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Questions tagged [eevee-render-engine]

GPU based realtime engine for the viewport implemented for Blender version 2.8, using Industry standard PBR (Physically Based Rendering).

722 questions with no upvoted or accepted answers
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8
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70 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
6
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0answers
44 views

Rendering large image sizes in Eevee (Over 64k pixels)

I am working on creating a wrap for several walls spanning 25 to 60 feet long. People are going to be looking at these fairly close so I don’t want to go below 200 dpi for my final print quality. That ...
5
votes
1answer
1k views

2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
4
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0answers
80 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
4
votes
1answer
124 views

Is it possible to mask animated displacement textures?

I'm in the last chance saloon and I can't figure this out. I'm trying to create an edge mask that will softly blend out an animated bubble displacement texture. I've created the bubble displacement on ...
4
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0answers
112 views

Is it possible to apply ocean modifier for only one face of geometry?

I was trying to recreate this illustration with my limited knowledge. And while doing that I tried to follow some tutorials. In one of the tutorials, the animation done with ocean modifier and ...
4
votes
0answers
423 views

Flame shows in Solid view but not Rendered view (in Eevee)

I'm trying to use Quick Effects -> Smoke to start generating a fire simulation, selectively turning off smoke settings. I work primarily in Eevee. The simulation displays properly when I'm in Solid ...
4
votes
0answers
384 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
4
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0answers
191 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
4
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0answers
376 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
4
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0answers
1k views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
4
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0answers
71 views

What exactly happens when Blender 'Synchronizes objects' at render time?

In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
4
votes
1answer
182 views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
3
votes
0answers
29 views

How to render materials in Thumbnails preview?

In 2.83, files saved with thumbnails preview is surely a wonderful feature for all of us. As the image above, the material is obvious and identical with the files which I saved without any camera. . ...
3
votes
0answers
369 views

Why does my M1 MacBook Pro render scenes differently than my 2016 MacBook Pro?

As the title suggests I'm experiencing an issue where Blender renders frames in Eevee differently from one machine to another. I have two laptops, a 2016 MacBook Pro that I generally use to create ...
3
votes
0answers
26 views

Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
3
votes
0answers
74 views

How do I stop eevee shadows changing shape each frame?

I am doing an animation in eevee with one spot light, volumetric fog, the camera and light moving together over different models/objects.. My problem is each time it changes frame all the objects ...
3
votes
1answer
170 views

Weird blown out colours in renders eevee

I have a weird problem with blown out colors when I render with atmosphere and bloom. It's weird because I'm rendering a video with 300 frames, and the glitch shows up at about 30 random frames. I can ...
3
votes
2answers
770 views

EEVEE not rendering Grease Pencil lines as expected

I'm testing out the basic functions of the Grease Pencil by drawing some sketchy lines on simple objects. In the viewport, when in Render mode, the lines look as expected. When I render them in EEVEE (...
3
votes
0answers
541 views

eevee volumetric light visible through objects

I have a problem, or rather found a limitation in eevee that when an object is too close to a light, volumetrics will show in front of the object, like here I would really appreciate if anyone could ...
3
votes
0answers
101 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
3
votes
0answers
204 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
3
votes
2answers
695 views

I can't get HDRI to work right with EEVEE

I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In ...
3
votes
0answers
54 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
3
votes
2answers
611 views

Eevee transparent glass on transparent background?

Ok, in 2.8 eevee I have "Transparent" checked on film tab, my material settings follow all listed here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&...
3
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0answers
57 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
3
votes
3answers
6k views

Blender 2.8 - keyframes not showing?

I've just started playing around with Blender 2.80 and I'm trying to animate some lightning I did. Whenever I hit 'I' on the Brightness, whether it's at 0 or 1, no keyframe appears on the Timeline.
3
votes
0answers
566 views

How do you render lines in EEVEE/Cycles

I am trying to convert my workflow over to Cycles/EEVEE since the Blender Renderer will no longer be available. A fair bit of my product is drawing lines or paths in the scene (such as below which ...
3
votes
1answer
2k views

Auto baking the indirect lighting of irradiance volumes with animation?

I've searched forums, Google, and YouTube for a way to use Eevee's irradiance volumes with animation (moving objects), and haven't found any solutions, or even a mention of this. Maybe I'm using the ...
2
votes
0answers
20 views

Create object with no self casting shadows, but can cast and receive shadows in Eevee?

How do I create an object with no self casting shadows, but can cast and receive shadows in Eevee? (See image. Green: good! Red: Bad!) In the example, the object on the left has a normal node ...
2
votes
2answers
24 views

Weird behaviour with overlapping meshes

I get an unexpected misbehaviour in Eevee and Material Preview with the attached scene objects. If you rotate the view, you can see that part of the yellow object is rendered in front the green one (...
2
votes
1answer
42 views

Glass BSDF gives different results when rendered in viewport and with “Render image”

I get a weird behavior with eevee and glass bsdf, I have a simple scene with a vertical plane with a glass-like material and a cube with an emission shader which is behind the plane from the camera ...
2
votes
0answers
21 views

Depth of Field - Visible Lines on Distance Change

As the distance of my Depth of Field effect changes (EEVEE), visible lines are drawn across the objects on which the effect is happening. These lines are the 'thresholds', I presume, between different ...
2
votes
0answers
43 views

Is there a way to auto name my AOV outputs?

So in most other software I use like Houdini and C4D there are tokens you can use to assign auto naming conventions such as the $ (dollar sign) expression. In C4D <...
2
votes
0answers
25 views

Whats the best way to add cloth physics to anime style mesh hair in 2.9?

I've decided to go with cloth physics, unless someone gives me a good reason to use soft body, but I'm struggling to figure out which method is best for animation. In my research I came a crossed at ...
2
votes
0answers
32 views

Duplicate meshes sharing materials when not intended

Blender 2.9, Eevee Edit: Somewhat solved now; the birds seem to share the uv unwrap and disconnecting one texture from uv fixed it. I am having a problem where when I copy paste two of the same model, ...
2
votes
0answers
33 views

More than four color mixes results in mesh turning pink (Eevee)

I have a group of texture colors and color mixes that mix them together into one shader. There is a value counter that changes which texture shows on the mesh (If value=0, then switches to texture#0. ...
2
votes
0answers
36 views

Whats the best way to simulate/animate mesh/cartoon hair in 2.9?

I plan on doing full-blown anime style animations and do to this I need something flexible, for flying, running, falling, underwater, space, etc, scenes, but I have to have full control. I'm thinking ...
2
votes
1answer
78 views

Tips for anime style swift movement and teleportion effects for blender 2.9

I'm trying to figure out how to do anime style swift movements or teleportation like effects but what I do have is either laggy as all hell or effects the background and other objects. I would rather ...
2
votes
0answers
50 views

Differences Between Mesh and Lamp Lighting - Eevee vs Cycles

Here is a primer for this question with a good explanation of the differences between Eevee and Cycles: EEVEE and Cycles render lighting differences I understand (roughly) the difference between the ...
2
votes
1answer
38 views

Alpha modifier, or properties, that affect the child of the group “as a single object”

I try to transfer my UI design workflow into Blender and I have one major blocker. In UI design we overuse the ability to group object and modify/animate the properties of this group like scale/...
2
votes
0answers
181 views

Blurry nebulae in Eevee

I'm trying to render a scene in which I have nebulaes made from volumetrics. EDIT : I forgot to mention that it is a "flythrough" scene, the camera is flying through 4 successive volumetrics ...
2
votes
1answer
230 views

Volumetric light causes lights to flicker in eevee

I'm having a problem where the lights on my car (and the area lamp) are flickering when i play the animation. I used a cube with the principled volume settings and the flickering is only caused when ...
2
votes
0answers
18 views

Even light emmission from area light in Eevee?

So I know that emmissions dont interact with volumetrics (fog in my case) in eevee if you don't bake in the lighting, but the emmission planes are going to be moving. I had the idea to use area lights ...
2
votes
0answers
137 views

Pixelated glass refractions with Eevee

Is there a way to increase the refraction resolution in Eevee? Currently the lens refractions are very pixelated: I have un-ticked the "Half Res Trace" under Screen Space Reflections and ...
2
votes
0answers
196 views

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, ...
2
votes
0answers
44 views

Problem with render layer (normal) in eevee

I have a material made up of two principled BSDFs separated by a mix shader which has a mask. The render works fine but when I see the render layer (normal) it only takes the normal map of the first ...
2
votes
1answer
140 views

Make fresnel visible only from a side of the mesh in eevee

I used this fresnel setup on top of my shader to create a artificial rim light effect But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
2
votes
0answers
44 views

Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
2
votes
0answers
37 views

Is there any support in Cycle or Eevee for volumetric data rendering on a non-uniform grid?

I have some volumetric data (on a non-uniform grid) in files and I would like to be able to use blender to make volume rendering of them. The difficulty here is that the data is actually sampled on ...

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