Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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Is it Possible to have shader texture be the same on all sides, with texture cords to object 2.93

Ok this is going to be hard to explain, but I'm trying to figure out if it is possible for a texture, in my case a noise texture that's stretched, to be the same on all sides without creating separate ...
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Strange Outlines in Blender Render

I'm seeing these lines display over my render when I render it. They don't show up in the viewport and appear in both Eevee and Cycles. Also double checked to make sure Freestyle was disabled. Any ...
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How to get a blurry sphere boundary, to imitate a delocalized electron cloud?

I have a molecule which consists of atoms, electrons, and very thin lines connecting all possible particle combinations. I would like to make the electrons appear blurry, to illustrate the idea of ...
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36 views

Transparency Material Gradient not showing in Eevee

I'm making a simple material to make lightweight sunrays. I started off by making a transparency texture to get a nice, soft texture to use as a transparency map. Here's a picture of my node setup: ...
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How to set up Eeevee preview to have the same result in viewport shading [duplicate]

Is there a way to set up in the viewport shading to have the same result as in preview mode in Eevee? I saw in the blender root folder which uses EXR files, I tried to select it to my world node but ...
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Fix lines in volumetric in EEVEE

I render space scene in EEVEE. Density is 0,01. Scene have two light - fill sun and blick point. And in scene I have this lines. I up all samples, but dont have clean pic. What i do wrong? settings, ...
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28 views

Why will render not play in Windows? [duplicate]

I have created this short intro template but ran into a problem. I rendered it out as an FFMPEG video, Container - Mpeg-4, and video codec h.264 (see Fig 1). However, when I looked at the file in the ...
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Is it possible to apply light texture for EEVEE?

Is it possible to have something like this: (from this tutorial: https://www.youtube.com/watch?v=bJ56n1CzRbI) But for EEVEE instead of Cycles? I know EEVEE probably doesn't support a dynamic light ...
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35 views

World Background Changes From Eevee to Cycles

I have a SkyGradient Node as follows, made initially in Eevee: The background in eevee looks like so: But when I switched to cycles, the background gradient disappeared and turned into a solid color:...
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92 views

Change object color depending on camera rotation

Say that I have a cube. I'd like for it to change into one of 5 colors: black, red, green, blue, or white depending on which direction the camera is facing towards it. If the camera moves to face the ...
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34 views

When I render my model it becomes transparent

In the Material Preview, it looks like this when I go to render this weird happens Blend file
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How can I recreate this Unreal Engine 4 Material inside of Blender?

I am trying to recreate this shader in Blender, I'm using Eevee and I can't figure it out, please I need some help https://imgur.com/7RhnH66
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Eevee: Background-texture is reflected, but light-emitting text-object is not - how to fix?

Using Evee - How do I get my text with an emissive material to reflect in the bumped watersurface? In this setup the background is an HDRI (the stonewall and the window): The text is just text with ...
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(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
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What`s wrong with this Eevee Lighting Setup?

I have run into some issues with the EEVEE render engine. I want to render a smartphone but the areas around the camera Lens show some weird lighting problems as you can see in the first picture. The ...
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Link a material animation with an armature animation

I am writing a custom exporter and need to determine which material animations go with specific armature animations. For example, my armature might have an action for throwing a punch, and the face ...
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44 views

Transparent BSDF acts differently in render than in material mode

I made an effect with the transparent BSDF that I took from here. I applied the same nodes to a human from the human generator so that the skin disapears the same way the object disapears in the video....
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38 views

Blender Render is transparent and not showing anything

All my meshes have the render and view check on. I tried using different cameras(having them as the main camera for rendering). My composite also has the input going into the output. I haven't touched ...
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33 views

Broken scene/world lighting on shader to rgb material?

I've been playing around while following a guide to make a material that makes use of the shader to rgb node, and somehow the lighting is now either completely black or washed out when I switch from ...
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2answers
74 views

With multiple GPUs, can we control which GPU Eeevee uses to render?

I have a machine with multiple GPUs installed. In Preferences->System->CUDA, there's a clear option for indicating which GPU I'd like Cycles to have access to (or None, or Both, or some mixture ...
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How would I Replicate this binary black hole simulation in eevee?

https://www.universetoday.com/116500/new-simulation-offers-stunning-images-of-black-hole-merger/ I've got a good feel for creating a material in eevee that bends light around the black center of a ...
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62 views

shadow of an object in a shader real-time?

how do I use the shadow of an object in a real-time shader? both the shadow itself and the drop shadow? to render on eevee ? thanks
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White edge around objects because of Depth of Field - Eevee

This white fringe very often appears in my renders. This began after Eevee's depth of field rework in one of the latest patches. I have this fringe both in blender 2.93 and 2.93.5. The white edge is ...
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Whitescreen render result

when I tried to render my project, it just get a white screen as a result. Could anyone help me? as I'm still learning on how to use blender and I don't know what is wrong with my project. here is my ...
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View layers Material override - Possible in Eevee?

I'm looking to override materials on the same object in Eevee for different View Layers, for example a shirt color that I want multiple versions (same object and animation, but different material in ...
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107 views

Can I increase Eevee's z-buffer precision to avoid step effect on gentle inclines?

I try to export precise depth information from Eevee's z-buffer, however on gentle slopes it produces a step effect, which led me to believe the Eevee's z-buffer might use half precision floats to ...
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44 views

Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
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32 views

Why is my explosion transparent on Eevee?

I am sorry for not including information before. I recently made an explosion with a particle system on Eevee. In the image, you can see how objects behind it are visible.( I added a black cube and a ...
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54 views

Eevee viewport and render looks blurry (won't display textures and lights as expected)

I´ve been having some troubles with eevee, the thing is that it looks blurry. It won't display my textures and lights as expected. It just looks like if it was "underwater". Besides, cycles ...
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23 views

Eevee diffuse pass render bug?

I hope this is the right place to post this. To see the "bug", please go directly to the observation part. The setup We need to export the diffuse pass render in low resolution of a scene, ...
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19 views

How to fix compression from Bloom in Eevee

The bloom effect in my frames comes out with these compression waves no matter the format I export them in. Even in the preview mode of the viewport I can see it.. The only way I've seen that reduces ...
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34 views

Procedural texture shows up in eevee/viewport shading but not cycles

I've made a procedural texture, and I want to bake it, but the texture doesn't show up in cycles. Here it is in cycles: And here it is in viewport shading/eevee: And here is my nodes: I'd ...
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22 views

Solid V Rendered issue

Been casually using blender for a few years. Attempting to learn more. Making a USA flag just to play around with stuff and I'm having the following issue, never had something like this before, tried ...
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why are there spots of maximal ambient occlusion?

I get strange spots of maximal ambient occlusion. To reproduce the problem I set up a little example. What I've done: added a Plane subdivide it several times applied a displacement mod with a cloud ...
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Environment texture not effecting model in eevee but working fine in cycles [closed]

I am new to blender, not sure if I am doing anything wrong with blender settings or is it a blender bug. I am trying to increase environment texture strength but, I am not able to get environment ...
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Render quality falls blurry and blocky with longer lens length

I'm using EEVEE. When I change the lens length of my camera from, say, 28mm to 200mm, most of the scene becomes blocky and blurry — not in a photographic way, but in a low-resolution way. Some of the ...
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73 views

How can I create a spotlight with image texture using eevee?

I´m making this question because I´ve been on a project and I´ve just been able to create a spotlight with image texture using cycles, but I´ve been using Eevee with all the project and I need to use ...
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28 views

I would like to render a camera view in a plane area (EEVEE virtual CCTV closed-circuit television)

Hi everyone, this is my first topic on this forum. I would like to render a camera view in a plane area like a material or texture. I think that this is a procedural texture but I don't know how this ...
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102 views

Transparent plastic eevee

I have the issue with back side of material when rendering transparent plastic in Eevee. First picture attached was in RGB colour format, this is how it supposed to look. Second picture attached is in ...
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21 views

How to add detail to smoke on Eevee? [duplicate]

I made an explosion animation on blender but my smoke looks flat and artificial. Are there any tips to add detail and shadows to it? I want to render this on Eevee. I also added an image of how it ...
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2answers
68 views

Problems with sun lighting in eevee

I'm creating a small solar system where i would like to show the dark and the bright side of the the earth. My problem is that when i see the earth from behind, to show the dark side, there appears a ...
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25 views

I`m using an Environment texture that looks fine with normal focal length but when I make viewport/camera bigger values it`s too big, can`t tweak it

Say, when I use 250 mm, the Environment texture in World looks too close and distorted, but I can`t make it more distant as if I use scaling in Mapping node, it just distorts the texture more but ...
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25 views

How to do the lighting Of this character as shown in the image

I have been trying to figure out for the pass two days how to use the lighting to achieve the character as shown in the image below, I tried changing textures, roughness etc but still failed ...
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3answers
97 views

Limit transparency to single layer for multiple objects

I'm trying to make a group of foreground objects transparent as a single entity, where they occlude each other like solid objects and then have transparency applied after, instead of each individual ...
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74 views

Quick explode with fade makes objects semi-transparent

Whenever I add an object in Blender, add the Quick Explosion effect, and check the "fade" checkbutton, for some reason the object (in my example, a cube) goes semi-transparent. Cube without ...
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How to get rid of white particles?

So, I'm making a Lego Animation and for some reason every time I enter Viewport Shading, there are like these white particles on the Lego Models. And I have a giant green cube in the background and ...
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Can you use light paths to block a shadow of one object onto another?

I have a chandelier and I would like to block the shadows it casts against the wall behind it. i.e. So there is no shadow from the chandelier on the wall. However, I don't want to disable shadows ...
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1answer
47 views

Eevee: No Ambient Occlusion in render output (combined), while viewport has ambient occlusion

I enabled Ambient Occlusion in the render settings and it's enabled in the viewport, as shown in this screenshot: However, in the render output, it has no ambient occlusion: What am I doing wrong?
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Extracting RGB values of an animated image texture to drive the colour of a light

I'm creating a 3D stage environment using Eevee and I really would like to project the light from the screen animation onto the audience so that as the colours intensify/change it looks more realistic....
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36 views

Portal in EEVEE using Holdout in Blender 2.93

I'm trying to test out an idea of a camera traveling through a doorway/portal leading to an alternate world. I've made a doorway with a holdout texture to be used to see through to the next ...

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