Questions tagged [depth-of-field]

Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer to the presence of unfocused areas.

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65 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
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409 views

Distance of HDRi backgrounds

Almost 90% of the time I light my scenes with an HDRi background. Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
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611 views

Depth of field in viewport and render different

I've same values for depth of field for viewport and render but I'm getting different results. This is depth of field correctly working in viewport, this is the aim: This is what I get after ...
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456 views

Blender Rendered viewport is different from the rendered image in Cycles

I have this scene: It's basically a bunch of particles that have an emission shader. The camera is using depth of field and gives this results using the rendered viewport: But When I render the ...
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12 views

Dynamic occlusion-based target object for DOF

Is there a way (during animations) to have a Depth Of Field target calculated dynamically, based on the first occlusion plane that rays shooting from the centre point of the camera encounter? This as ...
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41 views

How to blur only the foreground?

like in photography I would like to have a blurry foreground and the rest of my scene focused to infinity (including the world background), I was unable to get this effect using the Depth of Field ...
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100 views

How to make the background of rendered depth image black?

So I am trying to render color and depth image at the same time. The color image for the scene is: As you can see, the background of this image is purely black. I want to have black background as ...
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85 views

Defocus Node acting weird with blurred foreground. Fix?

I'm working on an animation, and in this particular scene, I have a close up of a naval gun turret. I wanted to focus on the middle gun, but the defocus node gives me trouble. In the image below, I ...
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225 views

Change DOF Focal point in Compositor

Greetings to everyone from Chile! I am submerging in Blender world since a few week and probably I am dragging a little inertia habit from Nuke and After Effects trying to composing DOF from a ...
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43 views

Represent “objects' field of view”

I have the following scenario: a model placed on the center and a plane beneath it. There is also a top view camera. When rendering: I have created four spherical gradients that depend on the ...
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49 views

Does the Z pass works with OpenEXR?

the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time). however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
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1answer
76 views

How to locate object parts of rigged object visible in camera

I'm pretty new to blender. Currently I work in animate a rigged character, and render the depth for a computer vision project. My scene consist of some walls, floor, random objects and a human ...
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65 views

Trouble with Particle system and forcefields

I have a simple particle system that is using an object (an icosphere subdivided a few times) with an emitter shader(color:red and strength: 15) and the particle system is affected only by a force ...
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0answers
777 views

How to get real Z-buffer value from Blender

This is in follow up to my previous post. I see that i can render the zbuffer into an image from the answer to my previous post. But can I get the real Z values some how using blender? I found this ...
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554 views

Blender cycles dof viewport problem

When I set dof in the viewport it looks ok but my rendering just doesn't show it in the same way. Just there is no dof. My scene has multiple layers in compositor. What have I missed? Thanks.
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19 views

Getting consistent image with distributed rendering

I have a homemade render farm that I cobbled together out of several retired PCs. My script splits the image into several slices, sends each slice to a node (6 slices for 6 nodes) and then combines ...
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23 views

How do I view the focal planes of the depth of field?

Is there any way to view the focal planes of the depth of field? I know you can use Viewport Display -> Limits which provides a zero-thickness crosshair (yellow)...
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31 views

Blender 2.8 Eevee Depth of field with particles

Depth of field with my particle system is showing a halo of shallow depth of field around my particles with the actual particle in sharp focus. Like it's rendering both the depth of field and the ...
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0answers
77 views

Eevee Depth of Field causes weird clipping

Depth of field used to work on my setup before, but now suddenly it's broken in Eevee. Cycles still works, but in Eevee the depth of field causes weird "clipping" and the out of focus areas are ...
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69 views

Depth of Field not focus on single object

With the depth of Field i try to focus on my mesh (robot) but i can't. The background (books) are blur. I want to blur the globe to the left side. I just want to focus the robot that's it. The setting ...
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393 views

Eevee - Depth of field problem

When I have depth of field enabled in Eevee, I got a problem in the rendering of my flag : I first tought that I add to tighten the edges of my mesh because of the subsurf but it doesn't change ...
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210 views

Custom Bokeh Shapes

I'm trying to make a Bokeh background like this: I've got the Bokeh in blender with a particle system copying a sphere that has an emission modifier. I'm using the depth of field to blur out the ...
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38 views

Focus in general doesn't work in blender 2.79

I'm currently taking blender modeling course on Udemy. I modeled chess scene and now I want to add DOF but it doesn't work in any way. When i render image whole image's area gets same amount of blur. ...
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174 views

DOF not working in Orthogonal view

I am currently using an orthographic camera in my scene, and I tried to used the camera DOF effect and to my surprise, it didn't work, or perhaps I couldn't make it work. I tried to make the camera ...
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666 views

How to get the right values for Z depth rendering

I wonder how I can set the values in the Map Value node to get the best output. I want the pixels values of objects to be rendered according the to the distance from the camera in meters unit. I'm ...
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78 views

Artifact when DOF is applied to layered render

Notice that the background follows around the skin of the body and cuts through the hair, which is on a separate layer from the body
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2answers
1k views

Blender 2.8 Eevee depth of field “geometry clipping” issue

I have a problem with strange depth of field artifacts in Eevee on my Mac Pro (tech specs on the pictures below). It looks like everything is what it should be. defocused is cliped by the camera (but ...
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2answers
539 views

Any recommendations for animating the f-stop depth of field properly when moving the camera around a scene?

In the render window the changing depth of field works when the camera is animated but it does not render that way. We are stumped. Basically here is what is going on. I setup an animation with some ...