Questions tagged [emission]

Light emitting shader

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How do I apply an emission modifier to the inside of a cylinder only?

I created arches using an array of cylinders with solidify and bevel modifiers added. I'm using an emission modifier because I want only the inside of the arches to glow -- but when I apply the ...
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21 views

Volume emission without texture when using UV coordinates

I am trying to follow this tutorial for creating laser beams in Blender, but I can't get the Noise Texture to work as the Emission strength. When I plug the Emission output into the surface input, the ...
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31 views

How can I create accurate Colors and Emission for a computer screen model?

I'm trying to create a product shot with a computer and a screenshot of a webpage. I have some basic nodes set up, but the colors look washed out and dull. Lights are disabled, and I've set the ...
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1answer
80 views

How do I get a colored object to glow on white?

Emission works great when the environment is darker, but I'm having trouble getting a colored object to show up on my white surface. I tried lowering the roughness, but that ended up making it look ...
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22 views

(2.8) Img Texture Emitting thru Glass “Why is the glass black?”

Long time skimmer of blender, not well versed in any particular area. I'm trying to use only the emitter itself as the light source, having it shine thru the fluid object. Each object renders out ...
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1answer
27 views

Emission material changing global lighting?

I have a animation to do where a Emission material turns on and off quickly, but in my demo here https://pasteall.org/blend/b615db2696c749bd9c1bb5e97e6274db it seems to be changing the global lighting ...
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11 views

How do I create a radial fade out emission / neon light tube [duplicate]

I would like to turn a cylinder into a neon light tube with emission. My problem is, for the sake of realism I would like to be the inner part of the cylinder brighter than the outside. (like a neon ...
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17 views

Emission Rougness Reflection Eevee

I am wondering why does my object with some emissive + transparent material doesnt show up in reflection of the floor (see bellow) but it shows only at the object behind.
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1answer
34 views

How do I use emission, without my object's shape getting lost in the emission?

Not sure if that was the best way to describe it, but I am trying to use emission on a certain object shape but I still want to be able to see the objects shape. I am assuming because the emission is ...
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36 views

Is it possible to reduce light emission to some directions?

Currently, I have a scene like this - But I'd like the lights to look brighter and see the actual rays, instead the space between green ones darker. It is possible to change the glow effect in the ...
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4 views

How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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28 views

Why Emission Shader looks different from Solid View Flat Texture?

in Blender 2.81, Emission Shader looks just same to Solid View - Flat - Texture (Left is Solid View, Right is Material Preview with Emission Shader. Earing is PBR) However, Emission shader looks ...
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1answer
28 views

Blender 2.91.2 Transparency Effect no longer works with emission

I use emissions to create flat renders, and I used this node layout in Eevee for images with alpha channels. The above was provided to me by another user. I've recently updated 2.91.2 and now I can ...
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1answer
70 views

Second material with an emission shader making the scene darker

I have a stripped-down scene with a lamp and a tv screen, each having an Emission shader, I am using Cycles renderer, Blender 2.92, Windows 10. UPDATE 2: After making several changes to reflect the ...
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1answer
156 views

How can I add Emission to the “Mortar” of a grid texture?

I'm new at Blender, and so far I’ve made a simple grid: That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a ...
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30 views

how to display f-curves that are not showing

When i insert a keyframe to the emission strength of material "light_red" in image 1(yellow in the bottom right), a keyframe is added to the graph editor image 1: However when i add a ...
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1answer
36 views

why ies light not emitting?

Creating false ceiling. The circular light having the ies lights, Same material used to the rectangular light. Why there is no emission on the rectangular panel. I have check the rectangular panel are ...
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1answer
788 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
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1answer
24 views

Emission surface act like a down area light — Not 360 degree

This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ? The only difference between the 2 ...
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3answers
38 views

Cycles not rendering Principled Volume emission smoothly

I am trying to render emissive lights in my smoke using Principled Volume node in Cycles render, but emission light is not rendering correctly. When I set emission to 0 Cycles renders volume material ...
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1answer
42 views

How to make a moving emission shader?

How can I have a part of an object be an emission shader and then have the emission move up the object ans start at the bottom again? So for instance: I have a cylinder that has a normal principled ...
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1answer
57 views

Two Problems with a Nixie Tube: Glass and Glow

I want to make a convinceable model of an IN12B Nixie tube. The model should render with eevee. I added an example file. Two problems: The glass looks somehow "plasticy" and is a lot of ...
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1answer
292 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
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1answer
27 views

Emission does not show light haze with Cycles [duplicate]

I was trying to create a self-luminate ball with Cycles as renderer, however when I linked an Emission node to the Surface, the ball just showed nothing. I added a plane beside it, there is light on ...
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45 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
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1answer
29 views

Emission Peculiarity

I have a Sci-Fi city model. It's entirely square and therefore very modular. It has been multiplied many times to give me enough background for a fast dogfight between two craft. To try to disguise ...
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3answers
185 views

Emissive Material not Rendered at Some Angles

This is a night scene I modeled with some windows in the building. Normally all the windows should be lit. But the light does not pass through the window if the camera is not perpendicular to the it. ...
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1answer
24 views

Emission shader low resolution in Eevee

I do the following: I start a new project I add a new material to the cube I add emission volume Then the emission appears with low resolution. If i add the material to a sphere, the emission ...
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44 views

Weird refractions appear when I use the Emission BSDF with Cycles

Im working on a material for a visual effect i want to recreate. It divides the surface of the object into squares where some light up randomly (comparable to this: https://www.youtube.com/watch?t=16&...
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1answer
179 views

Emissive shader does not change much in changes of orders of magnitudes [duplicate]

I'm trying to make some LED lamp but the EMISSIVE feature doesn't react as I expect. I read on the Blender manual that the emission power is defined in Watts per Square Meter. It doesn't really seem ...
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2answers
281 views

How can I make a material that is transparent at the center and emission at the corners of a plane

I want to get this material that works similar to the Layer weight shader, but I can't get the effect I want. I want to have a plane that is largely transparent with emission boundaries. I have ...
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1answer
73 views

How can I make a light trail without using particles?

I'm trying to replicate what this user was after, but without using particles. (I know the particles will work easier, it's just not what I want for this.) Glowing Light Trail in Eevee I've got an ...
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1answer
21 views

Applied emission, set strength quite low but still looks really over exposed, any ideas on how to correct? Doing The CG Fast Track Beginner Tutorial

Trying to add atmosphere as is in the steps of CG Fast Track beginners tutorial step 3. Applied Emission but it looks way too overexposed compared to the tutorial, tried to lower the strength further ...
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17 views

Shadows and Reflections

I am trying to make this But I am stuck on this image None of my walls or other materials are picking up the white emission and the back of the corridor is getting light from somewhere. Any ideas in ...
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2answers
46 views

Use graph editor for simulate neons flickering, curves don't match perfectly and negatives values of light absorbe light from the ambient

I have an animation where I use the graph editor for animate the flickering effect of neon litghts inside a garage. I used cylinders with emission shader for the neons tubes and area light for ...
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1answer
186 views

Glowing Light Trail - Eevee

Trying to make this effect in eevee: https://steamcommunity.com/sharedfiles/filedetails/?id=1629004850 I'm looking to make a glowing trail of light, in eevee, which starts of bright but tapers away ...
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1answer
54 views

Artifacts in render preview after adding emission/volume scatter shader to world output volume

I am following a sword tutorial and when i try to plug in either a Emission shader or Volume Scatter shader in to the world output volume node weird overexposure and artifacts appear in the render ...
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1answer
52 views

Animating an emission shader (or any)

This is my first time posting here, I'm still relatively new to blender. I'm having trouble animating my emission shader. I'm trying to achieve like a blinking effect or an even brighter emission (at ...
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32 views

Object with emission shows up in Viewport but not when rendered [duplicate]

In an animation I did where the camera flys around a fishing shack, there is a ball in the sky with white emission that shows up on in the Viewport but doesn't when rendered. Initially I thought it ...
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22 views

Lights and Emission lights following the camera/view angle

Hope you can help with this weird issue. I'm pretty new to blender so please go easy on me. So as you can see in the attached images, the main spot light, only works when the camera/view is facing it. ...
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1answer
563 views

How can I hide hidden topology with a hologram shader?

I have a hologram shader that is mapped out like this in Eevee 2.9: I've tried toggling Backface culling and other options. However, I still have a good of unseen topology being rendered through my ...
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1answer
360 views

Is there a way to make emission shader not looking flat?

Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><
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1answer
114 views

How to emit many colors at once?

Is it possible to have "multi-color" emission? For instance if I was modeling an iPhone, I would want the phone's screen to emit light - but not just one color. I'd want the light emitted to ...
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1answer
77 views

Reflections are pixelated in eevee, any idea how to solve the issue? I am adding the pic for reference

Using color ramp, noise texture, bump to create the mud texture, but what's the reason I am getting the pixelated reflections. Your help will be really appreciated.
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1answer
518 views

Emission wont emit through black colour screen

I have a mesh plane which is a glass object, transmission and alpha all the way up, which means its 100% opaque. Whenever I use a lighter colour the emission shader goes through the glass, but when I ...
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1answer
49 views

Have light cast on an object visible, but the the object to be invisible

Does anyone know how to achieve the effect of having a light cast upon an object, yet for that object to be invisible when rendered, yet the light that is cast upon the object is still visible? I've ...
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How to create a 3 way emission gradient in blender 2.81?

I want to create a 3 way emission gradient that goes red-orange-red in blender 2.81 on text. Is there any way to do this?
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46 views

Particle Flow along a Curve with Turbulence

I'd like to replicate the effect in the follwing the picture: I did create a curve with a particle flow on it already but I don't know how to make this kind of eruption effect. Scene Download Would ...
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1answer
45 views

Material emitting only in dark parts of an object

I would really need to know if it is possible to make an object have a material, that emmits only in the lit parts of an object. The dark parts would remain dark. I am using Eevee with Bloom turned on ...
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1answer
22 views

How do I add ambient occlusion or show shadows for the craters in my moon object?

I really don't know how to use nodes so I'm wondering how to use ambient occlusion to show that there are craters on my moon while the moon has emissions on. I want to do this by having some shadows ...