Questions tagged [emission]

Light emitting shader

Filter by
Sorted by
Tagged with
1
vote
0answers
19 views

using image as plane - problem with given texture to glass [duplicate]

I have made building with "Ian Hubert's tutorial: modeling building in blender-lazy tutorial". when I adjusted the glass material to my windows,in front view everything is OK, but when I pan in the ...
0
votes
0answers
18 views

Emission particle object gets mixed

I made a moth and made the wings seperately then parented it to the body and animated the wings using shape keys. But after I used the particle emission everything just got mixed up. Like the wings ...
2
votes
1answer
67 views

How to make a “soft-textured emission” (example provided)

I'm trying to copy this So far I've got this My material nodes look like this Material Nodes (yellow cube material is the same, just new colour) My Composite nodes look like this Compositing Nodes ...
4
votes
1answer
1k views

How do I texture paint with glow?

I found someone doing this and I wondered how you do it in blender 2.8. Preferably in cycles as I need to texture bake the final result. I'm willing to add more details if needed.
0
votes
1answer
30 views

Making a completely transparent object a light source?

Down below is a rendered image of what I'm modelling (please excuse the fire flies). There is actually a RED spot light shining into the cube, and the refracted light shining into the cube is shined ...
0
votes
1answer
130 views

BUG? Particles offset from emitter when using object

I'm having an issue where the emitter particles are offset from the emitter geometry. This seems to be a problem that's happened to someone at least once before way back in 2013 here: https://www....
2
votes
1answer
249 views

Emission shader on large object is black in Cycles?

Starting with a new scene, I inserted a UV sphere with a 5028' radius (1 mile). In edit mode, I removed the bottom half making it a dome, then flipped the normals inside. Then I added an emission ...
0
votes
0answers
41 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
1
vote
2answers
58 views

the emission of the lamp isn't working at all

I am beginner in blender. according to my toturial (grant abbit) I have to create an emission lamp in my project.I did what he had said. (make emission white and assign it...) .but it didn't work....
1
vote
1answer
50 views

How do Power and Strength values correlate?

When creating a non-light and giving it an emission shader, what values of "Strength" are equivalent to given values of "Power" in an area light? Not a duplicate of Understanding light power values. ...
0
votes
1answer
260 views

What should I connect with the Emission notch in the Principle PSDF (Blender 2.8)

I'm trying to use an Emission map in the Shader Editor. I added a texture and connected it to the Emission node and then with the principle BSDF, but the red line appeared showing that there's ...
0
votes
1answer
89 views

How to set the parameters of a texture present in the shader editor to the rhythm of music

I wish I could create a texture that comes alive by lighting up and distorting to the rhythm of a song of my choice; for example by connecting parameters relating to the scale, rotations or precisely ...
0
votes
0answers
155 views

Alpha Emission in Cycles

it's my first time posting :) I have a question about increasing the brightness emission of an alpha channel using the cycles renderer. I have tried different nodes (including the math node) to ...
1
vote
1answer
128 views

How to render emission materials in 3D viewport?

I'm a omplete beginner in blender I tried to do a 'low poly' volcano. Everything went well, for the lava I have a material, set on 'emission', that emits a glowing red. However, I can't make it ...
12
votes
4answers
4k views

Emission: Red glow while the object itself is white

I want to make something like this in Blender: So I created a Torus and I created two emission materials for it (one for the right side and one for the left side) with two different colors and ...
0
votes
1answer
50 views

Emitted Image not Showing up on Camera

I'm currently working on a scene with a projected image on one of the walls. I've gotten to the point where the imaged is being emitted, but when I check what it looks liked rendered or through the ...
2
votes
2answers
287 views

How to increase glare strength of just emission map?

I am trying to create a bloom effect around my emission map using the glare node in compositing. The problem is that my emission map isn't bright enough for this to work. I don't want to increase the ...
1
vote
1answer
672 views

How to generate spherical gradient volume [duplicate]

I have an object which represents an atom. I want to show a spherical gradient where the cloud is intense in the centre. It fades away to the edge. I tried emission but not getting the desired output....
1
vote
0answers
114 views

Emission light creates grainy and blurry shadow [duplicate]

I encountered a problem with emission light and shadow I get after rendering. Namely, I create the cell light as you can see in screenshot, and gave them emission material as light source. Also, I ...
2
votes
1answer
227 views

Images as emitters constantly come out dull. White emission not actually white. What am I doing wrong?

I have been using Blender for a while but keep hitting this problem that I don't understand. First of all, I don't understand why I white emission shader set to pure white is not actually white ...
0
votes
0answers
114 views

Any material randomly turning into emission in Cycles, in blender 2.8

The file I'm working on just glitched out. In Eevee, we can see what it is supposed to look like, but as soon as I switch to Cycles, every material seemingly turns into an emission shader material. ...
8
votes
2answers
9k views

How do I change strength of emission at Principled BSDF

I want to keep the settings except emission and only change the strength of it like the emission node. Any ways?
0
votes
0answers
117 views

Is it possible to export emission as a png texture?

So I made a mesh, very simple and added emission to it. I wanted to make neon effect and now I am struggling how to export it as a texture. Is it even possible?
0
votes
0answers
30 views

Light emitting material in Eevee doesn't cast light on surfaces? [duplicate]

Bit of noob, so forgive me in advance. Working in Eevee in 2.81, I can't get an emission shaded material to cast light onto a surface. I've got bloom enabled, and the emitting surface illuminates ...
0
votes
0answers
55 views

Blender Object Glowing in Dark with no Emission Shader?

For some reason an object in my scene glows in the dark no matter what I do (including removing all its materials) any suggestions? [EDIT] Here's what happens when the materials are removed:
1
vote
0answers
15 views

Multiple colors on particles [duplicate]

So, I have a simple emission texture applied to a particle system and I was wondering, is there a way to make your particle emitter emit a random variety of colors?
2
votes
1answer
267 views

Creating a emission plane and hiding it in Blender 2.81

How do I create emission material and then hide the plane that emits the light in Blender 2.81?
0
votes
1answer
383 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
0
votes
0answers
135 views

Pixelated/blurry emission

total beginner here so I hope I summarize my issue correctly: so, I want to make a glowing object and for that (as far as I understood) I need to apply the emission node. However when doing so, all ...
2
votes
2answers
825 views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
0
votes
0answers
42 views

Objects are not emitting light

The 80s sun is not emitting light at all but the pink grid is emitting but not as much as needed even though i put the strength right up.It was emitting fine on the grid but i must have changed ...
2
votes
1answer
42 views

Confusing Volumetrics

I have a simple glass exture applied to this bulb and a circle inside with an emission texture on it w/ the strength about 30. How do I get this emission texture to fill the bulb?
2
votes
1answer
194 views

Blender Emission Without Blowing Out Texture (Eevee) [duplicate]

So, I want to add emission to an object without blowing out the texture underneath it. Here's my material setup so far: What would I add (and where) to make add the emission? Thank you!
2
votes
1answer
861 views

Eevee - Mesh light illuminating scene from within glass (i.e., light bulb)

I'm trying to light a scene in Eevee using light bulbs. I have a filament (emission object) within a glass object. Basically, I'm able to see the emission object through the glass, but the light is ...
0
votes
1answer
278 views

Why the Emission on Hair Particle System is disable?

I need to edit the NUMBER of EMISSION, but it disabled after I use WEIGHT PAINT with VERTEX GROUPS. How can I edit emission after this?
1
vote
1answer
105 views

Why doesn't emmisive material render in my camera?

I'm trying to create a simple sky for a scene. Right now I'm modelling it as a gradient texture applied to the inside of a sphere. I made the shader emissive so that it does not cast a shadow and ...
0
votes
1answer
284 views

Blender 2.8 Principled BSDF : Getting emissive? material when trying to assign hex color as base color

I'm populating spheres off of a csv file and in theory adding a hex color as the base color from the same spreadsheet. While I've looked at other questions that make it clear that a RGB-> hex is ...
0
votes
1answer
520 views

How to make a Emission shader RECEIVE shadows?

I have baked a floor onto a texture which then I plugged onto an emission shader. However, the floor no longer receives shadows because of it. However I have a character walking on the floor and I ...

1 2
3