Questions tagged [displacement]

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23
votes
2answers
5k views

Worms crawling under skin

I wanted to create a scene where you can see a worm crawling underneath the skin of a person's belly. I've tried it with the tools provided in Blender like the deform modifiers (mostly I tried with ...
16
votes
2answers
5k views

Bulging Garden Hose Animation

I am trying to create a setup that will let me send meshes along a path deforming a mesh that surrounds that same path. Pretty much like in a cartoon fluids travel on the inside of a strawer, bulging ...
13
votes
1answer
17k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
9
votes
2answers
9k views

How to map the displacement texture?

I've added the Displacement Modifier to my object with a Wood texture for displace. How to change its location, rotation and scale (like you can do with image textures: Map a procedural texture like ...
9
votes
1answer
385 views

Radial vector displacement

I'm struggle with vector displacement shader. I'm trying to do something like reverse cone but I can't figure out how to add radial direction. I would like to use RGB curves like screw (lathe) ...
8
votes
3answers
5k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
7
votes
1answer
12k views

2.8 Adaptive Subdivision

How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "...
7
votes
2answers
5k views

Where is the Displacement node in Blender?

I know how to achieve displacement in Blender, but lately I read Blender documentation and found this page: https://docs.blender.org/manual/en/dev/render/cycles/materials/displacement.html. My ...
7
votes
1answer
1k views

Best way to model this mushroom

I have already modeled the mushroom but i'm not sure how best to approach the grooves at the top of the mushroom.
7
votes
2answers
1k views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
6
votes
2answers
5k views

Water ripples / waves on the surface of an object

I would like to create a character made of water. To do this, I am trying to do it with a simple sphere first. I tried to apply modifiers to the sphere to get it to move and undulate like water ...
6
votes
1answer
756 views

Can't get procedural displacement to work at all

Trying to follow an Andrew Price tutorial for procedural displacement but when the tutorial goes to procedural displacement I get zero effect, except in surface shadows, when the edges of the object ...
6
votes
2answers
1k views

Displacement Stretched

I have a simple displacement setup as follows: When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object: Scale has been applied (Ctrl+A)...
6
votes
3answers
14k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
6
votes
1answer
891 views

Applying gradient texture to deformed volume based on Z coordinate

I'm trying to apply a fog to my grass plane, which is deformed in multiple ways (plane is subdivied + waved by hand + 2x modifier: displace. The fog is supposed to be dense at the bottom and disappear ...
5
votes
2answers
10k views

DirectX vs. OpenGL normal maps

I'm curious which type of normal map works better? DirectX or OpenGL normal maps? Which one to use for cycles and eevee?
5
votes
2answers
427 views

Object displacement - ocean of hexagon tiles

I want to make an ocean of cubes / hexagon tiles with varying z locations. There was this guy with extrusion images and I wonder how he made it. Like this... however, in the process, mine looks ...
5
votes
1answer
4k views

Material displacement looks slanted to one side in Blender 2.8

I've used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image). I am actually following a tutorial for Blender 2....
5
votes
1answer
501 views

What is the algorithm behind Blender's Proportional Edit?

How does Blender compute the vertex displacements during Proportional Editing? I'm guessing it first searches for vertices within the user defined radius, then calculate somehow the weights for each ...
5
votes
1answer
2k views

Zbrush Vector Displacement Maps

I'm trying to wrangle a vector displacement map from Zbrush into Blender but nothing seems to make it render properly. Instead it comes out mangled. Zbrush includes a helpful diagnostic model and map ...
5
votes
1answer
332 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
5
votes
1answer
737 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
4
votes
2answers
182 views

Is there any way to generate Inverted or taper geometry by using displacement?

Is there any way to generate reversed taper geometry? In other words: I'd like to generate the geometry you can see in the following picture just by using displacement modifiers or by using nodes: Q: ...
4
votes
4answers
9k views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
4
votes
2answers
954 views

What value does the Displacement input of the Cycles Material Output node expect?

The Blender implementation of Cycles displacement is still experimental in version 2.79, and there are some gaps in the documentation. The manual advises the use of the Vector>Displacement node or the ...
4
votes
2answers
415 views

cardboard flute - cardboard thickness

I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on ...
4
votes
1answer
822 views

Bump map on a curved surface

I'm a bit newer to blender, so apologies for probably missing some obvious terms. I am able to create bump maps for objects with hard corners, but when I try to use them on more spherical objects, I ...
4
votes
1answer
76 views

(procedural) Edgewear for (procedural) real Microdisplacement? for Cycles

I would like to make a procedural shader for glazed, worn ceramics. Right now I am using real micro displacement to create the prodruted parts and I am using the geometry node, bevel and a math node ...
4
votes
1answer
414 views

Blender crashes when enabling “true” displacement

I created an OSL shader (a 4D noise texture) and connected it to the "Displacement" output of my shader. I wanted this to be a animated micropolygon / adaptive subdivision displacement, so I enabled "...
4
votes
1answer
150 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
4
votes
0answers
225 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
1answer
1k views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
3
votes
2answers
710 views

Use image to make circuit board

I'm trying to give a mesh a Circuit board texture with an image as the refrence. I need the green lines to extrude out of a mesh. Here's my setup and here's what i got: As you can see, the lines ...
3
votes
1answer
1k views

Make landscape fade with distance

I've got an huge landscape (32768 blender units) and i want to have a distance fade like in this photo. How could i do this?
3
votes
2answers
8k views

True displacement in EEVEE?

I have a Blender 2.8 scene with animated true displacement. It is created using material nodes and works fine in Cycles. However, EEVEE doesn't displace my meshes truly, only normals are changed. Is ...
3
votes
1answer
2k views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
3
votes
2answers
4k views

Turn cycles normal map into geometry displacement?

How can I convert a Cycles procedural texture displacement (which is just a normal/bump mapping) into geometry displacement? I am aware that I could use the above image as a texture for the ...
3
votes
1answer
62 views

Displacement node adds unwanted spikes

When I add a displacement node, regardless of whether the input is noise / image, every time I subdivide the surface to get more geometry (whether through direct subdivide or the subdivide surface ...
3
votes
1answer
5k views

Voronoi Texture Node with differing options

I am following this tutorial: https://www.youtube.com/watch?v=zJGphR_LBoM When he adds a Voronoi Texture as displacement, his Voronoi Node looks like this: but mine looks like this I've double ...
3
votes
1answer
6k views

how to use displacement node in 2.8

yea this seems super basic but it just isn't working. i've used displacements before and they've worked fine. set feature set to experimental in cycles, switch the material to displacement or both, ...
3
votes
1answer
52 views

How does one go about to achieve this “broken up” effect?

Was wondering how to achieve this "broken up" effect on models? I have tried to figure it out with the displace modifier but couldn't get very far.
3
votes
1answer
741 views

Circular dependency for image “Normal” from object “Plane” while baking

I tried to create normal map from a 2D texture image (.jpg-file size:1024px*1024px) like it is explained in this video: https://youtu.be/Hpdwo6F_WYQ I am using Blender 2.82 and everytime I try to ...
3
votes
1answer
504 views

I want to turn a 3D mesh into a height map and then use the height map to create a new 3D mesh with no undercuts

I basically have a 3D model of a man. I want to cut this out on a CNC machine, but the undercuts are proving to cause problems during the toolpathing and confusing the computer. I want to use ...
3
votes
1answer
1k views

Is there a way of applying the true displacement

A new experimental feature that comes with Blender 2.78 for Cycles is that you can affect the geometry's displacement by plugging in a texture into the displacement input of the material output and ...
3
votes
1answer
2k views

Blender True displacement option not available

I tried to turn on true displacement, so I turned on experimental features but when I go to the object settings, where the displacement options are, there isn't anything there: As you can see, I have ...
3
votes
1answer
179 views

Microdisplacement “on” in the middle of a large project

What would be the effects of enabling microdisplacement in a large project that is already exists - and using it for new mesh items that are added/adjusted/replaced?
3
votes
1answer
989 views

How to animate random turbulence on a mesh surface?

I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a ...
3
votes
4answers
572 views

Slate Stone 3D Model

I would like to displace a plane with a texture of a slate image to get a realistic 3D stone model. It should be fractured, liked this image: http://www.randomghost.com/post/86272286137/shrbr-...
3
votes
0answers
23 views

Displacement on Particle Location

I am trying to create a shader which uses displacement to create a dent in an object with a hair particle system, based on the locations of the hair particles. The strawberry I have created is setup ...
3
votes
0answers
51 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...

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