Questions tagged [eevee]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

Filter by
Sorted by
Tagged with
0
votes
0answers
14 views

Architecture rendering with Eevee

how on earth can we achieve this I can barely get eevee to work right with light probs and what not https://www.youtube.com/watch?time_continue=140&v=mQ0mPrNdZbA&feature=emb_logo
1
vote
1answer
58 views

EEVEE viewport and render are completely different

I am creating this scene with hair in EEVEE - but the viewport and the render are completely different. I am using Bloom, turbulence force field. I can't seem to understand why this error occurs. ...
0
votes
0answers
14 views

How to remove color artefacts between the dark and light areas? [duplicate]

How can I get rid of those artifacts (green blobs in the dark areas around the planet)? It might be not very visible here on the preview, but it's extremely sharp and visible fullscreen. It seems that ...
1
vote
1answer
127 views

Material preview mode transparency (Blender 2.8 Eevee)

I am in the material preview mode in Blender 2.8, using Eevee renderer. What material settings do I need to set, to get a transparent object in the viewport? The use-case is when modelling an object ...
1
vote
0answers
20 views

Particle system in Evee only rendering in half my screen

The issue is my rain particles are only rending on the left half of the screen as you can see here: However, I know that they are dropping as you can see here in blender: What I find odd is that ...
1
vote
1answer
38 views

Plane is visible despite blend mode set to alpha blend

I'm rendering in EEVEE, the material settings for the leaves are in alpha blend for the blend mode, and I've had this issue with my leaves. In the light the plane is still visible almost like a ...
0
votes
0answers
15 views

Object renders with black outline

Working on a simple logo spin animation, and I'm using eevee for the first time. For some reason, the object has a sort of black wireframe around it when rendered. Does anyone know how to remove this?
0
votes
2answers
43 views

screen space position in material graph

I have a GLSL vertex shader which computes cameraspace normal and screen space position and then it uses them to compute other values. ...
2
votes
1answer
51 views

Can I blur the Eevee shadows?

I checked on the Soft Shadows, but it looks as if there are multiple overlapping shadows. I know the Eevee shadows cannot be accurate, and that is fine, but can I at least blur or smooth the shadows ...
0
votes
0answers
52 views

Rendering hair in 2.81 giving out weird results

So this is the result I get in render preview: And this is what comes out of render: I haven't seen anything like this online and I even followed multiple tutorials step by step. What could I have ...
1
vote
0answers
26 views

eevee material has no depth

I have a simple brick texture applied to a plane. When I view it in rendered mode in cycles, it has depth. But when I render it in eevee, it's just like an image being applied to a plane. Why? I'm ...
0
votes
0answers
15 views

Screen Capture as realtime texture in Eevee

I am an artist and I want to map a cube with a realtime screen capture of my browser ( or any other application) using Eevee. I have been browsing around and it seems this was possible using the now ...
0
votes
0answers
23 views

Why does my Evee render cast lighting through my donut?

I am following the donut tutorial and my Eevee render of the donut results in this image which shows that the donut is not occluding its own shadow... help as to why?
0
votes
1answer
28 views

Weird shadows in arrayed floors in EEVEE

When sun light is at particular angle. These weird shadows appears between floors. how can i fix this? in cycle it doesn't happen.
1
vote
0answers
32 views

Volumetric Lighting looking very bad

I've tried increasing all sorts of samples yet the lighting looks terrible (Even on render!) How do i fix this? This is eevee 2.81.
1
vote
0answers
27 views

Auto smooth does not render

I have made a corridor with smooth edges. The model has autosmooth aplied (30 degrees) and for som reason when I render it, the auto smooth is not visible. Viewport: Render:
0
votes
1answer
31 views

Striped Shadows on EEVEE

When my camera is looking at a surface at an angle, the shadows begin to look stripped. I have tried changing shadow settings but that has not helped. The stripped shadows have also appeared when I ...
1
vote
1answer
127 views

Why does this material crash Blender 2.81a Eevee on OS X El Capitan

FYI: this on OS X El Capitan with Blender 2.81a. I copied the attached material from a youtube tutorial for Blender 2.80. I made some modifications to the original, but the only stickler seems to be ...
2
votes
1answer
29 views

Blender Emission Without Blowing Out Texture (Eevee) [duplicate]

So, I want to add emission to an object without blowing out the texture underneath it. Here's my material setup so far: What would I add (and where) to make add the emission? Thank you!
0
votes
0answers
27 views

Eevee - Duplicated lights not appearing in render / Lights that once appeared are gone

A bit of desperate situation, I've got a pretty large night-time scene that I've been working on for the past 3 weeks. Recently I noticed that a light that I placed as the moon early on, is no longer ...
0
votes
0answers
63 views

Blender 2.81a wont work with my Wacom tablet

Just downloaded blender 2.81a wont work with my Intous Paper. it is working with both 2.8 and photoshop so im pretty sure its a problem with 2.81a. the tablet will work with 2D in 2.81a but not ...
1
vote
0answers
76 views

How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
1
vote
1answer
97 views

Render Clean Diffuse Colour Only Blender 2.81

I'm trying to render an image with an output that is the pure diffuse colour only. In earlier versions of Blender I would have just used the internal renderer and created emission materials. But, in 2....
1
vote
2answers
57 views

Why are there bright unwanted lights coming out of nowhere in my render?

I have no idea why, but this keeps happening to my renders, most of the time, when volumetric lighting is involved, sometimes not. But is there any way to fix it?
0
votes
0answers
25 views

Resolution drops after rendering animations

The resolution of animations on my device look good in blender, but after rendering them the video quality drops greatly, even when increasing the sample rate. The first few frames, mostly of the ...
1
vote
1answer
62 views

Rendering and lighting issues in blender eevee under linux

I am experiencing some weird lighting And rendering issues on blender under Linux. This is what I get on Linux: And this is what I am supposed to get: My OS is Linux Mint 19.1 Cinnamon with Linux ...
2
votes
0answers
24 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are beeing displayed in the background while beeing in front. Is this a bug or am i missing somehting Eevee-specific? All the plane objects were joined while uv-projecting from ...
0
votes
0answers
44 views

Squeeze things in sculpt mode? - 2.8

I would like to know if there is a way to move a portion of the sculpture "downwards", like smooshing it so it can be more at the same level of it's surroundings, but preserving its outlines and ...
0
votes
0answers
35 views

How to get rig of strange stains/reflections from mesh on eevee engine

i use textures from Substance Painter to make a little presentation. On her hair appears strange lights artifacts and i dont know how to deal with it. I tried to use normal map made in blender but ...
3
votes
1answer
688 views

In eevee, the soft shadows of the sun have circular pattern artifacts

The angle value has been increased to get soft shadows with sun. As the rendering progresses, the shadows appear to spread smoothly, but soon there are circular pattern artifacts. This looks like a ...
2
votes
1answer
42 views

In eevee, shadows are clipped by camera distance

As shown in the gif, the shadow in eevee is clipped by the camera distance. The same is true for F12 rendering. Where are the options to improve this issue?
0
votes
1answer
93 views

EEVEE rendering with a weird 'pixel effect'

I have a problem wtih the new version (2.81): EEVEE renders wtih a weird 'pixel effect' on meshes. Even when i render the image i get this effect. I don't know where's the problem. I've already tried ...
-1
votes
1answer
114 views

Comparing Eevee & Unreal as render engines in animated film

I've followed the use of Unreal as the render endpoint in animated film for some time – specifically, Epic's use of it themselves in their cinematic trailer in 2017: https://www.youtube.com/watch?v=...
1
vote
1answer
37 views

How can i setup lighting in Eevee?

Im doing texture painting in Eevee, and I use lookdev mode. But i dont have a world shader and whenever i add any kind of light it doesn't make a change to my scene. What do i need to add / change in ...
0
votes
0answers
27 views

Strange L.E.D.-esque glare surrounding mesh (EEVEE rendering)

When trying to work with a mesh, I'm noticing these crazy bright glares surrounding and shape-shifting around my object. These glowy shapes take place only in the viewport shading mode of EEVEE. I ...
2
votes
1answer
70 views

Eevee - Mesh light illuminating scene from within glass (i.e., light bulb)

I'm trying to light a scene in Eevee using light bulbs. I have a filament (emission object) within a glass object. Basically, I'm able to see the emission object through the glass, but the light is ...
0
votes
0answers
24 views

How can I render a mesh when it's inside a transparent mesh in an animation in Eevee?

I'm making a scientific animation where I have one molecule enter the scene, undergo a reaction, and appear to change into another object. Right now these are two separate objects. The molecule that ...
0
votes
0answers
23 views

Rendered image different than expected

I followed the ice-cream tutorial by cg geek. This is my first time trying blender. I completed the tutorial and on rendering the output is unexpected. Can somebody please tell me what my mistake is. ...
0
votes
0answers
15 views

Why is Eevee viewport rendering slow with only 1 light but not 2 or while moving viewport?

For some reason Suzanne (the monkey) is not rendered properly whenever I stop moving the viewport with only one light, and I would like to know why this happens and how to fix it. However, as soon as ...
0
votes
0answers
15 views

Render in Eevee with default skyboxes? ("Scene World' ticked off in Viewport Shading) [duplicate]

How can I render using these skyboxes? Thanks!
0
votes
0answers
18 views

My LEDs disappears when changing from Eevee to Cycles

I'm totally new to Blender 2.8 and trying to learn from Youtube videos. It is going well, but I have this problem. I have some LEDs (imported as STL files) and they look okay when the render is set ...
0
votes
0answers
41 views

Can't see HDRI in cycles/eevee in blender 2.8

I don't know what happen, I don't know if i just have a deactivated a node or an option.
0
votes
0answers
39 views

EEVEE Sun “Softer” Shadows

I was trying to incorporate a Red Suzanne in a camera mapped projected photo, but the softness of the shadows mismatch. In cycles maybe I can Increase the size of the sun and make it more softer but ...
0
votes
1answer
105 views

Problem with glass. Eevee

I create some glass material for Eevee. When the camera is close to glasses, then everything is rendered normally . But if I move the camera away, then the detail decreases in the glasses. They become ...
4
votes
0answers
229 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
1
vote
0answers
24 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
0
votes
1answer
154 views

How to render an animation in EEVEE with Anti Aliasing off?

Yo, I'm somewhat new to blender, but i've been practicing with the EEVEE engine and making low poly models, but I'd like to render model turntables without anti-aliasing if that makes any sense, here'...
0
votes
0answers
45 views

Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
0
votes
0answers
19 views

can't see simple displace in EVEE? [duplicate]

pretty much ex maya user getting in to blender. LOVE EVEE, but I'm curious what can be visible? Is there a link to what you can see? I just created a very simple plane with displace on it using a ...
1
vote
2answers
347 views

Blender 2.81 bad shadows (missing settings)

Seems like new version has no shadow settings. I read that new version should calculate and make setting automatically for better results. But it look much worse. Any ideas? 2.80 2.81 Settings: 2....

1 2 3 4 5 16