Questions tagged [displacement]

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21
votes
2answers
5k views

Worms crawling under skin

I wanted to create a scene where you can see a worm crawling underneath the skin of a person's belly. I've tried it with the tools provided in Blender like the deform modifiers (mostly I tried with ...
14
votes
2answers
4k views

Bulging Garden Hose Animation

I am trying to create a setup that will let me send meshes along a path deforming a mesh that surrounds that same path. Pretty much like in a cartoon fluids travel on the inside of a strawer, bulging ...
13
votes
1answer
16k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
9
votes
2answers
6k views

How to map the displacement texture?

I've added the Displacement Modifier to my object with a Wood texture for displace. How to change its location, rotation and scale (like you can do with image textures: Map a procedural texture like ...
7
votes
2answers
5k views

Where is the Displacement node in Blender?

I know how to achieve displacement in Blender, but lately I read Blender documentation and found this page: https://docs.blender.org/manual/en/dev/render/cycles/materials/displacement.html. My ...
7
votes
1answer
793 views

Best way to model this mushroom

I have already modeled the mushroom but i'm not sure how best to approach the grooves at the top of the mushroom.
6
votes
2answers
626 views

Displacement Stretched

I have a simple displacement setup as follows: When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object: Scale has been applied (Ctrl+A)...
6
votes
1answer
649 views

Applying gradient texture to deformed volume based on Z coordinate

I'm trying to apply a fog to my grass plane, which is deformed in multiple ways (plane is subdivied + waved by hand + 2x modifier: displace. The fog is supposed to be dense at the bottom and disappear ...
6
votes
2answers
753 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
5
votes
2answers
4k views

Water ripples / waves on the surface of an object

I would like to create a character made of water. To do this, I am trying to do it with a simple sphere first. I tried to apply modifiers to the sphere to get it to move and undulate like water ...
5
votes
1answer
3k views

Material displacement looks slanted to one side in Blender 2.8

I've used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image). I am actually following a tutorial for Blender 2....
5
votes
1answer
392 views

What is the algorithm behind Blender's Proportional Edit?

How does Blender compute the vertex displacements during Proportional Editing? I'm guessing it first searches for vertices within the user defined radius, then calculate somehow the weights for each ...
5
votes
1answer
180 views

Can't get procedural displacement to work at all

Trying to follow an Andrew Price tutorial for procedural displacement but when the tutorial goes to procedural displacement I get zero effect, except in surface shadows, when the edges of the object ...
5
votes
1answer
7k views

2.8 Adaptive Subdivision

How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "...
5
votes
2answers
2k views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
5
votes
1answer
2k views

Zbrush Vector Displacement Maps

I'm trying to wrangle a vector displacement map from Zbrush into Blender but nothing seems to make it render properly. Instead it comes out mangled. Zbrush includes a helpful diagnostic model and map ...
5
votes
1answer
426 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
4
votes
2answers
321 views

Object displacement - ocean of hexagon tiles

I want to make an ocean of cubes / hexagon tiles with varying z locations. There was this guy with extrusion images and I wonder how he made it. Like this... however, in the process, mine looks ...
4
votes
2answers
797 views

What value does the Displacement input of the Cycles Material Output node expect?

The Blender implementation of Cycles displacement is still experimental in version 2.79, and there are some gaps in the documentation. The manual advises the use of the Vector>Displacement node or the ...
4
votes
4answers
4k views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
4
votes
1answer
680 views

Bump map on a curved surface

I'm a bit newer to blender, so apologies for probably missing some obvious terms. I am able to create bump maps for objects with hard corners, but when I try to use them on more spherical objects, I ...
4
votes
3answers
12k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
4
votes
1answer
274 views

Blender crashes when enabling “true” displacement

I created an OSL shader (a 4D noise texture) and connected it to the "Displacement" output of my shader. I wanted this to be a animated micropolygon / adaptive subdivision displacement, so I enabled "...
4
votes
1answer
141 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
4
votes
1answer
227 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
4
votes
0answers
198 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
1answer
927 views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
3
votes
2answers
5k views

DirectX vs. OpenGL normal maps

I'm curious which type of normal map works better? DirectX or OpenGL normal maps? Which one to use for cycles and eevee?
3
votes
2answers
3k views

Turn cycles normal map into geometry displacement?

How can I convert a Cycles procedural texture displacement (which is just a normal/bump mapping) into geometry displacement? I am aware that I could use the above image as a texture for the ...
3
votes
1answer
1k views

Is there a way of applying the true displacement

A new experimental feature that comes with Blender 2.78 for Cycles is that you can affect the geometry's displacement by plugging in a texture into the displacement input of the material output and ...
3
votes
1answer
2k views

Blender True displacement option not available

I tried to turn on true displacement, so I turned on experimental features but when I go to the object settings, where the displacement options are, there isn't anything there: As you can see, I have ...
3
votes
1answer
173 views

Microdisplacement “on” in the middle of a large project

What would be the effects of enabling microdisplacement in a large project that is already exists - and using it for new mesh items that are added/adjusted/replaced?
3
votes
1answer
753 views

How to animate random turbulence on a mesh surface?

I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a ...
3
votes
4answers
428 views

Slate Stone 3D Model

I would like to displace a plane with a texture of a slate image to get a realistic 3D stone model. It should be fractured, liked this image: http://www.randomghost.com/post/86272286137/shrbr-...
3
votes
1answer
128 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
3
votes
0answers
347 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
66 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
2
votes
3answers
673 views

How can I replicate this raised letter effect?

I thought this would look interesting with other forms. I know I could eventually accomplish something like this completely manually—but true workflows are what get my gears grinding. I imagine ...
2
votes
1answer
945 views

Make landscape fade with distance

I've got an huge landscape (32768 blender units) and i want to have a distance fade like in this photo. How could i do this?
2
votes
3answers
50 views

Color ramp with displacement node problem

I'm trying to make a procedural landscape using the displacement node. It works fine until I try to put it through a color ramp to cap the top and bottom. Instead of making the height cap shorter, it ...
2
votes
1answer
138 views

how do you render displacements in cycles?

i was hoping someone could help me figure out why my rendered image doesnt render what the viewport sees. the first image is of the viewport and the second is the actual rendered image. any idea whats ...
2
votes
2answers
168 views

Procedural generation of cavern floor for 3D printing

I have started out creating a texture that I'm using to displace a mesh to create a cavern floor texture for 3D printing D&D floor tiles. The texture looks like this. This results in a nice model ...
2
votes
1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
2
votes
1answer
1k views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
2
votes
1answer
177 views

Using displacement maps (or something else) for adding rotational noise effect to mesh?

So I have made a fence using the array and curve modifiers. I can then use the displacement modifier to add some vertical and depth noise to the mesh to make it look more irregular and not perfectly ...
2
votes
2answers
178 views

Multiple stacked planes image distortion (Noisey Images effect)

The youtuber Noisey Images does this really cool effect where tiles that slightly distort still images as they and the camera moves through space. Here's his newest video, he uses the effect with ...
2
votes
1answer
40 views

How to make displacement working on imported objects?

If I use a displacement (shader) with geometry created in Blender (Cubes, Planes etc) it's working perfectly. However, when using displacement on imported geometry (shader) it's not working at all. ...
2
votes
1answer
48 views

Can't render with Displacement Modifier on - is it destroying the mesh?

So Im working on a loop simulation of inside the body (in this case the bloodstream) and having trouble rendering it. Ive made a circle into a tube (like a very thin wide donut) then into a mesh and ...
2
votes
1answer
168 views

Spherical Displacement direction

I am having problems getting displacement mapping to extrude in the correct direction on all sides of a sphere. I have been following this tutorial: https://www.youtube.com/watch?v=n0r0UnaIK_Y ...
2
votes
1answer
95 views

How to make a thin sphere with a hole?

I've spent last three days trying to create a model of a planet for 3D printing with a displacement applied to its external surface and one of the polar caps removed so to create a something like a ...