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Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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Cycles removes assigned material from mesh faces altered by a displacement map, instead leaving them plain white

Let me preface this with the statement that I'm a complete Blender beginner. Literally started modelling yesterday. Here's the deal. I'm modelling a very simple tyre, and testing out different ...
pdobrev's user avatar
  • 13
0 votes
0 answers
105 views

Thickness map grid type

I'm wondering how I could had a thickness to this pattern made with a map (1) ? I don't want to model it because the idea, is to change very often new sort of pattern to have a quick review of what ...
ben's user avatar
  • 141
0 votes
0 answers
74 views

How do I create displacement on a hemishere which can be 3D printed

https://drive.google.com/file/d/0B4v-GkVPDQUQNlJYZTltcmFrMUU/view?usp=sharing I am trying to create a printable height map from a hemisphere shape. The way I know how to do it on a flat plane is to ...
Errol DaRocha's user avatar
0 votes
0 answers
648 views

Displacement modifier causing bad seam

Noobie here. I am trying to use a Displacement modifier to emboss a ring. The modifier works except for an unintended displacement along one edge (yes, it is also the edge of the UV map). It seems to ...
Ray Craighead's user avatar
0 votes
1 answer
1k views

Import a .XYZ file as Displacement modifier?

TL;DR I used a program called L3DT to create a mountain-y terrain, and I saved the height map to a .XYZ file. Is there any way I can import this .XYZ file as a displace modifier in Blender? I don't ...
Josh Silveous's user avatar
0 votes
1 answer
97 views

How to affect displacement textures using objects?

So, this is my set up. I placed a UV sphere with a Subdivision Surface Modifier of 3 render and view subdivisions along with a displacement modifier holding a cloud texture which is controlled by an ...
Tejas's user avatar
  • 933
2 votes
2 answers
705 views

Combining Generated Textures for Displacement Modifier on Plane

I have a grid that's subdivided into 512x512 quads. I set up some basic nodes to composite two different (Blender generated) textures. I wish to take that result and apply it to a 3rd texture slot ...
user34422's user avatar
3 votes
1 answer
2k views

Blender True displacement option not available

I tried to turn on true displacement, so I turned on experimental features but when I go to the object settings, where the displacement options are, there isn't anything there: As you can see, I have ...
SuperNovaXM's user avatar
3 votes
0 answers
105 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
RenderNoob's user avatar
0 votes
1 answer
672 views

Are there any viable ways of using the particle system with micro-displacement?

I've watched a couple of videos dealing with micro-displacement. On one of them, the author had mentioned that it doesn't support the particle system as of now. I know this is an experimental feature ...
DS89's user avatar
  • 530
4 votes
1 answer
180 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
Iredc's user avatar
  • 41
0 votes
1 answer
607 views

Difficulty with multiple overlaying textures on one material

I feel like this is quite a long winded and complicated issue but I really appreciate any help I can get! (I have included the blender file at the bottom for reference.) I am making a cloth object ...
Mark Z's user avatar
  • 15
1 vote
1 answer
2k views

Displacement modifier breaks mesh

I am trying to add texture to a logo using the Displacement modifier and a Subsurf modifier as is being done in this tutorial at around 6:30. The logo is made from a .svg curve to which I added ...
MicroMachine's user avatar
  • 4,531
10 votes
2 answers
13k views

How to map the displacement texture?

I've added the Displacement Modifier to my object with a Wood texture for displace. How to change its location, rotation and scale (like you can do with image textures: Map a procedural texture like ...
Paul Gonet's user avatar
6 votes
3 answers
16k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
patrykbajos's user avatar
1 vote
0 answers
424 views

How to perfectly apply external images to displacement modifier without UVs warping?

I tried to project the image on the geometry, but without uvs it shows ugly edge around it. (As pictures shows) I add the displacement modifier in all above geometries, without uvs, as you can see, ...
CJ Yen's user avatar
  • 71
2 votes
0 answers
342 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
Otto's user avatar
  • 405
2 votes
1 answer
1k views

How to bake displacement map to different object?

I have copied a high poly mesh, decimated it and uv unwrapped it. Can i now bake a displacement map from the high poly mesh onto the uv map of the low poly copy and apply it?
Otto's user avatar
  • 405
2 votes
2 answers
2k views

Understanding Displacement Maps

I am having a problem understanding displacement maps. I'm starting to think that I don't understand them at all. Clarifying My Understanding My understanding (which might be completely wrong), is ...
Lewis's user avatar
  • 1,240
2 votes
0 answers
864 views

Bake shape key positions to texture

I am trying to bake shape keys as XYZ = RGB to image-textures. The script below is my first approach of storing simple world positions in image textures. Since position values can be negative and ...
adegner's user avatar
  • 868
2 votes
1 answer
1k views

Problem of distorsion using the displace modifier with an external displacement map

Here my mesh, a simple tunnel with 2 modifiers : 1) Subdivision surface 2) Displace Modifier In particular the displace modifier is created with the default library of Blender, Clouds like the ...
Fuboski's user avatar
  • 2,202
1 vote
0 answers
62 views

same displacement want it to appear similar on two objects

I am trying to apply a displacement texture onto an object.However the same displacement is only appearing correct on the sphere (1) object and not the box (2).What am I doing wrong?
Sarah O Neill's user avatar
3 votes
1 answer
1k views

How to animate random turbulence on a mesh surface?

I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a ...
user1821211's user avatar
2 votes
0 answers
983 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
nicholas's user avatar
0 votes
2 answers
126 views

retopologize based on a texture?

I can subdivide a mesh, for example a coin, many times, then add a texture to it as a Displacement modifier to add detail on the mesh (coin), for example a bust of a famous person. However, the ...
Leo Ervin's user avatar
  • 632
0 votes
0 answers
733 views

Displacement map to approximate details in dynamic topology sculpt

I've started using a tool called retopoflow by cgcookie to create low-poly mesh that snaps to the surface of the high-poly sculpt. In one of the tutorial videos, they mention that they aren't going ...
AaronF's user avatar
  • 343
1 vote
0 answers
29 views

Preview material texture defferent than render [duplicate]

I'm having problems with making realistic texture. Following Blender Guru tutorial from a year ago I made a plane with custom material using nodes and few images from CrazyBump. For some reason ...
Rafael's user avatar
  • 11
3 votes
1 answer
3k views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
zetar's user avatar
  • 133
0 votes
1 answer
1k views

Displacement using UV map affecting all maps, not just the one selected

I'm relatively new to Blender and so I may just be missing something obvious. What I'm trying to do is apply different displacement modifiers to each face of an object from image textures. For ...
nanoguy's user avatar
  • 185
1 vote
1 answer
394 views

How can I add a second texture apart from the one I'm using with displacement modifier?

I'm trying to work my way through the desert tutorial by Andrew Price. I have a landscape with a displacement modifier with clouds texture (Type:Clouds). So my landscape has already one texture ...
Narazieniemam's user avatar
1 vote
1 answer
10k views

How to apply a displacement modifier to one area of an object from an image? [duplicate]

Say I have a trapezoidal prism (a six-sided object with 4 trapezoidal faces and a rectangular top and bottom) like this one here. I need to apply a displacement modifier to one trapezoidal face using ...
nanoguy's user avatar
  • 185
5 votes
1 answer
2k views

Zbrush Vector Displacement Maps

I'm trying to wrangle a vector displacement map from Zbrush into Blender but nothing seems to make it render properly. Instead it comes out mangled. Zbrush includes a helpful diagnostic model and map ...
Involatile's user avatar
0 votes
1 answer
1k views

How to add a displacement modifier and source image with blender python

I want to add a displacement modifier to the active object and set the source image in python when you press a button. How can I do this?
John Roper's user avatar
1 vote
0 answers
1k views

baking displacement map from multires and applying it

I cannot figure out how to bake displacement maps properly. Here is what I do: I sculpt my mesh (UV unwrapped) with multires. I switch to blender internal, set my Multires preview to 1 subidiv and ...
CGDive's user avatar
  • 749
0 votes
2 answers
3k views

Why is the Displace modifier moving my mesh instead of moving the geometry?

When I am using the Displace modifier, my whole mesh moves up or down on the Z axis, but the mesh isn't actually displaced. I am trying to use an image to displace the geometry of the mesh. But the ...
MicroMachine's user avatar
  • 4,531
1 vote
1 answer
355 views

Can't use displacement modifier to create low poly water

I'm trying to create some low poly water, and for whatever reason the displacement modifier is not functioning. I have about 100 subdivisions on the object and when I click "displacement", it works ...
Tavuk's user avatar
  • 76
13 votes
1 answer
18k views

Getting "experimental" true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
MicroMachine's user avatar
  • 4,531
0 votes
1 answer
146 views

Object displacement in BGE

I have an object created in Cycles. After switching to BGE some parts(bandwrist elements) are significantly changing its position, though in viewport everything is correctly displayed. In other ...
Ildar's user avatar
  • 5
0 votes
1 answer
860 views

Erratic apply-scale behavior with vert groups and displacement modifier

When trying to scale an extruded and assigned faces vert group back to zero on the Z-axis after applying a displacement modifier, it either seems to work correctly, or the entire mesh goes flat, as if ...
user22995's user avatar
8 votes
1 answer
1k views

Best way to model this mushroom

I have already modeled the mushroom but i'm not sure how best to approach the grooves at the top of the mushroom.
Marvin Gordon's user avatar
0 votes
1 answer
815 views

Help with displacement modifier application with an array modifier for a random result

I have a scene consists of plenty of steps which I modelled one and used array and displacement modifier over it. I tried many options with displacement modifier in order to get random distribution ...
ideorium's user avatar
  • 977
6 votes
2 answers
8k views

Water ripples / waves on the surface of an object

I would like to create a character made of water. To do this, I am trying to do it with a simple sphere first. I tried to apply modifiers to the sphere to get it to move and undulate like water ...
MicroMachine's user avatar
  • 4,531
0 votes
0 answers
261 views

Bump map is shoving only on one side of an object

I've got some wooden planks, and the bump map is showing only on the side of the planks, but not on the whole plank. What do i Have to do to change that? Changing the direction of displace modifier to ...
Evelyn's user avatar
  • 95
3 votes
4 answers
797 views

Slate Stone 3D Model

I would like to displace a plane with a texture of a slate image to get a realistic 3D stone model. It should be fractured, liked this image: http://www.randomghost.com/post/86272286137/shrbr-...
digit's user avatar
  • 657
0 votes
1 answer
3k views

Blender Surface Roughness

I'm trying to model a cube with a rough surface on only one side of the cube, while keeping the other sides relatively smooth. I've been looking around, and so far, all I can find is subdividing and ...
Jessica 's user avatar
3 votes
2 answers
6k views

Turn cycles normal map into geometry displacement?

How can I convert a Cycles procedural texture displacement (which is just a normal/bump mapping) into geometry displacement? I am aware that I could use the above image as a texture for the ...
Vader's user avatar
  • 14.5k

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