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Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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Lights show in Cycles but not in Eevee for Windows laptop

I recently got a Windows HP laptop and am testing Blender on it. I've found that lights for my files don't appear in Eevee but they do appear in Cycles. Even after increasing the brightness for the ...
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Bug with particle simulation

I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
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1 answer
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Why doesn't Bump Node work?

Trying to create a decay effect but nothing happens when I connect the bump node to the principled bsdf. Why?
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Weird white vertical lines on my hair render using Eevee

I'm having a problem when rendering hair using Eevee. I find that when I change the value of Specular to 0, it will disappear. However, this will remove the shine effect that I need. In this image ...
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Renders appearing transparent

I've been trying to render an image using Eevee, it looks fine from the camera in the viewport. When I go to render the image it appears faded by default in the 'colour and alpha' setting Or when I ...
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Environment Texture 360

New to blender. When I add an environment texture as photo theres also this line, which I'm assuming is the photo meeting together. IS there anyway to make this go away, trying to do a 360 animation ...
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Eevee vs Cycles render issues

I am rendering a bottle and running into an issue with a shrink-wrapped label (image as plane) when switching from Eevee to Cycles. Here is the render through Eevee. As you can see the label is not ...
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Map to influence light speed

Question: Does anyone know if there's a way to have a texture map use multiple colors or a color's values to control the speed of reading the light of a toon shader? For example: When the light ...
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Blender render from video editor is pixelated

I rendered a 880 frames animation with a framerate of 24fps at 1920x1080 px as PNGs with eevee. They are compressed with 15% (default setting). Now I took my pictures and set them with some audio ...
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Laptop specs requirements [closed]

Hello are these specs good if I want to create complex game environment 3d art using blender or other 3d packages? Processor Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz 2.60 GHz Ram 16 GB Screen ...
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Eevee Rendering: not ever object is getting rendered [duplicate]

I got a render problem in my file. There is basicly a Camp and I want to make a camera move through it to show every thing. There are also small animations. Now I am stuck at the point where I want to ...
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My space potatoes are playing up in renders

On the left my render preview depicts the asteroids as intended and on the right the actual render. I am not using compositing. I am using the FZRandomizer 2.2 (https://fruitzeus.gumroad.com/l/aWSEM) ...
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Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
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How to fix volume emission passing through solid objects in Eevee?

I created a cone shaped volume and gave it an emission, but the emission is visible through the object that it is supposed to be emitted from which entirely ruins the effect. Any suggestions are ...
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Motion blur artifacts on Eevee 2.93 Version

Turning on motion blur makes this weird artifacts, even when the camera is in the slightest motion, it appears that it doesn't have effect on the planes with images. As far as I know this is the ...
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Very Weird Eevee UV Issue

so I have found a really weird Issue with Eevee and UVs. Basically The Uvs apply an Offset to the textures that isn't present in the UV Editor. I have Deduced that the problem lies with my PC, and not ...
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Are render results hardware dependent?

I have a technical question, which maybe someone with a render engine coding background can answer: Assume we give two PCs with fairly different hardware specs (e.g. one has a dedicated graphics card ...
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Freestyle failure?

Below is a render of my object: I'm using freestyle, but it has these small failures: The freestyle settings are the defaults. I tried to tweak the thickness, position, angle, lighting of the scene. ...
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Eevee Reflections Clipping at an Angle

In my current project, Eevee is clipping my reflections when at an angle. In this screenshot, the camera is pointing downward and the top of the red cube is being clipped. The cube's reflection can ...
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Blender crashes immediately on startup

When creating an animation and fiddling around with the lighting, I pressed the F12 key to generate a rendered image (render engine was Eevee) and immediately Blender crashed. When I tried to reopen ...
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1 vote
1 answer
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Most things not rendering correctly

Description: This occurs in pretty much every part of Blender, but here is an example in geometry nodes Solid view: Workbench: Eevee: Cycles (how it's supposed to look): note: I'm just making this ...
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Grease Pencil 2 Basic Questions. 1. There was crtl+lmb with fill. what is this feature now? 2. Why does fill cover my outlines?

So I am trying out grease pencil for the first time doing this tutorial https://www.youtube.com/watch?v=c57qq2nE3B0 At 30:30 he shows how to paint in areas that are not 100% closed with the bucket/...
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3 votes
1 answer
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Give transparent alpha images a flat colour

If i had a scene that included a transparent image mapped to a plane, let's say a leaf for example, and i wanted to remove all shading from that object and make it one flat colour, while also keeping ...
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Has the way the way the Shader to RGB node functions changed in 3.2?

So I'm using the 3.2 alpha, and was working on my comic which I do with a toon-esque render. But then, I noticed that my bump maps weren't functioning properly. After much tinkering, I tracked it down ...
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Adding depth of field to Individual passes i.e Emission, Ambient Occlusion, mist, etc?

So I've been using the built in depth of field in blender more on my renders, however I notice this isn't transferred over to any of my passes, making it harder for me in my compositing stage. I've ...
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Is there some extra settings for bloom pass in 3.2 beta?

In v3.1.2, the bloom pass: but, in v3.2 the bloom pass output is same as the default combined output: Is there some extra settings for bloom pass in v3.2 beta?
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Nothing Happens with fluid simulation

I was learning from CG Geek's animation tutorial from this video at 8:45. When I played the animation, nothing happened at all to my creation, no signs of high viscous water trickling down the sphere. ...
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remove reflection of light but keep surface reflective

I have a material in my scene that is reflective and it seems to be reflecting the source of the area light. I tried to find the ray visibility options but I'm using eevee so they aren't there. how ...
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Eevee render contains unexpected flare

I encountered a problem with Eevee rendering, where some frames contain these bright spots, pictured below. Is there any solution? I guess it may be related to volume fog, but changing these ...
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Light emitting object from behind the camera not reflecting from another object EEVEE [duplicate]

As title says, I have a big cube serving as a room, image below: There is also a cube with a metallic texture that reflects the lights of the cube, image below: But as you can see in this image, the ...
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Render Passes in eevee gives black output

I wanted to export multiple passes (mist and normals) with eevee render. The image passes render without issue but the depth and normals renders black image. It seems to render correctly on cycle. ...
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Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
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Renders turning black before certain frame

I'm new to Blender and already tried everything Google threw at me, so I don't know what else to do. I'm using Eevee, there are lights in my scene, but the renders appear fine for a little moment and ...
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shadow catcher python script

I am a newbie on blender I want the shadows on the objects and plane. So I write this script. ...
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Blender 3.1.0 Repeatedly Rendering Previously Rendered Image

I am trying to render a scene in cycles. I have updated the scene a couple of times already. However, when I try to render an image, it displays the old scene. I even tried changing the render to ...
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3 votes
1 answer
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How to enable smooth shading in Eevee?

My object in Solid Mode: The same object in Render Preview (with Eevee): I didn't change anything. The only button I pressed is to set my viewport shading to Render Preview. And the smooth shading ...
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Green line in grease pencil (not from Onion Skinning)

I am working with grease pencil and have the strange green lines as seen below that only appear when going into rendered mode AND there is a light shinning on the grease pencil object. Otherwise, the ...
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How can i turn on/off opacity of an object or texture/material?

I'm making an animation with textures, one of them is a shadow, which i need to turn off from 100% opacity to 50% with keyframes, it would be okay to do it with the entire object of the material ...
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1 vote
2 answers
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Glass is not see through in EEVEE

I have these settings: Then I get this: To get rid of the gray parts, I recalculated normals for the cup but the result is the same. So I tried: The result is: I know the color is transparent, but ...
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How to manipulate/stylize the edges of shadows?

I am trying to manipulate/stylize the edges of shadows. What I mean by that is that I would like to split the transition of a shadow to non shadow area into different colours like so Is either of ...
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Subdivision Surface modifier not showing up the object

I was trying to make a donut and the subdivision surface modifier isn't showing the result until i apply it I'll attach a picture with the model while the modifier is active
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Eevee Shadow clipping issue even with shadow distance

I don't really know what's happening, when moving in certain areas, the shadow comes back, but if I look slightly away, the shadow keeps trying to disappear. I've been trying to solve this for a while,...
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2 answers
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Render issues – Geometrical Pattern [duplicate]

I checked the similar question and didn't see anything like what IM experiencing. I'm rendering with Eevee, a render sample of 100. When I send it to render, I get a very light grey screen with a ...
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Motion Blur keeps causing weird artifacts and making items dissapear

Enabling motion blur causes weird artifacts and making some planes disappear for a single frame. Video Render without motion blur : https://imgur.com/04E3FZy | Video Render with motion blur enabled : ...
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Visualizing RGB openVDB volumes

I have 3D-volumes where each voxel is associated to a RGBA color, I use the following code to convert numpy arrays (of shape [128, 128, 128, 4], RGBA) to openVDB files: ...
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1 vote
1 answer
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Render preview in viewport shows correctly but not in final rendered image

So I generated this UV map with the use of Attributes in Geometry nodes, and I got it to work correctly in both Rendered preview and Material preview. But when I try to render final image (both Cycles ...
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Can anyone please explain why the emissive light is flickering like crazy while the camera is in motion?

Like the title says, Cheers! Using Blender 3.1.2 Blend File
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The images after rendering the animation are corrupted

Recently, after I try to render an animation, I obtain strange white images with black block stripes. It does it it in both image sequences and video output. I've already had normal animations with ...
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Color management for EEVEE animation

I am rendering an animation in blender 3.1 using EEVEE. The colors of the rendered animation look totally different then the ones in the preview. If I render a single frame then colors are right. How ...
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4 votes
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Disabling "Show Backface" en masse for a lot of meshes (Eevee)

I'm creating 3D renders in Blender Eevee using game models. However the imported models tend to have 300+ meshes, with a lot of them having broken transparency that is fixed by disabling "Show ...
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