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Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
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7 votes
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228 views

Rendering large image sizes in Eevee (Over 64k pixels)

I am working on creating a wrap for several walls spanning 25 to 60 feet long. People are going to be looking at these fairly close so I don’t want to go below 200 dpi for my final print quality. That ...
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5 votes
2 answers
773 views

Eevee transparent glass on transparent background?

Ok, in 2.8 eevee I have "Transparent" checked on film tab, my material settings follow all listed here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&...
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1 answer
1k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
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4 votes
0 answers
115 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
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4 votes
1 answer
267 views

Is it possible to mask animated displacement textures?

I'm in the last chance saloon and I can't figure this out. I'm trying to create an edge mask that will softly blend out an animated bubble displacement texture. I've created the bubble displacement on ...
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4 votes
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247 views

Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
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4 votes
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510 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
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4 votes
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290 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
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4 votes
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452 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
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  • 189
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1k views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
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4 votes
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82 views

What exactly happens when Blender 'Synchronizes objects' at render time?

In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
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4 votes
0 answers
652 views

How do you render lines in EEVEE/Cycles

I am trying to convert my workflow over to Cycles/EEVEE since the Blender Renderer will no longer be available. A fair bit of my product is drawing lines or paths in the scene (such as below which ...
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3 votes
0 answers
95 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
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3 votes
0 answers
68 views

How to render materials in Thumbnails preview?

In 2.83, files saved with thumbnails preview is surely a wonderful feature for all of us. As the image above, the material is obvious and identical with the files which I saved without any camera. . ...
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0 answers
627 views

Why does my M1 MacBook Pro render scenes differently than my 2016 MacBook Pro?

As the title suggests I'm experiencing an issue where Blender renders frames in Eevee differently from one machine to another. I have two laptops, a 2016 MacBook Pro that I generally use to create ...
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3 votes
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39 views

Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
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3 votes
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157 views

How do I stop eevee shadows changing shape each frame?

I am doing an animation in eevee with one spot light, volumetric fog, the camera and light moving together over different models/objects.. My problem is each time it changes frame all the objects ...
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  • 31
3 votes
1 answer
325 views

Weird blown out colours in renders eevee

I have a weird problem with blown out colors when I render with atmosphere and bloom. It's weird because I'm rendering a video with 300 frames, and the glitch shows up at about 30 random frames. I can ...
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3 votes
0 answers
136 views

Imperfections in Eevee animation render

I am working on making animations for molecular orbitals using Blender for Linux 2.83.0 (I render on a farm). I import two OpenVDB files, apply some volume nodes on them to give them the correct ...
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3 votes
0 answers
712 views

Flame shows in Solid view but not Rendered view (in Eevee)

I'm trying to use Quick Effects -> Smoke to start generating a fire simulation, selectively turning off smoke settings. I work primarily in Eevee. The simulation displays properly when I'm in Solid ...
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3 votes
3 answers
2k views

EEVEE not rendering Grease Pencil lines as expected

I'm testing out the basic functions of the Grease Pencil by drawing some sketchy lines on simple objects. In the viewport, when in Render mode, the lines look as expected. When I render them in EEVEE (...
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3 votes
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181 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
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3 votes
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262 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
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3 votes
1 answer
913 views

How to make particles change colour over time in Eeevee?

I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
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3 votes
2 answers
918 views

I can't get HDRI to work right with EEVEE

I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In ...
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3 votes
0 answers
70 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
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3 votes
0 answers
82 views

Advanced object instancing, to create a distributed network with specific rules... help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
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  • 31
3 votes
3 answers
9k views

Blender 2.8 - keyframes not showing?

I've just started playing around with Blender 2.80 and I'm trying to animate some lightning I did. Whenever I hit 'I' on the Brightness, whether it's at 0 or 1, no keyframe appears on the Timeline.
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3 votes
1 answer
2k views

Auto baking the indirect lighting of irradiance volumes with animation?

I've searched forums, Google, and YouTube for a way to use Eevee's irradiance volumes with animation (moving objects), and haven't found any solutions, or even a mention of this. Maybe I'm using the ...
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2 votes
1 answer
47 views

Viewport Render Animation - From the Command Line

Inside of the 3D Viewport, there is an option available to perform a 'Viewport Render Animation'. My understanding of this feature is that it performs a full render, using viewport settings across ...
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2 votes
0 answers
63 views

How to randomize Point Light power or color with Geonodes

How can I randomize power or color with Geonodes Point Light? I tried to type in "power" or "energy" or "color" No changes were taken. It works with scale, but not a ...
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2 votes
0 answers
36 views

Using Image Sequence as Environment Texture

I wanted to use the image sequence as Environment Texture, during the animation the environment changes, but its effect on the materials in the scene does not change. If you switch frame by frame, ...
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2 votes
0 answers
26 views

Adding Motion Blur to a Plane

I have a simple scene in which the camera is moving backwards away from the stage over the "crowd". The crowd is being represented by a plane with Voronoi Texture and Color Ramp nodes. My ...
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2 votes
0 answers
40 views

How can I make hair strands look less sharp?

I'm attempting a hair render in EEVEE. The problem is that I can see the individual strands of hair too clearly in the render. How could I make the hair strands blend in a bit more so that we can no ...
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2 votes
0 answers
44 views

(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
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2 votes
0 answers
69 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
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  • 43
2 votes
1 answer
106 views

Eevee - My objects normals look messy in rendered mode but seem fine when looking at data

I modelled this car starting from a plane and extruding it (which probably doesn't help), and now that it's finished I just realized when changing display mode from object to rendered that the faces ...
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  • 21
2 votes
0 answers
81 views

Ambient occlusion causes serious noises in EEVEE

My EEVEE render looks okay with Ambient Occlusion off: But when I turn it on: The noise gets really bad: No matter how many Samples I set (it's almost as noisy in 16 samples as 1600 samples). Is ...
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2 votes
1 answer
211 views

How to create glowing light bulbs in Eevee?

I would like to model hanging spherical bulbs like these in Eevee: I thought I could follow this tutorial to make transparent spheres, then put a point light inside and it might come out reasonably: ...
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  • 373
2 votes
0 answers
21 views

Eevee motion blur do different utility to objects?

I built my scene with .abc animation and still assets, and I opened motion blur in scene setting. As you could see that the garments part have more motion blur than the head. Why is that happening and ...
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2 votes
0 answers
49 views

Create object with no self casting shadows, but can cast and receive shadows in Eevee?

How do I create an object with no self casting shadows, but can cast and receive shadows in Eevee? (See image. Green: good! Red: Bad!) In the example, the object on the left has a normal node ...
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2 votes
2 answers
85 views

Weird behaviour with overlapping meshes

I get an unexpected misbehaviour in Eevee and Material Preview with the attached scene objects. If you rotate the view, you can see that part of the yellow object is rendered in front the green one (...
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2 votes
0 answers
249 views

Disable ambient occlusion for a specific material (eevee)

How can I disable ambient occlusion for just a single shader? I’m rendering with Eevee. For example, I’d like everything but the grass to have ambient occlusion enabled. I’ve enabled ambient occlusion ...
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  • 337
2 votes
1 answer
90 views

Glass BSDF gives different results when rendered in viewport and with "Render image"

I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera ...
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2 votes
0 answers
53 views

Depth of Field - Visible Lines on Distance Change

As the distance of my Depth of Field effect changes (EEVEE), visible lines are drawn across the objects on which the effect is happening. These lines are the 'thresholds', I presume, between different ...
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  • 310
2 votes
0 answers
74 views

Is there a way to auto name my AOV outputs?

So in most other software I use like Houdini and C4D there are tokens you can use to assign auto naming conventions such as the $ (dollar sign) expression. In C4D <...
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2 votes
0 answers
79 views

Whats the best way to add cloth physics to anime style mesh hair in 2.9?

I've decided to go with cloth physics, unless someone gives me a good reason to use soft body, but I'm struggling to figure out which method is best for animation. In my research I came a crossed at ...
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2 votes
0 answers
35 views

Duplicate meshes sharing materials when not intended

Blender 2.9, Eevee Edit: Somewhat solved now; the birds seem to share the uv unwrap and disconnecting one texture from uv fixed it. I am having a problem where when I copy paste two of the same model, ...
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2 votes
0 answers
59 views

More than four color mixes results in mesh turning pink (Eevee)

I have a group of texture colors and color mixes that mix them together into one shader. There is a value counter that changes which texture shows on the mesh (If value=0, then switches to texture#0. ...
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