Questions tagged [dynamic-topology]

Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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7
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1answer
2k views

Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
6
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2answers
9k views

Masking for sculpting through edit mode

When I am sculpting in dynamic topology I can hide part of my mesh, and it not only works as a 100% mask, but it also hides this part of mesh in dynatopo as well. I find it extremely useful when I ...
6
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1answer
1k views

Sculpted with Multiresolution, enable Dynamic Topology wrecks mesh

That's my sculpted head, the base mesh is very simple. I have done this with normal sculpting and multiresolution modifier. Now when I enable Dynamic Topology it throws my sculpting in the trash and I ...
6
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2answers
799 views

How to use dynamic topology for terrain modeling

I tried to get some hills and valley on a 2x2 Km plane with dynatopo, but it is invisible as it seems to be limited in the height it can produce. How can i get it to make bumps that are realistic for ...
5
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1answer
567 views

Dynamic detail with smoothing

Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the ...
4
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1answer
380 views

how to disable automatic UV generation?

This dyntopo popup really gets into my nerves. Everytime I create a primitive form, Blender creates automatically an UV map. Is there some way to disable the auto generation?
4
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1answer
146 views

When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

I am using dyntopo, and when I try to shape a square down into another shape that I want (torso, arm, etc.) it pushes some vertices too far down. Can I adjust that somehow?
3
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1answer
128 views

Sculpting Dynamic topology or detail flood fill?

I have been watching a few different YouTubers that are posting time-lapses of there work and I have seen a sudden jump up in using almost no Dynamic topology at all. They are just using detail flood ...
3
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1answer
582 views

Sculpting with Dynamic Topology, using Inflate Brush, blue Artifacts appear

I sculpted with Dyntypo enabled, but then there appeared those strange blue artifacts. If I use the smooth brush, it minimize the problem, but some artifacts stay. Why does this happen? And how can I ...
3
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1answer
800 views

Artifacts while sculpting

I am trying to sculpt a human head with dynamic topology. It worked so far but now I am getting artifacts when I use the smooth brush. And when I use the smooth brush But other brushes like the clay ...
3
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3answers
1k views

Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I'm faced with a sculpting challenge. I want to carve out large chunks from meshes as if it were booleaned out, but instead of simply subtracting, every brush I've tried just pushes the geometry. ...
2
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2answers
2k views

How to obtain a precise stroke in dynamic topology?

I have seen in this video a workflow that i find very interesting, however I'm having problem getting the dynamic topology part right, starting at 4:25 you can see the author of the video sculpting ...
2
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1answer
555 views

How to make the sculpt detail size always look the same?

I've been sculpting using the dynamic topology. Set the detail size in the Dynotopo panel. When I zoom out of the object and sculpt, the detail size is appearing bigger. Is there a way to make the ...
2
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2answers
764 views

Sculpt mode, Symmetry, and the 'H' hotkey

I'm sculpting a human model using symmetry, so I only had to sculpt one side. When I got to the legs I was having trouble sculpting the muscles on the inner leg I zoomed out, hit H, and hid half the ...
2
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1answer
253 views

Dynamic Topology Very Slow

I've been following this tutorial, and at about 22:45 he uses the grab brush to create the neck of our character. At this point, using the grab brush brings Blender to an absolute crawl: it takes a ...
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0answers
445 views

which is the approach on relative detail and constant detail in dyntopo sculpting? [closed]

Hi I am wondering about dyntopo, at the begginig of the sculpting, suppose I am starting to put details on a base mesh to start sculpting, should I star with constant detail? to get the curve and ...
2
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0answers
232 views

My mesh looks fine with Dynamic Topology enabled, but has weird artifacts when disabled

The mesh looks like this with dynamic topology enabled. When I disable dynamic topology and when I'm outside of sculpt mode it looks like this. I made a mesh using multiple meshes and combining ...
2
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0answers
80 views

Dynamic polygon size for sculpted area

When sculpting with "Dynamic Topology", is it possible for the polygon size to change depending on the size of the sculpted area? Basically, I want the polygon size to change the same way it does in ...
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2answers
967 views

How is adaptive subdivision different from dynamic topology?

I love adaptive subdivision. For those that don't know, its a really cool feature that lowers subdivisions to meaningless values as an object increases its distance from the camera and increases it as ...
1
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1answer
749 views

How to create a Realistic Moon [closed]

So I recently saw a video of a highly realistic lunar surface made just using micropoligon displacement. Now I was curious if we could create such realistic landscapes without a height map? Also, how ...
1
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1answer
257 views

how i disable this in dyntopo sculpting?

i did a test showing you this as you can see, the polygons in the plane get more deep when i scroll in or out,i do not want that the brush detail increase or decrease when i scroll in or scroll out to ...
1
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1answer
774 views

Fixing intersecting mesh due to sculpting?

I am sculpting a mesh using dynamic topology. I accidentally got an intersection between two parts of the mesh. This happened because I used the clay brush, and I "extruded" the bottom part into the ...
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2answers
555 views

How would i go about retopology for this object?

I am a blender newbie and have modeled and sculpted this tombstone with a cool symbol and some cracks on it but somewhere along the line it made the whole mesh made of tris... I'm assuming that ...
1
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1answer
813 views

Keep straight and sharp lines when sculpting with Dyntopo

How do I keep a sharp and straight line when sculpting?If I decrease the res detail the line isn't sharp anymore and if I increase the res it becomes jiggly...and how do i keep the tip sharp?Thanks
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2answers
153 views

How to fix and reshape messed up shapes in sculpt mode

i’m trying to get more into sculpting. While doing so, i’m sculpting a fetus model. During that, i lost my attention to the hands. Now that i am in Dyntopo mode already, i need to fix the hands: ...
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1answer
717 views

Help with Dynamic Topology

I have just come into sculpting and I have noticed that dyntopo's detail deteriorates depending on the view distance in the viewport. Is there a way to prevent this from happening? Because I would ...
1
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1answer
647 views

Sculpting brush alpha/texture resolution?

Does the image resolution of a brush texture in sculpt mode determine the detail of the stroke? I'm using a textured brush w/the anchored stroke method and the smaller the stroke, the lower the ...
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1answer
1k views

smooth brush is destroying my model,what is happening?

I am following this tutorial"https://www.youtube.com/watch?v=tZnUgt659oI", however, when he smooths his dinosaur it's pretty tame, but when I do it, it devours my model, like below: before: https://...
1
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1answer
117 views

how can I use a brush CUSTOM re-topology?

I am aware of the dynamic re-topology options in sculpting and I want to make it clear that what I want is slightly different. Is there a way to get something like a brush that when it paints over the ...
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2answers
455 views

Dyntopo adds vertices but does not deform mesh

I am sculpting some things using dynamic topology. Everything was working great, but then my mesh stopped deforming. Vertices are still added, but the mesh doesn't deform. Image 1 This is the mesh ...
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1answer
345 views

Project multiple textures during a DynoTopo sculpt?

I've been messing with the UV Project modifier. This appears to require a UV map to be present for a mesh. Unfortunately, sculpting with dynamic topology activated removes vertex data such as UV maps....
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2answers
360 views

Dyntopo creating spikes or stretched sculpt result on mesh

When I try to sculpt with dyntopo on a sword it creates really weird results while it works just fine on other meshes. Any idea what causes this?
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1answer
70 views

Sculpting: How to join two ends (threads) of the SAME mesh?

Good day, lovely community of BSE! I obstacle a problem when taught my cousin a sculpting. I tried to make a knot, like a cup handle, using Snake Hook sculpting brush. But when I tried to join two ...
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0answers
140 views

how to configure blender 2.75 in the dynamic topology settings to reach the desired effect [closed]

Hello to everyone blender gurus, I'm trying to follow the piero tutorial and immediately I've freezed cause a problem. Since it is using blender 2.66 and I'm using blender 2.75,there are a lot of ...
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0answers
2k views

Dynamic sculpting doesn't work

I'm quite a beginner, and I was following a tutorial to learn how to use dynamic sculpting when, all of the sudden, it stopped working (I tested with the snake hook tool thingy, and it isn't ...
0
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1answer
615 views

Issue with sculpting into cylinder

I'm trying to carve into a cylinder for a project due next week, but its not sculpting the way I need it. When I try it just leaves these tiny polygons behind (see image linked) http://prntscr.com/...
0
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1answer
522 views

Why am I getting a jagged brush when sculpting with dynotopo?

I've created a simple mesh consisting of a cube that has been modelled out into a corner by extrusion: I'm now trying to sculpt detail onto it in sculpt mode using dynotopo, however I'm getting ...
0
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1answer
22 views

2.81 Dyntopo destroying geometry?

This is my first time using blender sculpting, and whenever I sculpt with dyntopo on it removes geometry instead of adding it. The bottom two lines in the picture are with dyntopo on and the top ones ...
0
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1answer
217 views

sculpting - How to get rid of the bumpy surface?

When I normally sculpt in blender using subd (without dyntopo) the surface looks clean after applying some strokes, but when I enable dyntopo the surface gets bumpy quickly, I guess because of the ...
0
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1answer
142 views

Dnytopo constant at 6 looks really bad, not like video I am following (blender 2.8)

So found this 'beginner' tutorial on blender 2.8 that makes this nifty low poly scene. 3 minutes in I am like 'um not getting the same thing'. Tried it several times and cannot figure out what I am ...
0
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1answer
431 views

How do I use dyntopo and mirror together?

Blender newbie here! I made an animal following the method used in this youtube tutorial: https://www.youtube.com/watch?v=JjW6r10Mlqs I now want to make it more detailed, so I tried sculpting on it. ...
0
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1answer
634 views

Why does sculpting with dyntopo produces small cracks on the mesh surface? [duplicate]

I'm new to blender, I started about a week ago. I'm currently designing a human head. As for the details, like lines, little molds etc., I thought of using sculpt mode. So bsc. what I did was, editing ...
0
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1answer
346 views

“Extrude poly ribbon” (ctrl+click) not working for me

So I've been following this blender tutorial and have just created a head using Dyntopo. I am now learning how to finish it with retopo. I started out by turning on snap during transform (snap ...
0
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1answer
642 views

Simplify Dyntopo and it's methods

Can someone please explain Dyntopo in Sculpting beacuse so far it's kinda hard to understand: -Which Detail Refine Method to use and when -Which Detail Type Method to use and when -How many pixel ...
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0answers
36 views

Performance issues after making new topology

When I finished sculpting my mesh, it ended up with around 2milion faces containing mostly triangles because of dyntopo constant detail 50px at some places and 5-20px at others. I decided to make a ...
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0answers
28 views

I cant sculpt with dyntopo

I'm using blender 2.8 and when I tried to sculpting there's no change in my object. In the video I watched, he was able to do it with the Ctrl key without turning on the dyntopo. It didn't happen ...
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0answers
90 views

“Vertex Data Detected” - Dynamic Topology (Dynotopo Warning)

When I try to sculpt in sculpt mode using dynamic topology, I get a message saying there is "vertex data detected." Despite this, I try to sculpt, but the details don't refine as I get closer to the ...
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0answers
25 views

How to make a mesh chair surface using a good toplogy

I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience. The way I used to use it is the same as the third ...
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0answers
11 views

Sculpting: Keys to sculpting internal parts

I've sculpted a body that I'm happy with, actually several in practice. I haven't figured out how to sculpt an object that has interior attributes. Let's say like rose, if you sculpt a rose, it looks ...
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0answers
16 views

Fixing texture brush

I'm trying to use a texture brush that i've added, the source "skin" brush is a 528 by 528 image. When I use my brush with dyntopo resolution set 200, this is the result. Obviously this is incorrect. ...