Questions tagged [dynamic-topology]

Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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Masking for sculpting through edit mode

When I am sculpting in dynamic topology I can hide part of my mesh, and it not only works as a 100% mask, but it also hides this part of mesh in dynatopo as well. I find it extremely useful when I ...
dimus's user avatar
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9 votes
1 answer
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Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
Mentalist's user avatar
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6 votes
1 answer
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Sculpted with Multiresolution, enable Dynamic Topology wrecks mesh

That's my sculpted head, the base mesh is very simple. I have done this with normal sculpting and multiresolution modifier. Now when I enable Dynamic Topology it throws my sculpting in the trash and I ...
Stephanie Platz's user avatar
6 votes
2 answers
965 views

How to use dynamic topology for terrain modeling

I tried to get some hills and valley on a 2x2 Km plane with dynatopo, but it is invisible as it seems to be limited in the height it can produce. How can i get it to make bumps that are realistic for ...
matali's user avatar
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6 votes
1 answer
671 views

Dynamic detail with smoothing

Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the ...
Vladimir's user avatar
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4 votes
1 answer
988 views

how to disable automatic UV generation?

This dyntopo popup really gets into my nerves. Everytime I create a primitive form, Blender creates automatically an UV map. Is there some way to disable the auto generation?
Raoul L'artiste's user avatar
4 votes
3 answers
6k views

Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I'm faced with a sculpting challenge. I want to carve out large chunks from meshes as if it were booleaned out, but instead of simply subtracting, every brush I've tried just pushes the geometry. ...
Mentalist's user avatar
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4 votes
1 answer
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When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

I am using dyntopo, and when I try to shape a square down into another shape that I want (torso, arm, etc.) it pushes some vertices too far down. Can I adjust that somehow?
Dakota's user avatar
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3 votes
1 answer
953 views

How to make the sculpt detail size always look the same?

I've been sculpting using the dynamic topology. Set the detail size in the Dynotopo panel. When I zoom out of the object and sculpt, the detail size is appearing bigger. Is there a way to make the ...
Paul Gonet's user avatar
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3 votes
1 answer
873 views

Sculpting Dynamic topology or detail flood fill?

I have been watching a few different YouTubers that are posting time-lapses of there work and I have seen a sudden jump up in using almost no Dynamic topology at all. They are just using detail flood ...
TheWardedCoder's user avatar
3 votes
1 answer
6k views

"Vertex Data Detected" - Dynamic Topology (Dynotopo Warning)

When I try to sculpt in sculpt mode using dynamic topology, I get a message saying there is "vertex data detected." Despite this, I try to sculpt, but the details don't refine as I get closer to the ...
アルミン's user avatar
3 votes
1 answer
998 views

Sculpting with Dynamic Topology, using Inflate Brush, blue Artifacts appear

I sculpted with Dyntypo enabled, but then there appeared those strange blue artifacts. If I use the smooth brush, it minimize the problem, but some artifacts stay. Why does this happen? And how can I ...
Stephanie Platz's user avatar
3 votes
1 answer
1k views

Artifacts while sculpting

I am trying to sculpt a human head with dynamic topology. It worked so far but now I am getting artifacts when I use the smooth brush. And when I use the smooth brush But other brushes like the clay ...
Maik Klein's user avatar
3 votes
0 answers
693 views

Why some brushes don't Dyntopo?

Using Blender 2.9, and not sure if this is normal but a couple of brushes don't dyntopo, for example, Smooth and Draw Sharp. It is kind of frustrating since when I need to draw sharp FOR SURE I need ...
Fabian Torres's user avatar
2 votes
2 answers
2k views

How is adaptive subdivision different from dynamic topology?

I love adaptive subdivision. For those that don't know, its a really cool feature that lowers subdivisions to meaningless values as an object increases its distance from the camera and increases it as ...
Joseph Farah's user avatar
2 votes
2 answers
2k views

How to obtain a precise stroke in dynamic topology?

I have seen in this video a workflow that i find very interesting, however I'm having problem getting the dynamic topology part right, starting at 4:25 you can see the author of the video sculpting ...
user avatar
2 votes
3 answers
1k views

Dyntopo creating spikes or stretched sculpt result on mesh

When I try to sculpt with dyntopo on a sword it creates really weird results while it works just fine on other meshes. Any idea what causes this?
Hex's user avatar
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2 votes
1 answer
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Retopology philosophy

On the right is an ear from a full head. Note the tri geometry throughout. On the left is an attempt at redoing the head into quad-based topology. During the process, I tried Dyntopo in Sculpt mode. ...
Trey Harper's user avatar
2 votes
1 answer
260 views

Symmetrize only masked area

Is there any way to only symmetrize the masked part of and object in sculpting mode? The Remesh->Symmetrize in dyntopo option will symmetrize the whole object even when some part of it is masked or ...
Amir's user avatar
  • 121
2 votes
1 answer
841 views

Dynamic Topology Very Slow

I've been following this tutorial, and at about 22:45 he uses the grab brush to create the neck of our character. At this point, using the grab brush brings Blender to an absolute crawl: it takes a ...
SublimeSquirrel's user avatar
2 votes
2 answers
3k views

Sculpt mode, Symmetry, and the 'H' hotkey

I'm sculpting a human model using symmetry, so I only had to sculpt one side. When I got to the legs I was having trouble sculpting the muscles on the inner leg I zoomed out, hit H, and hid half the ...
Aidan Andrewson's user avatar
2 votes
1 answer
376 views

My sculpting tool is not changing my model but I can transform (grab, snake hook, etc.)

brand new to blender here. Recently started following some tutorials to learn how to sculpt and model in blender. After one video, I decided to run off on my own and try to mess around a bit. Ran in ...
Nick's user avatar
  • 21
2 votes
2 answers
274 views

Sculpting: How to join two ends (threads) of the SAME mesh?

Good day, lovely community of BSE! I obstacle a problem when taught my cousin a sculpting. I tried to make a knot, like a cup handle, using Snake Hook sculpting brush. But when I tried to join two ...
Ilya Kanatov's user avatar
2 votes
0 answers
824 views

which is the approach on relative detail and constant detail in dyntopo sculpting? [closed]

Hi I am wondering about dyntopo, at the begginig of the sculpting, suppose I am starting to put details on a base mesh to start sculpting, should I star with constant detail? to get the curve and ...
RG1988's user avatar
  • 595
2 votes
0 answers
288 views

My mesh looks fine with Dynamic Topology enabled, but has weird artifacts when disabled

The mesh looks like this with dynamic topology enabled. When I disable dynamic topology and when I'm outside of sculpt mode it looks like this. I made a mesh using multiple meshes and combining ...
Dalvin Kang's user avatar
2 votes
0 answers
91 views

Dynamic polygon size for sculpted area

When sculpting with "Dynamic Topology", is it possible for the polygon size to change depending on the size of the sculpted area? Basically, I want the polygon size to change the same way it does in ...
Vladimir's user avatar
  • 4,687
1 vote
5 answers
6k views

Dyntopo doesn`t do anything even though it's activated

While sculpting a hand dyntopo stopped working after I unionized the last Finger to the hand. It worked for the first four, but after the last it didn't. It shows that it is activated, but it just ...
Sudrago's user avatar
  • 35
1 vote
1 answer
1k views

How to create a Realistic Moon [closed]

So I recently saw a video of a highly realistic lunar surface made just using micropoligon displacement. Now I was curious if we could create such realistic landscapes without a height map? Also, how ...
Sam G.'s user avatar
  • 11
1 vote
1 answer
589 views

how i disable this in dyntopo sculpting?

i did a test showing you this as you can see, the polygons in the plane get more deep when i scroll in or out,i do not want that the brush detail increase or decrease when i scroll in or scroll out to ...
Michael Ben David's user avatar
1 vote
1 answer
2k views

Why am I getting a jagged brush when sculpting with dynotopo?

I've created a simple mesh consisting of a cube that has been modelled out into a corner by extrusion: I'm now trying to sculpt detail onto it in sculpt mode using dynotopo, however I'm getting ...
cejast's user avatar
  • 113
1 vote
1 answer
1k views

Fixing intersecting mesh due to sculpting?

I am sculpting a mesh using dynamic topology. I accidentally got an intersection between two parts of the mesh. This happened because I used the clay brush, and I "extruded" the bottom part into the ...
Daniel Node.js's user avatar
1 vote
1 answer
975 views

How to sculpt with dyntopo without damaging uv?

Is there a way to use dyntopo on an object that already has uv without damaging it's uv map, and if it is not possible at least make the texture look the same?
jony alton's user avatar
1 vote
1 answer
1k views

2.81 Dyntopo destroying geometry?

This is my first time using blender sculpting, and whenever I sculpt with dyntopo on it removes geometry instead of adding it. The bottom two lines in the picture are with dyntopo on and the top ones ...
xylooooo's user avatar
1 vote
2 answers
1k views

How would i go about retopology for this object? [closed]

I am a blender newbie and have modeled and sculpted this tombstone with a cool symbol and some cracks on it but somewhere along the line it made the whole mesh made of tris... I'm assuming that ...
CG Life's user avatar
  • 173
1 vote
1 answer
2k views

Keep straight and sharp lines when sculpting with Dyntopo

How do I keep a sharp and straight line when sculpting?If I decrease the res detail the line isn't sharp anymore and if I increase the res it becomes jiggly...and how do i keep the tip sharp?Thanks
Vlad Ilisan's user avatar
1 vote
1 answer
282 views

How to continue smoothly from a previous sculpt stroke with dyntopo

I often find myself trying to sculpt reliefs or other dips / increments to a model with a set depth or height. Like this, with the plant figures all being the same height: The layer brush-tool with ...
Dropboar's user avatar
1 vote
1 answer
2k views

Where is the 'detail flood fill' option in blender 2.9?

I wanted to try it out but I can't find it.
Lui's user avatar
  • 29
1 vote
1 answer
586 views

Dynotopo warning “Vertex Data Detected”

I am doing an Anime female model for my animations I am not a beginner, but still finding my way around Blender. It seems like every object I use that is poly does not work I use the subdivision ...
Theral endz's user avatar
1 vote
2 answers
165 views

How to undo dyntopo on a specific area?

I've been sculpting for the past couple days and realize as I move in for more detailed sculpting that I have a spot with dyntopo that I must have accidentally clicked. This was a couple days ago, so ...
SlushyEvergreen's user avatar
1 vote
1 answer
75 views

Why does it look like the skin of my character model is peeling when I join the hands to the mesh in Blender 2.82?

I'm nearing the end of my first male base mesh sculpt in Blender 2.82, but when I either boolean or just join the hands to the arms there's a sort of skin peeling effect. This continues all over the ...
Zach Bowen's user avatar
1 vote
2 answers
554 views

Retopologizing this mess?

I sculpted this based on my beginner knowledge (forsaking any complex sculpting knowledge that might discourage and keep me from getting to the end), but now I want to paint and pose the character and ...
Anthony Goodwin's user avatar
1 vote
2 answers
859 views

How to fix and reshape messed up shapes in sculpt mode

i’m trying to get more into sculpting. While doing so, i’m sculpting a fetus model. During that, i lost my attention to the hands. Now that i am in Dyntopo mode already, i need to fix the hands: ...
pixelpoems.de's user avatar
1 vote
1 answer
1k views

Help with Dynamic Topology

I have just come into sculpting and I have noticed that dyntopo's detail deteriorates depending on the view distance in the viewport. Is there a way to prevent this from happening? Because I would ...
Nerdicon's user avatar
1 vote
1 answer
3k views

How do I use dyntopo and mirror together?

Blender newbie here! I made an animal following the method used in this youtube tutorial: https://www.youtube.com/watch?v=JjW6r10Mlqs I now want to make it more detailed, so I tried sculpting on it. ...
Bre's user avatar
  • 11
1 vote
1 answer
2k views

Sculpting brush alpha/texture resolution?

Does the image resolution of a brush texture in sculpt mode determine the detail of the stroke? I'm using a textured brush w/the anchored stroke method and the smaller the stroke, the lower the ...
kopi_bon's user avatar
  • 1,066
1 vote
1 answer
4k views

smooth brush is destroying my model,what is happening?

I am following this tutorial"https://www.youtube.com/watch?v=tZnUgt659oI", however, when he smooths his dinosaur it's pretty tame, but when I do it, it devours my model, like below: before: https://...
icarus's user avatar
  • 49
1 vote
1 answer
164 views

how can I use a brush CUSTOM re-topology?

I am aware of the dynamic re-topology options in sculpting and I want to make it clear that what I want is slightly different. Is there a way to get something like a brush that when it paints over the ...
Firestar9114's user avatar
1 vote
2 answers
854 views

Dyntopo adds vertices but does not deform mesh

I am sculpting some things using dynamic topology. Everything was working great, but then my mesh stopped deforming. Vertices are still added, but the mesh doesn't deform. Image 1 This is the mesh ...
ghost's user avatar
  • 53
1 vote
1 answer
494 views

Project multiple textures during a DynoTopo sculpt?

I've been messing with the UV Project modifier. This appears to require a UV map to be present for a mesh. Unfortunately, sculpting with dynamic topology activated removes vertex data such as UV maps....
Chuck's user avatar
  • 1,090
1 vote
0 answers
18 views

Dynamic topology in sculpt mode causes sculpt to deform on opposite side

I have been trying to find a way to word this to google or SE search, and I can't find anyone showing this issue. When I sculpt with dynamic topology enabled, the changes that I make to one side of ...
Law Taranis's user avatar