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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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How to make the object im exporting into fbx be in the middle of the scene when i import it?

So i am exporting a lot of characters from one single file. The characters are on a line, so when i export them, they are not in the middle of the scene. How do i export the the character to fbx while ...
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Rendering smoke issue: How to get realistic smoke trails from particles?

I am in the process of creating the smoke simulation for a live action shot of an explosion coming out of a window. I like the consistency and quality of the smoke except for the particles when they ...
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1answer
274 views

glTF exporter with images

I'm currently trying to import an exported .gltf into my program. I'm now at the point where I need the information of the image. But in the .gltf is no 'image' or 'texture' section, even if I check '...
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Export set of shape files by one action

I make a project about 'raising' of my city, so I'v got 122 separate shape files with polygons of buildings for each year. My question is there any way to export all set of my shape files by one click?...
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2answers
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FBX export group instances to unity issue

I have issues with exporting a group of meshes into unity. I want to build a room in blender where the walls (img #1) are constructed separately and can be used as group instances in a new layer or ...
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How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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Blender Log file location on mac?

Hey I'm new to blender and currently I work on a project where is need to export a mesh into Babylon.js I'm using the following exporter: https://doc.babylonjs.com/resources/blender The problem is ...
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Measureit Measurements Inconsistent After Export

I’ve been using the measureit tool to get the proper dimensions for a 3D printing project I’m working on. The only problem is that after exporting the file and then uploading the STL into my printing ...
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When I save something as an OBJ file the texture does not save with it, why?

I use Blender to render objects as this makes them look better. The problem is when I export one of my characters as an OBJ file and then import it back into Blender to render, the textures seem to ...
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How do I export my work to be used in After Effects

Here is a screenshot of my work: https://imgur.com/a/GuA3gyz I would like to render the 3D model with its textures on, and make it look like it is part of the original shot. How on earth do I do ...
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export of multiple animated objects multiplies animations by objects count

I have for example 3 animated objects, with 1 animation per object (so a total of 3 animations). But when exporting (FBX), I get 3x3=9 animations, Like if all animations were distribued to all objects ...
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Is it possible to export a sequence .abc (Alembic) files and then reimport it with the Mesh Sequence Cache modifier?

I have a object that changes geometry each frame. Now I want to cache the mesh because the framecalculations are quite slow. My idea was to export the frames to separate Alembic files so that I can ...
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1answer
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Importing from SolidWorks and then using subdivision in blender

When I try to do this with an object that I've made in solidworks the mesh looks absolutely terrible, spikes, jagged edges etc. You know the deal. I have tried doings "Tris to quads" and "Limited ...
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Audio in parts of exported video is out of sync. (Blender video editor)

I'm new to blender and I just finished editing a video montage. In the exported version I noticed that the audio is out of sync, but only for one or two of the clips I used. Every video clip I used ...
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File Output node name

Is it possible to use wildcards when exporting with the File Output Node? I use a DAW called Reaper that have that feature -to export with all possible variations. So what I'd like to be able to ...
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export Box Transparent can't view line inside the box

help me please I have problem with Box 3d model when export to file collada .dae or wave front .obj I choose checkbox collada options or wave front options with "Triangulate" and view 3d model ...
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Exporting FBX has brown area?

everytime i export a mesh that I uvmapped and import it into a game engine or uv painter, the mesh has parts of it that are brown that even when painted over are still brown? ive tried adding in ...
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1answer
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What are the Images in the UV editor for and how to prevent them affecting OBJ export?

I'm not sure I understand the UV image editor and its ability to hold images. I thought it was purely to get a visual comparison between your UVs and the image you use for texture mapping, but it ...
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Export Different After Uploading Into Unity

Been working on weapons with objects such as crystals that rotate in game, rigged to my characters. Got everything working great but noticed when looking really closely in Unity that the weapon is ...
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1answer
190 views

Cycles generates distorted depth

The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not. However, I could not find anywhere information on the internal camera ...
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Animation doesn’t work in DAE when collada file is exported

Can anyone tell why am I getting a still image of an animation when I export dae file from blender. Although the animation works fine when I play it in blender. I know that this question has been ...
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Blender edited FBX model is not smooth when imported to Maya

I edited an FBX model in Blender (mainly its vertex groups). I exported it--all looked fine--but when I reimported that FBX file to Maya in order to further edit it, it was no longer smooth. I've ...
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1answer
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Is it possible to export shape keys to c4d pose morph? [solved]

I try to export a model with shapekeys (a ManuelBastioni character), in order to import it in c4d. Is there a way to transfer these data to the equivalent in c4d (posemorph tag) ? I'm almost sure I've ...
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2answers
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Exporting only 1 object at a time to .stl using blender script python

I have a scene with multiple objects and I want to export them individually as .stl meshes. Right now, it is just a cube and a plane, for simplicity. The cube is resting on the plane. I've tried the ...
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2answers
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Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
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1answer
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How do I export items from Blender to Tinkercad

Is there a way I can create a design in blender and then open it in tinkercad. I am doing this for a school class and this will help get me into college.
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Export fbx animation filtering out static keyframes

Is there a script that can export a character animation in FBX Format filtering out all static keyframes? Possible scenario after importing a baked animation: - script checks which bones have ...
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2answers
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Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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How to transfer SDS edge weights to Houdini

Is there a way to transfer a mesh with Catmull-Clark subdivision edge weights to Houdini? I tried glTF but Houdini can't see that particular attribute on import so I'm not sure it's there. When ...
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2answers
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Exporting issues (no thumbnails in windows explorer)

I've constantly had problems with video encoding when I'm looking to make wallpapers for wallpaper engine. I've tried asking on the forums on steam but they (literally the developer) aren't sure what'...
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2answers
96 views

FCurve handles to 3D Bézier spline control points

I'm trying to export Bézier curve animations from Blender, but i can't seem to figure out how the control points of FCurves should be interpreted. A Bézier keyframe for a 3D position typically has ...
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Why does the FBX exporter sometimes work exponentially slower / potentially indefinitely?

Long story short: What could I be doing to my Armatures, meshes, etc, or maybe inside the FBX export settings, that could suddenly make the exporter exponentially slower / potentially indefinite? ...
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Blender exporting to unity not working!

i'm new to blender, and i followed various tutorials online to try get into it! I've added various texture to my model and baked it (cycles) and i got a baked texture, all good for now! The problem ...
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Why does Blender “stitching” points on the UV when I use overlaps/mirrors

I use Blender for modeling game assets and often I have to make UV shell overlaps to maximize texel density on my objects. I found that Blender stitching points on overlapped shells like there's no "...
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Export UV layout always makes computer crash (Mac OS 10.14.2 Mojave)

Export UV layout in v2.79 always makes computer crash, with hanging beachball (Mac OS running on 10.14.2 Mojave)
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.OBJ file not importing with textures applied [duplicate]

I have made a scene in blender and have exported it as an .OBJ file, when I try to import it into a different scene there are no textures applied or any textures to apply to it, it shows up white in ...
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Does blender export bad PLY files?

If I export a cube from blender as a .ply file, then QuickLook it in the Finder, I see: Is this a bug with Blender or macOS?
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*SCRIPT* Need help with FBX Exporter and hidden objects

I am creating an FBX export script with following requirements: 1-Export object selection with its underlying hierarchy / child objects (WORKS!) 2-Do this even if they are hidden (DOESN'T WORK) So ...
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1answer
32 views

Simpler way to paste a texture on lots of Plane faces?

I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets. Basically, I ...
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How to export with color for 2.8? [duplicate]

I'm pretty new to using blender and I just want to know how to export models with Textures because every time I export it just shows the grey model with out the colors.
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1answer
12 views

multiple texture sets when exported to substance

Im having a problem when exporting to substance, after I fixed a few parst of my model the fixed parts are exported as different texture sets. Any way to fix these?
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1answer
37 views

How to export mesh object to FBX from command line?

I'd like to open a scene with certain mesh object and export it to FBX file from command line. I read some related questions; importing and exporting via command line as per https://stackoverflow.com/...
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V2.8 Export scale

In 2.79 with my scene units set to millimeters and Unit Scale set to 0.001 I never had a problem, now with 2.8 I need to change the scale at export to 1000 to get a correct size model after importing ...
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Why does my deformation animation not hold textures right in keyshot?

hoping someone can take a look at my work and tell me where I dun goof'd. I'm new to blender from Maya and fairly new to rigging. I need to import this animation to keyshot as my boss wants as much ...
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1answer
13 views

Automatically exporting baked textures

I have quite a bit of baking to do, so was wondering if there's a way to automatically export the textures after they're done baking? I'm using Blender 2.79b Any help would be greatly appreciated
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1answer
38 views

Animation smoothness and correctness when exporting

I have a very low-poly model with an armature, animated with 4 key-frames over a cycle that I want to repeat seamlessly and smoothly. In Blender itself, I get a mostly smooth rotation, but with a ...
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1answer
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saving the animation

I have rendered and saved as pngs. I then try to save in the output area as any of the options, but they are always blender file that only open in blender, not avi,mpeg or any other. Using 2.8. Any ...
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Does anyone know how to export materials or just textures on your model into a readable file for windows 3D viewer?

I think the title says it all. I've tried exporting to a lot of different formats, even the .glb and .gltf. Nothing really works. Is there something I'm messing? Best regards Anders
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fbx export to Unity

I am trying to export a model that consists of multiple meshes and an armature. The problem is the rotation, as seem to be a famous problem. Also the origin point when exported to Unity is'nt where I ...
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1answer
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Blender GLTF : which rotation values are really exported?

I am using https://github.com/KhronosGroup/glTF-Blender-Exporter in a script and trying to compare the exported rotation values. But none of them seem to match. Ie. for exported values in the gltf ...