Questions tagged [displacement]

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13
votes
1answer
14k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
4
votes
2answers
3k views

Water ripples / waves on the surface of an object

I would like to create a character made of water. To do this, I am trying to do it with a simple sphere first. I tried to apply modifiers to the sphere to get it to move and undulate like water ...
3
votes
2answers
631 views

What value does the Displacement input of the Cycles Material Output node expect?

The Blender implementation of Cycles displacement is still experimental in version 2.79, and there are some gaps in the documentation. The manual advises the use of the Vector>Displacement node or the ...
2
votes
1answer
831 views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
3
votes
3answers
10k views

Baking displacement map with Cycles Experimental

I want to bake some displacement maps for Unity Engine. I want to use Cycles renderer. I have read that it's only available in Experimental version of Cycles, but when I changed Cycles to Experimental ...
0
votes
1answer
352 views

Erratic apply-scale behavior with vert groups and displacement modifier

When trying to scale an extruded and assigned faces vert group back to zero on the Z-axis after applying a displacement modifier, it either seems to work correctly, or the entire mesh goes flat, as if ...
14
votes
2answers
4k views

Bulging Garden Hose Animation

I am trying to create a setup that will let me send meshes along a path deforming a mesh that surrounds that same path. Pretty much like in a cartoon fluids travel on the inside of a strawer, bulging ...
3
votes
1answer
758 views

Create Seamlessly Looping Animated Displacements

How would one create an animated displacement that could loop seamlessly? In other words, the end of the animation needs to be able to loop to the beginning without a noticeable skip or jump. The ...
2
votes
1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
1
vote
1answer
960 views

How to divide a face into a square grid?

I need to do this for displacement mapping, subdivision gives a bad result and makes triangles distinguishable. Related to: How to divide a circle into a square grid? But I get the error "No other ...
5
votes
2answers
521 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
2
votes
1answer
610 views

Understanding Displacement Maps

I am having a problem understanding displacement maps. I'm starting to think that I don't understand them at all. Clarifying My Understanding My understanding (which might be completely wrong), is ...
1
vote
1answer
51 views

Why does my mesh change when i render it?

I'v created an animation with a simple displace modifier and textures and it looks just fine in rendered view, but as soon as I hit "render" it deforms to this low poly mess. What am I doing wrong?
1
vote
1answer
234 views

Is it possible to make Particles follow Displacement Node?

I'm faced a problem that I can't find a workaround for. Displacement Node and particles. I understand that in modifiers section of an object the particle effects have to be the last ones to make them ...
6
votes
2answers
3k views

Where is the Displacement node in Blender?

I know how to achieve displacement in Blender, but lately I read Blender documentation and found this page: https://docs.blender.org/manual/en/dev/render/cycles/materials/displacement.html. My ...
5
votes
1answer
273 views

Greeble Cube Microdisplacement - how to prevent edges from opening up and becoming black

Hi I am trying to create a greeble cube with hi res texture. But when I use microdisplacement it make the edges open up and create unsightly dark border - I have tried using bevel but then the edge is ...
1
vote
1answer
2k views

How to make generate noise texture interact with displacement map

So I have created a basic concrete floor by applying a displacement modifier, using an image for the displacement map. I then, used a noise texture in the material to generate the random puddles. ...
1
vote
2answers
305 views

Height map tiling: what is it due to?

I'm creating a script that produces height map from a mesh. Testing it, I remarked strange rounded tiling... so I thought it was a bug in my code (again...), but comparing the result with another map ...
0
votes
1answer
502 views

Are there any viable ways of using the particle system with micro-displacement?

I've watched a couple of videos dealing with micro-displacement. On one of them, the author had mentioned that it doesn't support the particle system as of now. I know this is an experimental feature ...
3
votes
1answer
614 views

How to animate random turbulence on a mesh surface?

I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a ...
2
votes
1answer
3k views

2.8 Adaptive Subdivision

How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "...
1
vote
2answers
391 views

repeating hole pattern or texture on surfaces (climbing wall drill holes)

Im trying to replicate the drilling holes which can be found on climbing walls. They are uniform in shape and should tile with the same distance and should not be cut on corners (getting half holes ...
1
vote
1answer
242 views

Microdisplaement in Blender projecting only in one direction!

I am trying out Micro Displacement in Blender... but facing a strange issue - all the projection happening in one direction instead of polygon normal (please see the screenshot below) I would really ...
0
votes
1answer
718 views

height map brings weird result

I have a height map (grayscale mode). It looks nice but it gives very bad result when i plug in it in displacement either bump node. Actually i can zoom out and i won't see this but i need to bake ...
0
votes
0answers
319 views

Modeling V-Engraved / Chiseled Text

Are there any good Blender techniques for modeling engraved text with a "V" shaped groove/depression? The image below shows what I am after: To model this, I used GIMP to create the gradient below (...