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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
StillerMauritz's user avatar
5 votes
1 answer
861 views

Getting NURBS in and out of Blender

Is there a working way to get NURBS curves into and out of Blender? FBX supports this, but when I import an FBX with NURBS, the curve is not created. I've tried with several versions. FBXes exported ...
CMK_blender's user avatar
5 votes
0 answers
864 views

help with exporting game as .exe

I've been working on a game with levels. I know how to use scenes and transferring to scenes for the levels but it's getting laggy and slow. I know I can just do 'Start Game From File'. That will ...
kevin's user avatar
  • 59
5 votes
0 answers
833 views

Converting an obj sequence to a .bobj fluid sim cache?

I'm wondering if there is any way to accomplish turning an obj sequence exported from realflow into a .bobj fluid cache that I could then trick blender into loading as a native fluid sim cache. So far ...
BenSimonds's user avatar
4 votes
0 answers
205 views

Is there a recommend way to repair or recreate a valid context after using `bpy.ops.wm.read_factory_settings(use_empty=True)`?

I am not sure if this is a bug or intended behavior, but using bpy.ops.wm.read_factory_settings(use_empty=True) reduces the context to a state where is cannot be ...
hz3d's user avatar
  • 41
4 votes
0 answers
335 views

Grease pencil vector export

Is there a way to export the new and wonderful grease pencil in any vector format. This would be so nice for logos and graphical stuff!!!!
Ingmar B.'s user avatar
4 votes
0 answers
357 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
チーズパン's user avatar
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
4 votes
0 answers
4k views

How to export smoothing groups made with Auto Smooth?

I know that there is an Edge Split modifier, but it actually splits geometry edges, which causes problems with further modeling. When I use "Shading: Smooth" and then enable Auto Smooth, it works nice,...
Good Samaritan's user avatar
4 votes
0 answers
2k views

Export tangent space FBX

I'm trying to get the tangent space information in my exported files, but it never seems to appear. I have a simple model with a UV mapping and export to FBX. The resulting file has no mention of ...
edA-qa mort-ora-y's user avatar
4 votes
0 answers
204 views

Undefined normal vector by converting .blend file

I hope my first post here isn't that much off-topic. Well, I had some times ago an project with Ogre3d. My designer used Blender. When ever he made a model for me, it looked in the Blender window fine,...
Zaibis's user avatar
  • 143
4 votes
1 answer
9k views

Export 3D model from Blender to .U3D for use in PDF file

.pdf files supports Displaying 3D models, you can view the model from any angle by mouse movements - sort of like looking through the viewport, only the object is fully rendered, "real", etc. This ...
NeverGiveUp's user avatar
4 votes
1 answer
1k views

Exporting to Collada --> Loss of Transparency

I created an object with glass-like appearance upon rendering using raytracing in blender, but when I export to collada, the material's transparency doesn't seem to be transferred. Is there any way I ...
darksigma's user avatar
  • 141
4 votes
1 answer
1k views

Export single strip in VSE

I have one long audio strip in the V.S.E. and I split it into multiple pieces using hard cut, SHIFT+K. Now I could delete the other strips and export one, and then make a new file, cut out the one I ...
Unnamed Sentient Being's user avatar
3 votes
0 answers
221 views

Updating very old add ons for use in Blender 2.8-2.9 onwards

I have a question regarding a very old add on for Blender, that I am hoping to make work in the current version. Currently, I have gotten into to developing add ons for the Space Simulation software ...
DragonX2's user avatar
3 votes
0 answers
1k views

Parent - children chain messed up after exporting to FBX

Blender 2.82a. I have the following setup (see the 1st picture): Cube at position 0,0,0 Cube.001 (child of Cube) at position 0,0,3 Cube.002 (child of **Cube.001" - grandchild) - on position 3,0,3 ...
SimdinGames's user avatar
3 votes
0 answers
11k views

Exporting an object as ".json" file, how? (Blender 2.8)

I've searched since hours now on the internet and didn't found any solution for this problem. So, i want to export an object as an .json file for a game, that only uses that kind of file. I've seen, ...
Lennuk's user avatar
  • 77
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
3 votes
0 answers
2k views

How to convert .obj to .stl in blender via python script

I want to convert .obj to .stl in blender via python script.Here is my code. ...
Zemin Li's user avatar
3 votes
1 answer
86 views

Animation smoothness and correctness when exporting

I have a very low-poly model with an armature, animated with 4 key-frames over a cycle that I want to repeat seamlessly and smoothly. In Blender itself, I get a mostly smooth rotation, but with a ...
Chris's user avatar
  • 131
3 votes
0 answers
554 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
Cathleen's user avatar
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
Lugworm's user avatar
  • 31
3 votes
0 answers
1k views

How to export ply file with RGB color

I want to export ply file of an object in a format like below. ...
soshi shimada's user avatar
3 votes
0 answers
177 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
YellowJoker Kev's user avatar
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
  • 2,749
3 votes
0 answers
2k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
vinneth's user avatar
  • 31
3 votes
0 answers
803 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
F5Q9A3's user avatar
  • 31
3 votes
0 answers
191 views

Invalid number of vertices on an edge - Error while exporting

I'm using the DFF Importer/Exporter. Using that I imported a player model from GTA and edited it (changed UV map, deleted some vertices, added some vertices). Now I can't export it. I just get this ...
Gurpreet Singh Matharoo's user avatar
3 votes
1 answer
1k views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
J Sargent's user avatar
  • 19.3k
3 votes
0 answers
701 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
Tak's user avatar
  • 6,323
3 votes
0 answers
2k views

How to Export a rendered image to RAW single channel

I am trying to create a height map that I can import in Supreme Commander Editor. Other software like softdesk and photoshop seem to manage this but I can't figure out how to do it with Blender. ...
Caliburnus's user avatar
3 votes
1 answer
1k views

Wrong Size and Position After Importing in Cities Skylines

I used Blender in Mac OS to create a model for Cities Skylines game. The final model is like that. But when I import the model in Cities Skylines, the preview is like that. Any help? Thanks,
Goatboy's user avatar
  • 31
3 votes
0 answers
4k views

Can I export an animation as an .anim file format?

Another board suggested exporting animations made in Blender (in this case it is a character animation that will be played in Second Life or a similar platform) as an .anim file. I have done lots of ...
Chic Aeon's user avatar
3 votes
0 answers
3k views

How to correctly export from blender to opengl with a texture?

I am learning opengl from here and we are given an obj file for blender of crysis nanosuit. When I load this with opengl, it just loads fine. But then I imported the file to blender and added some ...
Tamim Addari's user avatar
3 votes
0 answers
553 views

Best lossless video output format for later conversions for web

I'm creating an animation (with sound) in blender that's gonna be an HTML5 video. As browsers are quite picky, I'll probably need to embed the video into the web page in multiple different formats for ...
tom's user avatar
  • 193
3 votes
0 answers
2k views

How to export hair particles to stl file?

I have created hair for a human model in Blender, but exporting my creation into STL format does not work properly. When I re-import the exported STL file, there is no longer hair on the human model. ...
Dorleans's user avatar
3 votes
0 answers
270 views

VSE export edl or other markup format for editing?

So I'm editing footage together in blender, and I would like to use other programs with it (ie. DaVinci Resolve) And those programs use an xml file to use the same footage at the same edit points. So ...
DragonHeart's user avatar
  • 1,524
3 votes
0 answers
698 views

Export smooth SVG using Freestyle

I'm using Freestyle in Blender to export a drawing to an SVG file. The file can be found here: http://www.speedyshare.com/dxsfw/box.blend When rendered as a png it looks like this I was interested ...
hellocatfood's user avatar
3 votes
1 answer
949 views

problem with export animation to fbx

I have an 3d model of a human with an animation on it. I want to export this to FBX to use in PlayCanvas. In PlayCanvas the mesh loads fine but I can't see the animation so I thought maybe there's a ...
Wim's user avatar
  • 73
3 votes
0 answers
421 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
Eru's user avatar
  • 31
3 votes
0 answers
865 views

How can I export an FBX with Textures

I cannot seem to get my model to export as an FBX with the textures intact. Is there a tutorial that shows how to do this? Thanks!
andrewtek's user avatar
3 votes
0 answers
2k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
Jeremy's user avatar
  • 31
3 votes
0 answers
343 views

How can I export Exact material name with FBX?

I exported from blender to a fbx file and I use a converter that convert to a custom format for game engine, but fbx export name of material with image name like this ...
daniel's user avatar
  • 271
2 votes
1 answer
87 views

How to read the value through Python from Geometry Nodes Output Node

When the socket is not connected to other nodes, the script can be read into its variable. Everything is fine. ...
Владимир Бобровский's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
0 answers
2k views

How do I batch export meshes into .obj files (NON-LEGACY)

When I try to batch export a series of meshes using the template python script, it turns them into Wavefront(.obj)(legacy) instead of the normal .obj Even though normal .obj and legacy .obj have the ...
Ceausescu's user avatar
2 votes
0 answers
254 views

Blender Unpack deletes image files with duplicate filenames

Inside a packed .blend file, images with same name are shown with different numeric suffixes. These come from files that have the same name but are in different paths in the filesystem. example: \..\...
nia kouzuki's user avatar
2 votes
0 answers
262 views

Geo nodes - byte color implicit conversion

If you try to store data in byte color type attribute using geo nodes it seems to get implicitly converted to (my guess) linear color. For example, 0.5 is converted to 188 instead of 128 as I'd expect....
FamousSnake's user avatar
2 votes
1 answer
2k views

How to export very high poly mesh?

So, basically, I sculpted a 23 million poly mesh inside Blender. Everything went smoothly, but now I need to bake normals and displacement maps. I can't do it inside blender, every time I press Bake, ...
Filnisius's user avatar
  • 157
2 votes
0 answers
445 views

How do I export Visible/Hidden attributes to an FBX from Blender?

Right now Blender doesn't support exported FBXs to recognise animation keys on any visible/hidden channels on a rig. And this is just a Blender issue. (Maya supports visibility keys in FBX exports). ...
Mat Brady's user avatar
  • 129

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