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Questions tagged [displacement]

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13
votes
2answers
4k views

Bulging Garden Hose Animation

I am trying to create a setup that will let me send meshes along a path deforming a mesh that surrounds that same path. Pretty much like in a cartoon fluids travel on the inside of a strawer, bulging ...
13
votes
1answer
13k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
10
votes
2answers
4k views

How to map the displacement texture?

I've added the Displacement Modifier to my object with a Wood texture for displace. How to change its location, rotation and scale (like you can do with image textures: Map a procedural texture like ...
7
votes
1answer
589 views

Best way to model this mushroom

I have already modeled the mushroom but i'm not sure how best to approach the grooves at the top of the mushroom.
6
votes
2answers
315 views

Displacement Stretched

I have a simple displacement setup as follows: When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object: Scale has been applied (Ctrl+A)...
6
votes
1answer
298 views

Applying gradient texture to deformed volume based on Z coordinate

I'm trying to apply a fog to my grass plane, which is deformed in multiple ways (plane is subdivied + waved by hand + 2x modifier: displace. The fog is supposed to be dense at the bottom and disappear ...
5
votes
2answers
2k views

Where is the Displacement node in Blender?

I know how to achieve displacement in Blender, but lately I read Blender documentation and found this page: https://docs.blender.org/manual/en/dev/render/cycles/materials/displacement.html. My ...
5
votes
2answers
561 views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
5
votes
1answer
1k views

Zbrush Vector Displacement Maps

I'm trying to wrangle a vector displacement map from Zbrush into Blender but nothing seems to make it render properly. Instead it comes out mangled. Zbrush includes a helpful diagnostic model and map ...
5
votes
1answer
779 views

Material displacement looks slanted to one side in Blender 2.8

I've used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image). I am actually following a tutorial for Blender 2....
5
votes
1answer
200 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
5
votes
2answers
449 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
4
votes
2answers
3k views

Water ripples / waves on the surface of an object

I would like to create a character made of water. To do this, I am trying to do it with a simple sphere first. I tried to apply modifiers to the sphere to get it to move and undulate like water ...
4
votes
2answers
3k views

Turn cycles normal map into geometry displacement?

How can I convert a Cycles procedural texture displacement (which is just a normal/bump mapping) into geometry displacement? I am aware that I could use the above image as a texture for the ...
4
votes
4answers
696 views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
4
votes
1answer
511 views

Bump map on a curved surface

I'm a bit newer to blender, so apologies for probably missing some obvious terms. I am able to create bump maps for objects with hard corners, but when I try to use them on more spherical objects, I ...
4
votes
1answer
903 views

Is there a way of applying the true displacement

A new experimental feature that comes with Blender 2.78 for Cycles is that you can affect the geometry's displacement by plugging in a texture into the displacement input of the material output and ...
4
votes
1answer
185 views

Blender crashes when enabling “true” displacement

I created an OSL shader (a 4D noise texture) and connected it to the "Displacement" output of my shader. I wanted this to be a animated micropolygon / adaptive subdivision displacement, so I enabled "...
4
votes
1answer
129 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
4
votes
4answers
380 views

Slate Stone 3D Model

I would like to displace a plane with a texture of a slate image to get a realistic 3D stone model. It should be fractured, liked this image: http://www.randomghost.com/post/86272286137/shrbr-...
4
votes
1answer
211 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
4
votes
0answers
161 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
1answer
230 views

What is the algorithm behind Blender's Proportional Edit?

How does Blender compute the vertex displacements during Proportional Editing? I'm guessing it first searches for vertices within the user defined radius, then calculate somehow the weights for each ...
3
votes
1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
3
votes
2answers
542 views

What value does the Displacement input of the Cycles Material Output node expect?

The Blender implementation of Cycles displacement is still experimental in version 2.79, and there are some gaps in the documentation. The manual advises the use of the Vector>Displacement node or the ...
3
votes
1answer
171 views

True displacement mid level value

I'm trying to use the Experimental True Displacement feature, but it seems that a grey value of .5 is not the default mid level? I tried using a gradient map and also generated a displacement map for ...
3
votes
1answer
357 views

How do I stop a displacement modifier from breaking the edges of its mesh into many small parts?

I have a mesh grid. I have selected all the edges of it that run in one direction and applied a freestyle color mix to them so their start is pink, their middle is white, and their end is green. When ...
3
votes
1answer
1k views

Blender True displacement option not available

I tried to turn on true displacement, so I turned on experimental features but when I go to the object settings, where the displacement options are, there isn't anything there: As you can see, I have ...
3
votes
3answers
9k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
3
votes
1answer
564 views

Understanding Displacement Maps

I am having a problem understanding displacement maps. I'm starting to think that I don't understand them at all. Clarifying My Understanding My understanding (which might be completely wrong), is ...
3
votes
1answer
162 views

Microdisplacement “on” in the middle of a large project

What would be the effects of enabling microdisplacement in a large project that is already exists - and using it for new mesh items that are added/adjusted/replaced?
3
votes
1answer
572 views

How to animate random turbulence on a mesh surface?

I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a ...
3
votes
1answer
69 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
3
votes
0answers
253 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
2answers
299 views

Combining Generated Textures for Displacement Modifier on Plane

I have a grid that's subdivided into 512x512 quads. I set up some basic nodes to composite two different (Blender generated) textures. I wish to take that result and apply it to a 3rd texture slot ...
3
votes
0answers
60 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
2
votes
1answer
640 views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
2
votes
1answer
709 views

Make landscape fade with distance

I've got an huge landscape (32768 blender units) and i want to have a distance fade like in this photo. How could i do this?
2
votes
1answer
2k views

2.8 Adaptive Subdivision

How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "...
2
votes
1answer
735 views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
2
votes
1answer
98 views

Using displacement maps (or something else) for adding rotational noise effect to mesh?

So I have made a fence using the array and curve modifiers. I can then use the displacement modifier to add some vertical and depth noise to the mesh to make it look more irregular and not perfectly ...
2
votes
2answers
103 views

Procedural generation of cavern floor for 3D printing

I have started out creating a texture that I'm using to displace a mesh to create a cavern floor texture for 3D printing D&D floor tiles. The texture looks like this. This results in a nice model ...
2
votes
2answers
159 views

Multiple stacked planes image distortion (Noisey Images effect)

The youtuber Noisey Images does this really cool effect where tiles that slightly distort still images as they and the camera moves through space. Here's his newest video, he uses the effect with ...
2
votes
1answer
87 views

How to make a thin sphere with a hole?

I've spent last three days trying to create a model of a planet for 3D printing with a displacement applied to its external surface and one of the polar caps removed so to create a something like a ...
2
votes
1answer
49 views

Spherical Displacement direction

I am having problems getting displacement mapping to extrude in the correct direction on all sides of a sphere. I have been following this tutorial: https://www.youtube.com/watch?v=n0r0UnaIK_Y ...
2
votes
1answer
458 views

Displacement not working properly - following Blender Guru rope tutorial

this is my first post so let me know if I'm doing something wrong. I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955 At the 15:55 mark he changes Displacement to True, ...
2
votes
1answer
318 views

Microdisplacement problem

I have 3 images for terrain - one main height map, one aplha selecting slopes (which I can replace with some nodes any time), and one height map of rocks for the slopes. Now I can use main height map ...
2
votes
1answer
106 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
2
votes
0answers
34 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
2
votes
0answers
62 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...