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Questions tagged [displacement]

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0
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1answer
30 views

How to apply a displacement texture consistently across a mesh?

I jumped in off the deep end into blender a few days ago, and it's been an interesting ride. Right now I'm trying to apply a displacement to a mesh, but the displacement looks like it is only applying ...
0
votes
1answer
35 views

2.79 Multiple displace mods with different uv-maps and textures

I have a model of a glass. I want to create three different displacements: one along the rim one in the middle one at the bottom. I nearly succeeded there - I assigned a new material to, say, the ...
2
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1answer
35 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
0
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0answers
11 views

Connecting fluid sims with dynamic paint displacement

Dynamic paint has a displace section where it moves the vertexes of a mesh, and I've used that to create a footprint going into the ground. However, I want the foot to step into a puddle, create the ...
0
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0answers
27 views

microdisplacement texture causing faces to blow up in render view

I've been following this tutorial: https://www.youtube.com/watch?v=A245FOyn9Ak But when I try to apply my Image texture, the faces that are UV unwrapped seem to get pushed out. Changing the Multiply ...
1
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1answer
42 views

Is there a way to change the phase of a wood texture?

Is there a way to change the phase of the wood texture that is used for a Displacement Modifier?
0
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0answers
19 views

How do I use texture nodes? (v2.8)

I'm currently trying to create a landscape with textures and displacements. I can easily get these to work in the properties space, but when I try to use nodes, I can't edit my texture. When I switch ...
0
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0answers
18 views

Displacement Node Displacing Entire Mesh

Blender 2.8. Plugging a bump map into my displacement node is displacing the entire mesh and not its surface, regardless of subdivision modifiers or how subdivided the mesh is. What have I missed?
0
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0answers
55 views

Camera Projection Displacement

I have been trying to recreate this c4d/Arnold tutorial in blender and I'm stuck trying to Displace the mesh only in one direction (In the video the displacement is applied to the z axis. min 06:31). ...
1
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0answers
50 views

Optimising a displaced plane

New to blender and I've run into a problem where I ideally need to subdivide a mesh futher (see attached), but any increase in subdivisons results in running out of memory(I have 16GB) despite render ...
0
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0answers
18 views

Material > Settings > Bump, in blender 2.8

I have been following along a tutorial https://youtu.be/1drRNphACMc?t=949 there is a an option in material > setting to switch from bump to true in 2.78, I'm using 2.8 right now. I tried to use a ...
0
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1answer
619 views

World map as displacement map on a sphere distorted

I am trying to use an image of a world map as a displacement map for a sphere. Later I want to export the mesh for 3D printing, with the continents looking like engraved into a sphere. I am new to ...
1
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0answers
95 views

gaps between faces using micropolygon displacement

Why do i have these gaps between faces using micropolygon displacement? here is the unwrap thank you.
0
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1answer
38 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
1
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0answers
38 views

Dynamic tesselation with displacement map

Is there a way to have an object automatically tesselated depending on the detail that is painted in the texture? I want to keep non-detailed parts low poly and detailed parts very highy subdivided. ...
14
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2answers
4k views

Bulging Garden Hose Animation

I am trying to create a setup that will let me send meshes along a path deforming a mesh that surrounds that same path. Pretty much like in a cartoon fluids travel on the inside of a strawer, bulging ...
0
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0answers
34 views

Planet rings transparency goes wrong

I am doing solar system, and maybe it's because the scale and distances are big, but do you guys know how to do the rings so they are just transparent and not bending the light of an object, so it ...
1
vote
2answers
57 views

How to connect these faces smoothly (if possible)

I want to make a cliff scene like this in Blender: So in order to do that, I'm trying to connect these two faces together (each one is a plane and has a displace and a subdivision surface modifier) ...
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0answers
12 views

Applying different colors to multiple displacement maps

I have combined two black and white displacement maps (one for terrain and one for buildings) with a MixRGB Node in the material editor and but the output of the MixRGB to the displacment input of the ...
5
votes
2answers
498 views

Make particles follow true (material) displacement

I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. Is there a ...
1
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0answers
118 views

Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
2
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0answers
61 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
0
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0answers
26 views
0
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0answers
19 views

Displacement node resulting in weird shapes

I am trying to use a height map and the new displacement node to create displacement, but the displacement node is creating very weird shapes and is not displacing properly. This screenshot shows a ...
4
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1answer
215 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
0
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1answer
173 views

How to add a embossed/debossed logo to a curved surface?

I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle. I already asked something similar ...
5
votes
2answers
782 views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
0
votes
1answer
68 views

Problem with displacement mapping

I wanted to model a pyramid with a tiled panel look using blender 2.8. I don't want to use the displacement modifier, only the displacement mapping from the renderer. So, I unwrapped my pyramid using ...
0
votes
1answer
303 views

What's happening with vector displacement 2.79b?

pretty quick question. I use the vector displacement node in order to add greebling to models. The latest version of 2.79b doesn't have that node, which seems to be why sheepit render farm is ...
0
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0answers
20 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
3
votes
1answer
77 views

Why does my other softwrare exported heightmap displace my mesh so much in Blender?

I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement. But the scale is wrong! It seems that every value I have is ...
0
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2answers
43 views

Paint segments on spaceships

I would like to create a segmented look of my spaceship with hatches and paneled armor segments. I have the outline of it already modeled, but I am lost how to create the segments. I don't want to ...
0
votes
1answer
224 views

Displacement Maps look pixelated in EEVEE

When I add a displacement map to a UVd object in EEVEE the details look pixelated (although they look good in Cycles). In EEVEE I have tried using subdivision surface modifiers and disabling half-...
0
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0answers
19 views

How do I displace a group of objects by a specified amount

Id like to move an arrangement of spheres by a specified amount in all three dimensions. Any clues how? Thanks!
0
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0answers
71 views

Is it possible to bake vector displacement maps from a sculpted object?

I'd like to achieve the same thing as this video tutorial shows with Mudbox + Maya + Redshift, baking a high poly sculpt onto a plane. I'm not looking for regular displacement as it only moves ...
1
vote
1answer
30 views

How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
3
votes
1answer
1k views

Blender True displacement option not available

I tried to turn on true displacement, so I turned on experimental features but when I go to the object settings, where the displacement options are, there isn't anything there: As you can see, I have ...
1
vote
2answers
124 views

Creating a create tilable displacement map

What would be the ideal way in order to achieve a shape like the model provided, using this sample displacement map? I plan on using multiple tilable patterns to create models to 3D print, what would ...
1
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0answers
193 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
0
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0answers
36 views

Displacement doing wierd stuff

So i want to apply displacement map but then this happene. Any ideas? https://imgur.com/a/eq7asoB
2
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1answer
259 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
0
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1answer
194 views

Help me understand Renderers, especially in 2.8

I was struggling to follow a 2.79 online tuts in 2.8 until I found this thread 2.8 Adaptive Subdivision So now I see that Adaptive Subdivision and MicroDisplacement are part of the Cycles ...
5
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1answer
1k views

Zbrush Vector Displacement Maps

I'm trying to wrangle a vector displacement map from Zbrush into Blender but nothing seems to make it render properly. Instead it comes out mangled. Zbrush includes a helpful diagnostic model and map ...
1
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0answers
47 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
1
vote
1answer
37 views

How do I get more control with Displace modifier mesh and subdivision surface?

I want to create 3d wall panel with deformer displacement modifier smooth with subdivision modifier but when i use it all my mesh is broken like porridge. I need a flat bottom and the upper part ...
1
vote
1answer
49 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
6
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2answers
389 views

Displacement Stretched

I have a simple displacement setup as follows: When I apply this same material to two differently sized objects, the displacement seems stretched on the larger object: Scale has been applied (Ctrl+A)...
0
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0answers
38 views

Colour banding in displacement texture causing stepping

I recently found a website called Texture Haven, which has a bunch of free, high res textures. I downloaded the cobblestone no.7, I added it into blender using the node wranglers auto fill tool for ...
0
votes
1answer
27 views

More detiles in displacement of texture

I want to displace a a symbol on this cube but in order to make it look good I need to add a lot of subdivison. I want this symbol to be a part of geometry since it will be used for 3d printing. Do ...
2
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0answers
51 views

Vector Displacement from Zbrush to Blender

How do I get Blender to render a vector displacement map from Zbrush properly? I have rendered the diagnostic scene from Zbrush, but none of them are accurate enough to be useful. I am running ...