Questions tagged [displacement]

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164 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
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0answers
268 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
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0answers
61 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
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0answers
64 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
2
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0answers
52 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
2
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0answers
97 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
2
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0answers
28 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
2
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0answers
25 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
2
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0answers
62 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
2
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0answers
199 views

Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
2
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0answers
181 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
2
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0answers
394 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
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0answers
52 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
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0answers
40 views

Dynamic tesselation with displacement map

Is there a way to have an object automatically tesselated depending on the detail that is painted in the texture? I want to keep non-detailed parts low poly and detailed parts very highy subdivided. ...
1
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0answers
142 views

Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
1
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0answers
49 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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0answers
37 views

object/mesh displacement in OSL script

I am trying to use an OSL shader to displace the verticies in a fish model to make the fish appear as though it is moving. This should be doable using a vertex shader, but I am new to blender and am ...
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0answers
78 views

Parallax-like texture depth in Cycles

I have a texture that I want to give an actual depth. However, I dont want to use Displacement because it requires very high polygon count to work properly and it slows down render times which is ...
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0answers
40 views

Easy way to carve out displacement from Plane

I am trying to trim all of the vertices or faces off around my displacement, which I applied to a plane. The vertices on the plane are not at 0, so even though they look flat around the main image ...
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0answers
40 views

How to best create a “hand print” on a rigged model using said rigged model

I am trying to make a character touch part of their own body, and in turn make that part of the body conform to the shape of the hand (as skin does when you poke at it). So far I have tried to use ...
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0answers
41 views

blender displacement working wrong im trying to make heightmap from terrain

1) i added plane and divide it 8x8 grid. 2) i just pull up most middle four vertex to test result. 3) i created new image 9x9 pixel at UV/Image Editor 4) When Top Ortho , i unwrap it with ( Project ...
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0answers
180 views

Cycles Textures and the Displace Modifier

I've been working on a procedural texture with the intention of using it in the Displace Modifier, but I've been doing it in a Cycles Shader tree, (simply using an Emission shader to display it). In ...
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0answers
26 views

How do the histogram and number of colors in the texture affect a displacement map?

I've been working on a displacement map texture of the Moon taken from NASA data. When the step of resizing the original image down to 65536 x 32768 was done, many new shades of gray were added. As a ...
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0answers
67 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
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0answers
424 views

Workflow to to use displacement map for 3d printing

I'm trying to figure out designing a part that would be 3d printed and painted, my goal is to texturize surfaces without modelling each detail that costs a lot of time. What is the correct workflow to ...
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0answers
1k views

How to use an image to control the displace modifier?

I have a simple rectangle which I have subdivided multiple times, added UV for colors and then added Displace modifier. For the displace texture I've set a black and white version of the image used ...
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0answers
72 views

How to translate all particles relative to their object by the same offset?

I have a number of particles either under or clipping through a (displacement mapped) plane, which is why I want to move them all up along the z-axis by the same amount (actually not the same amount, ...
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0answers
117 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
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0answers
819 views

How do I bake a high poly sculpt onto a low poly mesh?

I've gone through as many questions as I can but I still don't understand how to bake a high poly sculpt onto a low poly mesh. I have these two objects, one is high poly and sculpted and one is low ...
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0answers
96 views

gaps between faces using micropolygon displacement

Why do i have these gaps between faces using micropolygon displacement? here is the unwrap thank you.
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0answers
57 views

Displacement on object stops it from using emission to light scene

CHECK EDIT So I've finished work on one of my scenes for my year 12 animation, I wanted to use displacement on the hole that my character is falling down, but when I use it black sections appear ...
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0answers
181 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
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0answers
90 views

Displacement Modifier Leaves 0 Height Around 2 Edges of Plane when Applied

Good evening, I am working on creating terrain using planes, a greyscale Heightmap and the displace modifier. Everything is working wonderfully with the exception on a "Lip" I guess it could be ...
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0answers
389 views

Cycles displacement mesh alignment

I have an heightmap generated with world machine that I am using to displace a plane using the experimental features for micro displacement in 2.78c. Similar to that : I want to use a mesh ...
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0answers
194 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
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0answers
320 views

How to achieve discontinuous displacement or height map?

I am using a grayscale image to construct a height map using the displacement tool and I get something like the left image. My problem is using the left image to construct the the right one. Notice ...
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0answers
101 views

Displacement/Bump mapping with repeated parts (Octopus Tentacles)

sorry for any incorrect terminology; I want to make a low-poly octopus with a high-detail displacement/bump(?) map applied to the mesh. At the moment, I've completed the low-poly meshes for the body,...
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0answers
317 views

How to perfectly apply external images to displacement modifier without UVs warping?

I tried to project the image on the geometry, but without uvs it shows ugly edge around it. (As pictures shows) I add the displacement modifier in all above geometries, without uvs, as you can see, ...
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0answers
147 views

Bake shape key positions to texture

I am trying to bake shape keys as XYZ = RGB to image-textures. The script below is my first approach of storing simple world positions in image textures. Since position values can be negative and ...
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0answers
47 views

same displacement want it to appear similar on two objects

I am trying to apply a displacement texture onto an object.However the same displacement is only appearing correct on the sphere (1) object and not the box (2).What am I doing wrong?
0
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0answers
21 views

Displacement map creates gaps on the corners of a wall

I'm able to create this bump effect using a brick texture on a plane with a displacement map, but when I tried to apply it on my current model it creates gaps or "holes" on the corner. What I want is ...
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0answers
11 views

Connecting fluid sims with dynamic paint displacement

Dynamic paint has a displace section where it moves the vertexes of a mesh, and I've used that to create a footprint going into the ground. However, I want the foot to step into a puddle, create the ...
0
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0answers
37 views

microdisplacement texture causing faces to blow up in render view

I've been following this tutorial: https://www.youtube.com/watch?v=A245FOyn9Ak But when I try to apply my Image texture, the faces that are UV unwrapped seem to get pushed out. Changing the Multiply ...
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0answers
20 views

How do I use texture nodes? (v2.8)

I'm currently trying to create a landscape with textures and displacements. I can easily get these to work in the properties space, but when I try to use nodes, I can't edit my texture. When I switch ...
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0answers
18 views

Displacement Node Displacing Entire Mesh

Blender 2.8. Plugging a bump map into my displacement node is displacing the entire mesh and not its surface, regardless of subdivision modifiers or how subdivided the mesh is. What have I missed?
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0answers
55 views

Camera Projection Displacement

I have been trying to recreate this c4d/Arnold tutorial in blender and I'm stuck trying to Displace the mesh only in one direction (In the video the displacement is applied to the z axis. min 06:31). ...
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0answers
19 views

Material > Settings > Bump, in blender 2.8

I have been following along a tutorial https://youtu.be/1drRNphACMc?t=949 there is a an option in material > setting to switch from bump to true in 2.78, I'm using 2.8 right now. I tried to use a ...
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0answers
35 views

Planet rings transparency goes wrong

I am doing solar system, and maybe it's because the scale and distances are big, but do you guys know how to do the rings so they are just transparent and not bending the light of an object, so it ...
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0answers
12 views

Applying different colors to multiple displacement maps

I have combined two black and white displacement maps (one for terrain and one for buildings) with a MixRGB Node in the material editor and but the output of the MixRGB to the displacment input of the ...
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0answers
28 views

How can I convert this into displacement map

This wheel takes big memory.here