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Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

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Lights show in Cycles but not in Eevee for Windows laptop

I recently got a Windows HP laptop and am testing Blender on it. I've found that lights for my files don't appear in Eevee but they do appear in Cycles. Even after increasing the brightness for the ...
11 votes
1 answer
9k views

Blender Eevee how to render Bloom effect when using transparent background

I need to render Bloom effect while using a transparent background, I need to save PNG sequence with RGBA, when I do this, the Bloom effect is being removed by the transparency since it falls outside ...
0 votes
0 answers
11 views

Bug with particle simulation

I want to make a render of a car drifting, with the smoke emitting from a mesh parented to the rear tires. There are also wind force fields parented to the car to make the smoke-mesh rise up into the ...
2 votes
1 answer
32 views

Why doesn't Bump Node work?

Trying to create a decay effect but nothing happens when I connect the bump node to the principled bsdf. Why?
0 votes
2 answers
2k views

Blender 2.8 Eevee depth of field "geometry clipping" issue

I have a problem with strange depth of field artifacts in Eevee on my Mac Pro (tech specs on the pictures below). It looks like everything is what it should be. defocused is cliped by the camera (but ...
1 vote
0 answers
27 views

Weird white vertical lines on my hair render using Eevee

I'm having a problem when rendering hair using Eevee. I find that when I change the value of Specular to 0, it will disappear. However, this will remove the shine effect that I need. In this image ...
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0 answers
24 views

Renders appearing transparent

I've been trying to render an image using Eevee, it looks fine from the camera in the viewport. When I go to render the image it appears faded by default in the 'colour and alpha' setting Or when I ...
0 votes
0 answers
16 views

Environment Texture 360

New to blender. When I add an environment texture as photo theres also this line, which I'm assuming is the photo meeting together. IS there anyway to make this go away, trying to do a 360 animation ...
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16 views

Eevee vs Cycles render issues

I am rendering a bottle and running into an issue with a shrink-wrapped label (image as plane) when switching from Eevee to Cycles. Here is the render through Eevee. As you can see the label is not ...
0 votes
1 answer
33 views

Map to influence light speed

Question: Does anyone know if there's a way to have a texture map use multiple colors or a color's values to control the speed of reading the light of a toon shader? For example: When the light ...
3 votes
3 answers
2k views

EEVEE not rendering Grease Pencil lines as expected

I'm testing out the basic functions of the Grease Pencil by drawing some sketchy lines on simple objects. In the viewport, when in Render mode, the lines look as expected. When I render them in EEVEE (...
0 votes
0 answers
20 views

Blender render from video editor is pixelated

I rendered a 880 frames animation with a framerate of 24fps at 1920x1080 px as PNGs with eevee. They are compressed with 15% (default setting). Now I took my pictures and set them with some audio ...
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24 views

Laptop specs requirements [closed]

Hello are these specs good if I want to create complex game environment 3d art using blender or other 3d packages? Processor Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz 2.60 GHz Ram 16 GB Screen ...
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1 answer
555 views

Image on Plane disappears at specific position

I'm having a very strange situation here. I have an Image imported as a plane in 2.8, separated it and it's working fine, but the second I am getting the images close to where I want them to be they ...
-1 votes
1 answer
50 views

My space potatoes are playing up in renders

On the left my render preview depicts the asteroids as intended and on the right the actual render. I am not using compositing. I am using the FZRandomizer 2.2 (https://fruitzeus.gumroad.com/l/aWSEM) ...
0 votes
1 answer
3k views

Blender 2.8 - eevee Silver/Chrome material

Attached is the blend where I am trying to add a silver/chrome material. I followed a few tutorials online but the material always looks dark and flat. I am just started to learn 2.8 so unable to ...
1 vote
1 answer
31 views

Eevee Rendering: not ever object is getting rendered [duplicate]

I got a render problem in my file. There is basicly a Camp and I want to make a camera move through it to show every thing. There are also small animations. Now I am stuck at the point where I want to ...
3 votes
2 answers
78 views

Can anyone please explain why the emissive light is flickering like crazy while the camera is in motion?

Like the title says, Cheers! Using Blender 3.1.2 Blend File
0 votes
1 answer
14 views

Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
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0 answers
15 views

How to fix volume emission passing through solid objects in Eevee?

I created a cone shaped volume and gave it an emission, but the emission is visible through the object that it is supposed to be emitted from which entirely ruins the effect. Any suggestions are ...
0 votes
0 answers
22 views

Motion blur artifacts on Eevee 2.93 Version

Turning on motion blur makes this weird artifacts, even when the camera is in the slightest motion, it appears that it doesn't have effect on the planes with images. As far as I know this is the ...
1 vote
1 answer
472 views

Everything has disappeared in the viewport

When I opened the render window, it was empty even though the camera was pointing at the object and all the objects were set to be visible in viewport and in render Thinking a restart would help, I ...
0 votes
1 answer
24 views

Freestyle failure?

Below is a render of my object: I'm using freestyle, but it has these small failures: The freestyle settings are the defaults. I tried to tweak the thickness, position, angle, lighting of the scene. ...
14 votes
2 answers
2k views

Are render results hardware dependent?

I have a technical question, which maybe someone with a render engine coding background can answer: Assume we give two PCs with fairly different hardware specs (e.g. one has a dedicated graphics card ...
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0 answers
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Very Weird Eevee UV Issue

so I have found a really weird Issue with Eevee and UVs. Basically The Uvs apply an Offset to the textures that isn't present in the UV Editor. I have Deduced that the problem lies with my PC, and not ...
0 votes
0 answers
14 views

Eevee Reflections Clipping at an Angle

In my current project, Eevee is clipping my reflections when at an angle. In this screenshot, the camera is pointing downward and the top of the red cube is being clipped. The cube's reflection can ...
0 votes
1 answer
43 views

Nothing Happens with fluid simulation

I was learning from CG Geek's animation tutorial from this video at 8:45. When I played the animation, nothing happened at all to my creation, no signs of high viscous water trickling down the sphere. ...
3 votes
1 answer
1k views

How can I composite Eevee and Cycles together in one animation sequence?

I have a character model that I’d like to render in Cycles only and the rest of the scene in Eevee. This was suggested to me by someone I had contacted sometime ago. He said to speed up render times, ...
0 votes
0 answers
16 views

Blender crashes immediately on startup

When creating an animation and fiddling around with the lighting, I pressed the F12 key to generate a rendered image (render engine was Eevee) and immediately Blender crashed. When I tried to reopen ...
2 votes
1 answer
211 views

How to create glowing light bulbs in Eevee?

I would like to model hanging spherical bulbs like these in Eevee: I thought I could follow this tutorial to make transparent spheres, then put a point light inside and it might come out reasonably: ...
1 vote
1 answer
13 views

Most things not rendering correctly

Description: This occurs in pretty much every part of Blender, but here is an example in geometry nodes Solid view: Workbench: Eevee: Cycles (how it's supposed to look): note: I'm just making this ...
3 votes
1 answer
29 views

Give transparent alpha images a flat colour

If i had a scene that included a transparent image mapped to a plane, let's say a leaf for example, and i wanted to remove all shading from that object and make it one flat colour, while also keeping ...
0 votes
0 answers
6 views

Grease Pencil 2 Basic Questions. 1. There was crtl+lmb with fill. what is this feature now? 2. Why does fill cover my outlines?

So I am trying out grease pencil for the first time doing this tutorial https://www.youtube.com/watch?v=c57qq2nE3B0 At 30:30 he shows how to paint in areas that are not 100% closed with the bucket/...
2 votes
3 answers
318 views

Make fresnel visible only from a side of the mesh in eevee

I used this fresnel setup on top of my shader to create a artificial rim light effect But of course fresnel is applied around the entire object, is there a way to control the sides of the object it ...
0 votes
1 answer
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Adding depth of field to Individual passes i.e Emission, Ambient Occlusion, mist, etc?

So I've been using the built in depth of field in blender more on my renders, however I notice this isn't transferred over to any of my passes, making it harder for me in my compositing stage. I've ...
1 vote
0 answers
24 views

Has the way the way the Shader to RGB node functions changed in 3.2?

So I'm using the 3.2 alpha, and was working on my comic which I do with a toon-esque render. But then, I noticed that my bump maps weren't functioning properly. After much tinkering, I tracked it down ...
0 votes
1 answer
673 views

Fire is bleeding/rendered in front of all objects in Eevee

I'm playing with fire simulation (added it to an object via object-quick effects menu). I use couple of faces on my torch model as an emitter. I encountered a problem when the fire is rendered in ...
0 votes
0 answers
17 views

Is there some extra settings for bloom pass in 3.2 beta?

In v3.1.2, the bloom pass: but, in v3.2 the bloom pass output is same as the default combined output: Is there some extra settings for bloom pass in v3.2 beta?
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86 views

Eevee: Vertical line running through reflective/shiny hair particles

I have an issue with Eevee when trying to view and render hair particles. I want to use shiny hair, but whenever the hair material I'm using is reflective or metallic, a vertical line appears in the ...
1 vote
0 answers
26 views

remove reflection of light but keep surface reflective

I have a material in my scene that is reflective and it seems to be reflecting the source of the area light. I tried to find the ray visibility options but I'm using eevee so they aren't there. how ...
0 votes
0 answers
21 views

Eevee render contains unexpected flare

I encountered a problem with Eevee rendering, where some frames contain these bright spots, pictured below. Is there any solution? I guess it may be related to volume fog, but changing these ...
1 vote
0 answers
12 views

Light emitting object from behind the camera not reflecting from another object EEVEE [duplicate]

As title says, I have a big cube serving as a room, image below: There is also a cube with a metallic texture that reflects the lights of the cube, image below: But as you can see in this image, the ...
0 votes
0 answers
19 views

Render Passes in eevee gives black output

I wanted to export multiple passes (mist and normals) with eevee render. The image passes render without issue but the depth and normals renders black image. It seems to render correctly on cycle. ...
0 votes
1 answer
230 views

Weak/No shadows? ( EEVEE )

Ive created a shadow catcher to suit an HDRI image. The shadow catcher is only basically doing ambient occlusion and there is no signs of shadows. There should be an entire shadow under the car.
0 votes
1 answer
29 views

Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
0 votes
1 answer
138 views

how to cleanly add transparent image planes, or overlay material, ontop of another mesh in 2.9

To add extra decal to my meshes that will only show up when I need them to, how do I add planes with an image to another mesh. Simple snap to face doesn't curve it and sticks out and shrink wrap ...
1 vote
0 answers
755 views

Object are invisible in the 3d viewport, I get only a yellow outline

The cube is invisible but I can select it, this happens with most of the meshes I import. This recently started happening 2 days ago. I tried my best to research this problem but i just can't find any ...
3 votes
1 answer
2k views

Auto baking the indirect lighting of irradiance volumes with animation?

I've searched forums, Google, and YouTube for a way to use Eevee's irradiance volumes with animation (moving objects), and haven't found any solutions, or even a mention of this. Maybe I'm using the ...
0 votes
0 answers
12 views

Renders turning black before certain frame

I'm new to Blender and already tried everything Google threw at me, so I don't know what else to do. I'm using Eevee, there are lights in my scene, but the renders appear fine for a little moment and ...
0 votes
0 answers
23 views

shadow catcher python script

I am a newbie on blender I want the shadows on the objects and plane. So I write this script. ...

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