Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

Filter by
Sorted by
Tagged with
0
votes
0answers
5 views

why i can't export a model with Double-Sided Materials by format GLTF?

when i export that by format GLTF and open it, just the front side appears on both sides. can you help me please? in BLANDER in 3D VIEWER
0
votes
0answers
5 views

How to set up shader materials with main node Principal BSDF

I have issue with exporting shaders on blender model. I need to export model with shaders in GLTF . The problem is that shader materials are not exporting - only the main color of Principal BSDF node. ...
0
votes
0answers
7 views

How do I add my character animation in blender, to a videoclip?

I created a robot and animated the movement with the camera going around it in blender. I also got the video footage from a game (gta v) where I wanna put the robot (also with the camera turning ...
0
votes
1answer
1k views

Texture, Material problem when exporting to three.js

I have completed a test model in blender 2.7 and upon assigning a material and texture to a shirt it all appears fine and the texture looks great in blender. However upon export to three.js the ...
1
vote
1answer
19 views

Reconstructing vertices and uv separate from polygons

I am trying to export the vertices, triangles, vertex normals, and UVs with blender's Python (bpy). I need code that actually works. My program is supposed to run like this: Loop through and create a ...
3
votes
2answers
184 views

Mov file size very small compared to pngs

I just made a video in mov-formate containing 300pngs in 4k. Every single png ist roughly 6MB in filesize. The mov-file is just 8MB. Seems weird to me. Is there maybe a quality loss in the video? The ...
0
votes
1answer
9 views

x3D export messes up scale

I am exporting my blender model to .x3d for 3D printing. However, it appears that the .x3d file becomes way too big to print. The scale is completely messed up. Collada exports in the right scale, x3d ...
0
votes
0answers
11 views

Problem to volume liquid export

I'm new to blender, but I'm watching a lot of tutorials. I was following this video (minute 25), but at the end, I had some problems. I was exporting my bottle of oil. If I export only the bottle this ...
27
votes
5answers
28k views

Export multiple objects to .obj

It is possible to export all object from a scene into different obj files (each object in a obj file separately)?
0
votes
0answers
7 views

Export to .dae with textures?

Basically I'm trying to export a blender model to .dae, this file has materials with Displacement Map, I did a lot of research on the topic, but I couldn't find a solution, I'm new to Blender, so I ...
0
votes
0answers
40 views

FBX applying all transforms the exporting resets transforms

I've imported an FBX model and would like to apply all transforms, which I can do no problem. But, the values which have changed then appear in the transform panel with a red background. When I export ...
0
votes
0answers
17 views

Export by collections or by objects

I need to export a lot of collections (200 collections), each one in a .blend file. Is it possible to do this automatically, like a batch export? Edit, Is it possible at least in .FBX format? Thanks.
5
votes
1answer
55 views

How can I batch render lots of objects individually?

I have over 100 objects I need to render out as catalogue style images. What would be the most efficient way to render these all these with the same environment, lighting, material and camera angle?
1
vote
1answer
189 views

Animation problem on rigged object after export

I am making custom models for mod in a game and am having a problem I can't figure out. I rigged and made an animation it works good in blender, but after I export it and test in game the armature ...
0
votes
1answer
338 views

Bones change rotation to first frame of last animation

I want the bones rotation of my model to be at 0,0,0 when exporting. But it automatically sets the rotation of the bones to the the first frame of the last animation used. I cant seem find anything on ...
0
votes
0answers
6 views

Save selected object via popup filebrowser to new blend using python Blender 2.8

Is it possible to modify the Text Editor > Templates > Operator Export File in order to save the selected object in the current Blender session via popup ...
0
votes
0answers
14 views

Export to Unreal Engine 4

Im very new to Blender. I create a Room for UE4 but when I export it to Engine Inside this room is good but when look it from outside you can not see walls and Light goes throw it to inside. Sorry for ...
0
votes
0answers
44 views

I have problem with twisted polygons and exporting low poly model as paper model

I can't export my low poly model as paper model, I tried remesh modifier and triangulate modifierbut it doesn't works. I am noobie and I seriously don't know how to solve this problem
0
votes
2answers
155 views

Blender > Unity Animation Export (Missing Actions)

I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow. I'...
0
votes
1answer
14 views

- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
1
vote
2answers
877 views

Collada Armature Export

I am having trouble with exporting a rigged model to Collada. It mostly exports correctly with exception for objects which use armature. I baked the animation for all the bones, so there are no ...
0
votes
0answers
7 views

Collada animation is is distorted

I have been successful with importing collada files that involve a model and armature to another project with blender. However when I try to add an animation, my model seems to be all distorted. For ...
1
vote
1answer
33 views

Create a folder dialog box for an addon (2.91)

I'm trying to add a folder dialog box in the add-on I'm working on. I managed to add a button that opens a folder dialog and setup the path, but I'd like to be able to see that path rather than just ...
0
votes
0answers
318 views

Blender Exporting as FBX Error

This is the error message i got when i was trying to export a gun model i made. Any help will be appreciated. ...
0
votes
0answers
13 views

Simplify freestyle svg

I am trying to export this part to an svg and would like to keep the exported paths as simple as possible: The result looks good at first However, when viewed in Inkscape the results I get are short ...
0
votes
1answer
116 views

How to export MTree to UE4?

I'm using a plugin called MTree which basically allows you to create your own tree with the use of a tree node editor. The only problem is, though, even when I try joining the leaves and the wood ...
0
votes
1answer
1k views

Turn Obj sequence int Fbx

I have a sequence of objs of an object deforming, each of which has the same number of vertices and faces, that I would like to be able to put together into an animation and then export as an fbx that ...
0
votes
0answers
19 views

How to export each animation to its own fbx file?

I like to export each and every animation into separate fbx files like mixamo gives, one mesh other skeletons, and like unreal do when import to it. Animations to one file works fine but I want to ...
0
votes
1answer
1k views

Giants i3d exporter addon

When I install the add on it keeps saying upgrade to 2.8x why is this showing when I just want to create a map for Farming Simulator 2019 Giants editor software. Any ideas what the issue would be?
0
votes
0answers
14 views

model and armatures seemed to be rotated in colleada export

I am trying to export blender models as colleada files for use in assimp + opengl. I have been having a lot of problems as whenever I seem to export my model. The orientation sees almost completely ...
0
votes
1answer
1k views

Curve animation export to unity; Exporting “rolling” curve mod animation into unity

I'll make this short people; I need the animation that does this: But all i get in Unity, is a plane going from A to B on an axis, it does not roll. I tried baking the location, but it did not ...
1
vote
3answers
1k views

How to control the thickness and darkness of lines when exporting UV Layout

I exported an UV Layout from Blender 2.8 and imported in Photoshop in order to build a simple displacement map. All the UV lines are not black but a kind of black to grey graduation. The lines are not ...
0
votes
1answer
5k views

How to import VRoid character to blender properly?

I've had great issues trying to get this to work. I've only heard about github but it begs even more questions. I've tried to rename my project to .fbx and
0
votes
0answers
12 views

Exported FBX missing avatar component in Unity [closed]

I'm following the following tutorial: https://youtu.be/kJ_pyQLSuzk?t=168 However, when I drag my FBX in to Unity just like he does, there is no avatar appearing as a component of the FBX. His: Mine: ...
0
votes
1answer
405 views

Export FBX while keeping Collections Hierarchy

I am looking for a way to transfer the hierarchy of the collections from Blender to Unity. In other programs, like Cinema 4D, this works without any problems. Is it possible to export a fbx-file with ...
1
vote
0answers
10 views

Why does my exported FBX “grow” a face on my object once exported into UnrealEngine4? [duplicate]

I made a cleaning cart in blender using quite a few Boolean modifiers. Originally I had the same issue within blender, but after just messing around with the object I was able to fix it. Now once I ...
0
votes
1answer
25 views

How to export motioned tracked mesh and background video in mp4?

I followed a tutorial (https://www.youtube.com/watch?v=6Vm9Jx1pWv8) to mesh on a picture of mine onto a video however the final part about exporting it does not work. Setting up the compositing as he ...
1
vote
0answers
19 views

how export glass color in blender 2.8 [duplicate]

I am trying to export a model with transparent material in fbx format I know that the format does not support different colors and need to after assemble the colors but with the transparent color I ...
1
vote
0answers
14 views

Exporting FBX Files - One Action per FBX?

Hello everyone! I am new at blender but i need to learn it for a job. I worked like 3 years on maya but I would like to add my maya workflow on blender... My probleme is : I would like to export each ...
0
votes
1answer
1k views

How do I bake animation for exporting animation created by Wave modifier

I've first created animation using armature for each and single leaf on my plant 3D model. But the wave modifier gives the same effect. The thing is that once I export to .fbx, the animation is gone. ...
0
votes
1answer
482 views

Understanding Blender Scale

I've opened up the default scene in blender and from what I understand 1 Blender Unit is equivalent to 1 meter. Now I exported a cube where I had the scale set to 0.025 on all axis. 0.025 is roughly ...
0
votes
0answers
6 views

Export only part of a project into .dae? [duplicate]

When I simply go to File > Export > Collada (Default) (dae) then the whole project is ...
1
vote
1answer
1k views

How to import .dmx files (SFM sessions) into Blender

I downloaded a model for SFM but the model is in .dmx format instead of .mdl format. Is there any way I can get the model from the .dmx file?
1
vote
1answer
301 views

“Internal error setting the array” during FBX export

I am trying to export a 3D model from blender 2.81 to an FBX file. After clicking 'Export FBX', I receive the following error: ...
0
votes
1answer
5k views

Multiple materials on one exported model in UE4?

I want to have two meshes that can have their own material applied in Unreal Engine 4, and have them be exported as the same file. Example: A chair that can have a material for the seat itself, then a ...
0
votes
1answer
594 views

Selecting armature via Blender's Python API

If I use the outliner, I can select a skeleton and include it in an FBX export by hand. How would I do this programmatically? The goal is to be able to export multiple meshes with the same armature ...
0
votes
0answers
23 views

Generate/Get all keyframes with python

I'm working on a project which requires me to export all keyframes for 1 object (the camera) in a "generated" state, meaning all the control points as well as all the keyframes generated by ...
0
votes
0answers
11 views

Bones scaling is wrong when exporting to FBX

This is very annoying, like so annoying that I literally started to cry because I cannot find absolutely any answer on the internet. Literally none. So the thing is, I have been following this video ...
0
votes
0answers
9 views

Traceback Error Exporting into FBX

I have been trying to export my model into FBX format to test in UE4 however I keep getting a traceback error (see first image below). I honestly have no idea what is causing this as I have no plugins ...
0
votes
1answer
747 views

How to properly bake action for armature

I just learned bake action with rigacar. I thought it would be the same for rig-ify .I click armature to be baked, go to the last layer (where I think are the def bones not really sure). I select all ...

1
2 3 4 5
40