Questions tagged [experimental-features]

Use this tag for questions about features either not yet in the current release of blender, or those only enabled through the "experimental features" option in the properties area.

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Simulation Editor Blender 2.90

In the developer tools experimental features for blender 2.9, there is a box that says "New Particle System". When I check it, it allows me to access the "Simulation Editor", which ...
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20 views

Repelling Random elements on a torus

In his video the Blender guru show how to create random sprinkles on the top of the donut. I would like to know if there is a feature of Blender, which takes e.g. a real number in the interval [-1,1] ...
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Does the adaptive subdivide work for boolean reference objects?

Suppose I have a sphere which I wish to cut out from a cube. Will using the adaptive option in a subdivide modifier result in the hole in the cube being adaptively subdivided as well?
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774 views

Everything Nodes?

A few years ago in blender community exploded an information that blender will make some game changing feature, they called Everything Nodes, but to this day, we have nothing more than one short video ...
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1answer
357 views

Blender 2.82 Fluid Simulation can't resume baking

I have simulated a pool of water and was baking the mesh for the water. My system crashed and I could not resume baking. I backed the mesh folder up and freed the mesh. I put the files back in place ...
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39 views

Strange artifact in intel open-denoiser

I was rendering a human figure in blender 2.81 that was created in version 2.79. The file was pretty much the same in both versions with obvious changes in the compositor for 2.81. A noticeable ...
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51 views

Objects Unselectable and Invisible in Solid View

This file uses displacements and adaptive subdivision, (experimental mode on). In this scene certain simple objects seem to disappear in anything but the rendered views, and they are un-manipulable (...
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0answers
414 views

EEVEE light source reflection trough other reflections

Any light source in eevee render reflects itself through anything in front of it. In cycles, this problem does not exist (obviously) Enabling contact shadows Kind of fixes it, but it creates a lot ...
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0answers
484 views

Material painting in Blender in 2019 (like Unity terrain)

Is it possible to do material painting in Blender as of the beginning of 2019? The most common scenario for this is landscape painting where you want to paint some part of the mesh as grass, some as ...
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0answers
154 views

Blender 2.79b daily builds mark seam missing

I really like the 2.79b daily builds. 2.79 has been out for a while now and it is darn stable by now. I love it that they still provide daily updates for such an "old" piece of software. But recently ...
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0answers
416 views

Where can I download previous builds of Blender 2.8? [duplicate]

I want to follow a tutorial that uses a build from July 13th, but the layout has changed a bit.
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1answer
2k views

Microdisplacement and Adaptive Subdivision is not working

This is my Node Setup. I have a Subsurf Modifier that's set to adaptive with a dicing scale of 1 pixel and the displacement settings on "True". Despite all of that there's no displacement in both the ...
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1answer
594 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
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1answer
1k views

Edit mode when use Subdivision only show wireframe 2.8 [closed]

I want to ask about how to show the model when use Subdivision surface on blender 2.8. Here is the difference when you use blender 2.79 vs 2.8 edit mode. Blender 2.8 (11 August 2018 built) Is it a ...
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1answer
1k views

2.8 Where have the 'other' tabs gone?

Anyone know where the other tabs have gone in Blender 2.8?
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1answer
2k views

Alpha 2.8 - Mirror in edit mode

I'm currently discovering the reworked UI of Blender 2.8. I have some kind of cube, cut in half, mirrored to a full cube again using the mirror modifier. In edit mode, I've noticed some changes that I ...
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3answers
1k views

A script to render each frame as image (not render animation) in 2.8

This request is to be used as a workaround for a problem in the current 2.8 build. Everything works perfectly until using the render animation function, some frames are wrong with objects randomly out ...
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4answers
91k views

Cannot find Background Images feature in Blender 2.8

Cannot find Background Images feature to add in a photo in Blender 2.8 Where is it?
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1answer
571 views

How do I switch form Object mode to Edit mode, Weight Paint, Vertex Paint or Sculpt Mode mode in version 2.8? [closed]

Pressing the ↹ Tab key does not toggle object and edit mode in 2.8 How can I access and exit edit mode? How do I access Weight Paint, Vertex paint or Sculpt Mode mode in version 2.8?
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0answers
60 views

Why so useful functions are not in official build?

Why so useful functions are not in official build: Bevel node in cycles: Apply properties disabling in Apply scale: These functions have been implemented for a long time. Relay, are these ...
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2answers
50k views

blender 2.8 switch between cycles and eevee

I know 2.8 is not yet released. However I am at the limits of what blender 2.79 can do. So I wonder how to set the recent 2.8 builds into cycles mode?
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1answer
2k views

Adaptive subdivision texture distortion

I'm curious to know if the issue I'm experiencing in the included renders is the same as the issue described here. My mesh is shown here: Standard subdivision surface with texture here (what I ...
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1answer
1k views

Eevee performance benchamark

Are there any figures for the system requirements of the new Eevee renderer, measured in something like stream processors/face given a certain material? The current viewport has worked for me on low ...
15
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1answer
5k views

How do I create a new object using Python in Blender 2.80?

As part of an existing add-on, I'm trying to create an object and add it to the scene using Python. I followed a Blender Cookbook tutorial found here: Three ways to create objects. I use the following ...
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0answers
2k views

Viewport shading in Blender 2.8 (want to select vertices like old method)

I want to be able to select back faces/vertices of an object like in the older versions of Blender. The issue is that I cannot switch between view modes like we were able to in the older versions ...
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0answers
200 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
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1answer
3k views

Blender EEVEE render engine not working [closed]

The material shader is not showing or not able to change. Only blank black shader is visible. blender 2.8 test release.
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1answer
72 views

Can models with experimental features be exported?

I was following a guide to create a model of a rope, it uses some experimental features available in ver. 2.78, mainly - displacement. What I'd like to know is whether it is possible to export a model ...
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1answer
1k views

What are the denoising passes useful for in 2.79 experimental feature set?

In 2.79 when experimental feature set is activated, there are some new passes available to the compositor if Denoising is enabled. The new passes that are there after rendering the denoising pass ...
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0answers
199 views

Negative Displacement Missing in Blender Cycles [duplicate]

I believe it was once possible to set negative displacement (inward) in blender, I have always considered 0,5 to be the value associated with NO displacement, anything below that negative (inward) and ...
2
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1answer
307 views

True displacement mid level value

I'm trying to use the Experimental True Displacement feature, but it seems that a grey value of .5 is not the default mid level? I tried using a gradient map and also generated a displacement map for ...
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1answer
303 views

Bad geometry when subsurf

I use Blender 2.78c in Experimental feature set. In order to use microdisplacement I added subsurf to my object but set everywhere mean crease 1.00 for preserving original shape. But when I do preview ...
36
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1answer
25k views

What's the purpose of the EEVEE rendering engine?

Is it an alternative to Cycles, or just for the 3D viewport?
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0answers
150 views

Smoothed shading surface looks triangulated

Surface of my subdivided and smoothed mesh looks triangulated. The surface isn't flat it's displaced by Displacement output node with the Vertex Paint and some random values. How to make it look ...
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1answer
2k views

What are the limitations of Blender for Mac?

What (if any) limitations are there with the current (2.78) and soon-to-come (2.79) versions of Blender for OS X? I know in the past there have been some features that weren't fully supported (Open ...
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1answer
831 views

Cycles SSS not working on AMD Radeon GPU

From my google fu I leanred that SSS has been implemented on GPU for Cycles since 2.72 in the experimental kernel. I'm on 2.78b and I'm just getting a black shader like when it doesn't work. I ...
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1answer
304 views

Getting really fine details without taxing too much VRAM?

Alright, so I've used Photoshop to create a displacement map for some tire tracks going off trail (A crashed truck) Blender registers this fine using this node setup: I also have Displacement set to ...
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1answer
585 views

Are there any viable ways of using the particle system with micro-displacement?

I've watched a couple of videos dealing with micro-displacement. On one of them, the author had mentioned that it doesn't support the particle system as of now. I know this is an experimental feature ...
5
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1answer
688 views

Do you have to download a special version of Blender to use experimental features?

I seem to be having problems enabling experimental features in Blender 2.78. I have tried using regular Blender and the experimental "developers only" version, but they both do the same thing. There ...
3
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1answer
772 views

Z-depth of Microdisplacements and Adaptive Subdivision Surface

In Blender 2.78, there are two very cool features called Adaptive Subdivision surface and Microdisplacements. BlenderGuru has a great video on it. If you don't have time to watch the video, here is a ...