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Questions tagged [displacement]

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4
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0answers
161 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
0answers
253 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
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0answers
60 views

Cycles Displacement Socket performance considerations

Preface -- I'm not a skilled C-language coder at all, just a hobbyist-artist. This is an absolute newbie question involving Cycles code, and I was referred here by staff at CGCookie. Question: In the ...
2
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0answers
34 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...
2
votes
0answers
62 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
2
votes
0answers
28 views

How to remove artifacts from a equirectangluar projection with a displacement material

I have notice some strange behavior when rendering equirectangular images in blender 2.79b (also happens in the 2.80 alpha). Whenever I have a material with a displacement added to it, it results in a ...
2
votes
0answers
24 views

Micopolygon Displacemt Issues

whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
2
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0answers
60 views

Why do I have to set my displacement map strength so low?

I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like ...
2
votes
0answers
176 views

Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
2
votes
0answers
173 views

Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even ...
2
votes
0answers
361 views

why is my displacement map not sharp?

The displacement map is an animation of the letters being engraved in the metal. The animation itself works just fine. The only problem is the edges of the letters. How can i get them straight instead ...
1
vote
0answers
40 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
1
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0answers
32 views

object/mesh displacement in OSL script

I am trying to use an OSL shader to displace the verticies in a fish model to make the fish appear as though it is moving. This should be doable using a vertex shader, but I am new to blender and am ...
1
vote
0answers
42 views

Parallax-like texture depth in Cycles

I have a texture that I want to give an actual depth. However, I dont want to use Displacement because it requires very high polygon count to work properly and it slows down render times which is ...
1
vote
0answers
36 views

Easy way to carve out displacement from Plane

I am trying to trim all of the vertices or faces off around my displacement, which I applied to a plane. The vertices on the plane are not at 0, so even though they look flat around the main image ...
1
vote
0answers
37 views

How to best create a “hand print” on a rigged model using said rigged model

I am trying to make a character touch part of their own body, and in turn make that part of the body conform to the shape of the hand (as skin does when you poke at it). So far I have tried to use ...
1
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0answers
39 views

blender displacement working wrong im trying to make heightmap from terrain

1) i added plane and divide it 8x8 grid. 2) i just pull up most middle four vertex to test result. 3) i created new image 9x9 pixel at UV/Image Editor 4) When Top Ortho , i unwrap it with ( Project ...
1
vote
0answers
161 views

Cycles Textures and the Displace Modifier

I've been working on a procedural texture with the intention of using it in the Displace Modifier, but I've been doing it in a Cycles Shader tree, (simply using an Emission shader to display it). In ...
1
vote
0answers
26 views

How do the histogram and number of colors in the texture affect a displacement map?

I've been working on a displacement map texture of the Moon taken from NASA data. When the step of resizing the original image down to 65536 x 32768 was done, many new shades of gray were added. As a ...
1
vote
0answers
55 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
1
vote
0answers
374 views

Workflow to to use displacement map for 3d printing

I'm trying to figure out designing a part that would be 3d printed and painted, my goal is to texturize surfaces without modelling each detail that costs a lot of time. What is the correct workflow to ...
1
vote
0answers
877 views

How to use an image to control the displace modifier?

I have a simple rectangle which I have subdivided multiple times, added UV for colors and then added Displace modifier. For the displace texture I've set a black and white version of the image used ...
1
vote
0answers
67 views

How to translate all particles relative to their object by the same offset?

I have a number of particles either under or clipping through a (displacement mapped) plane, which is why I want to move them all up along the z-axis by the same amount (actually not the same amount, ...
1
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0answers
105 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
1
vote
0answers
740 views

How do I bake a high poly sculpt onto a low poly mesh?

I've gone through as many questions as I can but I still don't understand how to bake a high poly sculpt onto a low poly mesh. I have these two objects, one is high poly and sculpted and one is low ...
1
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0answers
80 views

gaps between faces using micropolygon displacement

Why do i have these gaps between faces using micropolygon displacement? here is the unwrap thank you.
1
vote
0answers
56 views

Displacement on object stops it from using emission to light scene

CHECK EDIT So I've finished work on one of my scenes for my year 12 animation, I wanted to use displacement on the hole that my character is falling down, but when I use it black sections appear ...
1
vote
0answers
172 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
1
vote
0answers
88 views

Displacement Modifier Leaves 0 Height Around 2 Edges of Plane when Applied

Good evening, I am working on creating terrain using planes, a greyscale Heightmap and the displace modifier. Everything is working wonderfully with the exception on a "Lip" I guess it could be ...
1
vote
0answers
350 views

Cycles displacement mesh alignment

I have an heightmap generated with world machine that I am using to displace a plane using the experimental features for micro displacement in 2.78c. Similar to that : I want to use a mesh ...
1
vote
0answers
181 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
1
vote
0answers
294 views

How to achieve discontinuous displacement or height map?

I am using a grayscale image to construct a height map using the displacement tool and I get something like the left image. My problem is using the left image to construct the the right one. Notice ...
1
vote
0answers
96 views

Displacement/Bump mapping with repeated parts (Octopus Tentacles)

sorry for any incorrect terminology; I want to make a low-poly octopus with a high-detail displacement/bump(?) map applied to the mesh. At the moment, I've completed the low-poly meshes for the body,...
1
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0answers
312 views

How to perfectly apply external images to displacement modifier without UVs warping?

I tried to project the image on the geometry, but without uvs it shows ugly edge around it. (As pictures shows) I add the displacement modifier in all above geometries, without uvs, as you can see, ...
1
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0answers
137 views

Bake shape key positions to texture

I am trying to bake shape keys as XYZ = RGB to image-textures. The script below is my first approach of storing simple world positions in image textures. Since position values can be negative and ...
1
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0answers
47 views

same displacement want it to appear similar on two objects

I am trying to apply a displacement texture onto an object.However the same displacement is only appearing correct on the sphere (1) object and not the box (2).What am I doing wrong?
0
votes
0answers
21 views

How can I convert this into displacement map

This wheel takes big memory.here
0
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0answers
11 views

Displacement node resulting in weird shapes

I am trying to use a height map and the new displacement node to create displacement, but the displacement node is creating very weird shapes and is not displacing properly. This screenshot shows a ...
0
votes
0answers
14 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
0
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0answers
19 views

How do I displace a group of objects by a specified amount

Id like to move an arrangement of spheres by a specified amount in all three dimensions. Any clues how? Thanks!
0
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0answers
27 views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
0
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0answers
33 views

Displacement doing wierd stuff

So i want to apply displacement map but then this happene. Any ideas? https://imgur.com/a/eq7asoB
0
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0answers
26 views

Colour banding in displacement texture causing stepping

I recently found a website called Texture Haven, which has a bunch of free, high res textures. I downloaded the cobblestone no.7, I added it into blender using the node wranglers auto fill tool for ...
0
votes
0answers
32 views

Fiber like/Neurons Structure Mesh or surface (VFX) in Blender

I'm researching how to achieve and effect like in provided image. Please help me out to figure out how to setup procedural 3d texture for displacement or shall I use another technique?
0
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0answers
58 views

Render and displacement for object troubles

I have a question about adding a displacement parameter for object. I've found some topics here (like this), but when I'm making something like that, it looks not what I want. (Render engine - Cycles) ...
0
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0answers
45 views

Displacement node not working with complex mesh

I'm trying to make displacement to a mountain. I could put displacement modifier that would work just fine but I want displacement just some parts of the mountain and I can't get it right with that ...
0
votes
0answers
56 views

Emulate cad-blocks in Blender

Let's say I want to have multiple identical copies of the same object (e.g. a piece of furniture modelled as a mesh) within a blend-file. But I want those copies to be connected in such a way that ...
0
votes
0answers
23 views

Displacing a grid of objects

I would like to displace a grid of objects based on a black-and-white image. This seems simple, but I need a path to making this happen. Original example at the top, general output below. Thank you.
0
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0answers
25 views

Texture Displacement

Is there a means by which I can use my already existing textures made for a model to create a displacement map or some other form of height map to give my model a more detailed appearance?
0
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0answers
21 views

How to do an automatic wavy pattern on a random shape?

I need some help with this project, where I am comming up with 3 different wavy designs. I was thinking about another way of doing the pattern instead of what I am doing now, so I have more control ...