Questions tagged [displacement]

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202 questions with no upvoted or accepted answers
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7
votes
2answers
1k views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
4
votes
0answers
219 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
0answers
18 views

How to prevent normal map baking cage from self-intersecting?

I need to use a cage for baking a normal map for a retopo mesh from a sculpted mesh. The typical solutions I see for creating the cage in this situation are to create a copy of the low-poly mesh and ...
3
votes
0answers
1k views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
3
votes
1answer
187 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
3
votes
1answer
236 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
3
votes
0answers
400 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
76 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
2
votes
0answers
36 views

How to use displacement modifier?

I am following tutorials that simply says to add a mesh, then add a modifier for displacement and voilà, their mesh turns into some cool looking shape. Whenever I do that nothing happens... I have ...
2
votes
0answers
27 views

Displacing a 2D procreate painting to simulate thickness of paint

I am interested in creating a believable "Impasto" effect of paint. I am a 2D artist who uses Procreate. I've tried Art Set 4 and a couple other ipad programs but did not like them. I was ...
2
votes
0answers
55 views

Painting with polygons in BLender 2.8 - help needed

I've been intrigued with paining with polygons effect - info below: http://www.isaacbotkin.com/siggraph/ https://www.youtube.com/watch?v=-I0hRymkhnQ&t=592s I have tried to recreate this in ...
2
votes
1answer
106 views

Animated displacement of rigid body does not collide with other rigid bodies

I am playing with rigid bodies in 2.79 and I'm having the following problem. I have subdivided a plane a few times, then added subsurface and displace modifiers. I animated the displacement with a ...
2
votes
0answers
73 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
2
votes
0answers
38 views

Textures don’t render like in viewport renderer

My images just don’t want to render like I see it in the viewport. As far as I know I didn’t modify anything about the render options, and I’ve noticed somethings strange. I use the separate XYZ node ...
2
votes
1answer
116 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
2
votes
0answers
303 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
2
votes
0answers
95 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
2
votes
0answers
33 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
2
votes
0answers
30 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
2
votes
0answers
98 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
2
votes
0answers
318 views

Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
2
votes
0answers
210 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
2
votes
0answers
647 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
1
vote
0answers
16 views

Creating 3D printable 3D-texture on faces with nodes?

Newbe with Blender! (v2.9) Want to set up a correct Nodes-chain in the Shader, to perform: a 3D-texture on only one face of, say ,a cube from a jpg image, defining the displacement along the normal ...
1
vote
1answer
19 views

Displacement ignores UV mapping

Here's my problem with applied displacement modifier: As you can see, when I apply the displacement modifier, the surface is uneven as the texture is streched across every face differently. The only ...
1
vote
0answers
31 views

Displacement and Bump problem?

total noob here, Following the ol' donut tutorial. Ive come to the texture shading section and trying to get my displacement and bump to look like the tutorial. Ive attached a couple pics of what Mine ...
1
vote
0answers
17 views

How to add Displace Modifier from height map

Im trying to add Height to my subdivided plane based on heightmap texture. I found this solution(how to use displacement maps on Eevee Blender 2.8) and its exactly what i want. But for some reason i ...
1
vote
0answers
25 views

Missing Section: Displacement and Bumps

I'm following a tutorial on youtube and one step my version of blender 2.8.2 and his 2.8 don't seem to match up. This is in the shading section and here's what I have for nodes and the section I ...
1
vote
0answers
17 views

Is there any way to turn displacement of a shader into actual geometry?

I created a terrain in cycles using displacement and noise texture nodes like this: But this is all only applied at render time to a plane. Is there any way to turn this into actual geometry that I ...
1
vote
0answers
13 views

Can't add keyframe to material displacement node

I usually go into timeline, select the frame, then into my material node editor, hover the parameter i want to keyframe and press i. This works for the first keyframe, but when I try to input a second ...
1
vote
0answers
60 views

Export ocean waves simulation to Unreal?

I'm trying to create a photorealistic scene: a lighthouse on a small rocky island, surrounded by ocean in Blender. My ultimate goal is to export my ocean into Unreal so I can have realistic waves ...
1
vote
1answer
80 views

Texture displacement map in real-time

I want to texture the displacement map and see the change in the viewport immediately. I use the Displace Modifier. I try Eevee and Cycles, in both cases, Blender doesn't update automatically ...
1
vote
0answers
32 views

Use blender particle system on terrain that has been displaced using displacement node. 2.8

I created a very substantial procedural system that creates everything procedurally. I went to add the rocks, grass, and leaves to the terrain using the particle system. But when I went to render, ...
1
vote
0answers
29 views

How is the amount of displacement calculated?

I need to know how blender calculates the amount of displacement it applies to a vertex. I use the following configuration: Cycles renderer displacement node (scale = 1.0, midlevel = 0.5) 8-bit ...
1
vote
0answers
73 views

Most straightforward workflow for Blender to Substance Painter to UE4

Background Basic 3D modelling experience from circa 10 years ago (3DSMax, OpenGL pre shaders). Problem statement "A coffee shop tutorial". I followed the [in-]famous blender donut tutorial and now ...
1
vote
1answer
51 views

How to flip image color data

I'm using a Black and White image texture for my displacement modifier. The trouble is that the displacement is extruding the white bits when I want the black parts displaced instead. I don't have an ...
1
vote
0answers
67 views

Procedural noise displacement changes place if I deform the mesh

I was trying to make a "dancing churro" in blender 2.81a. After modelling churro shape I added some detail with the following simple node tree: For "dance" animation I used the wave modifier: When ...
1
vote
0answers
29 views

How to use “Landscape Eroder” on non-procedural landscape?

I recently discovered the A.N.T. Landscape add-on and find the additional „Landscape Eroder“ tool very helpful to create a realistic impression. Now I’m using an imported image to create a non-...
1
vote
0answers
24 views

Blender displacement map as 3D-printed slices

I'm working on a project with a clay printed building. The rendering should show those typical clay sausages that are visible in the wall. I'd like to use a displacement map for that and render with a ...
1
vote
0answers
36 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
1
vote
0answers
43 views

Is it possible to displace a mesh based on Light Path node?

At the image below I expected the cube to be displaced by plus 1 unit in x,y,z axis. However it is staying as it is (notice the yellow outline).
1
vote
0answers
37 views

Displacement modifier - auto reload image texture

I'm paiting my displacement texture, and I have to click any option on the modifier or change mode on the right panel to refresh the actual displacement. Is it possible to make modifier automaticly ...
1
vote
0answers
167 views

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
1
vote
0answers
196 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
1
vote
0answers
203 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
1
vote
0answers
34 views

Is there a way to anchor vertices in a displacement modifier animation?

Is there any way I can anchor specific vertices in an object in a displacement modifier? For context i am trying to animate a flag using a displacement modifier and an empty following a curve but I ...
1
vote
0answers
68 views

Deform/Displace a mesh but keep perimeter

I am currently working on a device called APOBS and a key part of the model is a rope which contains explosive devices shaped like grenades. After I worked on the mesh of the roping inside the ...
1
vote
0answers
64 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
1
vote
0answers
23 views

How can i attach objects to a mesh that has been displaced, without applying that displacement to the new objects

I've created a simple displacement animation of a character with a body and two eyes. I want to attach the eyes to the body but because the body is displaced, the eyes follow that same displacement ...
1
vote
0answers
158 views

Select all faces below a certain Z value?

For example, imagine I have a simple subdivided plane, I use the displace modifier with a heightmap to displace the plane, and now i want to select all the faces below a certain Z value so that I may ...

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