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Questions tagged [experimental-features]

Use this tag for questions about features either not yet in the current release of blender, or those only enabled through the "experimental features" option in the properties area.

12 questions with no upvoted or accepted answers
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236 views

EEVEE light source reflection trough other reflections

Any light source in eevee render reflects itself through anything in front of it. In cycles, this problem does not exist (obviously) Enabling contact shadows Kind of fixes it, but it creates a lot ...
2
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0answers
399 views

Where can I download previous builds of Blender 2.8?

I want to follow a tutorial that uses a build from July 13th, but the layout has changed a bit.
2
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0answers
60 views

Why so useful functions are not in official build?

Why so useful functions are not in official build: Bevel node in cycles: Apply properties disabling in Apply scale: These functions have been implemented for a long time. Relay, are these ...
1
vote
0answers
130 views

Blender 2.79b daily builds mark seam missing

I really like the 2.79b daily builds. 2.79 has been out for a while now and it is darn stable by now. I love it that they still provide daily updates for such an "old" piece of software. But recently ...
1
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0answers
2k views

Viewport shading in Blender 2.8 (want to select vertices like old method)

I want to be able to select back faces/vertices of an object like in the older versions of Blender. The issue is that I cannot switch between view modes like we were able to in the older versions ...
1
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0answers
196 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
0
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0answers
27 views

Objects Unselectable and Invisible in Solid View

This file uses displacements and adaptive subdivision, (experimental mode on). In this scene certain simple objects seem to disappear in anything but the rendered views, and they are un-manipulable (...
0
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0answers
16 views

Forces/Variables in Blender Physics

Is it possible use blender physics for experiments, for example, measuring the impact force of a ball falling on a surface? I can't seem to find a way to extract data from blender. Thanks
0
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0answers
256 views

Material painting in Blender in 2019 (like Unity terrain)

Is it possible to do material painting in Blender as of the beginning of 2019? The most common scenario for this is landscape painting where you want to paint some part of the mesh as grass, some as ...
0
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0answers
130 views

Smoothed shading surface looks triangulated

Surface of my subdivided and smoothed mesh looks triangulated. The surface isn't flat it's displaced by Displacement output node with the Vertex Paint and some random values. How to make it look ...
0
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0answers
282 views

Update microdisplacements in render preview

I'm using the viewport's render preview. The micro displacements don't update on node tree changes. The subdivision stays the same even when altering the scene. Can I force all objects to update ...
-2
votes
1answer
1k views

Eevee performance benchamark

Are there any figures for the system requirements of the new Eevee renderer, measured in something like stream processors/face given a certain material? The current viewport has worked for me on low ...