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Questions tagged [dopesheet]

Questions about the Dopesheet editor in Blender. The Dopesheet is used for managing animations and keyframes for the entire scene.

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2
votes
1answer
2k views

Is there any way to apply a modifier to multiple objects in order to make an animation?

i'm making an animation of the objects (you can see them in the image) and as you can see they are separate objects, the thing is i want to curve/animate the objects separately with the SimpleDeform ...
0
votes
1answer
913 views

Why multiple blender animations are not showing up in unity when imported

I have followed numerous online tutorials and no matter how many times I watch/mimic exactly what they are doing, I still end up with ONE animation that plays everything at once. I cannot figure it ...
3
votes
1answer
1k views

Unwanted keyframe in dope sheet

There is an unwanted keyframe in my dopesheet. I can't delete it, move it, unselect it, etc. It doesn't seem to be connected to any object/bone. It's the keyframe you can see to the far right. It's ...
0
votes
1answer
480 views

How to spread out keyframes parabolically

I would like to create an animation in which something blows up, starting at a normal speed, slows down to a stop, and then reforms. I know I can manually spread out the keyframes in the dope sheet ...
1
vote
1answer
261 views

How to make custom node type animation data show in dope sheet

I have created a custom node type, using the blender custom_nodes.py template. I have made a custom node, with a IntProperty with ANIMATABLE set as an option of the IntProperty. i can insert a ...
0
votes
3answers
1k views

How can I get rid of the link (thick horizontal line) between two keyframes?

Each time I hit 'I' to insert a keyframe in the Action Editor, if the previous keyframe on that channel is linked, the new one will be linked too (with a thick horizontal line). I can't find a way on ...
0
votes
1answer
93 views

Which action should take newly created keyframes?

I created a new action named BladeAction and keyframed the influence slider of a Shape Key I couldn't use the action in the Logic Nodes / Action Actuator. Then I examined the action in the NLA and ...
1
vote
1answer
575 views

Moving an f-curve from an object to a bone

I'm altering some animations from direct animations on the object to animations on the bone that influences the object. I've appended the action to the .blend from the original .blend and applied it ...
2
votes
3answers
9k views

Is there a quick way to move a keyframe to a specific frame?

What is the easiest/fastest way to move a keyframe to a specific frame? In other words, is there a way to type in an absolute frame value with modal numinput (which uses the delta by default)? E.g. ...
4
votes
1answer
186 views

When I animate, I get 10 different actions?

I'm animating a hand animation, but the dope sheet has ended up with around 10 different actions and I have no idea how to merge them:
3
votes
1answer
1k views

How to change the current action on dope sheet editor with script?

I am trying to load multiple animations, I use dope sheet editor to manage the animations. I have a couple of matrices, what I want to use bone by bone, then insert keyframe one by one. My problem is ...
6
votes
2answers
1k views

Snap a bunch of keyframes to the cursor?

I have an object with several keyframes at different times. there is an option to grab all keyframes and snap the first (or the last) keyframe to the position of cursor? (like after effect when hit ...
4
votes
2answers
16k views

How can I copy all selected Keyframes?

I tried to select a few keyframes and copy them at a later position in the dope sheet, but only a single finger was copied. Probably all keyframed items must be selected before copy and paste, how can ...