A message from our CEO about the future of Stack Overflow and Stack Exchange. Read now.

Questions tagged [displacement]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
1answer
1k views

Microdisplacement and Adaptive Subdivision is not working

This is my Node Setup. I have a Subsurf Modifier that's set to adaptive with a dicing scale of 1 pixel and the displacement settings on "True". Despite all of that there's no displacement in both the ...
2
votes
1answer
166 views

Spherical Displacement direction

I am having problems getting displacement mapping to extrude in the correct direction on all sides of a sphere. I have been following this tutorial: https://www.youtube.com/watch?v=n0r0UnaIK_Y ...
2
votes
0answers
31 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
5
votes
1answer
421 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
1
vote
1answer
408 views

Microdisplaement in Blender projecting only in one direction!

I am trying out Micro Displacement in Blender... but facing a strange issue - all the projection happening in one direction instead of polygon normal (please see the screenshot below) I would really ...
1
vote
1answer
37 views

Surface normals still regular in edit mode after displacement map

I am trying do perform a displacement map in a conical shape. I created a circle, extruded in Z and resized at the other side. After that, I selected everything and subdivided to have a bunch of small ...
0
votes
1answer
136 views

Ploblem tiling a displacement map

So i created this displacement map based on a mesh of windows i made. The map works fine but when i try to tile it there is those separating lines on the z axis. It does that whether i use the ...
2
votes
1answer
174 views

Using displacement maps (or something else) for adding rotational noise effect to mesh?

So I have made a fence using the array and curve modifiers. I can then use the displacement modifier to add some vertical and depth noise to the mesh to make it look more irregular and not perfectly ...
0
votes
1answer
37 views

Looking for advise on modeling/faking lots of rope

Another question for my Titanic model. I’m wondering how to efficiently add the rope arches on the lifeboats. My first thought is using curves and an array modifier to add long cylinders with a rope ...
5
votes
2answers
2k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
0
votes
1answer
35 views

More detiles in displacement of texture

I want to displace a a symbol on this cube but in order to make it look good I need to add a lot of subdivison. I want this symbol to be a part of geometry since it will be used for 3d printing. Do ...
0
votes
1answer
388 views

What's happening with vector displacement 2.79b?

pretty quick question. I use the vector displacement node in order to add greebling to models. The latest version of 2.79b doesn't have that node, which seems to be why sheepit render farm is ...
0
votes
2answers
144 views

Displacement node doesn't show up on mesh correctly

After looking online the past hour, I decided to make a post here. I am having trouble where the displacement in my render view is extremely different than the one in the material view. After looking ...
4
votes
4answers
4k views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
0
votes
1answer
305 views

How to add a embossed/debossed logo to a curved surface?

I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle. I already asked something similar ...
1
vote
1answer
60 views

Why does my mesh change when i render it?

I'v created an animation with a simple displace modifier and textures and it looks just fine in rendered view, but as soon as I hit "render" it deforms to this low poly mess. What am I doing wrong?
1
vote
2answers
812 views

Normal Map + Micro Displacement = Bug?

In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications. While I can render normal map in ...
0
votes
0answers
50 views

Color only some edges [jsdisplacement]

i'm using jsdisplacement to generate maps, i would like to know how can i color only some "edges" as in this video ( that he color gold) The map i'm using
1
vote
0answers
108 views

Particle system adapting to adaptive displacement? [duplicate]

is there a way the particle system can adapt its height to the correct height of the adaptive displacement height map? Currently my grass is rather beneath or below my ground because they still ...
0
votes
1answer
82 views

Some Microdisplacement(?) going wrong

I had tried to use micropolygon displacement but ended up disabling it. This is the preview rendered view: But this is the final render: What on earth is happening!?
1
vote
2answers
67 views

How to connect these faces smoothly (if possible)

I want to make a cliff scene like this in Blender: So in order to do that, I'm trying to connect these two faces together (each one is a plane and has a displace and a subdivision surface modifier) ...
1
vote
1answer
96 views

Displace does not work on images as planes

I was following this tutorial on how to make a cliff, but what works for him doesn't work for me. He makes an image as a plane and is able to loop cut and subdivide it, use a subdivision surface ...
0
votes
0answers
48 views

Object Joined in Edit Mode Doesn't Look the Same In Object Mode

I am having the problem where I snapped two meshes together in edit mode but it doesn't show up in object mode. Anyone know why this is happening. I thought it might be because I duplicated ...
0
votes
1answer
1k views

Displacement with nodes doesn't work, do I need a Displacement modifier?

Here is my node setup: Displacement is on True, and I have a Subsurf modifier. I am rendering with the Cycles Render. It doesn't displace at all. I am not sure what i am doing wrong. I do get ...
0
votes
0answers
44 views

Can you use layered or node-based textures for use outside BI materials?

I have to confess to being bewildered by Blender's internal texture system, so I may be missing something obvious. I've just about grasped how the texture stack, and texture nodes work, when ...
1
vote
1answer
413 views

Is it possible to make Particles follow Displacement Node?

I'm faced a problem that I can't find a workaround for. Displacement Node and particles. I understand that in modifiers section of an object the particle effects have to be the last ones to make them ...
0
votes
1answer
105 views

Design of Pen holder with musical score

I’m again here to ask your support. I’d like to draw a 3d-print someting similar to “tower of pi” but instead of using numbers, I’d like to use a musical score, let’s say beethoven fifth symphony. I ...
0
votes
1answer
517 views

What's wrong with my node setup for PBR materials?

I made this node setup: To create realistic PBR rocky ground but with displacement added it looks like this: What's wrong with my node setup and how to do it right? I am using diffuse, normal map, ...
7
votes
2answers
5k views

Where is the Displacement node in Blender?

I know how to achieve displacement in Blender, but lately I read Blender documentation and found this page: https://docs.blender.org/manual/en/dev/render/cycles/materials/displacement.html. My ...
0
votes
1answer
78 views

Masking microdisplacement map

I have painted the area on plane where I would like to have one microdisplacement map and the the invert of that with no microdisplacement. So white area is with microdisplacement map and black area ...
1
vote
0answers
234 views

Cycles Textures and the Displace Modifier

I've been working on a procedural texture with the intention of using it in the Displace Modifier, but I've been doing it in a Cycles Shader tree, (simply using an Emission shader to display it). In ...
2
votes
2answers
166 views

Procedural generation of cavern floor for 3D printing

I have started out creating a texture that I'm using to displace a mesh to create a cavern floor texture for 3D printing D&D floor tiles. The texture looks like this. This results in a nice model ...
0
votes
1answer
407 views

Tesselation vs. Displacement Mapping

Just had a quick question, is there a difference between tesselation and displacement mapping? On another forum I read this: "Tessellation in itself only smooths out things by subdividing the ...
1
vote
1answer
392 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
0
votes
0answers
371 views

How to bake an adaptive displacement to a Blender Render displacement map

Blender had the experimental feature set enabled, and the scene has an object with a subsurf modifier set to 4 levels. Its material has an image texture plugged into its displacement socket. A copy ...
1
vote
1answer
278 views

Displacement distortion

By some reason displacement became directed and to perpendicular to normals. Tried to kill user preferences and check it in new scene - same thing: it's always distorted. Please, HALP
0
votes
0answers
131 views

True displacement not working in Blender. Any advice?

I'm following Andrew Price's (Blender Guru's) tutorial on how to make photoreal rope in Blender. As part of the tutorial, we are applying material and displacement from a free texture from Poliigon (...
1
vote
0answers
40 views

How do the histogram and number of colors in the texture affect a displacement map?

I've been working on a displacement map texture of the Moon taken from NASA data. When the step of resizing the original image down to 65536 x 32768 was done, many new shades of gray were added. As a ...
1
vote
1answer
108 views

Microdisplacement skewed image

Hi, I´ve been trying to get a microdisplacement on a plane from a .jpg 8 bit and a 16 bit .png with a resulting skewed image. How do I fix that? Thanks.
0
votes
0answers
304 views

Textures Stretching when using Micro-displacement

I've been trying to learn a bit more about micro-displacement in Blender, and I've run into a slight problem. I have two images that are applied to a single plane, one of which I use as a ...
1
vote
1answer
337 views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
1
vote
0answers
121 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
0
votes
0answers
33 views

Displace node output

I'm trying to figure out more efficient ways of making physically based materials, and I was wondering, how exactly does the "displacement" input on the material Output node function, and how would ...
2
votes
0answers
29 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
4
votes
1answer
273 views

Blender crashes when enabling “true” displacement

I created an OSL shader (a 4D noise texture) and connected it to the "Displacement" output of my shader. I wanted this to be a animated micropolygon / adaptive subdivision displacement, so I enabled "...
0
votes
0answers
32 views

Displacement not working with node editor [duplicate]

I am having this problem that i set up everything right for the displacement (I think) but it is still not working. I am making a paper texture and I just need some help. I have the mapping done with ...
0
votes
0answers
92 views

Smoothing out hard edges on cycles material [duplicate]

I am working on creating a material, and have come to a small problem. At some point in my shader I achive this result: This is basically binary information, either black or white. For my case I am ...
0
votes
1answer
194 views

Dynamic Displacement for tracks doesn't appear in the final render?

I use the dynamic paint - brush, for the wheel and the dynamic paint - canvas for the plane with displacement This is the preview render animation of the tracks it looks fine, and This is the ...
1
vote
0answers
609 views

Workflow to to use displacement map for 3d printing

I'm trying to figure out designing a part that would be 3d printed and painted, my goal is to texturize surfaces without modelling each detail that costs a lot of time. What is the correct workflow to ...
1
vote
0answers
2k views

How to use an image to control the displace modifier?

I have a simple rectangle which I have subdivided multiple times, added UV for colors and then added Displace modifier. For the displace texture I've set a black and white version of the image used ...