Questions tagged [eevee]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

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Any material randomly turning into emission in Cycles, in blender 2.8

The file I'm working on just glitched out. In Eevee, we can see what it is supposed to look like, but as soon as I switch to Cycles, every material seemingly turns into an emission shader material. ...
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9 views

Eyebrow rendering Eevee for animation

In eevee rendering mode, I have successfully rendered eyebrow on top of a character's face when the front is facing the camera using "alpha over" node. But, eyebrow would still show up even when ...
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14 views

Material turning black in Eevee

I have a peculiar problem, which has been unfortunately recurring. I create a special material in nodes so I can see both textures and blend it with vertex colors. But this sometimes bugs (or maybe I ...
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34 views

How to create a slime bounce cycle?

How can a get a meta-ball to do this repeatedly, while dropping pieces on every landing?
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1answer
18 views

Same image sequence one offset but not the other

plane A assigned material A that has an image sequence. plane B assigned material B with the same image sequence. When i change the frames offset of the image sequence in material B both are changed ...
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1answer
63 views

Making glowing orb with light rays?

Is there a way to make something like in the picture? I prefer using EEVEE and no compositing. Basically just a glowing orb with light rays.
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1answer
86 views

is there a way to blur the edges of the holdout shader

I'm currently working on a VFX scene where I add volumetric fire to parts of my scene but in my footage I have objects that move in front of the camera I modeled each object in Blender and decided ...
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1answer
57 views

Rendering issue: light artifacts [EEVEE Blender 2.81A]

I am trying to render an animation scene with a volumetric effect in EEVEE. As shown below, some frames contain light artifacts in form of white spots with a touch of RGB on the sides. They seem to ...
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1answer
79 views

OSX Eevee performance with multiple materials in OSX

EDIT 2: Thanks to a user posting a detailed technical explanation as to why the bug is manifesting (TL:DR, certain material properties cause multiple calls to the shader compiler in the AMD driver ...
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1answer
14 views

How to Set Transparency to One Specific Color in EEVEE

What I want is assign the black color as an alpha or transparent, then the red color as a normal shader. I'm using EEVEE. My render result: What I actually want (edited in external app) : My node:
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23 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
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14 views

Use texture color if it exists, else use default value in shader graph

I have the following GLSL code vec3 diffuseColor = properties.usesDiffuseMap ? texture(properties.diffuseMap, texCoord).xyz : properties.diffuseFactor; I am ...
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22 views

how can I use images as transparent textures/ removing artefacts? [duplicate]

I have attached a photo of a black background with a leaf on top, I was wondering how to get rid of a few artefacts that are quite big? I have tried attaching the alpha to the principled shader also, ...
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1answer
157 views

Do EEVEE samples have any effect when rendering?

Do EEVEE samples really matter when rendering? Can't really see a difference except for render time
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14 views

Increase tolerance on Eevee render so objects don't overlap?

I'm currently trying to render out a flythrough of some LED fixtures on a building facade via eevee. (See Below) The problem is i'm getting an unwanted flicker when I output the animation, upon ...
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16 views

Light emitting material in Eevee doesn't cast light on surfaces? [duplicate]

Bit of noob, so forgive me in advance. Working in Eevee in 2.81, I can't get an emission shaded material to cast light onto a surface. I've got bloom enabled, and the emitting surface illuminates ...
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1answer
40 views

2.81: Align objects by specified point

I have several arbitrary objects. I need to align them along a line by specified points. I have tried to do it with Origin point, but no success. Any suggestions? EDIT 1 "Oscurart Tools" solves the ...
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2answers
50 views

How to gradually reflect the texture and leave the material?

I created a printer and covers, and with the help of animation I need to show how gradually the textures are superimposed on the covers (as in printing). I do not know how to do this. How can you ...
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8 views

Multiple colors on particles [duplicate]

So, I have a simple emission texture applied to a particle system and I was wondering, is there a way to make your particle emitter emit a random variety of colors?
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1answer
37 views

how to render multiple things separately

I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley? (i.stack.imgur.com/lXFuK.png)
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1answer
65 views

My glass material isn't transparent in Eevee

When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque. See for instance the ...
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Transparent Shader causes glitchy results with UV map in Alpha Blend

I made a mech of which I want only the cockpit window to be transparent. I UV mapped the thing and I made a transparent texture image where everything is white except the cockpit window UVs. A ...
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2answers
2k views

Eevee is using my CPU to render

I rendered a short animation using Eevee engine, but my cpu was used 100% of the time. The temperature and fan of the cpu went crazy. How is that possible? Eevee is supposed to use OpenGL and has ...
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2answers
48 views

Stacking two textures with alpha on top of each other [2.81, Eevee]

So I've been trying to stack two textures with alpha on top of each other and while I can remove the Alpha on each with enabling alpha blend the problem is the textures bleed into them. From what I ...
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22 views

(2.81 Evee) Volumetric spotlight shows through solid object

I'm trying to add "real" spotlights to my scene, as in stage lighting. Naturally I want spotlight-looking objects present. Problem is, when I place the light inside the object, it still shows through. ...
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27 views

Blender 2.81 and EEVEE baking problem

I'am having a problem with the latest build blender 2.81 I'm also working in EEVEE I got 3 flames after baking the fire sim 2 of the flames show up in the render but one wont show up in the render I ...
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21 views

How to increase Range of Point light without increasing brightness

I'm having trouble increasing the RANGE of my point light in Blender 2.8 using Eevee, without increasing the brightness to a painful white in the vicinity of the light source. So basically I would ...
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1answer
18 views

SDI signal to Eevee

I want to use Eevee for an AR project. My question: is it able to import SDI signal and video board to Eevee from the real world camera to do the real time render?
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20 views

Reload Links from a .blend Automatically

I´m working on a small project in Blender. In this projekt I linked an object from another blend file. The problem is that I can only manually reload the data from this other blend file. Is it ...
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30 views

Blender 2.81 and later crashing when adding more lights in Eevee

Anyone experiencing Blender 2.81 and later crashing when adding more lights in EEVEE? More exactly when I add the 4th light to my scene. It works perfectly for 3 lights. Upon further investigation it'...
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26 views

How to limit light to a collection? Formerly (2.79) it was 'Limit to this layer'

How to limit light to a collection? Formerly (2.79) it was 'Limit to this layer'. I have a lot of blend-files where I have object and lights in layers and the lights are limited to that layer. With ...
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1answer
46 views

Where is Environmental Lighting in 2.8?

I took a break from Blender for a year or two, and now, after updating to 2.8, I can no longer find the Environmental Lighting setting that was in the World tab. Has this been removed, or displaced, ...
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15 views

Blender 2.81 - How can an Active mesh interact with a Passive mesh without the Active mesh bouncing away from the Passive mesh?

For example, I modelled this picture frame. A bolt is used to hang the picture no problem. But when I apply the "Active" physics to the frame and the "Passive" physics to the bolt, the frame just ...
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19 views

Bloom effect in animations in blender cycles

I am trying to create a animation with a blooming object. The objects supposed to be blooming looks just fine in eevee but other objects look crappy. I want the objects bloom the same way they did in ...
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1answer
18 views

Images and HDRIs are blurrier in Cycles

I don't know if it is an error or not, but images and particularly HDRIs (the blurriness is more pronounced in these) lose detail and become blurry in Cycles, when compared to the Material Preview, or ...
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1answer
21 views

Is there any way to get shadow from plane without a gap in Eevee?

When I try to get shadow from a plane, I always get some gap between the plane and the shadow. If I disable contact shadows the gap is full: When I enable contact shadow it seems like I can get rid ...
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1answer
26 views

Why are the light not rendering

The lights are the same on both models but it's not rendering the other one. Im trying to render in eevee. Here's the blend file https://drive.google.com/file/d/1hn9aGMnDRiOCK2LCi9MmTNJLzxkpdzAh/view?...
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How to get a 3d character already textured with black contours in EEVEE

I have created and textured a 3d character inside character creator 3 by reallusion and I've exported it with the blender preset in FBX format and then I've imported it in Blender 2.81. I would like ...
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2answers
40 views

Final render doesn't look the same as it does in the preview (2.8)

I'm trying to make a synthwave landscape sort of thing, but when I try to render it, all the textures look wrong. The textures look correct in preview mode: But when I render it: How do I fix this? ...
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1answer
30 views

How to avoid transparency behind the volumetric world shader?

I have a volumetric shader set up for the World. But when I render, I see a transparent background behind where the density is too low. Is there a way to remove transparency and add a background ...
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48 views

Voronoi texture Eevee rendering problems with 2.81

I am having problems with Voronoi texture node on Eevee after the new update (2.81). It is working fine on Cycles and older versions of Blender (Cycles and Eevee on 2.80)
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1answer
32 views

How to make particles change colour over time in Eeevee?

I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
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1answer
26 views

How do I stop Soft Body from glitching?

I have a character rigged with its hair as a separate mesh, which is the child of the head bone in the armature. I have a soft body simulation running on the hair to make it drape down and move around,...
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1answer
30 views

Dynamic paint Displace not rendering

I have been trying for the past couple of hours to render an animation with dynamic paint displace, but while it works in the viewport, it does not show up in the render. These are a few things I have ...
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23 views

Eevee shadows in Blender 2.81 are worse than in 2.80?

I discovered that shadows in 2.81 look noticeably different or even worse than in 2.80. Both have soft shadows enabled. Here you can see the project in which I discovered it: there is this big flat ...
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12 views

Architecture rendering with Eevee

how on earth can we achieve this I can barely get eevee to work right with light probs and what not https://www.youtube.com/watch?time_continue=140&v=mQ0mPrNdZbA&feature=emb_logo
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1answer
44 views

EEVEE viewport and render are completely different

I am creating this scene with hair in EEVEE - but the viewport and the render are completely different. I am using Bloom, turbulence force field. I can't seem to understand why this error occurs. ...
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9 views

How to remove color artefacts between the dark and light areas?

How can I get rid of those artifacts (green blobs in the dark areas around the planet)? It might be not very visible here on the preview, but it's extremely sharp and visible fullscreen. It seems that ...
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1answer
61 views

Material preview mode transparency (Blender 2.8 Eevee)

I am in the material preview mode in Blender 2.8, using Eevee renderer. What material settings do I need to set, to get a transparent object in the viewport? The use-case is when modelling an object ...
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20 views

Particle system in Evee only rendering in half my screen

The issue is my rain particles are only rending on the left half of the screen as you can see here: However, I know that they are dropping as you can see here in blender: What I find odd is that ...