Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
StillerMauritz's user avatar
5 votes
1 answer
547 views

Getting NURBS in and out of Blender

Is there a working way to get NURBS curves into and out of Blender? FBX supports this, but when I import an FBX with NURBS, the curve is not created. I've tried with several versions. FBXes exported ...
CMK_blender's user avatar
5 votes
0 answers
856 views

help with exporting game as .exe

I've been working on a game with levels. I know how to use scenes and transferring to scenes for the levels but it's getting laggy and slow. I know I can just do 'Start Game From File'. That will ...
kevin's user avatar
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5 votes
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797 views

Converting an obj sequence to a .bobj fluid sim cache?

I'm wondering if there is any way to accomplish turning an obj sequence exported from realflow into a .bobj fluid cache that I could then trick blender into loading as a native fluid sim cache. So far ...
BenSimonds's user avatar
4 votes
0 answers
155 views

Is there a recommend way to repair or recreate a valid context after using `bpy.ops.wm.read_factory_settings(use_empty=True)`?

I am not sure if this is a bug or intended behavior, but using bpy.ops.wm.read_factory_settings(use_empty=True) reduces the context to a state where is cannot be ...
hz3d's user avatar
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4 votes
0 answers
323 views

Grease pencil vector export

Is there a way to export the new and wonderful grease pencil in any vector format. This would be so nice for logos and graphical stuff!!!!
Ingmar B.'s user avatar
4 votes
0 answers
354 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
チーズパン's user avatar
4 votes
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2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
4 votes
0 answers
3k views

How to export smoothing groups made with Auto Smooth?

I know that there is an Edge Split modifier, but it actually splits geometry edges, which causes problems with further modeling. When I use "Shading: Smooth" and then enable Auto Smooth, it works nice,...
Good Samaritan's user avatar
4 votes
0 answers
1k views

Export tangent space FBX

I'm trying to get the tangent space information in my exported files, but it never seems to appear. I have a simple model with a UV mapping and export to FBX. The resulting file has no mention of ...
edA-qa mort-ora-y's user avatar
4 votes
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201 views

Undefined normal vector by converting .blend file

I hope my first post here isn't that much off-topic. Well, I had some times ago an project with Ogre3d. My designer used Blender. When ever he made a model for me, it looked in the Blender window fine,...
Zaibis's user avatar
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4 votes
1 answer
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Export 3D model from Blender to .U3D for use in PDF file

.pdf files supports Displaying 3D models, you can view the model from any angle by mouse movements - sort of like looking through the viewport, only the object is fully rendered, "real", etc. This ...
NeverGiveUp's user avatar
4 votes
1 answer
1k views

Exporting to Collada --> Loss of Transparency

I created an object with glass-like appearance upon rendering using raytracing in blender, but when I export to collada, the material's transparency doesn't seem to be transferred. Is there any way I ...
darksigma's user avatar
  • 141
4 votes
1 answer
1k views

Export single strip in VSE

I have one long audio strip in the V.S.E. and I split it into multiple pieces using hard cut, SHIFT+K. Now I could delete the other strips and export one, and then make a new file, cut out the one I ...
Unnamed Sentient Being's user avatar
3 votes
0 answers
187 views

Updating very old add ons for use in Blender 2.8-2.9 onwards

I have a question regarding a very old add on for Blender, that I am hoping to make work in the current version. Currently, I have gotten into to developing add ons for the Space Simulation software ...
DragonX2's user avatar
3 votes
0 answers
9k views

Exporting an object as ".json" file, how? (Blender 2.8)

I've searched since hours now on the internet and didn't found any solution for this problem. So, i want to export an object as an .json file for a game, that only uses that kind of file. I've seen, ...
Lennuk's user avatar
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3 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
3 votes
0 answers
5k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
0 answers
2k views

How to convert .obj to .stl in blender via python script

I want to convert .obj to .stl in blender via python script.Here is my code. ...
Zemin Li's user avatar
3 votes
1 answer
75 views

Animation smoothness and correctness when exporting

I have a very low-poly model with an armature, animated with 4 key-frames over a cycle that I want to repeat seamlessly and smoothly. In Blender itself, I get a mostly smooth rotation, but with a ...
Chris's user avatar
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3 votes
0 answers
501 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
Cathleen's user avatar
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
Lugworm's user avatar
  • 31
3 votes
0 answers
1k views

How to export ply file with RGB color

I want to export ply file of an object in a format like below. ...
soshi shimada's user avatar
3 votes
0 answers
172 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
YellowJoker Kev's user avatar
3 votes
0 answers
6k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
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3 votes
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2k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
vinneth's user avatar
  • 31
3 votes
0 answers
731 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
F5Q9A3's user avatar
  • 31
3 votes
0 answers
181 views

Invalid number of vertices on an edge - Error while exporting

I'm using the DFF Importer/Exporter. Using that I imported a player model from GTA and edited it (changed UV map, deleted some vertices, added some vertices). Now I can't export it. I just get this ...
Gurpreet Singh Matharoo's user avatar
3 votes
1 answer
986 views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
J Sargent's user avatar
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3 votes
0 answers
655 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
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3 votes
0 answers
2k views

How to Export a rendered image to RAW single channel

I am trying to create a height map that I can import in Supreme Commander Editor. Other software like softdesk and photoshop seem to manage this but I can't figure out how to do it with Blender. ...
Caliburnus's user avatar
3 votes
1 answer
1k views

Wrong Size and Position After Importing in Cities Skylines

I used Blender in Mac OS to create a model for Cities Skylines game. The final model is like that. But when I import the model in Cities Skylines, the preview is like that. Any help? Thanks,
Goatboy's user avatar
  • 31
3 votes
0 answers
4k views

Can I export an animation as an .anim file format?

Another board suggested exporting animations made in Blender (in this case it is a character animation that will be played in Second Life or a similar platform) as an .anim file. I have done lots of ...
Chic Aeon's user avatar
3 votes
0 answers
549 views

Best lossless video output format for later conversions for web

I'm creating an animation (with sound) in blender that's gonna be an HTML5 video. As browsers are quite picky, I'll probably need to embed the video into the web page in multiple different formats for ...
tom's user avatar
  • 193
3 votes
0 answers
2k views

How to export hair particles to stl file?

I have created hair for a human model in Blender, but exporting my creation into STL format does not work properly. When I re-import the exported STL file, there is no longer hair on the human model. ...
Dorleans's user avatar
3 votes
0 answers
665 views

Export smooth SVG using Freestyle

I'm using Freestyle in Blender to export a drawing to an SVG file. The file can be found here: http://www.speedyshare.com/dxsfw/box.blend When rendered as a png it looks like this I was interested ...
hellocatfood's user avatar
3 votes
1 answer
925 views

problem with export animation to fbx

I have an 3d model of a human with an animation on it. I want to export this to FBX to use in PlayCanvas. In PlayCanvas the mesh loads fine but I can't see the animation so I thought maybe there's a ...
Wim's user avatar
  • 73
3 votes
0 answers
336 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
Eru's user avatar
  • 31
3 votes
0 answers
856 views

How can I export an FBX with Textures

I cannot seem to get my model to export as an FBX with the textures intact. Is there a tutorial that shows how to do this? Thanks!
andrewtek's user avatar
3 votes
0 answers
2k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
Jeremy's user avatar
  • 31
3 votes
0 answers
334 views

How can I export Exact material name with FBX?

I exported from blender to a fbx file and I use a converter that convert to a custom format for game engine, but fbx export name of material with image name like this ...
daniel's user avatar
  • 271
2 votes
0 answers
166 views

Blender Unpack deletes image files with duplicate filenames

Inside a packed .blend file, images with same name are shown with different numeric suffixes. These come from files that have the same name but are in different paths in the filesystem. example: \..\...
nia kouzuki's user avatar
2 votes
0 answers
169 views

Geo nodes - byte color implicit conversion

If you try to store data in byte color type attribute using geo nodes it seems to get implicitly converted to (my guess) linear color. For example, 0.5 is converted to 188 instead of 128 as I'd expect....
FamousSnake's user avatar
2 votes
1 answer
948 views

How to export very high poly mesh?

So, basically, I sculpted a 23 million poly mesh inside Blender. Everything went smoothly, but now I need to bake normals and displacement maps. I can't do it inside blender, every time I press Bake, ...
Filnisius's user avatar
  • 147
2 votes
0 answers
275 views

How do I export Visible/Hidden attributes to an FBX from Blender?

Right now Blender doesn't support exported FBXs to recognise animation keys on any visible/hidden channels on a rig. And this is just a Blender issue. (Maya supports visibility keys in FBX exports). ...
Mat Brady's user avatar
  • 129
2 votes
1 answer
1k views

Issues with the shape keys after fbx export

I create characters in Character Creator 3 and then export to Blender and then export for Unity (fbx). I'm having an issue with shape keys on one of the characters I've been working on. The shape keys ...
ntl's user avatar
  • 21
2 votes
0 answers
238 views

Geometry Nodes Texture Export

I made building with geometry nodes with textures I asked how to apply textures on realize an instance Now my question is how I can export the model with textures I am trying to export in unity but ...
George K.'s user avatar
  • 103
2 votes
1 answer
185 views

Export displacement texture from displace modifier

I used a displace modifier and created a texture for it. How do I export that texture? Thanks.
Blue Q's user avatar
  • 53
2 votes
0 answers
442 views

Can Wave modifier be exported as an animation

I need to do a wave animation on a simple oject and i do it with wave modifier. I need the animated object exported in gltf format and used in three.js on the web. When i apply the wave modifier it ...
mivebe's user avatar
  • 21
2 votes
1 answer
1k views

How do I properly export my model, materials and textures for use in a Fallout 4 mod?

So I'm brand new to blender, only started learning it last week so sorry in advance if I use the wrong terms, don't provide the right details or am asking something that is impossible to do. Basically ...
MVP_Teku's user avatar
  • 127

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