Questions tagged [eevee-render-engine]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

569 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
6
votes
0answers
41 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
5
votes
0answers
175 views

Is there any way to get single pixel wide aliased lines?

I'm trying to get clean, one pixel wide lines on my renders like the pic below, but nothing I try seems to work. I've tried freestyle with one sample, but I get extra pixels at some parts of the ...
5
votes
1answer
274 views

Refract grease pencil object?

so I'm trying to use the new 2.8 Update to do a grease pencil animation behind a dirty glass window in Eevee, but the grease pencil object does not get refracted or effected at all by the glass shader,...
4
votes
0answers
136 views

Blender 2.81 Eevee lights clipping through objects when using volume shader

I want to use Eevee to render my animation in Blender 2.81. The animation involves lights behind/inside objects with one side open. When I add a cube to the scene with a Principled Volume shader in ...
4
votes
0answers
137 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
4
votes
0answers
289 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
4
votes
1answer
1k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
4
votes
0answers
984 views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
4
votes
0answers
49 views

What exactly happens when Blender 'Synchronizes objects' at render time?

In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
3
votes
0answers
34 views

Is it possible to apply ocean modifier for only one face of geometry?

blender newbie here. I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ...
3
votes
0answers
59 views

Flame shows in Solid view but not Rendered view (in Eevee)

I'm trying to use Quick Effects -> Smoke to start generating a fire simulation, selectively turning off smoke settings. I work primarily in Eevee. The simulation displays properly when I'm in Solid ...
3
votes
0answers
52 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
3
votes
0answers
243 views

Pointiness to Vertex Colors for EEVEE

I am attempting to create some Procedural Weathering Effects on a high-poly model using a similar Pointiness method to that discussed in my previous question and answer here. Whilst Cycles provides ...
3
votes
0answers
129 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
3
votes
2answers
347 views

I can't get HDRI to work right with EEVEE

I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In ...
3
votes
0answers
49 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
3
votes
2answers
433 views

Eevee transparent glass on transparent background?

Ok, in 2.8 eevee I have "Transparent" checked on film tab, my material settings follow all listed here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&...
3
votes
0answers
46 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
2
votes
0answers
43 views

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, ...
2
votes
1answer
23 views

Is it possible to mask animated displacement textures?

I'm in the last chance saloon and I can't figure this out. I'm trying to create an edge mask that will softly blend out an animated bubble displacement texture. I've created the bubble displacement on ...
2
votes
0answers
18 views

Problem with render layer (normal) in eevee

I have a material made up of two principled BSDFs separated by a mix shader which has a mask. The render works fine but when I see the render layer (normal) it only takes the normal map of the first ...
2
votes
0answers
32 views

Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
2
votes
1answer
111 views

EEVEE not rendering Grease Pencil lines as expected

I'm testing out the basic functions of the Grease Pencil by drawing some sketchy lines on simple objects. In the viewport, when in Render mode, the lines look as expected. When I render them in EEVEE (...
2
votes
0answers
30 views

Is there any support in Cycle or Eevee for volumetric data rendering on a non-uniform grid?

I have some volumetric data (on a non-uniform grid) in files and I would like to be able to use blender to make volume rendering of them. The difficulty here is that the data is actually sampled on ...
2
votes
0answers
171 views

EEVEE bake indirect lighting for an animation

I am rendering an animation in EEVEE and I want the indirect lighting to be baked for every frame. This is because I want the scene to be lit up during the animation, and not preset. The first frame: ...
2
votes
3answers
358 views

Texture rendering in Eevee but not in Cycles

I'm facing some issues to render texture in Cycles. It works very well on Eevee engine. Here is the Eeeve rendering with textures (lines on hills) When I go to Cycles, nothing is rendered. I'm an ...
2
votes
0answers
36 views

Depth of Field on Particles Disappears in Front of Plane

I created a simple animation with an image plane and a particle effect. The particles are an image of a flower petal with transparency mapped onto a plane. I used the Eevee render engine. I wanted to ...
2
votes
0answers
98 views

Need help fixing the normals for my stylized foliage

Im working hard on getting stylized/cartoonish looking grass or generally foliage in evee. My goal is not to creating realisitic stuff, instead such as from games like the witness or rime. They ...
2
votes
0answers
40 views

Why does my render look like this in eevee?

I am trying to workout a workflow from Boujou to blender but when I use EEVEE the cubes look messed up and start jittering and going transparent. Then in Cycles everything looks alright but I would ...
2
votes
0answers
43 views

Volumetrics don't show through glass

Is it some Eevee limitation or am I doing something wrong ? Here are my SSR and material parameters:
2
votes
0answers
173 views

Performance: Eevee vs Blender Internal

In my application I use Blender's Internal rendering engine (headless mode) to render quick mock-ups of various items. BI yields plenty quality, however speed is essential (it's a web app) and I wish ...
2
votes
0answers
39 views

Texture is “inverted” when object has a face in front of another face

It's kind of hard to explain what's going on. I sketched a flower in Photoshop, saved it as an image, and imported it as a plane. From some directions, its transparent depth is inverted. I knifed a ...
2
votes
0answers
50 views

(2.81 Evee) Volumetric spotlight shows through solid object

I'm trying to add "real" spotlights to my scene, as in stage lighting. Naturally I want spotlight-looking objects present. Problem is, when I place the light inside the object, it still shows through. ...
2
votes
0answers
56 views

How to limit light to a collection? Formerly (2.79) it was 'Limit to this layer'

How to limit light to a collection? Formerly (2.79) it was 'Limit to this layer'. I have a lot of blend-files where I have object and lights in layers and the lights are limited to that layer. With ...
2
votes
0answers
59 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are beeing displayed in the background while beeing in front. Is this a bug or am i missing somehting Eevee-specific? All the plane objects were joined while uv-projecting from ...
2
votes
0answers
75 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
2
votes
0answers
233 views

How to disable word background transparency only for one View Layer on Eevee

Eevee doesn't have the Environment pass, so I'm looking for a solution to have one View Layer with the World background and another View layer with the background transparent to composite on top of ...
2
votes
0answers
104 views

Screen Space Reflections isn't showing in the final render using EEVEE in Blender 2.80

This questions has been asked before, but the solution didn't work for me. I have a Metallic 1.0 object on a Roughness 1.0 plane with one point light and HDRI. When I switch to render mode, I can see ...
2
votes
0answers
41 views

How to not have freestyle lines affected by exposure

I was working with freestyle for my first time while using the "Real Sky" addon from the blender market. I am working in eevee. If you are familiar with Real Sky, you know it is common place to adjust ...
2
votes
2answers
186 views

Fire Not Showing In Rendered view or LookDev but in other views Eevee

I've been losing my mind about this. Looked all over the place tried what others have. Nothing works. I've designed a throne room and the braziers I have next to the throne must have fire. I add the ...
2
votes
0answers
2k views

why can't I render only freestyle stuff while using eevee?

I'm working on a cartoon character using eevee and I want to add freestyle to it. in 2.79 I used to render freestyle lines in a separate layer and since I only used cycles, I could just hide the mesh ...
2
votes
1answer
79 views

render bloom in eevee without cutting by silhouette

I want to render image with postprocess effects but bloom cutted in final render in eevee How can i solve that problem? may be i need activate/deactivate some option in render setting or same?
2
votes
0answers
575 views

Eevee avoid light reflections in glass, but only one object?

Im using an area light in Blender, and it is reflecting in the glass of a certain object. Reading other answers, I tried turning specular to zero. Problem is this means it doesn't reflect off anything ...
2
votes
0answers
441 views

EEVEE light source reflection trough other reflections

Any light source in eevee render reflects itself through anything in front of it. In cycles, this problem does not exist (obviously) Enabling contact shadows Kind of fixes it, but it creates a lot ...
2
votes
2answers
236 views

Is it possible to use SSAO in Eevee without world lighting?

I'd love to use SSAO in eevee to just add a little depth to my scene, but I've created a studio-esque lighting set up, and as such need to keep the world lighting dark, only lighting my scene with ...
2
votes
0answers
423 views

Eevee Grease Pencil looks different Rendered then in Viewport

Curious if this is a bug? Its been driving me crazy recently, the rendered result looks different then the view-port in Eevee using grease pencil, especially when using semi-transparent materials as ...
2
votes
1answer
1k views

Auto baking the indirect lighting of irradiance volumes with animation?

I've searched forums, Google, and YouTube for a way to use Eevee's irradiance volumes with animation (moving objects), and haven't found any solutions, or even a mention of this. Maybe I'm using the ...
2
votes
0answers
275 views

How to make an alpha background in blender eevee?

I want to render an object in eevee without rendering the HDR background but without losing the HDR lighting.
2
votes
0answers
550 views

How Does Eevee Handle Shader Nodes?

I have been reading about GLSL development and the applicable portion relates to how different shaders pass data between each other. As I understand it once a shader finishes the computed color, ...
2
votes
2answers
1k views

Live, real time video, compositing onto a virtual studio

Is there a way to use Blender and (say) a 3d virtual "tv studio", together with input streaming from a camera into the application in real time? So, from a physical camera > USB input > here I am ...

1
2 3 4 5
12