Questions tagged [cycles-render-engine]

Cycles is a ray tracing render engine that can be used to achieve photo realistic results in Blender. It was introduced officially in 2.61. Use this tag for any Cycles related posts.

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Render result and viewport render are different - Cycles(3.4.0)

I am using the Cycles render engine for this one - Blender(3.4.0). That is not an HDRI, but an image imported as plane with the image texture as it's Emission colour with the Emission Strength set to ...
عبدالرحمن's user avatar
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Weird display performance behavior of cycles

does anyone ever know why the cycles previews behave so weird when using an rtx 3070 graphics card? Sometimes at startup, rendering is very slow and everything slows down, in this case, at the ...
FRYMEAT's user avatar
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OSL error whend rendering/previewing in Beta 3.5

Does anyone know why I get this error when trying to preview or render with Blender 3.5 Beta with OSL and light tree enabled? OSL group data size (2296) is greater than the maximum supported with ...
Nebular Dust's user avatar
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Geometry node material works in cycles lookdev and eevee but not in cycles rendered

Following Hell FX Learn's Shield Tutorial, I slightly modified the nodes so that the material would change if inside the mask object. I get my desired result when in the lookdev mode of cycles or the ...
WaluBear's user avatar
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Black shadows appearing from invisible objects only in Cycles

I was going to leave blender rendering an animation overnight and noticed shadows (or black geometry) from invisible objects being visible when they aren't supposed to. How disappointing. Only happens ...
José da Silveira's user avatar
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why is my pool tile texture black

So I am working on a poolrooms liminal space thing, and the ceiling appears black ever since i added light, when i look at a certain angle, it kinda works, but when i look another angle, its ...
Maxyay Evans's user avatar
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Principled bsdf Subsurface is causing weird white dots in cycles render mode

As soon as I enable the Subsurface in the Principled BSDF, it's just painting a lot of mostly white, small dots on the mesh, no matter what color I use as subsurface color. I tried changing all the ...
Mash's user avatar
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Create the array with fall off transparency

I want to make the effect similar to an infinite mirror without using glass surfaces because I need a transparent object without a background. I have an object with an Array modifier, but I don't know ...
maxfry's user avatar
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PBR Material becomes transparent in Cycles

I'm new to Blender and have been trying out the PBR Material, problem is when I tried to render this material in Cycles, somehow it became transparent ??? I've checked the blend mode of it and it is &...
LilFox4112's user avatar
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Weird Horizontal Stripe when Rendering Object in Cycle

I am trying to render my model animation in Cycle but this seems to have these weird stripes appear on the final render. I've been exploring the internet for the solution but none have been similar to ...
Z Nghe's user avatar
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Volumetric cloud not responding to emissive body

Hi I am trying to make an effect of the cloud being lit up by the emissive object, but it doesn't seem to be responding to the light whatsoever. If there anything that i need to toggle on or sth? ...
Yuchen Wu's user avatar
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Is there a `global` displacement switch (for render preview or renders) for Cycles?

... or does it have to be enabled/disabled for each material separately through material properties > settings?
joethelion's user avatar
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Using noise threshold of 0.1 produces a better result than 0.01

I was doing final render of my project. I hit F12 and I start rendering. After a while the result is horrible and grainy. This was strange since my viewport seemed to render just fine. Then I tried ...
VALDE's user avatar
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Blender cloth collision not working

I have been trying to make this effect with my design. But it doesn't work. My object underneath is keep on showing thru the cloth (below image). I tried joining both of the objects (the heart and ...
blendernugget's user avatar
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My render is looking funky in both Eevee and cycles

My render is looking a little funky, I haven't had this happen before so wondering if there's something in the settings to mess with. This is in Eevee, but I've also had this happen in Cycles.
BigFir's user avatar
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How to make subtle Camera movements?

Not a very specific question, I'm just looking for tips on making sweet subtle camera movements, the smooth kind that those RnD showreels have. My camera game is horrible rn, It's the one thing ...
Beetran Dahiya's user avatar
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Is there any way to save Adobe1998 or ProPhoto rgb color spaces for a still image

I'm trying to print in Adobe1998 and Prophoto rgb color spaces but all I can find to export images in blender is srgb. It is too limited a gamut. Can anyone assist or have a script to do this
Glen P's user avatar
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Rendering not working as expected could be HDRI issue

I have a pupil who is rendering their text but it is showing as grey on the front of the text I have rendered it in cycles. I wanted the front to be the same as the rest of the writing
Mr R McWilliams's user avatar
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Cycles alpha background, noise on edges

I am new to blender and i want to render some images with transparent background. This image is rendered with cycles and the shadows are generated on a plane with Shadow catcher. The problem is that ...
Alex Cristian R's user avatar
1 vote
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Is there a way to make blender start rendering the next frame before it is finished the current so the GPU usage is constant?

As you can see from this screenshot GPU usage goes up and down as the current frame is finished rendering and the next frame is prepared. Because the GPU is not needed while the frame is prepared the ...
Robert's user avatar
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2 votes
1 answer
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How to preview just one zone with cycles?

I've watched this tutorial where i think the author selects an specific zone to preview with cycles. I can't get with the keys to do that. Is it possible what I'm saying? https://youtu.be/PoSvCn1Jl6g?...
espot's user avatar
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Render Issue with Metaballs

Currently rendering someone else's Blender file, but for some reason the metaballs look real weird when rendered, while ok in the viewport. Is there a reason for that and if so, how can I fix it? I've ...
CeRbErU30's user avatar
1 vote
1 answer
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Some unnecessery things appear on my donut model after rendering. How get rid of these?

After rendering in Cycles engine these (circled in red). What is this? How do I get rid of these? In Eevee engine they do not appear.
artiom ligay's user avatar
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Geometry nodes produce black shapes in render preview

I'm trying to create a stylized grass effect. I've created a simple plane with the grass material which just consists of a color and alpha. Using geometry nodes I'm now trying to populate another ...
Dennerian's user avatar
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ERROR: cycles metal prefix sum

I am facing an issue while running a Blender project. I created the base file on my Windows machine, including all the textures and materials, and when I try to open the same file on my MAC, it shows ...
Akash Gupta's user avatar
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1 answer
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Why do my renders have noise / don't look sharp?

I feel like my renders are not very sharp. You definitely notice this when you zoom in a little bit, as you can see by my picture below. In the second picture you can see a bit of my render settings. ...
DPlayground's user avatar
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Why are my Vertex Colors not being rendered in Python API?

I'm rendering a mesh with vertex colors, but cannot get the colors to render. I'm using blender python 3.4.0 Here's what I tried: ...
SumakuTension's user avatar
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Water material for a pond/natural swimming pool

I am currently trying to develop a realistic water pond material as shown in the image below. Could anyone give me some tips to achieve the right colour and a realistic level of transparency. Should ...
1234stella's user avatar
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Imported abc renders differently with or without motion blur using Cycles

I have two .abc files imported into Blender so I can use Cycles to render the scene out. One is character animation and the other is garment animation exported from Marvelous Designer. They match ...
hiro ober's user avatar
6 votes
1 answer
614 views

Hair appears different from viewport rendering preview and actual rendering

Above is the viewport render preview. Below is the actual render. I would like the render to look like the viewport render. I've matched the viewport display and render options to be identical, so ...
Search's user avatar
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Cycles render transparent glossy

this is completed render transparent. I saved it as a png. but I open in photoshop it looks like this. After rendering it showed good but after save not good. who can help me how can I fix it !this ...
Tohir7464's user avatar
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How do I get GPU to render scene, even with AMD GPU recognized and selected? [closed]

As the questions states, I have HIP slected and my AMD Radeon RX 6600 XT checked under System>Preferences AND I have the Render Engine set to Cycles, Feature Set as Supported, and Device as GPU ...
Dan's user avatar
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1 vote
1 answer
187 views

Caustics Does Not Work Properly for Refractive Object Inside Another Refractive Object

Operating system: Windows 10 x64 Graphics card: NVidia Quadro RTX 3000 and NVidia RTX 3080 Blender Version: 3.4.1 Issue: it looks like current caustics only supports one object, which makes it ...
MMM's user avatar
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1 answer
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Why is the light in my render so bright?

I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render. And no matter how low the light setting is, it does ...
TheSpaceWize's user avatar
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Why my render has that black area? If in the viewport shading view looks fine? Rendering in Cycles

I added an additional (not finished) render in cycles where the plane has a glass material and the figures are sticking out in the bottom whereas in the viewport shading doesn't look like that. Thanks ...
3KP_W3's user avatar
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Volumetric / Atmosphere Cutoff Problem

I am rendering a landscape scene with realistic scale values (about 6000 meters) in cycles. I need a very fine atmospheric effect, but below a certain density value the volumetric shader abruptly cuts ...
Peter Stulz's user avatar
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1 answer
87 views

Render issue: How to get the correct skin color

I recently made a human head in blender. I try to render a very soft and a transparent texture of skin .When I try to increase the subsurface value, the skin will feel as transparent as I want, but at ...
Tchi HU's user avatar
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21 views

Cycles renders GeoNodes pointclouds as 3d spheres and sometimes as 2d disks; how can this be controlled?

When creating a Pointcloud through DistributePointsOnFace node the output is rendered by cycles on some occassions as actual 3d spheres and on others as 2d disks ; This happens altough the exact same ...
op.111's user avatar
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45 views

How to composite Freestyle layer with surface layer using Z Combine node?

I'm trying to render (in Cycles, Blender 3.0.0, can upgrade if it helps) an image that combines surface shading and Freestyle. I need to be able to combine these using the Z Combine node, but it's not ...
Dan Bennett's user avatar
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11 views

can't baked materials in cycles

I downloaded a 3D model for study shading and it looked normal when I rendered it in Eevee. When I switched to Cycles, most of the parts of the texture turned black. Here is my .blend file. it would ...
Trung Hieu's user avatar
1 vote
0 answers
26 views

How to make hot-wax-fluid simulation like on the example?

I can't figure out how to simulate hot wax. I can adjust the fluid, but how do I do the cooling process? When it falls to cool slightly, the consistency changes. Does anyone have any ideas on how to ...
Arthur Mikhalenko's user avatar
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0 answers
33 views

Why is my render Blurred when I want sharp pixelated image

So I'm trying to make some pixelated image out of 3d models. I'm using Cycles and have a procedural shader set up for: The rusted iron skin, and edge wear (for black outline). I tried Default Cube's ...
XenoBen's user avatar
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1 answer
20 views

Transparent bar along my render

This is a new one for me.... For some reason, my renders are creating this transparent bar on the far right. I have no compositing happening. UPDATE: I've never seen this before but I think this was ...
Steve Cady's user avatar
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1 answer
39 views

Rendering bottle/liquid

I am fairly new to Blender and am only using it to create a mockup of a bottle and label for a university project. Now I followed a lot of tutorials and am done with my bottle, yet when I render it, ...
Lady Bug's user avatar
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Cycles black band on render

I am rendering a single image using cycles and I have black rectangle. I have used instancing to create the concrete sides and pillars across the top, and the original collection renders perfectly ...
jason millington's user avatar
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27 views

Rendering options in cycles

Can someone explain to me what is happening with my render? Everything is okay when I render in EVEE, but when I render it in Cycles, these mystery lines appear in some of the images. By the way, I'm ...
Kabir Ademovic's user avatar
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0 answers
25 views

FLIP Fluids weirdness - looks fine in Eevee, not in Cycles

I'm trying to do what should be a really simple fluid sim. Looks fine in Eevee or material preview, but when I render in Cycles it's horrible and blocky. What am I doing wrong?
Nick Hill's user avatar
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27 views

anim file doesn't exist:

I need support for this problem---anim file doesn't exist: E:\Blender Animations\UNIVERSALAthmosphere1\x\0001-0600.avi anim file doesn't exist: E:\Blender Animations\UNIVERSALSun\0001-0325.avi this ...
Alexander Morales's user avatar
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0 answers
38 views

Why is Blender cancelling my render on "undo"

Everytime a render is processing, while I'm doing other things in the software, and want to undo my last action, Blender cancels the ongoing render. I thought it was a shortcut issue, but it's not; ...
Antbarras's user avatar
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1 answer
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Is it possible to continue rendering an image from that point after it finished rendering by further increasing rendering samples?

I just finished the rendering. I am not satisfied with the final result. I want to push it further. Is there a way to increase the rendering sample to continue rendering based on this result without ...
louis cheng's user avatar