Questions tagged [dynamic-topology]

Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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smooth brush is destroying my model,what is happening?

I am following this tutorial"https://www.youtube.com/watch?v=tZnUgt659oI", however, when he smooths his dinosaur it's pretty tame, but when I do it, it devours my model, like below: before: https://...
icarus's user avatar
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How to prevent model from changing locations when going into dynamic topology mode?

My character model rotates 90 degrees forward when I check dynamic topology. When exiting, the mesh goes back to it's original point with the exception of any vertices effected by sculpting, which ...
william's user avatar
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Inverted detail size value

There is something wrong with the detail size (sculpt mode) in my file. At first it worked properly, but i don't know why it started doing this: It seems like, the detail size value is inverted, but ...
Sanni's user avatar
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how can I use a brush CUSTOM re-topology?

I am aware of the dynamic re-topology options in sculpting and I want to make it clear that what I want is slightly different. Is there a way to get something like a brush that when it paints over the ...
Firestar9114's user avatar
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Keep straight and sharp lines when sculpting with Dyntopo

How do I keep a sharp and straight line when sculpting?If I decrease the res detail the line isn't sharp anymore and if I increase the res it becomes jiggly...and how do i keep the tip sharp?Thanks
Vlad Ilisan's user avatar
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When you add the skin texture?Before or after retopology?

Noob question...I am new to sculpting and I was wondering when you add the wrinkles and skin texture, before or after retopology?
Vlad Ilisan's user avatar
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Why does sculpting with dyntopo produces small cracks on the mesh surface? [duplicate]

I'm new to blender, I started about a week ago. I'm currently designing a human head. As for the details, like lines, little molds etc., I thought of using sculpt mode. So bsc. what I did was, editing ...
Konsti Lackner's user avatar
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1 answer
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Why am I getting a jagged brush when sculpting with dynotopo?

I've created a simple mesh consisting of a cube that has been modelled out into a corner by extrusion: I'm now trying to sculpt detail onto it in sculpt mode using dynotopo, however I'm getting ...
cejast's user avatar
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Dyntopo adds vertices but does not deform mesh

I am sculpting some things using dynamic topology. Everything was working great, but then my mesh stopped deforming. Vertices are still added, but the mesh doesn't deform. Image 1 This is the mesh ...
ghost's user avatar
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2 answers
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How is adaptive subdivision different from dynamic topology?

I love adaptive subdivision. For those that don't know, its a really cool feature that lowers subdivisions to meaningless values as an object increases its distance from the camera and increases it as ...
Joseph Farah's user avatar
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"Extrude poly ribbon" (ctrl+click) not working for me

So I've been following this blender tutorial and have just created a head using Dyntopo. I am now learning how to finish it with retopo. I started out by turning on snap during transform (snap ...
Kate's user avatar
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which is the approach on relative detail and constant detail in dyntopo sculpting? [closed]

Hi I am wondering about dyntopo, at the begginig of the sculpting, suppose I am starting to put details on a base mesh to start sculpting, should I star with constant detail? to get the curve and ...
RG1988's user avatar
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When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

I am using dyntopo, and when I try to shape a square down into another shape that I want (torso, arm, etc.) it pushes some vertices too far down. Can I adjust that somehow?
Dakota's user avatar
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3 votes
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How to make the sculpt detail size always look the same?

I've been sculpting using the dynamic topology. Set the detail size in the Dynotopo panel. When I zoom out of the object and sculpt, the detail size is appearing bigger. Is there a way to make the ...
Paul Gonet's user avatar
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Issue with sculpting into cylinder

I'm trying to carve into a cylinder for a project due next week, but its not sculpting the way I need it. When I try it just leaves these tiny polygons behind (see image linked) http://prntscr.com/...
Sketchanie's user avatar
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Sculpt mode, Symmetry, and the 'H' hotkey

I'm sculpting a human model using symmetry, so I only had to sculpt one side. When I got to the legs I was having trouble sculpting the muscles on the inner leg I zoomed out, hit H, and hid half the ...
Aidan Andrewson's user avatar
4 votes
3 answers
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Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I'm faced with a sculpting challenge. I want to carve out large chunks from meshes as if it were booleaned out, but instead of simply subtracting, every brush I've tried just pushes the geometry. ...
Mentalist's user avatar
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Project multiple textures during a DynoTopo sculpt?

I've been messing with the UV Project modifier. This appears to require a UV map to be present for a mesh. Unfortunately, sculpting with dynamic topology activated removes vertex data such as UV maps....
Chuck's user avatar
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Simplify Dyntopo and it's methods

Can someone please explain Dyntopo in Sculpting beacuse so far it's kinda hard to understand: -Which Detail Refine Method to use and when -Which Detail Type Method to use and when -How many pixel ...
ii7scw's user avatar
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My mesh looks fine with Dynamic Topology enabled, but has weird artifacts when disabled

The mesh looks like this with dynamic topology enabled. When I disable dynamic topology and when I'm outside of sculpt mode it looks like this. I made a mesh using multiple meshes and combining ...
Dalvin Kang's user avatar
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how to configure blender 2.75 in the dynamic topology settings to reach the desired effect [closed]

Hello to everyone blender gurus, I'm trying to follow the piero tutorial and immediately I've freezed cause a problem. Since it is using blender 2.66 and I'm using blender 2.75,there are a lot of ...
Marietto's user avatar
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9 votes
1 answer
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Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
Mentalist's user avatar
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3 votes
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Sculpting with Dynamic Topology, using Inflate Brush, blue Artifacts appear

I sculpted with Dyntypo enabled, but then there appeared those strange blue artifacts. If I use the smooth brush, it minimize the problem, but some artifacts stay. Why does this happen? And how can I ...
Stephanie Platz's user avatar
6 votes
1 answer
2k views

Sculpted with Multiresolution, enable Dynamic Topology wrecks mesh

That's my sculpted head, the base mesh is very simple. I have done this with normal sculpting and multiresolution modifier. Now when I enable Dynamic Topology it throws my sculpting in the trash and I ...
Stephanie Platz's user avatar
6 votes
1 answer
671 views

Dynamic detail with smoothing

Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the ...
Vladimir's user avatar
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2 votes
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Dynamic polygon size for sculpted area

When sculpting with "Dynamic Topology", is it possible for the polygon size to change depending on the size of the sculpted area? Basically, I want the polygon size to change the same way it does in ...
Vladimir's user avatar
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2 votes
2 answers
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How to obtain a precise stroke in dynamic topology?

I have seen in this video a workflow that i find very interesting, however I'm having problem getting the dynamic topology part right, starting at 4:25 you can see the author of the video sculpting ...
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0 answers
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Dynamic sculpting doesn't work

I'm quite a beginner, and I was following a tutorial to learn how to use dynamic sculpting when, all of the sudden, it stopped working (I tested with the snake hook tool thingy, and it isn't ...
sharkspirit's user avatar
3 votes
1 answer
1k views

Artifacts while sculpting

I am trying to sculpt a human head with dynamic topology. It worked so far but now I am getting artifacts when I use the smooth brush. And when I use the smooth brush But other brushes like the clay ...
Maik Klein's user avatar
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1 answer
1k views

Fixing intersecting mesh due to sculpting?

I am sculpting a mesh using dynamic topology. I accidentally got an intersection between two parts of the mesh. This happened because I used the clay brush, and I "extruded" the bottom part into the ...
Daniel Node.js's user avatar
9 votes
2 answers
21k views

Masking for sculpting through edit mode

When I am sculpting in dynamic topology I can hide part of my mesh, and it not only works as a 100% mask, but it also hides this part of mesh in dynatopo as well. I find it extremely useful when I ...
dimus's user avatar
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6 votes
2 answers
965 views

How to use dynamic topology for terrain modeling

I tried to get some hills and valley on a 2x2 Km plane with dynatopo, but it is invisible as it seems to be limited in the height it can produce. How can i get it to make bumps that are realistic for ...
matali's user avatar
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