Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
menoz's user avatar
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7 votes
1 answer
808 views

Rendering large image sizes in Eevee (Over 64k pixels)

I am working on creating a wrap for several walls spanning 25 to 60 feet long. People are going to be looking at these fairly close so I don’t want to go below 200 dpi for my final print quality. That ...
Brian Cox's user avatar
5 votes
1 answer
1k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
Jarin's user avatar
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4 votes
0 answers
240 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
MattOnyx's user avatar
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4 votes
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177 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
Ascalon's user avatar
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Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
panimicipanka's user avatar
4 votes
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627 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
joaulo's user avatar
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Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
A M's user avatar
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Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
InTheBeef's user avatar
  • 209
4 votes
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1k views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
user73984's user avatar
4 votes
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What exactly happens when Blender 'Synchronizes objects' at render time?

In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
MizuiroNo's user avatar
4 votes
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802 views

How do you render lines in EEVEE/Cycles

I am trying to convert my workflow over to Cycles/EEVEE since the Blender Renderer will no longer be available. A fair bit of my product is drawing lines or paths in the scene (such as below which ...
IRayTrace's user avatar
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3 votes
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Why does bloom not work over a transparent background?

I'm using the Eevee engine and the fireworks are emissive particles, bloom is turned on. I tried both eevee and cycles, I want to use eevee though. I tried PNG with RGBA color, 8bit and 16bit color, ...
VoidAnomaly's user avatar
3 votes
0 answers
23 views

Averaging values of all faces to shade a mesh one color

I'm ripping my hair over something this seemingly simple. Basically as shown in the image (the desired results are just two different materials set to black and white) I want to shade the object as ...
googlplay267's user avatar
3 votes
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Possible to make a material that shows negative version of whatever's on the other side?

kind of like a glass material, except anything that's shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here's an edit of what I'm trying to go for.
Cloud_In_A_Bottle's user avatar
3 votes
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111 views

Can I render simultaneously both with EEVEE and Cycles on the same GPU without perfomance loss?

Recently while rendering in EEVEE and Cycles I had a look on my GPU usage in task manager. Unsurprisingly when I looked at CUDA usage when using Cycles it was near 100%, while another tab called "...
tempdev nova's user avatar
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Using Image Sequence as Environment Texture

I wanted to use the image sequence as Environment Texture, during the animation the environment changes, but its effect on the materials in the scene does not change. If you switch frame by frame, ...
Pavel's user avatar
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3 votes
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How to render materials in Thumbnails preview?

In 2.83, files saved with thumbnails preview is surely a wonderful feature for all of us. As the image above, the material is obvious and identical with the files which I saved without any camera. . ...
Joe's user avatar
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3 votes
0 answers
812 views

Why does my M1 MacBook Pro render scenes differently than my 2016 MacBook Pro?

As the title suggests I'm experiencing an issue where Blender renders frames in Eevee differently from one machine to another. I have two laptops, a 2016 MacBook Pro that I generally use to create ...
sdmtr's user avatar
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3 votes
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Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
Ben's user avatar
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249 views

How do I stop eevee shadows changing shape each frame?

I am doing an animation in eevee with one spot light, volumetric fog, the camera and light moving together over different models/objects.. My problem is each time it changes frame all the objects ...
Robert's user avatar
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3 votes
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147 views

Imperfections in Eevee animation render

I am working on making animations for molecular orbitals using Blender for Linux 2.83.0 (I render on a farm). I import two OpenVDB files, apply some volume nodes on them to give them the correct ...
Roy's user avatar
  • 85
3 votes
0 answers
969 views

Flame shows in Solid view but not Rendered view (in Eevee)

I'm trying to use Quick Effects -> Smoke to start generating a fire simulation, selectively turning off smoke settings. I work primarily in Eevee. The simulation displays properly when I'm in Solid ...
NeverConvex's user avatar
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3 votes
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231 views

Ambient occlusion disappear at distance

Ambient occlusion disappear in blender 2.82, eeve when I get farther from the model, why it is happening this?
Botond Vajna's user avatar
3 votes
0 answers
358 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
Jesus's user avatar
  • 51
3 votes
0 answers
355 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
Chey Jax's user avatar
3 votes
0 answers
919 views

Blender 2.81 and later crashing when adding more lights in Eevee

Anyone experiencing Blender 2.81 and later crashing when adding more lights in EEVEE? More exactly when I add the 4th light to my scene. It works perfectly for 3 lights. Upon further investigation it'...
Erik Dahlbäck's user avatar
3 votes
1 answer
1k views

How to make particles change colour over time in Eeevee?

I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
Mina's user avatar
  • 31
3 votes
0 answers
106 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
Dominik's user avatar
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3 votes
0 answers
100 views

Advanced object instancing, to create a distributed network with specific rules... help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
JButane's user avatar
  • 31
2 votes
0 answers
62 views

The geometry nodes are not being shown in the final render, but they appear correctly in the viewport

Im trying to make a fireworks render for a project (tutorial by Cartesian Caramel) This is how they show up in the viewport : but while rendering they don't show up at all. I want to have the show up ...
Tejas Joshi's user avatar
2 votes
0 answers
100 views

Subsurface value of principled BSDF shader affects other materials with subsurface

As the picture shows when I decrease the value of subsurface for one material (skin in this case), other materials (around the eye) that also use subsurface are getting black even though they are all ...
maria's user avatar
  • 21
2 votes
1 answer
219 views

Why is image plane not detected by mist pass in EEVEE?

I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
jais's user avatar
  • 155
2 votes
1 answer
71 views

Shadow catcher for curved surface in EEVEE?

I'm using EEVEE as my main renderer and I need to provide a 2D team with a character image with a shadow in translucent pixels. My character is standing on a curved floor. However, all of the EEVEE ...
J. SungHoon's user avatar
  • 2,178
2 votes
0 answers
86 views

Fixing a shader that behaves differently (3.2a =>3.2b)

Basically, I've constructed a shader that I'm very happy with using blender-3.2.0-alpha+master.295d5c6ef5b9-windows.amd64-release. When I tried to import it into my ...
Cowbless's user avatar
2 votes
1 answer
501 views

Viewport Render Animation - From the Command Line

Inside of the 3D Viewport, there is an option available to perform a 'Viewport Render Animation'. My understanding of this feature is that it performs a full render, using viewport settings across ...
Roobles's user avatar
  • 21
2 votes
0 answers
244 views

How to randomize Point Light power or color with Geonodes

How can I randomize power or color with Geonodes Point Light? I tried to type in "power" or "energy" or "color" No changes were taken. It works with scale, but not a ...
Igor Yukhimenko's user avatar
2 votes
0 answers
871 views

Blender shows transparent .png with bloom when rendering but there isnt bloom when I view it with a photo editor

I am trying to render something with bloom and a transparent background but nothing has worked! I do have the .png with RGBA and blender shows when rendering that there is bloom on the png with a ...
remaster2011's user avatar
2 votes
0 answers
127 views

Adding Motion Blur to a Plane

I have a simple scene in which the camera is moving backwards away from the stage over the "crowd". The crowd is being represented by a plane with Voronoi Texture and Color Ramp nodes. My ...
atkaizer's user avatar
  • 444
2 votes
0 answers
49 views

How can I make hair strands look less sharp?

I'm attempting a hair render in EEVEE. The problem is that I can see the individual strands of hair too clearly in the render. How could I make the hair strands blend in a bit more so that we can no ...
user44109's user avatar
2 votes
0 answers
93 views

(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
Andrés Magnone's user avatar
2 votes
0 answers
259 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
Faolan's user avatar
  • 43
2 votes
0 answers
188 views

Ambient occlusion causes serious noises in EEVEE

My EEVEE render looks okay with Ambient Occlusion off: But when I turn it on: The noise gets really bad: No matter how many Samples I set (it's almost as noisy in 16 samples as 1600 samples). Is ...
Lai Yu-Hsuan's user avatar
  • 1,972
2 votes
1 answer
713 views

How to create glowing light bulbs in Eevee?

I would like to model hanging spherical bulbs like these in Eevee: I thought I could follow this tutorial to make transparent spheres, then put a point light inside and it might come out reasonably: ...
mike's user avatar
  • 385
2 votes
0 answers
29 views

Eevee motion blur do different utility to objects?

I built my scene with .abc animation and still assets, and I opened motion blur in scene setting. As you could see that the garments part have more motion blur than the head. Why is that happening and ...
Jolene's user avatar
  • 53
2 votes
0 answers
368 views

curvature node on eevee without AO

is there a way to simulate a curvature node in eevee without using the AO node? to create a real node that places textures made with procedural maps on the corners and folds of a model? thanks
bilo's user avatar
  • 175
2 votes
0 answers
116 views

Create object with no self casting shadows, but can cast and receive shadows in Eevee?

How do I create an object with no self casting shadows, but can cast and receive shadows in Eevee? (See image. Green: good! Red: Bad!) In the example, the object on the left has a normal node ...
Kevin H's user avatar
  • 41
2 votes
0 answers
544 views

Disable ambient occlusion for a specific material (eevee)

How can I disable ambient occlusion for just a single shader? I’m rendering with Eevee. For example, I’d like everything but the grass to have ambient occlusion enabled. I’ve enabled ambient occlusion ...
waylonion's user avatar
  • 419
2 votes
1 answer
201 views

Glass BSDF gives different results when rendered in viewport and with "Render image"

I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera ...
soundinsekt's user avatar
2 votes
0 answers
153 views

Depth of Field - Visible Lines on Distance Change

As the distance of my Depth of Field effect changes (EEVEE), visible lines are drawn across the objects on which the effect is happening. These lines are the 'thresholds', I presume, between different ...
Candle's user avatar
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