Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

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why does adaptive subdivision misses its target dicing scale?

I've been using it for years, but I'm still confused. Here I have a 1 million poly scene, with a render dicing scale at 12 pixels. So it should barely subdivide like 2-3 times, but rendering a crop ...
loïc bramoullé's user avatar
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1 answer
26 views

Problem with edges using the displace modifier

I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
Sahar Nahari's user avatar
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why is my geometry fracturing/breaking apart during displacement/

Hopefully you can see the issue here. Geometry has been copied and remeshed from the one on the left which is made of triangles as I thought that might be the issue. But as I displace either one, ...
AWart's user avatar
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2 answers
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Displacement Heightmap is not tall enough

I created a plane subdivided it 100 times and added a displacement mod with a heightmap texture. The height map looks great in my source heightmap creator and in Affinity photo as a well defined ...
Jon's user avatar
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why are there black artifacts all over my displacement map?

so, i have a 4k height map exported from substance. i apply it, make sure to turn on displacement and bump, and i get this result: it doesnt matter if i change the scale. see here: this is what it ...
j a s m i n e's user avatar
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17 views

How to create displacement map from hair?

I'm trying to model a sculpture. My end goal is to have a very low-poly control mesh with a displacement map (obviously, lots of subdivision applied via modifier). Rather than using hair sculpting ...
Matthew's user avatar
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2 votes
1 answer
54 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
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11 views

Displacement Node + Color Ramp Accuracy

For practice, I'm making a basic planet heightmap using nodes with a procedurally generated noise texture, I'm using the top color ramp to color the heights and depths of the ocean, though they're not ...
oosten's user avatar
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Which is better, applying a displacement map to a mesh, or via a shader? Does it make a difference?

In this tutorial, two examples of applying a displacement map to a subdivided plane are given. One creates a mesh that is visible in the 3D viewer and you can place objects on etc, and the other is ...
tomh's user avatar
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I don't understand what's happening with my displacement

for some reason my displacement bumps up but does not bump down. I want a deep shadow on my wall but the render preview is different to the output. Can somebody help me understand what's going on? The ...
RoughTexture's user avatar
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Is there some way to attract more verticies to certain parts of a models

I Have an object with properly set up uvs and im using a displacement map to make some detailed cracks on it. My problem is that the geometry is equally distributed on the model and i only need the ...
CurSe's user avatar
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Seamless Voroni Mesh with Displacement?

I'm trying to convert a plane with a voronoi displacement to a mesh and still have it tile correctly. I use blender to make ceramic molds so I need the edges to line up when I bend it 360 into a ...
kopi_bon's user avatar
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1 vote
1 answer
49 views

Vertex group, weight paint and Displace modifier

New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
rickrokkett's user avatar
3 votes
2 answers
214 views

How to smooth the convex shapes of a bump map?

I've created (using texture painting) a bump map pattern. Pattern is all right, but it has sharp, distinct edges, however I need the shapes of this pattern to be extra smooth, soft (more like the ...
Marfa Razmakhova's user avatar
1 vote
1 answer
26 views

Mesh deformer objects work on viewport but not in render

I'm working on a fish project, and I want to pose the fin of my fish. The fin is composed of two objects. And I want to deform them together. So I add a mesh deformer modifier on the fins. The target ...
Samih EL SAKHAWI's user avatar
1 vote
1 answer
23 views

Lightning not as jagged as per tutorial?

I tried to follow this guy's tutorial. While his lightning looked like this , mine looked like this: Basically, I would like my lightning to be more jagged like in this youtube tutorial's. How do I ...
Francis Mike Nathan's user avatar
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1 answer
54 views

Displacement through Geometry Nodes and vertex paint as masking

I'm new to geometry nodes. Trying to set position with attribute color data as a mask (mask is the same on the other side), but there's an offset in the mesh, I need it to be symmetrical. Hoping to ...
Hardus van Zyl's user avatar
1 vote
1 answer
48 views

How do I apply displacement texture on selected faces of a mesh?

I follow this 3D artist on IG, and I am wondering how he applied the lug textures to the mesh (imported from Gravity Sketch) at only the selected faces. And how would I model the texture lugs to then ...
rubbereye's user avatar
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Displacement Modifier Not Behaving As Before

I have been playing with displacement modifiers for 3D printing, having good results, however once I started using UV Editing to get better alignments for textures the original style of using Local ...
Paul Millhouse-Smith's user avatar
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23 views

How to ensure objects touch in render with material displacement?

I have created a bunch of connected surfaces: . However, since I am using different displacement materials, in render they no longer touch: . How do I ensure they always remain together even after the ...
Tate DeWeese's user avatar
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29 views

How do I model a cave with realistic textures that show dirt and imperfections in the floor and walls?

I modeled a cave by starting with a cube, subdividing it, increasing the size and flattening the bottom. It looks like this now: Using dyntopo I made the walls and floors all scratched and scuffed up....
ChristianOConnor's user avatar
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Apply Displacement without Changing the Geometry Normals

Is there a way to apply a displacement modifier to a subdivided plane, to displace the vertices, but keep the vertex normals the same as when they were flat. In essence, I want to "lock" the ...
J. H's user avatar
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2 answers
49 views

Geometry Nodes - Image Texturing doesn't extrude in normal vector

i want to do image texturing using geometry nodes, because i want to combine it with other nodes. The Image Texture node (second picture) doesn't produce a texture in normal direction. Does anyone ...
Jeremia's user avatar
2 votes
0 answers
15 views

Is there a `global` displacement switch (for render preview or renders) for Cycles?

... or does it have to be enabled/disabled for each material separately through material properties > settings?
joethelion's user avatar
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1 answer
30 views

Displacement but with side faces

I am making a pipe-fouling animation. I added a shifting(using Mix Shader node) material to the inner faces of the pipe, so it can switch between dirt shader and clean metal shader in animation. My ...
Quan Lee's user avatar
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0 answers
29 views

My Displacement looks odd

Does anyone know what's wrong with this?
Clunky Tea's user avatar
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0 answers
34 views

I can't figure out how to displace lines based on height from an image. Is geometry nodes the answer?

I'm modeling a mountain and am trying to add trails to the top of it. I was able to displace the square mesh to form the mountain based on an image (bottom left of the first pic). However, when I ...
WillCTM's user avatar
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37 views

Having Difficulty Adding Wall Texture to Imported STL using Displacement

I have a series of geometries I created in Fusion 360 using parameterized models which I am using to create the underlying geometry for a 3D printed board game I am making to play with friends. Most, ...
Matthew's user avatar
0 votes
1 answer
66 views

Driving displacement strength with curve length in geometry nodes

I made a curve and tweaked it's radius in edit mode, then lowered the bevel value to 0 for it to be considered a curve and not a mesh in geometry nodes. In geometry nodes I'm displacing the curve ...
Throndronis's user avatar
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38 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
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20 views

Playback lag when displace modifier keyframed (pictures)

I'm having a rather confusing problem. Playback in the viewport (material preview) is great (full 24fps, no lag), but only as long as I don't have any keyframes on a displace modified I'm using. ...
Philip Brain's user avatar
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2 answers
37 views

Why does my Displacement Map look alien?

Why does my displacement map look like an alien landscape? Adjusting strength only lessens the degree, but adding additional sub surface mods causes the system to crash. round 2 okay so I filled the ...
PeachyKeen's user avatar
1 vote
0 answers
61 views

Scaling Height Displacement Map from GIS Data

I am working for a documentary film project that is seeking to accurately scale bathymetry data of California's lakes in Blender to create some simple animations of lakebeds/terrain. So far, I have ...
Kobe Kessler's user avatar
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1 answer
23 views

Displacement and Bump UV unwrap problem

I'm building a thick glass bottle in Blender 3.3.1 I'm using a displacement & bump to create an embossed effect on the glass surface. The issue is it's effecting the inside too. Any idea's? Here's ...
pyramidbuilder's user avatar
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1 answer
43 views

How to select a new texture in the displacement modifier

I'm frustrated. I am trying to apply a displacement modifier to a mesh but I am stuck because I cannot figure out how to select a different texture in modifier. I want to use a cloud texture to make ...
bobcooksey's user avatar
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0 answers
18 views

Texture wont load if applied to a lot of objects

I have a material (Principled BSDF), with a image texture as the base color and a displacement node, that uses the same image texture. If I add the material to a object in a empty file and even if I ...
gerb gerben's user avatar
-1 votes
1 answer
42 views

Bump + Displace Map - Weird Result

I'm rendering a scene with a material that has a bump + displace map. At 4096 samples, why do I see this happening? The mesh it's applied to has a subdvision surface modifier applied to it https://...
Matthew's user avatar
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0 answers
69 views

How could i just make displacement from high poly mesh to low poly?

I have an experience about baking displacement before but not like this i want to know how to create displacement texture form right side mesh to left side mesh could i do that or not?
Saralsop's user avatar
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0 answers
15 views

UV Mapping a speaker driver. Materials and UV mapping tools not unwrapping to anything. What do I need to learn?

Blender N00B. Been into 3D editors since Worldcraft (cough think Quake) and currently an avid Fusion 360 user. But this one has me stumped. Working on a 3mf imported mesh. I'm trying to get a texture ...
Infinite Constructor's user avatar
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0 answers
421 views

Subdivision Surface modifier, `adaptive` not available?

i´m using blender 3.3 and i have the following issue. In experimental mode there is an adaptiv option in the subdivision surface modifier, which is great if you ...
Nico's user avatar
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0 votes
1 answer
48 views

Point Position texture is switched at Seams [duplicate]

I baked Position pass, that works without issues for Displacement modifier. When I use this texture in Geometry Nodes for Set Position node the result is OK, only vertices marked as Seams are ...
vklidu's user avatar
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1 vote
2 answers
40 views

how to create island with Displacement and don't separate whole mesh?

I have island. I see it whole in camera - i shouldn't make separate a parts. But I have displacement in this mesh, it looks enough on the mount, but bad looks on the ground. How i can use soft ...
Simon Laskin's user avatar
1 vote
1 answer
305 views

How to displace the surface of a sphere with an image avoiding seam in geometry nodes?

I'm trying to make a model of the moon to be 3D printed. This means that I need a real displaced mesh, and shader or material displacements wont work (sorry if the terminology is not right). I would ...
Joe Ercolino's user avatar
0 votes
0 answers
107 views

Why won't my ocean bake work?

I have set up an ocean modifier exactly how I want it, but when I bake it and then bring the bake back in as a displacement it no longer works. I've tried wrapping my head around this, I thought maybe ...
Glen Candle's user avatar
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0 answers
41 views

How to extrude my 3D model along the Z plane

thanks in advance for anyone who can help with this problem. I have a 2D mesh plane with a displacement showing digital elevation model (DEM) data sub divided into numerous faces. Some of the faces on ...
pichaell's user avatar
0 votes
1 answer
57 views

Displace Modifier Not Turning my Sphere Into a Blob

I've exported an STL from Rhino / Grasshopper and would like to turn my sphere into a blob shape. As I'm new to Blender, I asked around and someone suggested the Displace Modifier with a cloud texture....
Jelani Thompson's user avatar
2 votes
1 answer
120 views

How to rotate object faces using UV coordinate displacement

I currently have a single object consisting of 64 faces, each with its UVs as shown in the image. I'm trying to rotate each face around the x-axis using the Vector Rotate node, but its stretching the ...
Neil Giliomee's user avatar
0 votes
1 answer
27 views

How to make an object look at the camera using displacement

How can I use material displacement to make an object always look at the camera? I've been blindly following this tutorial to rotate it around the z-axis, but I would like rotate it around every axis. ...
Neil Giliomee's user avatar
0 votes
0 answers
18 views

Local Vertex Offset in Blender

I'm currently watching this Unity tutorial on how to make a stylized tree. At around 14:13, he makes use of a Local Vertex Offset property. Is it possible to recreate this in Blender using vector math ...
Neil Giliomee's user avatar
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0 answers
29 views

Displace modifier texture smooth diagonal edge?

I have a height map that is used as displace modifier texture, the map is hexagonal, the diagonal edge is jagged, im not sure its possible to make completely smooth diagonal line in gimp (maybe it is, ...
Hayden Thring's user avatar

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