

How can I export hair particles to SparkAr and make the 3D model lighter?

I just finished my 3D mascot and when I exported to SparkAr I found out that not only the file is too big, but also that hair particles don't export to Spark Ar. Can someone help with this one? What ...
0
votes
0answers
12 views

Export to format .3ds and .x Blender 2.9 [duplicate]

I'm new to the forum here, so at the beginning I wanted to give all users a warm welcome. I am very new to using blender software. Until now, I have only used this software to overlay UV maps on ...
0
votes
0answers
32 views

Problems with rotation animation keys baking

I have a problem with animation curves after animation baking and after animation export. So you can see before/after. Before After It's rotation data. They're rotates on 180 degrees in X and Z-axis,...
0
votes
0answers
16 views

How could I save/export this animation that I made in edit mode?

I made an animation in edit mode but I can't figure how I can save and export the animation. I'm making this for a videogame and I need a way to track the vertices for collision, whenever I export it ...
0
votes
0answers
26 views

I have problem with twisted polygons and exporting low poly model as paper model

I can't export my low poly model as paper model, I tried remesh modifier and triangulate modifierbut it doesn't works. I am noobie and I seriously don't know how to solve this problem
0
votes
0answers
12 views

Export Collada files with texture and animation

I'm new Blender user and I'm trying to import a collada file with texture and animation, then change only the texture and finally export the new file. When I open the exported file it's deconfigured. ...
0
votes
0answers
6 views

Exporting Blender FBX files with collected textures

How do you export a selected model in blender. Collecting all the textures associated with that model. Like saving that model to a folder with its textures Is this possible?
0
votes
0answers
15 views

Blender auto keying the first and last frame of all my joint animations

Dumb Blender to Unity question... I'm currently trying to export a character with several animations and for some reason, it keeps keying the start and end frame of each joint I have. I have set it so ...
0
votes
1answer
18 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
0
votes
0answers
12 views

How import/export custom object with vertex group data in Blender

I would like to know how I can import or export an object created by me with data about a vertex group in Blender ? I am interested in a solution using python and the normal way.
0
votes
0answers
22 views

Blender 2.8: export 3d object to use as website (wordpress) background

I'm totally new in Blender, I'm even not sure if what I want to do is possible: I want a website where the main structure is a 3d staircase. So I use blender to create this: Now I would like to ...
1
vote
1answer
19 views

Can't export transmission map

I'm trying to export a ring that has some transparent parts, but when i open the file that i exported, my transmission map is not there anymore, so the ruby becomes opaque. (No matter the format .fbx ,...
0
votes
0answers
23 views

Bones get enlarged during export/import process

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
1
vote
1answer
49 views

How do I export my model with some light (in .gltf)?

I'm working on a model and I'm trying to export it in .gltf format. In blender, I put a light to brighten the model, but when I export it, the lighting goes away. I'm quite new to blender and I've ...
1
vote
1answer
175 views

GLB (GLTF) export, how to include color/material information?

As a complete beginner with Blender, I have been creating simple 3D models to export as GLB and import into another program. For this purpose there is no animation, no physics, etc. I just need them ...
0
votes
1answer
35 views

Blender to 2D DXF

Using blender to create a climbing wall for my garage. The modelling is fine but I now have laid out all the plywood shapes, flat on the 'ground' and am preparing to arrange shapes for optimum wood ...
0
votes
1answer
13 views

Exporting artefacts with high detail trimsheet w/ booleans

Exporting my high detail trimsheet as an fbx/obj to send to Marmoset for baking, but the output is coming out all whack. I don't know how export writing works, but I guess the result of the ...
0
votes
0answers
18 views

Export from paraview to blender to unity with colors

I imported a .ply file from Paraview to Blender 2.8, after which using the attribute node I attributed the COL color (a gray scale). Now my problem is to import this mesh (with colors) to UNITY3D. I ...
0
votes
0answers
5 views

How can I combine separate keyframe objects and export single animated FBX?

I have a parametric model in Rhino Grasshopper that I can only animate inside Grasshopper itself. Using a plugin I can export an FBX file for every frame of the animation. How can I combine these FBX ...
1
vote
0answers
25 views

I'm trying to export a character to UE4, but I can't seem to export the shape key animation and bone constraints, how could I get around this?

Hello! I have been working on a character for a project of mine and have encountered a few issues. Software: I am using Blender version 2.90.1 and Unreal Engine version 4.25.4. Model description: ...
0
votes
0answers
25 views

Put slices on 2D plane

Related question: How do I create slices of a topographical mesh? I'd like to separate each slice and put them on a plane to generate a svg or jpg for laser cutting. Does anyone know how to do it? ...
0
votes
0answers
24 views

How can I export bone properties (eg. rotation data) of an armature for each frame into an external text file?

I'm new to Blender and most of all new to Python programming language. Here is my problem: I have a rigged armature of a human body which was animated in 75 frames through pose mode. What I'd like to ...
2
votes
0answers
25 views

Pac-Man Type Animation to Unity

I am making Pac-Man mouth close/open animation. My goal is to bring it into Unity. At first I made this combination of a sphere and a cube by using boolean modifier. Then I changed the size of the ...
0
votes
0answers
10 views

Deformated mesh after exporting model from Blender to Substance Painter

I am trying to learn substance painter with blender. Until today i have not got problem. Today i was working on my model of heater and i was trying to export it from blender to substance painter. ...

1
2 3 4 5
39