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Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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When rendering, nothing outputs but grey [duplicate]

I am new to making full on renders, besides a few goofy ones I made on my school laptop. I decided I should try Blender again on my gaming laptop (Core i5 with 16 gigs of RAM and a Nvidia 4050). ...
Cody Man Cann's user avatar
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23 views

How to disable anti-aliasing?

Side Note: I think I've solved the problem, so only respond if you really want to. This is a picture of my profile picture. Basically a dithering effect; and posterization effect with two values per ...
sojobee's user avatar
1 vote
1 answer
27 views

How to block ambient light in a given volume (eevee)

I am new to Blender, coming up to speed on many concepts. I am creating one of these 3D open floorplans. I have a world background image, which emits light in my scene. Now I have a room which is ...
Will59's user avatar
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Cycles looks really bad compared to Eevee

I am trying to texture bake but problem is, Cycles looks really bad. Material looks good on Eevee but when I change the rendering from Eevee to Cycles, it looks pretty bad. I need it to be Cycles for ...
Huhi games's user avatar
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25 views

Random naked blocks appear in render results only, cant see them in render view mode [closed]

This is blend file https://mega.nz/folder/g8xznDJZ#xToM7BK-ZJSZYcBzIwx2SA this error happend after i added soldiers closely packed riding on bmp Sorry for any mistakes when posting
K Ko's user avatar
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0 answers
30 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
darksun's user avatar
  • 111
1 vote
0 answers
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Mesh is unaffected by lighting when hair particles are turned on in eevee

I've been modeling for a decent amount of time now, but this is my first time messing with hair particles. I'm using them to add a furry texture to a character model. But when they're visible, it ...
Generic blender modeler's user avatar
1 vote
1 answer
8 views

Change the material used on an object in an animation using timeline

I have a model I made in Blender 4.0 that I am currently trying to animate using the built in timeline feature. How could I change the material(or just the emission colour) during the animation, for ...
SwIthers's user avatar
0 votes
1 answer
26 views

Blender Not Letting Me Render Another Animation

So this is my first time ever using blender at all. I've been trying to make an animation for a project and for some reason, it's not letting me render another bit of animation I did. I'm animation a ...
Person's user avatar
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4 votes
0 answers
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translucent white resin with embeddings - material

I need to make a volumetric translucent material, possibly working in EEVEE. It is a white semi-translucent resin with objects embedded. The embedded objects are more visible near to the surface of ...
stmaccarelli's user avatar
1 vote
0 answers
13 views

motion blur not affecting certain armatured object even in motion in EEVEE (demo video attached)

I'm working on animating character rigs, but i've noticed that some rigged character won't appear to have motion blur even when it's moving. At first i thought it was a material issue, but when i ...
dividezero's user avatar
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Does Blender has any shader node that same as ddx() in HLSL?

I'm using Blender4.0 and try convert some unity shader code to blender shader nodes,and there are some code like: half d = ddx(input.normalWorldSpace.x); An ...
BlackTea's user avatar
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10 views

Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]

As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals. Here's the blend file ...
Brandon Bernal's user avatar
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0 answers
25 views

Hair curves is thick in Cycles but not in Eevee

I was following hair asset tutorial. Setup the mesh for hair empty normally. After placing all the hair after the hair empty and tried looking at the rendered results. Cycles give a thick strip (I ...
Prof Kong's user avatar
1 vote
1 answer
29 views

First and last frames doesn't match in loop

I've been creating this scene with two exact copies of the same object, to create loop effect, but, somehow I have my first frame brighter than last one. Textures are identical, gradient is horizontal ...
Maksym H's user avatar
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0 answers
20 views

Multiple Light Probe Planes in EEVEE

I'm working on an dance studio scene in EEVEE. There are mirrored walls on both sides of the room, so I attempted to place two light probe plane objects. However, as shown in the attached image, only ...
J. SungHoon's user avatar
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1 vote
1 answer
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Grease Pencil still showing in complete darkness

I want to make an animation which would be from bright to dark, and combining 3d and 2d(grease pencil) and when the light goes out grease pencil object can still be seen, and i dont want that, i want ...
Robby Krisna Hakim's user avatar
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0 answers
16 views

Is it possible to get a mesh to appear behind a specific object?

Here I'm using a reverse hull method to create an outline for this object, though I'd like for the mesh to appear behind the cat as shown here. I'm aware this could be done with render layers but I'd ...
Persimmon's user avatar
1 vote
0 answers
25 views

Shadows disappear when I stop moving camera or render in Eevee

I'm having an issue with the shadows in Eevee. All shadows appear really soft and not dark at all. (see pictures below) I've looked around on forums and haven't found anything that works yet.
Jobsen05's user avatar
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0 answers
25 views

Simulate Shader to RGB in Cycles

I currently have a material working in Eevee, that contains a Shader to RGB and a Color Ramp to achieve shadows and light in my scene. I want to know if I can transfer this to Cycles because I have ...
Martim Oliveira's user avatar
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0 answers
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How can I have bloom and transparency on my animation? [duplicate]

I am making a transparent animation with EEVEE bloom. How can I make this work? I have tried some tutorials but they don’t work. When i try to use them it looks fine in blender but when it’s saved, it ...
Norpaz's user avatar
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0 votes
0 answers
29 views

Making 3d pixel art water in blender with correct reflection in EEVEE

I am trying to make a 3D-pixel art scene that requires an ocean with reflections. I am using Lucas Roedel's pixel art addon. (https://lucasroedel.gumroad.com/l/pixel_art). His library essentially does ...
Bryan's user avatar
  • 11
0 votes
0 answers
32 views

Why are there some shadowy lines here?

This is my rendered result and there are some lines. What is the cause of this?
Codeblues6's user avatar
1 vote
0 answers
45 views

How can I remove the noise on metal surfaces in Eevee?

I'm new to blender, I followed a tutorial on how to model this boombox but now I have a problem with the metal surface on the logo. I know how to remove the noise in cycles but since it is a video I ...
Darth Toast's user avatar
0 votes
0 answers
10 views

Edge Gap in Shadow Catcher Material Masking Blender Eevee

so I'm trying to render an object with shadow, since eevee doesnt have shadow catcher, (blender 36.2) I use "material shadow catcher", then separate the render in two layer (the object & ...
Muhammad Fakhri Husaini's user avatar
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0 answers
16 views

Transmission with no HDRI in EEVEE

Turning on alpha blend, SSR, and refraction only works if the scene has a HDRI. (If anyone else was struggling, this is the solution.) But I don't want HDRI lighting in my scene. Turning the ...
blndrtway's user avatar
0 votes
3 answers
46 views

Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

I'm looking for some help in Blender to create a shader that incorporates a crosshatched pattern. Some tutorials teach how to do it, but they use the same pattern, only changing its size or intensity ...
Thomas's user avatar
  • 117
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0 answers
40 views

Line art modifier - Rbdlab cell fracture issues

This is my first post, so please be kind :) I’m using rbdlab to fracture an object into multiple cells (walls, doors, bricks, complex objects) I use line art modifier to add some cool style to the ...
FunnyKnowledge's user avatar
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0 answers
71 views

Creating a Custom Node for Materials through Python

I'm trying to create a custom material node in blender using python. For instance, in the example below (which I found here and modified a bit): The node is supposed to take two colors multiply them ...
O. Shehab's user avatar
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0 answers
19 views

EEVEE settings for curve subdivisions, why capped?

Why are EEVEE's curve render subdivision settings capped at 3? Is there a way to get arround this cap - in EEVEE? I do know that in cycles, i would have an uncapped setting for this, i would like to ...
Midi's user avatar
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1 vote
1 answer
40 views

Render part of a file in eevee part in cycles

I have a file that needs parts to be renders in EEVEE but some other parts in Cycles, how is best to do this. Most of the file needs to be rendered in EEVEE, the only part that needs to be rendered ...
SwIthers's user avatar
0 votes
0 answers
28 views

Possible to mask reflections in Eevee?

I've tried outputting the Is Reflection rays into an AOV node to achieve this, but doesn't seem to be working, even though I got the expected result in the viewport, as you can see from the preview in ...
John Keyberg's user avatar
0 votes
0 answers
18 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
  • 1
0 votes
0 answers
17 views

Light Spots Flickering in EEVEE Render [Lighting+Animation Issue]

when rendering with EEVEE, for some reason, the material is flickering with White Spots like this. When the camera stops moving, the light spots are still there but they are not moving. Do you know ...
Iampoor's user avatar
  • 49
0 votes
1 answer
47 views

Where can I find a list of reserved keyword for named attribute ? (geometry Node)

I found out by mistake that you can use the "store named attribute" node to override values of some attribute. Like "position" for example (why would someone wants to do that ?). I ...
Alexis Just's user avatar
0 votes
1 answer
47 views

Render face of a mesh using bpy?

Im trying to write a script for baking all the faces of a mesh with whatever renderer is used in the viewport. At first, I was gonna move the viewport around and take "screenshots" of each ...
Willy Wonka's user avatar
0 votes
0 answers
32 views

Texture Difference EEVEE/Cycles

I am working on this sofa that I downloaded and I am not sure why but while the texture is rendering perfectly in Eevee, it ends up looking weird in Cycles. Would anyone know why this is the case? ...
zak's user avatar
  • 19
0 votes
0 answers
23 views

How to create an infinity mirror effect in Eevee?

I've been able to do this in cycles fairly easily with a mix of glass and mirror material, but obviously eevee has it's own challenges with reflection and glass. However, with some tweaking and using ...
lakerice's user avatar
  • 1,687
0 votes
0 answers
11 views

What is the difference in depth calculation of grease pencil between viewport and render (EEVEE)

When drawing grease pencil strokes on the surface of a mesh, in the viewport everything looks fine, the stroke is rendered over the geometry, but when I render the scene, the stroke seems to be ...
Valentin LARRAS's user avatar
0 votes
0 answers
23 views

I can't render in Blender 4.0.2

I've been trying to render a image to test the render if it works or not, but the result is not and when I cancel it becomes not responding, I waited 30 minutes to respond. I search for solution but ...
Nicholas Shandy's user avatar
0 votes
0 answers
29 views

Bloom emitted from a dark material?

i want (in Eevee) something really simple (i thought) but can't make it work: I want this bloom effect: Combined with this color of the material itself: So the "screen" itself should be ...
Bert's user avatar
  • 1
1 vote
0 answers
19 views

Spike lighting Toon Shader

I'm trying to get this kind of style in evvee with dynamic lighting: By displacing a simple toon shader i got this result : however since the displacement is only on the x-y axis it doesn't work if ...
javelfraise's user avatar
0 votes
0 answers
27 views

Particle system on render showing ugly white volumes, How do I fix it? Happens for all Engines

I'm trying to spread flowers on the walking path on the right, but while rendering this converts into a weird white bubble. Why is this happening, it comes up in all engines.
Jaskaran Singh Puri's user avatar
0 votes
0 answers
21 views

Turning bump off entirely temporarily in eevee

Is there a way of turning off bump entirely for a temporary time then turn it back on in Eevee? When I use bump nodes and noise detail things gets a bit laggy in material preview.
Bludus's user avatar
  • 70
1 vote
0 answers
33 views

Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar
1 vote
0 answers
38 views

Water Droplet Render issue in eevee

Im using geometry nodes to render condensation droplets on the surface of a can in blender 4.0. I have modelled a small droplet and shaded it with glass shader. Im using EEVEE. However, when I render ...
SOHAN C's user avatar
  • 11
0 votes
0 answers
20 views

Alpha clip doesn't work with Color Ramp

I want to do that with alpha clip, but I don't know how. This is with alpha clip This is with alpha blend
ZeroxXxChannel's user avatar
0 votes
0 answers
90 views

Eevee motion blur messing up the animation

I have a simple geo nodes explosion setup with a geo nodes system which spwans points on given mesh then with sim nodes theres is added physics for debris i just instanced some rocks on those points ...
AAA's user avatar
  • 25
0 votes
0 answers
18 views

lighting problem in eevee in low light

Hello, working on project that has to have low light, two sources max and lots of shadows. tried upping the viewport and render sampling but no luck so far, the model is shaded smooth and semi-low ...
BigTuggz's user avatar
0 votes
1 answer
33 views

Aerogel material in Blenderkit - having a little trouble

This is specific to the aerogel material from Blenderkit, so not sure how many others have experience with it, but maybe someone more experienced with Blender would still have some ideas. I lucked ...
enlguy's user avatar
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