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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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Export model with texture files included to external site

Ok so there's a website I have to use for school to view 3D models that I have made. When I put my model in without the textures it says that it isn't missing any files, but when I use a model I ...
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How to keep texture influence details on .fbx exports? [duplicate]

I made a model with ~10 different materials in Blender, which I need as an .fbx file. While I figured out how to get the textures and materials working in my following process step after Blender, ...
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Normal Map Baking Random Artifacts On Substance Painter [closed]

I modeled high poly gas lamp,unwrapped uv map on blender then export to substance painter to bake a normal map. But when i do that i get random artifacts on mesh. I tried up to antialiasing x8,...
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.dae and fbx export both don't export animation?

Ok Im trying to export an animated mesh to Unity, and Ive tried fbx 7.4 and 6.1, and dae. Here are my dae settings, fbx is just the standard: No matter which (dae gives the best result) the full ...
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47 views

Blender exports Normals incorrectly

I have been using the remesh - blocks modifier and exporting it as an alembic format. However on export Blender seems to mess up the normals. This creates a sort of smoothing effect when programs such ...
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24 views

Blender stops responding when importing/exporting images

I'm using blender on a mac. It's working fine otherwise. But when importing/exporting images, for example to place a background image or texture a model with an image, it will stop responding after ...
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30 views

I have problem with fbx import Maya-blender

I have a car model modeled in maya and everything in maya is seted like it should be.For example wheels are setted to had a center pivot,but when i import the FBX of the model in blender pivot from ...
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24 views

How to export multiple NLAtracks to a single .fbx file in blender 2.80?

Ive been trying to export an object that has 2 animations to the .fbx format, but when I export it back into blender instead of showing both animations playing, I just see one. On top of that in the ...
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52 views

Grease pencil vector export

Is there a way to export the new and wonderful grease pencil in any vector format. This would be so nice for logos and graphical stuff!!!!
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2answers
78 views

How to export white/shadow catcher with filmic?

Using the method described on stack exchange here to create a shadow catcher and with Filmic render view under color space enabled, the background with shadows divided by a clean background with no ...
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Child objects not exporting to FBX

Hoping someone can answer this question. I'll use a simple door and sliding glass door as examples of how my objects are setup in a scene. I have it as frame (Parent) -> door (Child of frame) ...
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Blender 2.8: is it possible to export animate color gradient to glTF?

I would like to export an animated gradient to glTF 2.0 in Blender 2.8. Does that work? Unfortunately, I can only get a monochrome export with the glTF Metallic Roughness component. I created the ...
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1answer
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pose.bones.matrix does not update after frame change via script

I write an exporter to retrieve the pose bone matrix for every frame. The concept looks like this, the code is called from an exporter class via an operation button in the tool shelf: ...
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1answer
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Export custom normals

I am writing an importer and exporter for a custom binary format. In this format I have triangulated mesh. Each vertex has position, normal, and UV. The importer code sets them like this and it is ...
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1answer
24 views

How do I export an object (that consist of many parts), so its different UVed meshes are preserved?

I only know how to do a few things in Blender and I am stumped. I am trying to use Blender to convert fbx files so I can use them in another 3D program that has trouble importing fbx files. No matter ...
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Is there any way to make Blender work with .ctm files?

I know there is a tool with addons called OpenCTM but it is really old and I can't get it working. Am I doing it wrong? Are there any other options? Thank you
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1answer
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Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
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1answer
60 views

Issue exporting animation with blend keys to FBX

I'm working on a project where I have a character that has its eyelids controlled by blend keys. I'm trying to export the animation to FBX in order to then export it for various targets in our ...
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Export hair data from Blender

I'm blocked by retrieving hair data from Blender. I would appreciate it if anyone could give me some suggestions on what I should do. ...
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1answer
22 views

Why my object is lying on the surface when I export file as OBJ?

I've made a 3D model (a snowman). I've saved it as a BLEND file and it was standing. After that I wanted to export it as an OBJ file. I viewed it in Microsoft Print 3D and it was lying. How can I fix ...
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1answer
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How to make the object im exporting into fbx be in the middle of the scene when i import it?

So i am exporting a lot of characters from one single file. The characters are on a line, so when i export them, they are not in the middle of the scene. How do i export the the character to fbx while ...
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Export set of shape files by one action

I make a project about 'raising' of my city, so I'v got 122 separate shape files with polygons of buildings for each year. My question is there any way to export all set of my shape files by one click?...
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76 views

How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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Blender Log file location on mac?

Hey I'm new to blender and currently I work on a project where is need to export a mesh into Babylon.js I'm using the following exporter: https://doc.babylonjs.com/resources/blender The problem is ...
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1answer
18 views

Measureit Measurements Inconsistent After Export

I’ve been using the measureit tool to get the proper dimensions for a 3D printing project I’m working on. The only problem is that after exporting the file and then uploading the STL into my printing ...
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2answers
56 views

FBX export group instances to unity issue

I have issues with exporting a group of meshes into unity. I want to build a room in blender where the walls (img #1) are constructed separately and can be used as group instances in a new layer or ...
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How do I export my work to be used in After Effects

Here is a screenshot of my work: https://imgur.com/a/GuA3gyz I would like to render the 3D model with its textures on, and make it look like it is part of the original shot. How on earth do I do ...
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export Box Transparent can't view line inside the box

help me please I have problem with Box 3d model when export to file collada .dae or wave front .obj I choose checkbox collada options or wave front options with "Triangulate" and view 3d model ...
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22 views

File Output node name

Is it possible to use wildcards when exporting with the File Output Node? I use a DAW called Reaper that have that feature -to export with all possible variations. So what I'd like to be able to ...
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Audio in parts of exported video is out of sync. (Blender video editor)

I'm new to blender and I just finished editing a video montage. In the exported version I noticed that the audio is out of sync, but only for one or two of the clips I used. Every video clip I used ...
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Exporting FBX has brown area?

everytime i export a mesh that I uvmapped and import it into a game engine or uv painter, the mesh has parts of it that are brown that even when painted over are still brown? ive tried adding in ...
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1answer
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What are the Images in the UV editor for and how to prevent them affecting OBJ export?

I'm not sure I understand the UV image editor and its ability to hold images. I thought it was purely to get a visual comparison between your UVs and the image you use for texture mapping, but it ...
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Export Different After Uploading Into Unity

Been working on weapons with objects such as crystals that rotate in game, rigged to my characters. Got everything working great but noticed when looking really closely in Unity that the weapon is ...
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Animation doesn’t work in DAE when collada file is exported

Can anyone tell why am I getting a still image of an animation when I export dae file from blender. Although the animation works fine when I play it in blender. I know that this question has been ...
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1answer
314 views

Cycles generates distorted depth

The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not. However, I could not find anywhere information on the internal camera ...
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2answers
83 views

Exporting only 1 object at a time to .stl using blender script python

I have a scene with multiple objects and I want to export them individually as .stl meshes. Right now, it is just a cube and a plane, for simplicity. The cube is resting on the plane. I've tried the ...
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2answers
33 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
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Export fbx animation filtering out static keyframes

Is there a script that can export a character animation in FBX Format filtering out all static keyframes? Possible scenario after importing a baked animation: - script checks which bones have ...
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How to transfer SDS edge weights to Houdini

Is there a way to transfer a mesh with Catmull-Clark subdivision edge weights to Houdini? I tried glTF but Houdini can't see that particular attribute on import so I'm not sure it's there. When ...
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Why does the FBX exporter sometimes work exponentially slower / potentially indefinitely?

Long story short: What could I be doing to my Armatures, meshes, etc, or maybe inside the FBX export settings, that could suddenly make the exporter exponentially slower / potentially indefinite? ...
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Blender exporting to unity not working!

i'm new to blender, and i followed various tutorials online to try get into it! I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! The problem ...
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2answers
22 views

Exporting issues (no thumbnails in windows explorer)

I've constantly had problems with video encoding when I'm looking to make wallpapers for wallpaper engine. I've tried asking on the forums on steam but they (literally the developer) aren't sure what'...
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Export UV layout always makes computer crash (Mac OS 10.14.2 Mojave)

Export UV layout in v2.79 always makes computer crash, with hanging beachball (Mac OS running on 10.14.2 Mojave)
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.OBJ file not importing with textures applied [duplicate]

I have made a scene in blender and have exported it as an .OBJ file, when I try to import it into a different scene there are no textures applied or any textures to apply to it, it shows up white in ...
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12 views

Does blender export bad PLY files?

If I export a cube from blender as a .ply file, then QuickLook it in the Finder, I see: Is this a bug with Blender or macOS?
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28 views

*SCRIPT* Need help with FBX Exporter and hidden objects

I am creating an FBX export script with following requirements: 1-Export object selection with its underlying hierarchy / child objects (WORKS!) 2-Do this even if they are hidden (DOESN'T WORK) So ...
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How to export with color for 2.8? [duplicate]

I'm pretty new to using blender and I just want to know how to export models with Textures because every time I export it just shows the grey model with out the colors.
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1answer
46 views

multiple texture sets when exported to substance

Im having a problem when exporting to substance, after I fixed a few parst of my model the fixed parts are exported as different texture sets. Any way to fix these?
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V2.8 Export scale

In 2.79 with my scene units set to millimeters and Unit Scale set to 0.001 I never had a problem, now with 2.8 I need to change the scale at export to 1000 to get a correct size model after importing ...
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Why does my deformation animation not hold textures right in keyshot?

hoping someone can take a look at my work and tell me where I dun goof'd. I'm new to blender from Maya and fairly new to rigging. I need to import this animation to keyshot as my boss wants as much ...