Questions tagged [dynamic-paint]

Dynamic paint is a modifier and physics system introduced in Blender 2.6x that can turn objects into paint canvases and brushes, creating vertex colors, image sequences or displacement.

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1answer
80 views

Wave deformities

I'm adding the wave dynamic paint to the roman numerals XX, but the waves are shapes very peculiar, is there a way to fix this?, if so, what will it look as bad fully rendered?
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1answer
858 views

Dynamic Paint with object material in cycles

How do I use dynamic paint (cycles) to paint with an object with texture. The dynamic paint / brush in BI seems to have a “use object material” setting to allow the brush to use the paint from a ...
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2answers
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Adding Imprints On Objects

How do you add an imprint to an object in blender cycles? Such as a footprint on a piece of wood like on this image:
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1answer
480 views

Data visualization using Dynamic Paint /Particle System

I would like to visualize my Data in a efficient and individual style. My Data is in form of a .CSV file and consists of 700000 data sets. (later i want about 20 million to be visualized) One ...
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1answer
2k views

Can't seem to get dynamic paint waves to behave correctly

I'm trying to create the waves made by a ship as is sails. I've had success doing this with vertex displacement, but as I'm going to use it in a large body of water and from a distance I can't ...
4
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1answer
959 views

How do I use dynamic paint to control hair density?

I tried using the dynamic paint modifier to control the hair density of an object but it didn't work out like I wanted it to. First is set up a plane, gave it a few subdivisions and added a dynamic ...
4
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1answer
208 views

How can I create a diffuse map that looks and reacts like a Vertex Weight map?

Goal: Create a animation of the gradient pressure map on the top of a seat as the user sits down. What I've tried: Dynamic painting works well, but I can't figure out how to get the gradient colors ...
5
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1answer
767 views

How to bake dynamic paint surfaces headlessly?

I have had a look at Baking smoke on a headless machine, however, I cannot figure out my way from there to bake dynamic paint on a headless machine. This is what I have come up with by now: ...
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0answers
322 views

Problem with the “Use Object Material” setting for Dynamic Paint [closed]

I'm attempting to use Dynamic Paint with the Image Sequence setting. I've followed all the necessary steps and I also chose to enable the setting Use Object Material. The material should be green, ...
6
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1answer
4k views

How do I use Dynamic Paint with the Image Sequence setting?

Dyanmic Paint has two possibilities for the "Format": Vertex and Image Sequence. I've been able to do it with Vertex, but when I do it with the Image Sequence setting, I'm able to output the .png ...
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0answers
527 views

Dynamic Paint Brush Erase doesn't work in Render Output

Got some problems when trying erase colors with a Dynamic paint brush. I have plane which is affected by particles Dynamic paint brush (surface & color). When I try erase some spaces on the plane ...
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2answers
660 views

Can we use the shape of an object that is instanced to particles with dynamic paint

So the general setup here is to use an animated particle emitter set as dynamic paint brush, which will cause deformations on another object set as dynamic paint canvas. The latter object has its ...
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2answers
3k views

Is it Possible to Dynamically Change Object Materals?

For example, make an object glossier after touching another mesh, to make it look wet (dynamic paint?) Or make it appear burned after being close to a flame simulation? (particles + dynamic paint?) ...
10
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1answer
404 views

Can I make a pen draw a solid line?

I have tried to make an animated pen draw a solid, curving line - with limited results! I tried dynamic paint, but couldn't get a decent line, just a big fuzzy mess! The best I could do was with a ...
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4answers
2k views

What is the most computationally efficient way to make ripples?

I know you can use Dynamic Paint as well as Fluid Simulation with Force Fields to make ripples. I'm sure there are other ways as well. Which way is the least memory and processor intensive of these?

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