Questions tagged [eevee-render-engine]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

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0answers
194 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
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0answers
75 views

Squeeze things in sculpt mode? - 2.8

I would like to know if there is a way to move a portion of the sculpture "downwards", like smooshing it so it can be more at the same level of it's surroundings, but preserving its outlines and ...
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0answers
88 views

How to get rig of strange stains/reflections from mesh on eevee engine

i use textures from Substance Painter to make a little presentation. On her hair appears strange lights artifacts and i dont know how to deal with it. I tried to use normal map made in blender but ...
3
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1answer
949 views

In eevee, the soft shadows of the sun have circular pattern artifacts

The angle value has been increased to get soft shadows with sun. As the rendering progresses, the shadows appear to spread smoothly, but soon there are circular pattern artifacts. This looks like a ...
3
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1answer
824 views

In eevee, shadows are clipped by camera distance

As shown in the gif, the shadow in eevee is clipped by the camera distance. The same is true for F12 rendering. Where are the options to improve this issue?
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1answer
787 views

EEVEE rendering with a weird 'pixel effect'

I have a problem wtih the new version (2.81): EEVEE renders wtih a weird 'pixel effect' on meshes. Even when i render the image i get this effect. I don't know where's the problem. I've already tried ...
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1answer
1k views

Comparing Eevee & Unreal as render engines in animated film

I've followed the use of Unreal as the render endpoint in animated film for some time – specifically, Epic's use of it themselves in their cinematic trailer in 2017: https://www.youtube.com/watch?v=...
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1answer
63 views

How can i setup lighting in Eevee?

Im doing texture painting in Eevee, and I use lookdev mode. But i dont have a world shader and whenever i add any kind of light it doesn't make a change to my scene. What do i need to add / change in ...
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29 views

Strange L.E.D.-esque glare surrounding mesh (EEVEE rendering)

When trying to work with a mesh, I'm noticing these crazy bright glares surrounding and shape-shifting around my object. These glowy shapes take place only in the viewport shading mode of EEVEE. I ...
2
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1answer
922 views

Eevee - Mesh light illuminating scene from within glass (i.e., light bulb)

I'm trying to light a scene in Eevee using light bulbs. I have a filament (emission object) within a glass object. Basically, I'm able to see the emission object through the glass, but the light is ...
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22 views

Render in Eevee with default skyboxes? ("Scene World' ticked off in Viewport Shading) [duplicate]

How can I render using these skyboxes? Thanks!
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0answers
87 views

Can't see HDRI in cycles/eevee in blender 2.8

I don't know what happen, I don't know if i just have a deactivated a node or an option.
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1answer
323 views

Problem with glass. Eevee

I create some glass material for Eevee. When the camera is close to glasses, then everything is rendered normally . But if I move the camera away, then the detail decreases in the glasses. They become ...
4
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0answers
377 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
2
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0answers
283 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
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1answer
3k views

How to render an animation in EEVEE with Anti Aliasing off?

Yo, I'm somewhat new to blender, but i've been practicing with the EEVEE engine and making low poly models, but I'd like to render model turntables without anti-aliasing if that makes any sense, here'...
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3answers
2k views

Blender 2.81 bad shadows (missing settings)

Seems like new version has no shadow settings. I read that new version should calculate and make setting automatically for better results. But it look much worse. Any ideas? 2.80 2.81 Settings: 2....
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1answer
882 views

Lights inside a semi-transparent object

I'm trying to make a semi-opaque lamp for a designer. He wants the light sources inside the lamp and wants to be able to adjust how transparent the mesh is. When I place a lamp inside the object it ...
2
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1answer
3k views

Change Anti-Aliasing Settings in Eevee (Blender 2.8)

I'm not sure how to change the anti-aliasing settings used by Eevee in Blender 2.8. I have a simple scene with two grids slowing moving toward the camera, and the grid lines are flickering (presumably ...
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0answers
32 views

Why is Eevee animation render different from a single image render?

I'm trying to render an animation of a scene that I have previously rendered an image of successfully but the animation render is ignoring keyframes and some of the shader nodes but not all. When I ...
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2answers
51 views

Visibility clip

it gone when I pull out camera. Anyone pls tell me what happened here?
3
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1answer
10k views

Using “Material Preview” HDRI in Renders?

I know that I can use default HDRI maps in Rendered mode in Blender right now, but the problem is when I wan to render the image by F12 (or render movie), my settings are changed to use "scene ...
-1
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2answers
50 views

Lights looking weird

I add light but what ı do its looks still pixel https://pasteboard.co/IH6dcFq.png I render with eevee. Why it's happening. https://pasteboard.co/IH7xBME.png These my nodes for wooden table.
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0answers
118 views

Grey Edges on Image and Black Streaks in Corners

First off, sorry if this is the wrong place to post this sort of thing. I’m having some visual issues I’m trying to fix. I’ve attached a Render Image, the Render Tab Settings, Node Map and settings ...
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2answers
702 views

I can't get HDRI to work right with EEVEE

I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In ...
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2answers
378 views

Laser scanning effect in EEVEE?

I am trying to create laser scanning light in EEVEE for fast animation rendering.           An example laser screening gate from Borderlands 2 This post ...
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0answers
240 views

How to avoid fixed pattern noise in animations using Eevee?

In cycles render settings there is a toggle to generate random noise seed values on each frame of the animation, which is useful in order to prevent fixed pattern noise. Is there a similar feature in ...
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1answer
306 views

Blender 2.8 is rendering in eevee when cycles is selected

I have a rigid body simulation that I rendered in eevee and I made an MP4 from it. I want to render the same thing in cycles but every time I try to render it renders in eevee even though cycles is ...
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0answers
173 views

Light Behind Texture (Transmission)

I have a model that uses a transmission texture. What the texture is suppose to do is when the lighting is behind the it, it will give the other side a somewhat glow effect as if the light traveled ...
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0answers
1k views

How do i speed up even more EEVEE rendering?

I have a pretty big scene with eevee currently rendering with a GTX1060 and for a frame takes 11 seconds. I wonder, how can i speed up the frame render time even more to get even faster renders? ...
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0answers
80 views

Blender 2.8 - Issue with “shadowing” effect at UV material edges in Eevee

I've noticed this issue in Eevee (and Look Dev) but NOT in cycles, where I've UV unwrapped a section of my model, used exactly the same shader nodes where the two materials would meet, but there's a ...
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0answers
34 views

When I open the materials tab — with Render set to Eevee — Blender 2.8 immediately crashes

Happens every time with render set to Eevee, but not with Cycles or Workbench. I’m using Windows 7 with a NVIDIA GeForce GT 550M graphics card. Intel Core i5-2410M CPU @ 2.30 Ghz 64-bit Operating ...
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1answer
141 views

Motion blur samples limit too low for a long exposure effect?

Im trying to get a long exposure effect using the eevee camera motion blur but the results i get at slower shutter times are very grainy, even at the maximum 64 samples. I tried speeding up the camera ...
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0answers
274 views

Outline Eevee Shader with Transparency

Hi, I'm using the solidify modifier with backfacing in the material Editor to create a real-time shader in Eevee. It works great for solid materials. But with Transparency materials, since it's ...
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0answers
956 views

How can i make an edge wear mask in eevee?

Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
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0answers
82 views

How can to link the colour of a point light to the RGB colour of another object in the same scene?

In my scene I would like to link the colour of the point light to be the same as the colour of another object, which is determined by the shader applied to that object. The output of that shader is ...
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1answer
172 views

Where is the Clamp Node

I've been experimenting with nodes recently and following along with other people's work. I've noticed they used a clamp node that I cannot seem to find in the search menu. This blender documents say ...
2
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1answer
261 views

Eevee NPR transparency

I feel kind of dumb, it seems like this should be relatively simple. I'm trying to make one level of my NPR shader transparent. I've attached a screenshot to show what I'm trying to do.
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0answers
244 views

reflect light beam of disco ball EEVEE

I'm trying to make, what should think to be an easy job for blender, a disco mirror ball. And I want to have the beam of a spotlight reflect in to tiny beams of the ball...as it does in real life. I ...
2
votes
1answer
1k views

highlighting intersections

I'm not sure the best way to explain this, but I want a material to mix into an emission shader along the edge where it intersects with another object. This video is a good example:link edit: I want ...
1
vote
1answer
1k views

How to convert materials into textures in EEVEE?

So, I made a very complex material (in my opinion) in EEVEE, using certain nodes that only apply to EEVEE like the Shader to RGB node. I've come across certain tutorials in which they transform ...
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1answer
34 views

Makehuman render is blurry

When importing a model from Madehuman, the render is always blurry. I try to understand why as the viewport is clear (see file). I played with the camera settings, increase the light, I tried ...
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0answers
211 views

Freestyle rendering in eevee is too slow

I am rendering using eevee and rendering is fine but rendering the freestyle takes a very long time. Shot 1 is perfectly fine but shot 7 is where I'm having trouble. Here are the two files: shot 1: ...
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0answers
146 views

Weird Texturing Problem in Eevee Render Engine

This is a persistent problem for me while using Eevee to render still images and animations. Recently as I’ve been rendering out images and animations, both still images and all frames of my ...
2
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1answer
211 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
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0answers
325 views

Blender crashes randomly while using - OpenGL issue

I've been experiencing one particular problem for over two years without a solution. When using Blender (even just navigation in GUI), it randomly crashes. When I look to the Events Viewer, I get ...
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0answers
113 views

Problem with procedural eyes in blender 2.8

Ok so i'm having a little bit of a problem with procedural eyes here you can see them normally but notice that one eye has more red than the other eye so i tried do fix by separating the meshes ...
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0answers
18 views

Eevee - Viewport Render image vs F12 rendering (speed) [duplicate]

I wonder why Eevee renders slowly when pressing F12, while viewport rendering does the same exact picture (down to the pixel) but takes less than a second. Where are these seconds lost ? What kind of ...
0
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1answer
127 views

Influence Textures

I am new to Blender 2.8 and how to properly use nodes for materials. I have used the Influence menu for textures in Blender Internal (2.79), but I don't know what these specific nodes would be: I ...
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1answer
280 views

Why is Blender rendering my vertical image distorted? [duplicate]

I want to render out an vertical image of my model. It should be complete visible but with no unused space. I've changed the Dimensions of the output like that: In Blender the camera view looks now ...

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