Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
Lukas Chen's user avatar
4 votes
0 answers
359 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
Mentalist's user avatar
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3 votes
1 answer
687 views

Using 32bit tiff for displacement

I am trying to import a heightmap from the UK's GIS data. The downloaded height map is in a 32bit .tiff file. When trying to use this Tiff file for a displacement modifier I'm getting some really odd ...
Paul's user avatar
  • 31
3 votes
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103 views

Displacement on Particle Location

I am trying to create a shader which uses displacement to create a dent in an object with a hair particle system, based on the locations of the hair particles. The strawberry I have created is setup ...
Sharpie's user avatar
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3 votes
0 answers
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How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
ChameleonScales's user avatar
3 votes
0 answers
2k views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
Bolos's user avatar
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3 votes
0 answers
2k views

Modeling V-Engraved / Chiseled Text

Are there any good Blender techniques for modeling engraved text with a "V" shaped groove/depression? The image below shows what I am after: To model this, I used GIMP to create the gradient below (...
risingfall's user avatar
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3 votes
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Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
RenderNoob's user avatar
2 votes
0 answers
15 views

Is there a `global` displacement switch (for render preview or renders) for Cycles?

... or does it have to be enabled/disabled for each material separately through material properties > settings?
joethelion's user avatar
2 votes
0 answers
133 views

I wonder whether creating a coral shape is possible in geometry nodes?

Coral I have been trying to create this form using Geometry Nodes as I would like to 3d print it and therefore can't use shader displacement. I am quite new to Geometry Nodes and it's all quite ...
jake lalor zakrzewski's user avatar
2 votes
0 answers
49 views

how would you go about to recreate this edge texture? (sawed off wooden edge)

I have not been using blender for quite a while and tried to recreate this texture with displacement maps, but have not gotten that far. How would you proceed? I have tried weight painting and using ...
Linus Dosch's user avatar
2 votes
0 answers
117 views

Displacement makes geometry visible even with shade smooth set

I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad. I've ...
d35348w's user avatar
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2 votes
0 answers
175 views

How to use Geometry Node 'Point Distribute' with Cycles Displacement

Not sure if this is even possible, but is there a way (using geometry nodes) to scatter points along a surface in a cycles render if said surface has a displacement? (Not only a bump.) As it stands ...
Atticuskirk's user avatar
2 votes
0 answers
243 views

how to make rigid body react to the wave modifier or animated shape keys in blender ? (Or let's say animated vertices/faces if that matters )

I have created a plane with animated wave modifier, applied scale and location as well. On top of the plane there are few cubes with active rigid body. I want when the wave comes cubes on top of ...
Suren's user avatar
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2 votes
0 answers
23 views

Mapping Driver not applying changes

I am following CGMatters Tutorial on procedural crystals but the added drivers to the mapping node are not making any changes when scaling the object in question. I'll add in an image, if anyone has ...
Deven's user avatar
  • 441
2 votes
0 answers
205 views

How to create a blur (fall-off) in a material using node?

I am trying to make a procedural displacement texture using a gradual fall off.Lets say we have created the following texture: L Now I want to give a fall off(or blur the texture) to the give texture ...
mohan danak's user avatar
2 votes
0 answers
363 views

Displacing a 2D procreate painting to simulate thickness of paint

I am interested in creating a believable "Impasto" effect of paint. I am a 2D artist who uses Procreate. I've tried Art Set 4 and a couple other ipad programs but did not like them. I was ...
Arjun Khode's user avatar
2 votes
0 answers
159 views

How to prevent normal map baking cage from self-intersecting?

I need to use a cage for baking a normal map for a retopo mesh from a sculpted mesh. The typical solutions I see for creating the cage in this situation are to create a copy of the low-poly mesh and ...
lambdawaff's user avatar
2 votes
2 answers
479 views

Animated displacement of rigid body does not collide with other rigid bodies

I am playing with rigid bodies in 2.79 and I'm having the following problem. I have subdivided a plane a few times, then added subsurface and displace modifiers. I animated the displacement with a ...
user48408's user avatar
2 votes
0 answers
381 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
Rolf's user avatar
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2 votes
0 answers
46 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
Ádám Krisztián Skovrán's user avatar
2 votes
0 answers
426 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
Dan Hulme's user avatar
  • 121
2 votes
0 answers
561 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
Tim Bahrij's user avatar
2 votes
0 answers
185 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
Stefano's user avatar
  • 21
2 votes
0 answers
51 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
2nv2u's user avatar
  • 21
2 votes
0 answers
34 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
FellCrustacean8's user avatar
2 votes
0 answers
1k views

Workflow to to use displacement map for 3d printing

I'm trying to figure out designing a part that would be 3d printed and painted, my goal is to texturize surfaces without modelling each detail that costs a lot of time. What is the correct workflow to ...
Vincenzo Bevivino's user avatar
2 votes
0 answers
241 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
James F's user avatar
  • 313
2 votes
0 answers
513 views

Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
AllMightySean's user avatar
2 votes
0 answers
342 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
Otto's user avatar
  • 405
2 votes
0 answers
864 views

Bake shape key positions to texture

I am trying to bake shape keys as XYZ = RGB to image-textures. The script below is my first approach of storing simple world positions in image textures. Since position values can be negative and ...
adegner's user avatar
  • 868
2 votes
0 answers
984 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
nicholas's user avatar
1 vote
0 answers
34 views

Which is better, applying a displacement map to a mesh, or via a shader? Does it make a difference?

In this tutorial, two examples of applying a displacement map to a subdivided plane are given. One creates a mesh that is visible in the 3D viewer and you can place objects on etc, and the other is ...
tomh's user avatar
  • 505
1 vote
0 answers
21 views

Is there some way to attract more verticies to certain parts of a models

I Have an object with properly set up uvs and im using a displacement map to make some detailed cracks on it. My problem is that the geometry is equally distributed on the model and i only need the ...
CurSe's user avatar
  • 13
1 vote
1 answer
29 views

Mesh deformer objects work on viewport but not in render

I'm working on a fish project, and I want to pose the fin of my fish. The fin is composed of two objects. And I want to deform them together. So I add a mesh deformer modifier on the fins. The target ...
Samih EL SAKHAWI's user avatar
1 vote
0 answers
63 views

Scaling Height Displacement Map from GIS Data

I am working for a documentary film project that is seeking to accurately scale bathymetry data of California's lakes in Blender to create some simple animations of lakebeds/terrain. So far, I have ...
Kobe Kessler's user avatar
1 vote
0 answers
24 views

Possible for Displacement in Material to affect another Object's position?

I have created an Ocean in one layer, which is affecting an object using a constraint. The object bobs up and down with the waves. But I am baking the Ocean and bringing the bake into the texture ...
Glen Candle's user avatar
  • 1,103
1 vote
0 answers
80 views

Displacement inverted with Cycles and Eevee with a regular Displacement node

Eevee and Cycles inverts the Displacement. It didn't do that before. I suspect there is a setting somewhere that fixes this. Take any displacement map and displace it in Cycles. Now if you go into ...
Urban Decay's user avatar
1 vote
1 answer
272 views

Is there any way to turn NLA (Non Linear Animations) into "normal" (Timeline) keyframes?

I've been working on a project in which I aim to animate the displacement of a material. My problem is that anytime I add a keyframe for ANY parameter of the material nothing appears on the timeline. ...
Max's user avatar
  • 11
1 vote
1 answer
32 views

Displacement doesn't work

It's frustrating that every time I try to mark a logo with some bump using displacement, displacement just doesn't work! here's some screenshot of the problem and blender file. the texture just with ...
Hao-Wei.H's user avatar
1 vote
1 answer
122 views

Displacement stetched out, how to rezise it?

I'm applying a displacement map on my ground, but when I do, it's stretched out and it doesn't match the scale of my texture. I used a displace modifier and a subdivision too. Here is the nodes that ...
Loic Gomes's user avatar
1 vote
0 answers
82 views

How can I randomise a texture that is being used in a displacement modifier?

I am trying to create a stop motion look using a displacement modifier that subtly alters the object each frame, but I cannot find a way to simply randomise the seed of the voronoi texture. I feel ...
MelonGraffers's user avatar
1 vote
1 answer
141 views

question on displacement and sculpt

hi so what i did as in this tutorial was to add a displacement modifier to have a slightly uneven surface and then go to the sculpt mode to add details. first thing is that after I supplied the ...
55 woo's user avatar
  • 71
1 vote
0 answers
109 views

Increasing the impression of depth when using fake bump displacement?

I wanted to use a pure black and white logo image, i.e. no grayscale, to create an engraved effect on a surface using fake bump (i.e. Displacement set to Bump Only) and was disappointed with the ...
George Hawkins's user avatar
1 vote
0 answers
31 views

Material displacement as (displacement) surface modifer

I have a model that relies on the displacement of the material to get the desired shape, but now I wanted to apply a remesh surface modifier after the displacement and I am having issues with how to ...
Naverritus's user avatar
1 vote
1 answer
205 views

Dynamic Paint with displace does not use distance brush setting

I'm trying to use dynamic paint to simulate a soft indentation on a surface with a gradual falloff. The problem is that when I'm using the "Mesh+Distance" mode on the brush, only the mesh ...
Hoshi's user avatar
  • 11
1 vote
0 answers
62 views

Displacement in viewport looks NOTHING like render? Adaptive or not makes no diff

I have an appended procedural texture with displacement that looks great in the viewport. As soon as I render it, it looks like utter trash. It doesn't even resemble the planar version of the ...
Callan Morrison's user avatar
1 vote
1 answer
37 views

Beginner : How to Colorize depending on displacement height?

I am starting to experiment with blender nodes and displacement, my goal was to create a texture where the high displaced areas are white and the low displaced areas are black. I generated a Musgrave ...
Raphaël Chillio's user avatar
1 vote
0 answers
124 views

How to make this liquid/fluid/melt effect?

I was wondering if you guys can help me figure out how to recreate this kind of effect (see the attached image). I’ve tried with the fluid simulator (mantaflow) but couldn’t make it work as well as ...
Tsvetan Mitev's user avatar
1 vote
0 answers
122 views

How do create an moving ocean and object foam loop without moving my object?

I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
Aman Kumar's user avatar

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