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Questions tagged [cycles]

Cycles is a ray tracing render engine that can be used to achieve photo realistic results in Blender. It was introduced officially in 2.61. Use this tag for any Cycles related posts.

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Rendering VDB Smoke in Cycles

I need to export some files from Houdini into Blender to render in Cycles. That being said, I can either export them as [bgeo], [vdb], or [sim] files. I can't seem to find out if Blender can handle ...
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Only one thread renders in Cycles hybrid mode

I'm on Linux and trying to use CPU + GPU hybrid. I have an i5-7600k, so it automatically creates 4 rendering threads. From the first 4 tiles that it attempts, 3 of them render so ridiculously slow to ...
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How to make a thruster flame in blender?

I made an Iron Man Model but I want to make thruster for his palm and foot. His palm has a 5cm circle while his foot has a 7cm one for the thruster. Palm Foot I tried from this video: https://youtu....
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28 views

How do I overlay Textures in Blender Cycles?

I have an UV-mapped a mesh with a diffuse texture perfectly mapped, that appears in materials view. Now, for ONLY specific parts of a texture, I want to overlay (as in screen, darken, multiply, soft ...
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Is there a node in Lux with a similar function as Cycles' Fresnel and Layerweight nodes?

I'm fairly new to Lux and I'm wondering if there is an input for its Mix Material similar to Cycles' Fresnel and Layerweight nodes (i.e. the output is specifically dependant on the angle of the ...
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23 views

Blender 2.8 Cycles All Materials Same Color As Viewport

I don't remember changing any settings that I don't know what are for. The color of all materials is exactly the same as the one of the viewport background, ignoring roughness etc. This also occurs in ...
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Blender animation not rendering after changing the length from 250 to 500

My animation in blender refuses to render. It will either be stuck on 0% for a while or close down the software. I'm using cycles, my animation worked before i changed the placement of the camera. ...
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42 views

Can someone explain the math/rationale behind this behavior?

so I have this node network that gives me straight lines from the wave texture, using the X-vector component: I was thinking if I used the Y vector component for the Scale of the wave texture, I'd ...
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37 views

How do I stop my glass material from bleeding into the rest of the glass?

Hard to explain, so here are some pictures. (Blender 2.8 Cycles) I made the top section orange to better show what's going on. Here's what's happening: Here is what I want to happen: Here are my ...
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Frame Render Time Increases Each Frame

BACKGROUND So, I have a project that I am working on, the control panel of the Apollo 11 spacecraft. I finished modeling it and texturing and rendered an animation. It all was fine and ended up with ...
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Black Squares behind Beard

These are the textures And these are the nodes that I'm using Could this be a problem on the model texture or its just me using the wrong nodes?
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54 views
+50

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
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58 views

Cycles rendering dim lighting

This has been going on for a while now but I just want to fix this. I have a nice bright scene in the viewport, but then when I render it, it looks way too dark. Here is the .blend https://drive....
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OpenGLHighRise in Cycles is Black

I want to render a city with a world, but every time I render out an OpenGL High Rise City in Cycles Rendering, city is black. In Blender Render In Cycles Render How do I allow the OpenGL textures ...
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1answer
24 views

Background reflected in glossy glass, but I didn't set it

I've made a roughness 0 glass pane, when I'm in lookdev mode it's reflecting a background that I didn't put there. I know I could just ignore it, but I'd rather be able to see what it'll mostly look ...
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43 views

Change color of fresnel node

I want to have a white outline and not a black one like the fresnel node makes
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1answer
59 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
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1answer
41 views

Multiple GPU limitations with OpenCL and cycles?

I'm trying to make blender work with 20 GPU's, however I'm able to concurenntly force only 13 of them to work together while rendering one frame(13 tiles, one gpu per tile). Is there any limitation of ...
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44 views

Nodal Setup for Diffuse, Emission, Normal and Specular map in Cycles Render

I downloaded a model from here: https://www.models-resource.com/mobile/marvelscontestofchampions/model/15341/ It has got 4 maps(with suffixes _d,_e,_n and _s). I tried a nodal arrangement(which I ...
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How improve my exterior rendering scene?(Cycles)

Im studying how make exterior rendering looks realm but i feeling something is missing, can anyone help me improve it?! Im used filmc color manager, HDRI and normal with rought textures...
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Colourful terrazzo material [duplicate]

How could I make this sprinklish colourful dot material from this picture? Source: https://www.behance.net/gallery/73394167/Radical-Everything
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6 views

During animation object is blinking

I have a problem in animation - object is blinking. Here is preview videoclip on YouTube Here You have prev with Render on Cycles and OpenGL. Thank You for help.
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1answer
172 views

Volumetric fire looks cuboid

I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4. I am not able to get the result of a nicely shaped flame. Below is my set up for the domain:
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Why are there black patches on my metallic (chrome) character in cycles render?

I've been working on this T-1000 chrome effect in blender and I'm using a rigged and animated mesh character with a glossy BDSF node set to zero as my material. However, when I use my test environment ...
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2answers
25 views

Make Part Of Material Transparent

I want to make the blue part transparent and the non-blue part not transparent, there are no vertices where the grey part is so I can't just make a new material.
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20 views

Uploading to Sketchfab

I'm new to 3D modeling but familiar with Sketchfab and the model creation process through photogrammetry. I'm trying to create realistic transparent clouds in Blender using the Cloud Generator plugin: ...
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Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
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Extreme motion blur for particle bullet tracers

I'm testing Blender for film/tv work coming from 3dsMax and VRay. (I have 20 years experience in film/tv cgi so you're explanations can go into some detail thanks) To test the motion blur accuracy I'...
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33 views

Problem rendering at the end of rigid body animation with script

I am working with a rigid body sequence consisting of a number of objects (leaves) that fall on to a plane. I want to loop through a number of different starting locations and rotations of the leaf ...
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35 views

Remove Additional Reflection

I'm trying to remove the additional material from the lip of the bottle. The lip should look like the first image, the second image is currently mine. Node Set Up Below
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1answer
52 views

How to get a lighthouse to shine a lightbeam

I was wondering how i can get my lighthouse to shine a clean and realistic beam. I cant get my volume density low enough to get the desired result. Do any of you know how to maybe get a volume ...
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1answer
18 views

Rendering image with lens distort node and transparent background

I try rendering my image as a png with an rgba channel but when I put on the lend distortion node in the compositer it makes it have a black background.
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1answer
36 views

Full sphere (or double hemi sphere) lighting

I have an object in the world centre, that I want fully lit from a sphere. In Blender, you can add hemi-sphere lights. I did not find a way to change the hemisphere into a full sphere. Can that be ...
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29 views

How to add bump

I have model and I want to add the them a bump in cycles and I have this picture any one know how to add this kind of bump in cycles?
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Colour space after baking

I've used Blender Cycles to bake a colour texture. After baking, and saving the resulting PNG file, will the baked texture be in sRGB or in Linear colour space? Because if I use the baked texture as-...
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1answer
42 views

Obtain normal map from specific camera and transformation

This may be a long shot, but after researching fruitlessly for about two weeks, I wanted to ask here in the hopes that someone who is a bit more knowledgeable about Blender and computer vision can ...
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22 views

Crack animation on shadow catcher (2.80)?

I have an motion-tracked animation of a dart hitting the ground and sticking. It has shadow, materials, everything. But I want the effect of cracks forming when the dart hits the ground, but I can't ...
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38 views

Object looks different when rendering in Cycles

The object doesn't have any texture, only with color. I changed it to Cycles and it looks like the following picture. I have many objects and some appear this problem. What is wrong with this apple?
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Fire & smoke not showing in render, but only in viewport

I have spent some time playing with fire & blender nodes, once I render a scene nothing shows up sadly. Any suggestions?
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1answer
27 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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1answer
12 views

Bake hi-res diffuse texture onto low-poly version problem

Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself. Does anyone know the best way of ...
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40 views

How to use Corona textures in Blender?

I have a model with textures made for the Corona renderer. The textures are: Diffuse, Glossiness, Height, IOR, Normal, Reflection. How can I use them in Blender Cycles? The following setup seems to ...
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1answer
34 views

Rendered viewport shading in blender 2.8 is low-res on Retina screens

Apologies for the long post (I feel I should offer a potato). On Retina resolution screens Blender 2.8 is rendering low-res aliased images in the viewport where it should be rendering crisp high-res ...
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1answer
31 views

Separate Red And Blue When Blurred

I want my depth of field to be separated like this
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1answer
35 views

Rendering Tilt Brush FBX?

I've been messing around with Tilt Brush recently and want to make a short revolve animation around some of my sketches. So I've imported a sketch as a .fbx file in Blender but can't seem to get my ...
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200 views

Why do different render engines generate different z pass?

I've been using Blender to generate depth maps using z pass. I notice that the z pass generated by different render engines are different, which made me a bit confused. My feeling is that the z pass ...
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1answer
56 views

Error when I render to RTX

I have a technical question for you. The company in which I work has invested in better equipment. It is RTX 2080Ti and Ryzen 7 2700x. I read that RTX is not currently supported by the program and ...
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1answer
56 views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
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1answer
80 views

How to reflect\catch light but be invisible on render?

I want a mash was able to catch light but was invisible on render. I want this effect to happen, but the plane was invisible. Is it possible? Or can I cast colored shadow? I need this in cycles. This ...
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How to render shadows on an object without the object being visible in one layer

this is my first post so I am unfamiliar with the proper formats. What I am trying to do is to render a plane as a shadow catcher in Cycles. My problem is that with the shadow catcher enabled, the ...