Questions tagged [displacement]

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6
votes
2answers
736 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
4
votes
1answer
227 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
4
votes
0answers
198 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
1answer
126 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
3
votes
0answers
342 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
66 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
2
votes
0answers
27 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
2
votes
0answers
28 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
2
votes
1answer
74 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
2
votes
0answers
166 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
2
votes
0answers
72 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
2
votes
0answers
182 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
2
votes
0answers
31 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
2
votes
0answers
28 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
2
votes
0answers
75 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
2
votes
0answers
253 views

Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
2
votes
0answers
199 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
2
votes
0answers
489 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
1
vote
0answers
32 views

Procedural noise displacement changes place if I deform the mesh

I was trying to make a "dancing churro" in blender 2.81a. After modelling churro shape I added some detail with the following simple node tree: For "dance" animation I used the wave modifier: When ...
1
vote
0answers
16 views

How to use “Landscape Eroder” on non-procedural landscape?

I recently discovered the A.N.T. Landscape add-on and find the additional „Landscape Eroder“ tool very helpful to create a realistic impression. Now I’m using an imported image to create a non-...
1
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0answers
17 views

Blender displacement map as 3D-printed slices

I'm working on a project with a clay printed building. The rendering should show those typical clay sausages that are visible in the wall. I'd like to use a displacement map for that and render with a ...
1
vote
0answers
28 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
1
vote
0answers
32 views

Is it possible to displace a mesh based on Light Path node?

At the image below I expected the cube to be displaced by plus 1 unit in x,y,z axis. However it is staying as it is (notice the yellow outline).
1
vote
0answers
81 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
1
vote
0answers
64 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
1
vote
0answers
85 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
1
vote
0answers
31 views

Is there a way to anchor vertices in a displacement modifier animation?

Is there any way I can anchor specific vertices in an object in a displacement modifier? For context i am trying to animate a flag using a displacement modifier and an empty following a curve but I ...
1
vote
0answers
63 views

Deform/Displace a mesh but keep perimeter

I am currently working on a device called APOBS and a key part of the model is a rope which contains explosive devices shaped like grenades. After I worked on the mesh of the roping inside the ...
1
vote
0answers
47 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
1
vote
0answers
19 views

How can i attach objects to a mesh that has been displaced, without applying that displacement to the new objects

I've created a simple displacement animation of a character with a body and two eyes. I want to attach the eyes to the body but because the body is displaced, the eyes follow that same displacement ...
1
vote
0answers
63 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
1
vote
0answers
55 views

Dynamic tesselation with displacement map

Is there a way to have an object automatically tesselated depending on the detail that is painted in the texture? I want to keep non-detailed parts low poly and detailed parts very highy subdivided. ...
1
vote
0answers
1k views

Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
1
vote
0answers
589 views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
1
vote
0answers
78 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
1
vote
0answers
65 views

object/mesh displacement in OSL script

I am trying to use an OSL shader to displace the verticies in a fish model to make the fish appear as though it is moving. This should be doable using a vertex shader, but I am new to blender and am ...
1
vote
1answer
124 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
1
vote
0answers
42 views

Easy way to carve out displacement from Plane

I am trying to trim all of the vertices or faces off around my displacement, which I applied to a plane. The vertices on the plane are not at 0, so even though they look flat around the main image ...
1
vote
0answers
51 views

How to best create a “hand print” on a rigged model using said rigged model

I am trying to make a character touch part of their own body, and in turn make that part of the body conform to the shape of the hand (as skin does when you poke at it). So far I have tried to use ...
1
vote
0answers
69 views

blender displacement working wrong im trying to make heightmap from terrain

1) i added plane and divide it 8x8 grid. 2) i just pull up most middle four vertex to test result. 3) i created new image 9x9 pixel at UV/Image Editor 4) When Top Ortho , i unwrap it with ( Project ...
1
vote
2answers
67 views

How to connect these faces smoothly (if possible)

I want to make a cliff scene like this in Blender: So in order to do that, I'm trying to connect these two faces together (each one is a plane and has a displace and a subdivision surface modifier) ...
1
vote
0answers
231 views

Cycles Textures and the Displace Modifier

I've been working on a procedural texture with the intention of using it in the Displace Modifier, but I've been doing it in a Cycles Shader tree, (simply using an Emission shader to display it). In ...
1
vote
0answers
39 views

How do the histogram and number of colors in the texture affect a displacement map?

I've been working on a displacement map texture of the Moon taken from NASA data. When the step of resizing the original image down to 65536 x 32768 was done, many new shades of gray were added. As a ...
1
vote
0answers
120 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
1
vote
0answers
608 views

Workflow to to use displacement map for 3d printing

I'm trying to figure out designing a part that would be 3d printed and painted, my goal is to texturize surfaces without modelling each detail that costs a lot of time. What is the correct workflow to ...
1
vote
0answers
2k views

How to use an image to control the displace modifier?

I have a simple rectangle which I have subdivided multiple times, added UV for colors and then added Displace modifier. For the displace texture I've set a black and white version of the image used ...
1
vote
0answers
95 views

How to translate all particles relative to their object by the same offset?

I have a number of particles either under or clipping through a (displacement mapped) plane, which is why I want to move them all up along the z-axis by the same amount (actually not the same amount, ...
1
vote
0answers
494 views

Modeling V-Engraved / Chiseled Text

Are there any good Blender techniques for modeling engraved text with a "V" shaped groove/depression? The image below shows what I am after: To model this, I used GIMP to create the gradient below (...
1
vote
0answers
133 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
1
vote
0answers
999 views

How do I bake a high poly sculpt onto a low poly mesh?

I've gone through as many questions as I can but I still don't understand how to bake a high poly sculpt onto a low poly mesh. I have these two objects, one is high poly and sculpted and one is low ...