Questions tagged [depth-of-field]

Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer to the presence of unfocused areas.

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6
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2answers
75 views

Swirly bokeh like that of a Helios 44m 2/58?

I recently discovered the Helios 44m, a lense which produces some awesome swirly bokeh effect unlike anything else I've seen. I can't get one for myself, but I was wondering if there's a way to ...
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2answers
1k views

Blender 2.8 Eevee depth of field “geometry clipping” issue

I have a problem with strange depth of field artifacts in Eevee on my Mac Pro (tech specs on the pictures below). It looks like everything is what it should be. defocused is cliped by the camera (but ...
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1answer
76 views

How to locate object parts of rigged object visible in camera

I'm pretty new to blender. Currently I work in animate a rigged character, and render the depth for a computer vision project. My scene consist of some walls, floor, random objects and a human ...
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0answers
12 views

Dynamic occlusion-based target object for DOF

Is there a way (during animations) to have a Depth Of Field target calculated dynamically, based on the first occlusion plane that rays shooting from the centre point of the camera encounter? This as ...
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1answer
20 views

Custom Depth of Field in User Perspective view?

Hello is it possible to set different Depth of Field when editing 3D model in Perspective view? Not in rendering.
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2answers
132 views

Depth of Field on glossy surfaces (cycles)

I have made a scene in Blender where there is a glossy ball on an icy lake. I noticed that there is no Depth of Field on the reflection of the ball. I could add a fake Depth of Field in post-...
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0answers
19 views

Getting consistent image with distributed rendering

I have a homemade render farm that I cobbled together out of several retired PCs. My script splits the image into several slices, sends each slice to a node (6 slices for 6 nodes) and then combines ...
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0answers
23 views

How do I view the focal planes of the depth of field?

Is there any way to view the focal planes of the depth of field? I know you can use Viewport Display -> Limits which provides a zero-thickness crosshair (yellow)...
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1answer
43 views

Problem with depth of field in specular reflection

The reflection is not correct in the bottom. As you can see everything around it is blurred, except for the reflection of the railing. How do I fix this? I'm using 2.8 and cycles for rendering.
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1answer
138 views

How to make a cell?

I am realtively new to Blender. I want to make an animation of a cell, but I don't know how to set up the nodes for that. I would like to have a microscope-effect, with a prism-like refraction on ...
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0answers
42 views

How to blur only the foreground?

like in photography I would like to have a blurry foreground and the rest of my scene focused to infinity (including the world background), I was unable to get this effect using the Depth of Field ...
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0answers
31 views

Blender 2.8 Eevee Depth of field with particles

Depth of field with my particle system is showing a halo of shallow depth of field around my particles with the actual particle in sharp focus. Like it's rendering both the depth of field and the ...
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1answer
58 views

Can cycles render motionblur and dof at the same time in 2.80?

I'm trying to wrap my head around this. I've got a simple scene with some falling cubes which I'd like to render in cycles. When I activate motion-blur, it renders with motion-blur without a problem. ...
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1answer
639 views

Depth of field in EEVEE not focusing on selected object, works fine in cycles

I can't wrap my head around this. For some reason, no matter how much I try, I can't get the depth of field setting to do anything but make my entire shot blurry. My goal here is to have the F/C in ...
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1answer
63 views

Surface rendered with a different blur frame by frame

I'm using Blender 2.79 to render an animation. While many frames look consistent, every three or four frames, a series of frames crop up where a surface is rendered differently than the rest, often ...
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1answer
1k views

DOF with a mirror?

I am working on a Medusa scene where she is staring into a mirror. We are looking at her from behind, looking into the mirror. I want to use DOF, However if you look closely the mirror is completely ...
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1answer
61 views

Increase the length of the z-buffer [duplicate]

I am using the examples already given here, i.e. Convert depth/z value to RGBA The problem I am facing here is to increase the depth. If one sees clearly a blue pattern starts from a close distance ...
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0answers
78 views

Eevee Depth of Field causes weird clipping

Depth of field used to work on my setup before, but now suddenly it's broken in Eevee. Cycles still works, but in Eevee the depth of field causes weird "clipping" and the out of focus areas are ...
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0answers
69 views

Depth of Field not focus on single object

With the depth of Field i try to focus on my mesh (robot) but i can't. The background (books) are blur. I want to blur the globe to the left side. I just want to focus the robot that's it. The setting ...
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0answers
397 views

Eevee - Depth of field problem

When I have depth of field enabled in Eevee, I got a problem in the rendering of my flag : I first tought that I add to tighten the edges of my mesh because of the subsurf but it doesn't change ...
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1answer
59 views
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0answers
214 views

Custom Bokeh Shapes

I'm trying to make a Bokeh background like this: I've got the Bokeh in blender with a particle system copying a sphere that has an emission modifier. I'm using the depth of field to blur out the ...
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3answers
117 views

Rotated Gradient Blur in Compositor

I have a rendered image (actually sequence of images) and want to 'fake' a depth of field in the compositor by using a blur, or a defocus. My preconceived notion was that I should produce a gradient ...
6
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1answer
3k views

Depth of field is not being rendered in Blender Internal

I have quite an annoying thing, that I don't know how to do. I'm about to render a small clip, but I don't know how to enable Depth of Field in animations render to make it visible in the final ...
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2answers
939 views

Why is my render blurry?

In the camera settings I didn't set anything regarding Depth of Field but it is still really blurry. I have bump maps included in the sofa, curtains, floor but none is visible because of the ...
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1answer
216 views

Rendering depth of field through transparent objects in blender render

i’m New to blender and I’ve had a dabble with rendering bokeh. I have made this image with transparent orange blobs in blender render using refocus node. In the image the orange blob is in the ...
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1answer
83 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
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0answers
101 views

How to make the background of rendered depth image black?

So I am trying to render color and depth image at the same time. The color image for the scene is: As you can see, the background of this image is purely black. I want to have black background as ...
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0answers
420 views

Distance of HDRi backgrounds

Almost 90% of the time I light my scenes with an HDRi background. Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
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1answer
147 views

How to reduce noise [duplicate]

enter link description here after enabling depth of field i faced with problem of noise. Metal objets especially looks very bad. How to fix it?
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3answers
5k views

How to display F-stop limits in viewport?

I know you can show focus limit in viewport by checking the Display > Limits on, but can you show the starting and ending points of focused area in viewport? Now I have been rendering the image over ...
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1answer
11k views

How do I set focus range?

I know about depth of field but I have no clue how to set it to my liking. Is there an add-on for those of us who aren't camera savvy about adjusting focus? Like a visual line to show what is in ...
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2answers
405 views

DOF in cycle render shows in solid view but not in render

Hi I'm rather new to blender and have seen a lot of tutorials now on Youtube and done a thorough research here on the topic Depth of Field. I also created the first renders but have a problem applying ...
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0answers
86 views

Defocus Node acting weird with blurred foreground. Fix?

I'm working on an animation, and in this particular scene, I have a close up of a naval gun turret. I wanted to focus on the middle gun, but the defocus node gives me trouble. In the image below, I ...
22
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3answers
24k views

How can I get a Depth of field render pass?

How can one make a render pass with black and white data to display depth of field based on the Settings > Camera dof settings? I want to blur or defocus in the compositor, similar to the way it is ...
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0answers
623 views

Depth of field in viewport and render different

I've same values for depth of field for viewport and render but I'm getting different results. This is depth of field correctly working in viewport, this is the aim: This is what I get after ...
3
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1answer
11k views

Z depth pass in Cycles, rendering white [duplicate]

Using Cycles as a render engine, I assigned an empty as a camera Track To target, and as the focus target in Depth of Field, yet rendering the scene, the depth pass is rendering all white, as if there'...
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1answer
539 views

Get a full numeric z-depth from a rendered image

I know this issue has been mentioned before but I looked at all similar questions and did not find my exact answer. So here is my problem: I need to get a full depth map of my render. I mean the ...
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0answers
65 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
4
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2answers
8k views

Render depth maps with world-space z distance with respect the camera

I am trying to write the depth map of a scene in a 16-bit PNG, without any sort of normalization. I would like to pixels of such depth image to be set to the distance with respect to the camera, and ...
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0answers
228 views

Change DOF Focal point in Compositor

Greetings to everyone from Chile! I am submerging in Blender world since a few week and probably I am dragging a little inertia habit from Nuke and After Effects trying to composing DOF from a ...
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1answer
73 views

Material pass and DoF don’t match

I’m doing an enormous render for a poster and I have an image with pretty shallow depth of field. I’m trying to make a material pass so I can play with colors when compositing, but I can’t get the DoF ...
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0answers
43 views

Represent “objects' field of view”

I have the following scenario: a model placed on the center and a plane beneath it. There is also a top view camera. When rendering: I have created four spherical gradients that depend on the ...
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0answers
175 views

DOF not working in Orthogonal view

I am currently using an orthographic camera in my scene, and I tried to used the camera DOF effect and to my surprise, it didn't work, or perhaps I couldn't make it work. I tried to make the camera ...
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1answer
837 views

Missing Mist and Z in render layers

I'm Really Confused, There is no Z and Mist under Render layers, I tried clicking what I could and still no clue why they are not there. I'm trying to put mist in the Simulation.
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0answers
49 views

Does the Z pass works with OpenEXR?

the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time). however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
9
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2answers
2k views

How to create real tilt-shift lens blur in Blender?

I basically want to rotate the DoF-Plane just as a real tilt-shift lens does, so that the depth influences the blur and not a gradient. Is there a way to recreate this effect in blender?
3
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1answer
120 views

Why is the DOF check box in BGE gray?

I know there may be a very simple answer, but I'm still kinda new at Blender's Game Engine and was wondering if I don't have something checked in the "addons" area that will enable the DOF check box ...
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2answers
493 views

How do I change the DoF settings of the active camera using python?

I want to change the DoF distance of the active camera in a scene using a script. So far I have written: ...
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2answers
544 views

Any recommendations for animating the f-stop depth of field properly when moving the camera around a scene?

In the render window the changing depth of field works when the camera is animated but it does not render that way. We are stumped. Basically here is what is going on. I setup an animation with some ...