Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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Anti-Aliasing in Eevee has no effect (still jagged edges) [duplicate]

I'm wondering why anti-aliasing is not working for me in Eeevee using Blender 3.6.1 (still an issue in Blender 4.0.0). See the minimal reproducible Blender file here. Here are some examples. First, ...
Splines's user avatar
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Object Info node random output doesn't work properly

I have a scene with many collection instances of a collection containing a car and its wheels. The car has a material on it with its base color being controlled by an object info node's random output: ...
guest's user avatar
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How can I choose the order in which different meshes are rendererd (eevee)

I have a small strip mesh that is placed over a larger terrain mesh. The polygon of the strip overlap perfectly with the polygons on the terrain. I want to tell Eevee that the strip mesh should ...
Chiw Neko's user avatar
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Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE

I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
fprieto's user avatar
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Is it possible for objects not to be affected during render process

I have a scene with 3 cubes, Blue, White, Red. In the middle the white is covering up a section of the red cube. When I toggle on off the white cube, the shadow gets affected on the red cube side. I ...
blender breath's user avatar
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New objects are grey, ignore material

I've been working on a project and seemingly out of nowhere, any new object I create ignores any materials, and is always grey. As you can see in the picture attached, the object is completely grey. ...
Skessler's user avatar
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Lighting artifacts on plane in Eevee

I have a plane with an image projected on it: But in the rendering and viewport, there are these stroboscopic lines that are especially noticeable in animations: I tried playing around with the ...
Eugene D.'s user avatar
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Why does the viewpoint change when switching between Eevee and Cycles?

I was doing the Donut tutorial and when switching between Eevee and Cycles, the viewpoint completely changes (see below) -- the only change I have made between the two images attached is the selection ...
azwazhere's user avatar
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Eevee crash upon adding extra light

My scene is very low poly (1120 faces), has just one point light, camera resolution is 1080x1920, yet when I add 2 extra lights in Eevee it crashes. This has happened with various scenes and this is ...
NewBlenderer's user avatar
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116 views

Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
VoidAnomaly's user avatar
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Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE

Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE. The transparency is there, the screens pace reflections activated, alpha blend mode and so on, ...
dimetequiero's user avatar
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Low poly render shows grey polygons

I'm new to 3D, when I try to render my first model it shows some grey polygons throughout the body of the character. Face Orientation is all correct. I'm using Cycles... Eevee makes the render a ...
SthuleyMarsh's user avatar
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How can I get my renders to look more like what I see in my viewing window?

I have a character animation I'm trying to render. When I'm working on it in the main viewing window, it looks like this: To me, this looks great. The water looks just like I want it to. When I ...
Jack Harris's user avatar
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Black borders around the rendered animation

I have the same problem as this thread. Black borders around video output? No idea why my 3840x2160 rendered OpenExr solution has this. I am using blender 3.3.0 with Evee engine. I have locked the ...
Merril Mathew's user avatar
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Blender Eevee, How do I update indirect lighting before every frame during rendering?

I've been making a scene in Eevee where an astronaut is moving down a hallway and he has a reflective visor, however he moves quite far. Probably 10m worth of distance. I made a glossy material and ...
Augustus McGrath's user avatar
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Volume nodes not working for me on a macbook pro and EEVEE

I can't get anything in volume node output whatever I do it's still like it's just not connected to anything.
durk's user avatar
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My model moves slow in material/render preview mode

Using the 'G' key to move my character in solid mode moves fine. However in material/render preview the character moves slow. I've hidden a few things from the render but no luck. Any idea why? Thanks ...
EverBlazen's user avatar
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Why isn’t my water simulation transparent? [duplicate]

I tried to do a product commercial, where the product falls into water and followed a tutorial. I think I did every step right. I even used the same HDRI. So does someone have an idea why my water ...
Sarah Ba's user avatar
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Cycles Hates My Materials

So I have this lovely shield I put together as a first time project in Eevee. It looks great, I'm excited, but I need to bake it apparently so I can have all those lovely colors on the FBX file or ...
Xipher's user avatar
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What is wrong with my Eevee render [closed]

it's my project that rendered Eevee and some slashes comes out i never put that in my project and in cycles, that's never apeared
Bazil's user avatar
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Shadow of my model glitches and looks weird

Good evening, I recently found a problem with my model's shadow: the shadow glitches when camera moves, and it generally looks weird: And here is a shader I tried to use on it: I tried to ...
Zadtoon 2's user avatar
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Textures not showing properly in Cycles. Is there a fix to this?

Newbie here. I'm having some trouble with using Cycles, and am not sure how to fix it. When in the 3d viewport, textures show up fine when using Eevee. When switched to Cycles, the textures seem to ...
l0calslug's user avatar
1 vote
1 answer
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Blender Color Ramp in dark environment

I have a scene where all objects have a color ramp node. When I turn off light, HDRIs, world color, and so on, I still see objects in color. I want that when all lights are off and I render the image, ...
Igor-Vuk's user avatar
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My doughnut shadow is fine in the viewport, but floating in render

This is what my donut looks like in the viewport: the shadow is fine and placed correctly. but when I make a image render, the shadow is misplaced, and it makes it look like my donut is floating like ...
Thunder Coder's user avatar
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Glass Material ussues

Greetings to the forum members, I work with glass materials, and there are some problems with them. There are problems on different rendering engines. On Eevee, the glass material does not work in ...
Corsa Technologies's user avatar
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How to make anime/toon like 2D Glow Particle Shader, Blender 3.3 eevee

I'm going to make a shader with the same image as above. But I don't know how to organize mesh and UV, and how to implement glow and color. What method should I use? It was being made like this, but ...
Gyeong2's user avatar
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Why is the mustache of my model's image texture missing in cycles?

The mustache does not show in cycles at any exposure or color management setting. Displacement and bump maps of the greyscale image texture do not help at all. Bump mapping just adds a bunch of ...
Stavros Piliaris's user avatar
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30 views

How can I make Grease Pencil solid fill a mesh's intersection with camera?

I'm trying do what is similar to an architectural section where everything is rendered normally but the meshes that clip through the active camera have their areas rendered as a solid color fill. ...
Aiyo's user avatar
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1 vote
1 answer
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Imported OBJ looks weird on EEVEE perfectly fine on Cycles

I made this head in cinema 4d and export it as on OBJ file to Blender. It looks weird on EEVEE but ok on Cycles I thought it is because of normal or dublicate mesh but after flipping normals, clear ...
sajjad abouei's user avatar
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110 views

Glare effect different when rendered than from viewport

No idea why this happens, the glare/lense effect I added looks fine in the viewport with the Compositor enabled, but when I render it looks way different : Viewport Display : Render Display : I'm ...
ttb's user avatar
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Viewport and renderview images vastly different to saved image

I am working on a nebula image using volumetrics and evee. I am following a tutorial and everything works fine until I save the image sequence. The images are almost invisible compared to the viewport ...
d8sconz's user avatar
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How do I fix this grainy background?

I'm trying to add a nice, dark backdrop to my renders: This backdrop is a simple plane, which I extruded into an L shape and then curved the seam. I'm rendering the images for this gif in Eevee, and ...
Jack Harris's user avatar
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Jagged shadows in EEVEE even with highest cascade / Cube size

I was working on a scene, in EEVEE, the shadows looked great, and after working on the geometry for a while, I noticed the shadows look jagged and really low-res. Here's the comparison between an ...
ttb's user avatar
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recreate basic specular highlight with shader

I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight. i don't want to use the specular shader or a black principled shader because they also ...
Walter's user avatar
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1 vote
1 answer
339 views

Does selecting GPU and CPU together render faster than only selecting GPU?

I watched a setting video on YouTube and they suggested that if you have a good GPU, select the GPU and deselect the CPU? I always thought that if you select both it would render faster, is it correct ...
Jon Hogan's user avatar
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A shader that changes all surfaces to black or white depending on amount of light hitting the object

Here's what I'm trying to do: I want an eevee shader that detects if an object is in direct light, say from a sunlight source. It then paints the ENTIRE object white, not just a surface. If the object ...
Stanley Von Medvey's user avatar
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10 views

Artifacts when generating images with Blender

I have noticed that some images that I'm rendering with Cycles gets a weird artefact (horizontal lines) see pictures. What is it causing this? I don't get it when rendering with Eevee
Tommaso Bendinelli's user avatar
1 vote
1 answer
31 views

Evee lights are not showing/shining, beside the sun

I having some trouble in evee about the lights. My other project work fine but for some reason the light which includes the point,spot,area. I do not know if it was a setting I change or what. This is ...
Tron3398's user avatar
1 vote
1 answer
23 views

Control or manipulate Fire transparency effects?

I copied this video tutorial. My blend file: Now, how do I control the fire transparency? Like these:
Francis Mike Nathan's user avatar
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30 views

Collision Problems

Currently I'm working on a cloth simulated shirt, and everything seems to be colliding fine with the upper body, but the when I added collision to the pants, the shirt started getting sucked into the ...
JLK9kid's user avatar
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0 votes
1 answer
115 views

Eevee's "Shader to RGB" equivalent for Cycles

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee? That is accepting closure (green) input and outputting it as color (yellow)? BTW I am not using ...
fafa's user avatar
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0 answers
22 views

Rotating Camera Clipping Plane

I'm trying to create a Portal Effect using Blender and I am trying to find a way to cut objects in front of the Portal cameras like in this video. Unfortunately a limitation of Blender is that I ...
Roko's user avatar
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Abnormal Emission Behaviour in Blender

I have been making a glass bottle animation in which the bottle is tilted sideway and supposed to rotate about the Z-axis. The liquid inside the bottle is luminous because I want to achieve a magical ...
XK M's user avatar
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Grease pencil gets all jittery once rendered

Basically, I've got a render of a room here: However when I add my character the render shows grease pencil strokes all jittery And the weird part is that the viewport looks completely fine. I think ...
Mug _in_coffee's user avatar
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12 views

Saving Rendered images with Semitransparent alpha

Recently Blender started messing up my normals after saving them. The semi transparent glow is now clipped away and I'm only left with a steaming pile of doggy doo. This happens regardless if I'm ...
Dimitri's user avatar
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See an object only through another object in eevee

I want to make a portal effect in which you can only see objects through another object in blender. I have found out how to do this in cycles, but not in eevee. I am okay if I have to do it in the ...
Pig_Master101's user avatar
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40 views

eevee rendering problem weird shadows on surface / artifacts / looks hollow

Heyo, I am getting these weird shadows on the surface when rendering with eevee, but it looks fine with cycles. I already turned on soft shadows and increased cube & cascade size, that didnt help (...
max_max_max's user avatar
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63 views

eevee principled volume shape is off

I was tring to use principled volume to make dust that flow along the ground surface which is displaced to a certain amount. My first try is to distort the volume box mesh by shrinkwrap a plane to the ...
yuumilino's user avatar
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29 views

Eevee - Shader not appears in render image

I am learning blender by myself and now so confused. This is my viewport for render test. This is the render image. First of all, it is not same with the camera view. Also, the shaders just look ...
Jun's user avatar
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-1 votes
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Blender evee rendered image plane blurry [duplicate]

I imported an image using add images as planes. Rendering in evee. Rendered result is blurry. How to get it sharp? Sharp should be the standard without having to change options…
user2098738's user avatar

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