Questions tagged [dynamic-topology]

Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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7
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1answer
2k views

Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
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2answers
8k views

Masking for sculpting through edit mode

When I am sculpting in dynamic topology I can hide part of my mesh, and it not only works as a 100% mask, but it also hides this part of mesh in dynatopo as well. I find it extremely useful when I ...
6
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1answer
1k views

Sculpted with Multiresolution, enable Dynamic Topology wrecks mesh

That's my sculpted head, the base mesh is very simple. I have done this with normal sculpting and multiresolution modifier. Now when I enable Dynamic Topology it throws my sculpting in the trash and I ...
6
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2answers
749 views

How to use dynamic topology for terrain modeling

I tried to get some hills and valley on a 2x2 Km plane with dynatopo, but it is invisible as it seems to be limited in the height it can produce. How can i get it to make bumps that are realistic for ...
5
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1answer
531 views

Dynamic detail with smoothing

Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the ...
4
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1answer
139 views

When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

I am using dyntopo, and when I try to shape a square down into another shape that I want (torso, arm, etc.) it pushes some vertices too far down. Can I adjust that somehow?
3
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1answer
550 views

Sculpting with Dynamic Topology, using Inflate Brush, blue Artifacts appear

I sculpted with Dyntypo enabled, but then there appeared those strange blue artifacts. If I use the smooth brush, it minimize the problem, but some artifacts stay. Why does this happen? And how can I ...
3
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1answer
746 views

Artifacts while sculpting

I am trying to sculpt a human head with dynamic topology. It worked so far but now I am getting artifacts when I use the smooth brush. And when I use the smooth brush But other brushes like the clay ...
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3answers
991 views

Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I'm faced with a sculpting challenge. I want to carve out large chunks from meshes as if it were booleaned out, but instead of simply subtracting, every brush I've tried just pushes the geometry. ...
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2answers
2k views

How to obtain a precise stroke in dynamic topology?

I have seen in this video a workflow that i find very interesting, however I'm having problem getting the dynamic topology part right, starting at 4:25 you can see the author of the video sculpting ...
2
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1answer
492 views

How to make the sculpt detail size always look the same?

I've been sculpting using the dynamic topology. Set the detail size in the Dynotopo panel. When I zoom out of the object and sculpt, the detail size is appearing bigger. Is there a way to make the ...
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2answers
627 views

Sculpt mode, Symmetry, and the 'H' hotkey

I'm sculpting a human model using symmetry, so I only had to sculpt one side. When I got to the legs I was having trouble sculpting the muscles on the inner leg I zoomed out, hit H, and hid half the ...
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0answers
150 views

Dynamic Topology Very Slow

I've been following this tutorial, and at about 22:45 he uses the grab brush to create the neck of our character. At this point, using the grab brush brings Blender to an absolute crawl: it takes a ...
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0answers
382 views

which is the approach on relative detail and constant detail in dyntopo sculpting? [closed]

Hi I am wondering about dyntopo, at the begginig of the sculpting, suppose I am starting to put details on a base mesh to start sculpting, should I star with constant detail? to get the curve and ...
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0answers
216 views

My mesh looks fine with Dynamic Topology enabled, but has weird artifacts when disabled

The mesh looks like this with dynamic topology enabled. When I disable dynamic topology and when I'm outside of sculpt mode it looks like this. I made a mesh using multiple meshes and combining ...
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0answers
78 views

Dynamic polygon size for sculpted area

When sculpting with "Dynamic Topology", is it possible for the polygon size to change depending on the size of the sculpted area? Basically, I want the polygon size to change the same way it does in ...
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2answers
829 views

How is adaptive subdivision different from dynamic topology?

I love adaptive subdivision. For those that don't know, its a really cool feature that lowers subdivisions to meaningless values as an object increases its distance from the camera and increases it as ...
1
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1answer
175 views

how i disable this in dyntopo sculpting?

i did a test showing you this as you can see, the polygons in the plane get more deep when i scroll in or out,i do not want that the brush detail increase or decrease when i scroll in or scroll out to ...
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1answer
730 views

Fixing intersecting mesh due to sculpting?

I am sculpting a mesh using dynamic topology. I accidentally got an intersection between two parts of the mesh. This happened because I used the clay brush, and I "extruded" the bottom part into the ...
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2answers
334 views

How would i go about retopology for this object?

I am a blender newbie and have modeled and sculpted this tombstone with a cool symbol and some cracks on it but somewhere along the line it made the whole mesh made of tris... I'm assuming that ...
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1answer
709 views

Keep straight and sharp lines when sculpting with Dyntopo

How do I keep a sharp and straight line when sculpting?If I decrease the res detail the line isn't sharp anymore and if I increase the res it becomes jiggly...and how do i keep the tip sharp?Thanks
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2answers
59 views

How to fix and reshape messed up shapes in sculpt mode

i’m trying to get more into sculpting. While doing so, i’m sculpting a fetus model. During that, i lost my attention to the hands. Now that i am in Dyntopo mode already, i need to fix the hands: ...
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1answer
548 views

Help with Dynamic Topology

I have just come into sculpting and I have noticed that dyntopo's detail deteriorates depending on the view distance in the viewport. Is there a way to prevent this from happening? Because I would ...
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1answer
553 views

Sculpting brush alpha/texture resolution?

Does the image resolution of a brush texture in sculpt mode determine the detail of the stroke? I'm using a textured brush w/the anchored stroke method and the smaller the stroke, the lower the ...
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1answer
936 views

smooth brush is destroying my model,what is happening?

I am following this tutorial"https://www.youtube.com/watch?v=tZnUgt659oI", however, when he smooths his dinosaur it's pretty tame, but when I do it, it devours my model, like below: before: https://...
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1answer
110 views

how can I use a brush CUSTOM re-topology?

I am aware of the dynamic re-topology options in sculpting and I want to make it clear that what I want is slightly different. Is there a way to get something like a brush that when it paints over the ...
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2answers
397 views

Dyntopo adds vertices but does not deform mesh

I am sculpting some things using dynamic topology. Everything was working great, but then my mesh stopped deforming. Vertices are still added, but the mesh doesn't deform. Image 1 This is the mesh ...
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1answer
307 views

Project multiple textures during a DynoTopo sculpt?

I've been messing with the UV Project modifier. This appears to require a UV map to be present for a mesh. Unfortunately, sculpting with dynamic topology activated removes vertex data such as UV maps....
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2answers
281 views

Dyntopo creating spikes or stretched sculpt result on mesh

When I try to sculpt with dyntopo on a sword it creates really weird results while it works just fine on other meshes. Any idea what causes this?
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1answer
62 views

Sculpting: How to join two ends (threads) of the SAME mesh?

Good day, lovely community of BSE! I obstacle a problem when taught my cousin a sculpting. I tried to make a knot, like a cup handle, using Snake Hook sculpting brush. But when I tried to join two ...
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0answers
137 views

how to configure blender 2.75 in the dynamic topology settings to reach the desired effect [closed]

Hello to everyone blender gurus, I'm trying to follow the piero tutorial and immediately I've freezed cause a problem. Since it is using blender 2.66 and I'm using blender 2.75,there are a lot of ...
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0answers
2k views

Dynamic sculpting doesn't work

I'm quite a beginner, and I was following a tutorial to learn how to use dynamic sculpting when, all of the sudden, it stopped working (I tested with the snake hook tool thingy, and it isn't ...
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1answer
489 views

How to create a Realistic Moon [closed]

So I recently saw a video of a highly realistic lunar surface made just using micropoligon displacement. Now I was curious if we could create such realistic landscapes without a height map? Also, how ...
0
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1answer
435 views

Issue with sculpting into cylinder

I'm trying to carve into a cylinder for a project due next week, but its not sculpting the way I need it. When I try it just leaves these tiny polygons behind (see image linked) http://prntscr.com/...
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1answer
407 views

Why am I getting a jagged brush when sculpting with dynotopo?

I've created a simple mesh consisting of a cube that has been modelled out into a corner by extrusion: I'm now trying to sculpt detail onto it in sculpt mode using dynotopo, however I'm getting ...
0
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1answer
35 views

sculpting - How to get rid of the bumpy surface?

When I normally sculpt in blender using subd (without dyntopo) the surface looks clean after applying some strokes, but when I enable dyntopo the surface gets bumpy quickly, I guess because of the ...
0
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1answer
124 views

Dnytopo constant at 6 looks really bad, not like video I am following (blender 2.8)

So found this 'beginner' tutorial on blender 2.8 that makes this nifty low poly scene. 3 minutes in I am like 'um not getting the same thing'. Tried it several times and cannot figure out what I am ...
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1answer
313 views

How do I use dyntopo and mirror together?

Blender newbie here! I made an animal following the method used in this youtube tutorial: https://www.youtube.com/watch?v=JjW6r10Mlqs I now want to make it more detailed, so I tried sculpting on it. ...
0
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1answer
519 views

Why does sculpting with dyntopo produces small cracks on the mesh surface? [duplicate]

I'm new to blender, I started about a week ago. I'm currently designing a human head. As for the details, like lines, little molds etc., I thought of using sculpt mode. So bsc. what I did was, editing ...
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1answer
579 views

Simplify Dyntopo and it's methods

Can someone please explain Dyntopo in Sculpting beacuse so far it's kinda hard to understand: -Which Detail Refine Method to use and when -Which Detail Type Method to use and when -How many pixel ...
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2answers
41 views

Retopologizing this mess?

I sculpted this based on my beginner knowledge (forsaking any complex sculpting knowledge that might discourage and keep me from getting to the end), but now I want to paint and pose the character and ...
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0answers
56 views

Slightly edited Mesh disappears when activating Dyntopo in Sculpt Mode. Blender 2.8

Total newbie here. I was trying blenders 2.8 sculpting tools and i came across this situation. I started a new sculpt file and began sculpting the default object that comes in it. Once i was ...
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0answers
32 views

Sculpt looks pixilated

This is a leaf to a Chinese money plant that I've been working on. I went into sculpt mode to add the veins. But, when I try to sculpt any detail, it comes out looking a bit... Chunky. Like it's ...
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0answers
16 views

Sculpting - Undo with dnytopo working strangely -_-

Hope this is the right place to post this question I'm kinda new to Blender and I'm having fun with its sculpting tools BUT when I'm sculpting with Dyntopo and trying to do an undo (ctrl-z) its shows ...
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1answer
108 views

Dynamic topology acting wierd

Hello i was following the tutorial on youtube for low poly island but i ran into problem. Somewhere around 3 minutes of the video he was sculpting with dynamic topology but when i do it exactly like ...
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0answers
53 views

My mesh crushes after apply dyno topology when going back to object mode

I have a mesh on which I did an extensive retopology using a brush with almost zero effect and dynamic topology turned on. That worked out great and produced a wonderful mesh (see first image) Then I ...
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1answer
96 views

Should I turn off Dynamic Topology if I have a huge number of verts?

So, I'm making quite a big mesh and at some point I've reached 1.5-2 million verts. This, obviously, slowed down Blender and it's near impossible to work. Is it ok if I turn off Dyntopo? If so, how do ...
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0answers
67 views

Highly specific issue with Dyntopo, is there a away to change the Detail size from Percent blender unit to resolution/px Blender2.78

What it says on the tin, I saw a video here that uses a non-percent value for the Detail Size, is it possible to set this up for 2.78?
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0answers
20 views

My brush strokes aren't even in sculpt mode

So well... I have a model i crated in edit mode and i want to sculpt on it, as i wanted to add detail i decided to sculpt with dynamic topology, but whenever i made a horizontal stroke from left to ...
0
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1answer
96 views

Can I create deep divots in my mesh using sculpt brush? Is there a better way without booleans?

The image below may help explain. I'm doing a watch band with stitched thread. Wherever the thread enters the band, I would like to just suggest a dark little hole where the needle punches through. I ...