Questions tagged [experimental-features]

Use this tag for questions about features either not yet in the current release of blender, or those only enabled through the "experimental features" option in the properties area.

16 questions with no upvoted or accepted answers
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Everything Nodes?

A few years ago in blender community exploded an information that blender will make some game changing feature, they called Everything Nodes, but to this day, we have nothing more than one short video ...
2
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1answer
63 views

What happened to the new 2.9 feature “Blueprint at the time”?

Some months ago Blender announced a new feature "Blueprint at the time" which would let us draw faces out of edges in kinda SketchUp-like manner. It also displayed additional blue grid under ...
2
votes
1answer
411 views

Simulation Editor Blender 2.90

In the developer tools experimental features for blender 2.9, there is a box that says "New Particle System". When I check it, it allows me to access the "Simulation Editor", which ...
2
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0answers
526 views

EEVEE light source reflection trough other reflections

Any light source in eevee render reflects itself through anything in front of it. In cycles, this problem does not exist (obviously) Enabling contact shadows Kind of fixes it, but it creates a lot ...
2
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0answers
60 views

Why so useful functions are not in official build?

Why so useful functions are not in official build: Bevel node in cycles: Apply properties disabling in Apply scale: These functions have been implemented for a long time. Relay, are these ...
1
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0answers
91 views

Where to get blender with the “New Particle System”

I was watching this video from Default Cube: https://youtu.be/EnHdTPd0a4s?t=93 Where he is using the "New Particle System" that is using nodes. I downloaded 2.92.0-alpha but it's not there: ...
1
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0answers
22 views

Repelling Random elements on a torus

In his video the Blender guru show how to create random sprinkles on the top of the donut. I would like to know if there is a feature of Blender, which takes e.g. a real number in the interval [-1,1] ...
1
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0answers
159 views

Blender 2.79b daily builds mark seam missing

I really like the 2.79b daily builds. 2.79 has been out for a while now and it is darn stable by now. I love it that they still provide daily updates for such an "old" piece of software. But recently ...
1
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0answers
2k views

Viewport shading in Blender 2.8 (want to select vertices like old method)

I want to be able to select back faces/vertices of an object like in the older versions of Blender. The issue is that I cannot switch between view modes like we were able to in the older versions ...
1
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0answers
202 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
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0answers
56 views

Blender 2.92+ asset browser / environment asset import. How to apply it to a new scene?

I am using the new asset browser and saved an environment to my library. So far everything is fine. Did anyone figure out how to apply it to a new scene?
0
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0answers
16 views

How do I make this non hidden vertices bug happen on purpose?

a friend sent me a peculiar blend file... See these hidden vertices? they are not hidden in view yet they are hidden from editing. they wont move when selecting the surrounding faces. Alt+H fixes it ...
0
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0answers
26 views

Does the adaptive subdivide work for boolean reference objects?

Suppose I have a sphere which I wish to cut out from a cube. Will using the adaptive option in a subdivide modifier result in the hole in the cube being adaptively subdivided as well?
0
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0answers
777 views

Material painting in Blender in 2019 (like Unity terrain)

Is it possible to do material painting in Blender as of the beginning of 2019? The most common scenario for this is landscape painting where you want to paint some part of the mesh as grass, some as ...
0
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0answers
178 views

Smoothed shading surface looks triangulated

Surface of my subdivided and smoothed mesh looks triangulated. The surface isn't flat it's displaced by Displacement output node with the Vertex Paint and some random values. How to make it look ...
-2
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1answer
1k views

Eevee performance benchamark

Are there any figures for the system requirements of the new Eevee renderer, measured in something like stream processors/face given a certain material? The current viewport has worked for me on low ...